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Red Faction: Guerrilla Destructability Impressions

Red Faction is back, and this time it's third person-al. We spoke to Volition's vice president Dan Cermak about creating and then destroying this new version of Mars.

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Mention the words "Red Faction," and chances are people will think of rocket launchers and highly destructible environments. Released on the PlayStation 2, the original Red Faction was notable for the explosive way it let you progress through its levels. After the inevitable sequel in 2002, the developers decided to reinvent the series for next-generation consoles and PCs. Work began on this new project in 2004 and is still going on now--four years later.

There was only one problem: In the time it took to develop the new engine for the game, Volition decided to become an exclusively open-world-game company on the back of the success of Saints Row. For Red Faction 3, this meant changing from a first-person shooter to a third-person action game. According to Volition vice president Dan Cermak, the move was perfectly suited to Red Faction, because it let you better appreciate the destruction going on around you. The game now has an official title--Red Faction: Guerrilla--and we saw it in action for the first time at a recent UK press event.

In Red Faction: Guerrilla, Mars has gone from being a mining settlement to being a fully colonised planet.
In Red Faction: Guerrilla, Mars has gone from being a mining settlement to being a fully colonised planet.
To show off the destruction in Guerrilla, Cermak compared the physics engine to those used in current games, such as Crysis, Battlefield: Bad Company, and Mercenaries 2. He said that while the aforementioned games did offer some detailed effects in this area, they would often cheat slightly by replacing buildings and structures with "dead" models once they'd been destroyed. To elaborate, he showed examples of structures that would effectively disappear once they'd collapsed, with the "alive" models being replaced with "dead" equivalents. While this process allows for lower overhead in terms of processing power, Cermak argues that it's not as impressive as a truly destructible physics system, which he claims is the key to the next generation of gaming. "Once people play our game," Cermak said, "something feels missing when they go back."

Luckily, the technology behind Red Faction: Guerrilla delivers the goods to back up such claims. While it doesn't boast comparable visuals to current benchmark titles, the level of destruction in Guerrilla has a profound effect on both the look and feel of the game. If you blow up a bridge, not only will it collapse at the impact point, but the resulting shift in weight will cause the rest of the structure to topple in a realistic manner. The physics system works out the effects of pressure and gravity in real time, and in one wireframe demo we could see how the engine was calculating stresses and strains and adapting the models dynamically.

With such a destructible environment, the game's weapon selection is incredibly important, and as you might expect, explosives form a heavy part of the arsenal. We saw rocket launchers, sticky bombs, and grenades during the demo--all of which can be used to blow holes in buildings to make custom doors. But there are nonvolatile weapons in Red Faction too, such as the sledgehammer, which can, if lined up correctly, smash through a thick concrete wall and take out someone on the other side. Finally, there's also a weapon that will rebuild broken structures around you, although we didn't get to see that in action during the demo.

While destructibility will play just as big a part in Guerrilla as it has in previous Red Faction games, Volition is working hard to create a world where you'll want to do more than just destroy things. The story still takes place on Mars, but in the 50 years that have passed since the last game, Mars has been completely colonised. The Earth Defense Force has grown in prominence and now controls the majority of the planet, resulting in an uprising among the people who live there. As the title suggests, you'll be part of this guerrilla movement, and as a rogue element you can move around the world as a militant, taking on missions and moving in and out of the crowd.

As a guerrilla soldier, you're able to wreak havoc and then disappear into the crowds.
As a guerrilla soldier, you're able to wreak havoc and then disappear into the crowds.

The play area itself will be huge, supposedly three to four times as big as Stillwater is in the upcoming Saints Row 2. You'll move around using a variety of vehicles, such as tanks, buggies, and jetpacks, all of which we got to see in our hands-off demonstration. You'll be tasked with various missions, including robberies, assassinations, and ambushes, and as in Saints Row, you're free to move around the world and carry out these missions as you please. There will also be side missions for you to take part in that will ultimately aid your success in the main missions; for example, if you take down the comms towers, the EDF won't be able to call in reinforcements. The aim is to drive out the EDF and liberate the people of Mars one mission at a time.

The multiplayer mode is a side of Guerrilla that we didn't get to see, although Volition talked about some of the things we can expect. Both PlayStation Network and Xbox Live will be supported, and the team is expecting to be able to support up to 12 players online and up to 16 players if it's technically possible. Although the exact modes haven't been announced, deathmatch and team deathmatch are pretty much a shoo-in. The bad news? There will be no online co-op mode, which may make the game look quite dated by the time it's released.

