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PS5 Tech Demo Showcases Ridiculous Graphics Of Unreal Engine 5

A tech demo for Epic's recently announced Unreal Engine 5 showcases what next-generation games could look like.

296 Comments

Coinciding with the announcement of Unreal Engine 5, Epic Games released a tech demo running on PlayStation 5 that showcases what the engine is capable of delivering in terms of graphics and overall presentation. Though it wasn't a slice of a full game, it does show just how far the PS5 will be able to push visuals past what the PS4 could do.

The new real-time demo is called "Lumen in the Land of Nanite." According to Epic, the trailer is meant to showcase what the Unreal Engine 5 is technically capable of delivering in terms of real-time rendering details for next-generation games "and beyond."

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Now Playing: Unreal Engine 5 PS5 Tech Demo - Everything You Need To Know In Under 4 Minutes

The Lumen in the Land of Nanite tech demo focuses on two of Unreal Engine 5's "core technologies," including Nanite and Lumen. In short, Nanite is a new "virtualized micropolygon geometry" technology that gives artists the ability to create "as much geometric detail as the eye can see." For this tech demo, Epic used the Quixel Megascans library that features "film-quality" objects that feature "hundreds of millions" of polygons' worth of detail.

The second of the technologies shown off in the video is Lumen, which Epic says is a "fully dynamic global Illumination solution that immediately reacts to scene and light changes." Using Lumen, artists and designers are able to create "more dynamic scenes," Epic said. This could include things like the sun angle for a particular point in the day and turning on a flashlight. "Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs--a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console," Epic said.

The Lumen in the Land of Nanite tech demo is the product of "numerous teams and technologies," Epic said. Importantly, this video is not meant to represent what PS5 and Xbox Series X games will necessarily look like, but instead what Unreal Engine 5 is technically capable of allowing for. However, the demo is fully playable, so this is not some pre-rendered footage meant to trick players. Games can feasibly look like this on next-generation systems.

Unreal Engine 5 will become available in a preview at the beginning of 2021, with a full release scheduled for later in the year.

For more on Epic's announcements around Unreal Engine 5, check out the stories below.

Got a news tip or want to contact us directly? Email news@gamespot.com

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reanor2

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Will wait a decade until some games are out.

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Alandave39

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Imagine dark souls 4 built from the ground up with this engine or a sequel to bloodbourne. Would be sweet.

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deactivated-64efdf49333c4

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@alandave39: I'd rather From keeps using their own engine. They're doing just fine without the help of Unreal.

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archav3n

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engine is great.. but where are the games? does the average game developer actually utilizing these technology? look at elder scrolls 6.. it's still going to use a decade old engine with ps3 graphics. yeah ...

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ApexMjolnir

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It's not a HUGE deal.

RTX is doing most of the OOOHS and AAAHS.

I'm sure the Unreal engine is a great way to slap together horrible games and have them look amazing. I mean, they were able to take a generic looking character, and put it into a cave, and then let RTX do it's thing.

I'm not going to lie and say any of it LOOKED bad, but I watched the video in a window about 7" diagonal... that's a huge difference from looking at it on a 4K TV at full screen.

As a Photo Editor, I know what to look for, and, overall it looks like it meets the expectations of what the PS4 PRO should have given us. Instead, we got a system that made the games that didn't quite work on the Regular PS4, work well enough to not have hiccups all the time.

PS5, still has a ways to go, in terms of convincing people, that Microsoft should be their second choice. So far, the PS5, is a distant 2nd place for people like myself... and they have a LOT of ground to make up for.

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SchNerdy

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@ApexMjolnir: Its not RTX it Lumen..

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ApexMjolnir

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@SchNerdy: whatever you need to tell yourself. Lumen is the EPIC light source generator in the new unreal engine. RTX makes it possible.

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analgrin

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@ApexMjolnir: RTX is a brand name of a Nvidia graphics card. Remove the "X" off the end to make it look at least a little bit like you know what you are talking about. This demo didn't use ray tracing. It used a new improved version of global illumination they are calling Lumen.

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ApexMjolnir

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@analgrin: Yes... it is the Graphics card that makes Lumen Possible. In fact, RTX by itself makes the games look better. You don't need to showcase your LOWER impact version of something that already runs natively on the GPU. Basically what EPIC is showing off with Lumen, is that you can lower the Lighting system, and the games still look good. That's it. No MAGICAL coding required, just lower the impact that the lighting systems output, and poof, you get less of a load. I'm sorry that you people keep reading things that I am not saying. If you jump to conclusions, and think that LUMEN and RAY TRACING are what I am talking about, then that's on you...

I am talking about RTX making lumen Possible. Sorry if you see RTX and try to bridge the thought process by assuming I mean Ray Tracing.

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analgrin

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Edited By analgrin

@ApexMjolnir:

That still makes no sense "RTX is what makes lumen possible."

The PS5 has no Nvidia hardware inside. RTX is a Nvidia brand of graphics card but PS5 is all AMD hardware. You try calling AMD and ask for some information on their RTX card they'll tell you where to go as that's not their technology.

That's why I, and everyone else here has to "assume" what you mean because what you're actually saying doesn't make sense. Everyone here is telling you the same thing but you keep repeating "Yes RTX is the graphics card inside that makes it possible?!?!?!?"

RTX is Nvidia brand like GTX was Nvidia brand of card which is also NOT in PS4/XB1 as they contain AMD RDNA tech. Not GTX or RTX!!!!

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SchNerdy

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@ApexMjolnir: wrong. Epic confirmed no RTX was used in that demo and also confirmed UE6 will be fully compatible with RTX. So there will be stuff running Lumen and RTX. You should try to get information instead of making stuff up to try and sound smart.

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ApexMjolnir

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@SchNerdy: You realize that RTX is the GPU right... not some fancy software thing... right? It's not short for RAY TRACING, RTX is the format of the GPU Previous Generation is the GTX. So yes... it is RTX. A short trip to through GOOGLE, might make you a better argument.

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SchNerdy

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@ApexMjolnir: ahhh so we're gonna act like we're referring to the graphics card lol. That would make sense if only PS5 wasn't running on a custom AMD RDNA 2 GPU. So try again dummy. We all know RTX is Ray Tracing abbreviated and that's what you were talking about. You sound even stupider claiming a Nvidia RTX GPU is what makes Lumen possible when it's shown running on a ADD RDNA 2 GPU... Holy crap the stupidity I come across in the Internet..

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ApexMjolnir

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@SchNerdy: so you are just now going to admit that you assumed I was abbreviating RAY TRACING as RTX? Learn to read, it helps a lot, especially when the words don't change, only how you skip the important words, and assume things that are not true.

RTX is in fact, the GPU technology. RTX is NOT Ray Tracing. Just because you think it means the same thing, doesn't mean anything.

And yes, Nvidia RTX is what makes Lumen Possible. do some more research, before you start convincing yourself of the wrong things. Pathological liar.

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SchNerdy

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@ApexMjolnir: So you double down on stupidity? How the F**K is nVidia RTX what makes Lumen possible when its shown running on AMD RDNA2? We haven't even seen an example of it running on a RTX GPU yet. You're literally the dumbest person I've ever met on the internet. That's like saying "the only reason Halo Infinite Slipspace Engine can exist is because of nVidia RTX" Even tho the Series X runs a custom AMD Radeon RX 5700 XT lmfao!!

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ApexMjolnir

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@SchNerdy: ummm DX12 is what make Ray tracing possible, Asshat. They stole the technology from the RTX. again... stop posting trash.

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SchNerdy

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@ApexMjolnir: wow you're stupid. Just tripled down 😂😂😂

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ApexMjolnir

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@SchNerdy: Try again. Do you research about how DX12 and RTX. Then, go see how AMD figured it out. Oh, they simply stole the tech from Nvidia... That hole you keep digging, that's your mouth, and both of your feet seem to fit now. Good luck.

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Halflight87

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Edited By Halflight87

Yes droooool. Its so pretty and soooo slllooowwww. This demo runs 1440p@30 on the ps5. So it won't run any better on Xbox either. Console gamers are going crazy on how pretty it is, not noticing its running at 30fps. I caught that quick. Now way is sony or Xbox going to hit the target frames and resolutions they're promissing. Valhalla 30fps. Consoles are going to have to dial back to 1080p with all this new tech to even get close to 60fps. 4k@60 not possible. Phil spencer 4k@60 not guaranteed. Hopefully, there's a resolution and framerate option on these consoles. Cause no one wants to play at 30fps. Thought this was next gen. PS4.5 and xbox1.5

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SchNerdy

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@halflight87: it definitely will run better on Series X lol..

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Halflight87

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@SchNerdy: No, it wont.

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DataMeister

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@halflight87: Photorealism at 1080p is a lot better than "cartoony" at 4K, in my book.

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TwoGirlsOneCub

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@halflight87: Actually, X1X already does some games at a solid 4k60. Next-gen can definitely do 4k60 it just depends on how they use the limitations of the hardware. Some devs will definitely go the 30fps route because if you do a full 4k60 it'll look something like Destiny 2 on next-gen consoles and people who don't know much about tech will be like "why does this gen look the same as last?".

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ecs35

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@twogirlsonecub: Also limitations of features. Ray tracing throws a monkey wrench in all this. I imagine it will be like the last generation. A pro edition will eventually come out that can do these features at higher resolution and 60 fps.

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ApexMjolnir

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@ecs35: Because Ray Tracing is handled at the core level, it removes a lot of the stress from the coding system. No longer will developers need to use Extra texture maps to do things like Reflective/refractive surfaces... the GPU already handles that, simply add a switch to the code, and it knows what values to apply.

It's similar to breathing. You don't have to think about breathing 99% of the time. It's gets more labored the harder you work, and there are limitations to how much oxygen you can extract from the air you inhale, but for the most part, you still exhale oxygenated air that is basically wasted.

When you consider this to be how a GPU handles a bunch of data, What it does natively, is much more important than HOW it is provided to the GPU. Our lungs are looking ONLY for the oxygen. If you filter out all of the air, and provide your lungs ONLY oxygen, they don't have to work as hard. This means that you would not need them to take up 70% of your chest cavity. It also allows your Heart to work more efficiently, because the strain is lifted. The rest of your body would also follow in quality.

When you apply this to graphics, Feeding the GPU easier bits of data to filter, makes the process that much better. RTX itself, is making frame rates go UP, not down. Once developers truly understand how the technology works, and that they don't need to make 7 different texture maps just to make a prop look realistic, they can start focusing on providing the games they make, the information they need.

Our lungs don't want nitrogen filtered out... our body needs it as an electrolytic catalyst. Infact, our lungs extract a LOT of things from the air we breath... And once they get the oxygen that they were looking for in one of your breathes, they don't even extract Oxygen at all... leaving them the ability to let you stop and smell the roses, without processing anything at all...

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bababooey12

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@ecs35: The pro edition was the Xbox X, Sony hasn't even dabbled in 4k, not even a 4k player, where as microsoft started it off with Xbox S(4k player), then expanded on the 4K capabilities with Xbox X, seeing how they already have an idea, I'm betting on Microsoft to get it right, they've already stated it's capable of hitting 120fps, but it's up to the developers....

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analgrin

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@bababooey12: There are games on PS4 Pro that are true native 4k/60fps with no upscaling as confirmed by Digital Foundry a few years back (Fifa 17 & 18, NBA 2K17, Wipeout Omega Collection and more). Sony rely on Netflix for 4k media. Less and less people use disc players these days.

Just like SeriesX PS5 is confirmed to be capable of 4k/120hz and even 8k/60hz although the latter, just like Series X, will probably be for media and maybe small indie games.

Going on TFLOPS (which doesn't tell the whole story) alone XB1X is 43% more powerful than PS4 Pro but games between the 2 really don't look that much different.

XBSX is only 16% more powerful than PS5 so they're far closer this time around and PS5 has a SSD twice as fast as XBSX so assets can be streamed in and out of RAM much faster and could very well make up the difference and some.

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bababooey12

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Edited By bababooey12

@analgrin: lol I was referring to the PS4 Slim vs Xbox S, as for the PS Pro the fact they still didn't include a 4K Ultra HD Blu-ray speaks volumes to me, you may just be speaking for yourself, if I had a choice over a 4K Ultra etc vs just using netflix I'd choose the disc. The site I had read from said the Pro is 1080/60 and 4K/30....I'm sure the PS5 can do 4K as well as the SX, never said either wouldn't be able too, your last paragraph has been argued against many times over on here..as for the 8K obviously game wise I wouldn't expect much from it, the technology for 8K isn't there yet.

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johnny0779

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That demo being displayed supposedly on PS5 hardware was like running a Ferrari engine on a Ford Focus....lol

But I guess the real message here is that if it can look this "impressive" on PS5 just imagine on Series X...

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analgrin

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@johnny0779: Going by TFLOPs Series X is just 16% more powerful than PS5 (compared to 43% difference between current XB1X & PS4 Pro).

The fact SeriesX's SSD is half the speed of PS5 the end of the demo where she is flying through scenery may actually have to be scaled down slightly for XB1SX. Otherwise the power difference between consoles is negligible and won't really make any difference visually.

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Halflight87

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@johnny0779: won't be any better different. Still 1440p@30

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TwoGirlsOneCub

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@halflight87: If it was 1440p30 on XSX it would have plenty of rendering power left to spare for other things.

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esqueejy

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@twogirlsonecub: You grossly overestimate the difference between the systems.

Grow up people. The only console war that exists is the advertising hype war they're waging on US, not on each other.

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NilsDoen

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@esqueejy: well id say you guys are waging war against each other

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bababooey12

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Edited By bababooey12

@esqueejy: lol, I feel you underestimate the difference between the two, like the difference between xbox X vs PS4 Pro, still a good difference, this gap looks even bigger of course only time will tell. Growing up has nothing to do with it, this is a forum, is it not meant for discussion? The console war does exist, but has nothing to do with their advertising per say, more or less its weighing the two pros and cons, then selecting a console, at the end of the day. Having the options of choosing between three or in this case two consoles is what drives the war. At the end of the day though, I'd like to think most are going to stick with the brand they're on, unless they've a really good reason for switching. Take me for instance, why would I switch from Xbox to Sony, where is the incentive. I would really need Sony to persuade me and VR isn't going to cut it.

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analgrin

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Edited By analgrin

@bababooey12: The gap is much smaller this time around. What makes you think it's bigger???

PS4 Pro is 4.2 TFLOPS - XB1X= 6 TFLOPS. Difference 43%

PS5= 10.28 TFLOPS - XBSX= 12 TFLOPS. Difference is 16%

PS5's SSD is twice as fast as XBSX so the end of the demo where she is flying through the high detailed scenery would actually be easier to achieve on PS5. Also XBSX RAM is split between fast and slow so a third of the RAM on XBSX actually runs slower than PS5's. Not sure why they split the RAM like that. It just sounds like a headache for developers to me but hey ho.

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bababooey12

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Edited By bababooey12

@analgrin: lol your ending paragraph has already been argued against many times over on here, not going to keep beating the dead horse, well I wasn't comparing the PS4 Pro I was going off the PS Slim, at any rate last gen the PS Slim vs Xbox One S one was more powerful in the CPU and the other was more powerful in the GPU. This time around the XS is more powerful in both, the only thing the PS has going for it really is the double SSD, which where they'll succeed in let's say the high flying scenery, that's also assuming the developers can take advantage of that double speed right out the gate, but microsoft can make up for it else where with the extra power. As for the other thing, pike getting in to the game quicker and rendering things on screen faster etc, The Xbox X already does that well, for example RDR2, load into the game between 30 seconds to a minute and never do I have to load anything again, never do I have to worry about things popping up on my screen as I approach them, those days are or seem to be long gone(developers also play in that role as well too though take SOT for example that's a different story, but falls on Rare not the Xbox X), so again at the end of the day the double SSD isn't really going to be that much of a difference.

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analgrin

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Edited By analgrin

@bababooey12: You specifically said PS4 Pro v XBX:

"like the difference between xbox X vs PS4 Pro, still a good difference, this gap looks even bigger of course only time will tell"

So I pointed out the difference is actually smaller this time. And it's weird how you say a SSD double the speed makes no difference but somehow just a 16% increase in TFLOPS (which takes into account GPU & CPU & RAM differences) makes the XBSX much more powerful?

16% is nothing. Basically dropping the resolution from 2160p to 1800p will instantly make up the difference and some. I game in 4k with my 2080ti and have no problem dropping the resolution from 2160p to 1800p (That's how I play RDR2 among others) because I cannot see a difference but it does get me a nice boost in FPS.

You argue that you can already get into games quicker but you immediately follow that with "after a 30 second loading. . . ." And the reason scenery streams well in RDR2 is because you travel at horse speed. You wont be able to travel any faster or the game will break/pop in will occur.

I'm not trying to bash XBSX. I think both consoles are pretty evenly matched. Each has it's own perks first party games will take advantage of. And as a primarily PC gamer I actually like that these consoles are actually on par with high end PC's and I like that both, use really fast SSD's. Games on PC never really have fully taken advantage of SSD's but soon high end ones will appear in the minimum spec requirements for games because if next gen consoles. Everyone wins!

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bababooey12

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@analgrin: 16% may seem like nothing, but unlike last generation xbox is both more powerful in CPU as well as GPU, PS5 has the double SSD, that's really it. The difference is still there, my argument in load times was in comparison to past generation of consoles, that where it stands now is awesome and loading in faster doesn't really matter much to me. Yes, RDR2 is set to where you can't travel beyond horse speed, but seeing how there isnt a plane etc I would think that makes sense no?

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analgrin

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@bababooey12: i'm just saying you can't really argue that current gen is fine at streaming off the HDD when games have to be kept slow, and contain choke points to allow it. They still have to make clever use of hillsides, canyons, forests etc to block the view of stuff loading in which limits the shape of the landscape to a certain degree. Made clear by the fact you will hit a loading screen as soon as you try to fast travel.

Same with Spiderman on PS4. They said the only reason you couldn't travel around the city any faster is purely because the HDD cannot keep up.

One thought I had is now they could potentially make a Portal type game in an open world. Can you imagine on a map as huge as GTA5. You place a portal in Downtown Los Santos then go to the very top of the map in the relative peace and quiet. Place a second portal and instantly be able to see through, and even step through into the busy city where the other portal is. You could essentially place your own fast travel points that you can actually through see no matter where you are on the map. Not possible on current gen.

I'm just excited for next gen gaming on the whole. I really don't think there's enough difference between both console to make a big difference. PS4 Pro games and XB1X games are already close. Generally PS4 Pro games just look a touch softer. Difference is going to be even less next gen.

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attirex

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Nice, but ppl still can't play Crysis at max settings.....

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ecs35

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Edited By ecs35

@attirex: Ya due to crappy optimized code not meant for today's systems. I can play some 90's games on my 1080 TI that lag at certain points due to the engine not the system.

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TwoGirlsOneCub

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@attirex: Mostly because it wasn't designed for multi-threaded CPUs.

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NilsDoen

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ngl this pretty much surpassed my expectations

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