Guerrilla isn't the prettiest game of all time, but it's easy to see that most of the computing power has been dedicated to the revolutionary new physics system. The game uses a heavily modified version of the Havok engine underneath, and development of the physics has supposedly taken up a bulk of the development process. Thankfully, though, it looks fairly polished at this stage, and we have no reason to doubt the developer's claims of a solid 30 frames per second in the final product. However, the game only supports 720p output--sorry 1080p TV owners.

The first two Red Faction games were solid, with one key hook: destructibility. While Guerrilla also hangs on this feature, its transformation to open-world action game has resulted in a dramatic move forward for the series. It's set to arrive on the PC, Xbox 360, and PlayStation 3, but the makers refuse to be drawn on when this will be, which means it's probably a long way off yet. With that in mind, expect to see more on Red Faction: Guerrilla in the coming months.

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Avatar image for ASSASSIN0009
ASSASSIN0009

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nice game but not great one

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ASSASSIN0009

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nothing best than gears of war

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dreddust

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TO TELL YOU THE TRUTH I WASN'T IMPRESSED AT ALL BY RF2 BECAUSE IT LACKED THAT CREATIVE EDGE OF IF YOU CAN'T BEAT EM BLOW AROUND THEM AND RF2 DEFINITELY LACK IN THE MULTIPLAYER NOT LETTING YOU DESTROY ANYTHING EXCEPT THE CRACKS IN THE WALLS. AND WITH THAT BEING SAID, THE GRAPHICS COULD STILL LOOK LIKE THE ORIGINAL RF AND I'D STILL PLAY THE HECK OUT OF IT, IF THIS NEW HAVOK ENGINE IS WHAT THEY MAKE IT OUT TO BE.

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Jewelspoint

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I'd rather fun, totaly destructable enviroment (I bet it will make for great replay value) than cutting edge graphics, although these graphics defintly don't seem poor! Hard to tell if it will be a "zomg amazing" game, but it looks like it could be... :)

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MikeyOfLamb

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could be awsome....

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shockg2000

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I was just talking about how red faction should come out for the 3. And it is. One of the hottest games on the PS1 and 2. And the third is third person. This game will deliver. I always wanted a red faction online cause I just loved the graphics on the ps2

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DD_G

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If you ask me: tell me a game...3 games comes quick in my mind: Far Cry Max Payne and not at last of course Red faction Those 3 MUST CONTINUE !!! I'm still waiting for !

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thenephariouson

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I think they should give us a TP & FP toggle ability, the best of both worlds : )

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thenephariouson

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Well RF1 didnt exactly have ground breaking graphics, but the MP was fun as hell. Max Payne was a fantastic TPS, I also beleive that Remedy are working on 'Part 3' for sometime 2009.

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klinsi

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This game must be BETTER than RF 2 ! I hope the game will be out in a reasonable time yet still had all the better part & fun part from RF 2

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klinsi

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Wow I hope the game will be awesome too ! @The_High_Lux Apparently u forget one of the truly magnificent game known as MAX PAYNE !!! How about METAL GEAR SOLID series too ? Until now, NONE IN WESTERN DEV CAN MAKE A TRULY SUPERBLY WONDERFUL GAME like MGS !!! Errr. DEVIL MAY CRY series ? Third person shooter always the best ! (for ME)

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gamer082009

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Such a shame that they can't put as much time into the graphics department as they did the destructibility. The only thing that compels me to get this game when it does come out is based solely on the destruction alone. Too bad they can't give this game the complete package and overhaul it graphically, anyways the game looks good none the less!

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EgyCheETah

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nice graphic i like it

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lazyhoboguy

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im so excited for this game, I am a little dissapointed that its not a first person shooter any more. It was probably a smart move to shift to third person tho, because there are so many fps to compete with and "The_High_Lux" what about freedom fighter, psi ops the mindgate conspiracy, sniper elite just a few i can thing of off the top of my head

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Bloodstaind

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The_High_Lux what about Resident Evil 4? dur 3rd person...and as mentioned before Gears of War. And what about Mass Effect, or GTA III and SA and VC and soon to be IV. TPS aren't all bad in fact I can't think of that many bad ones.

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teirdome

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Blowing up buildings isn't nearly as important as terrain deformation to me. I hope that the engine allows you to do that as well.

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it009x9281

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hmmmm 3rd person can most times block ur view:(

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YieldToast

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Sounds like it's going to be a good game. I wish it stayed 1st person though.

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Nawras

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Finally someone who is willing to sacrifice graphics for playable gameplay!!!

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svaargod

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The_High_Lux answer is Gears of war !

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taylor1989

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Im always one for first person shooters, i liked the first 2 games as much anyone, i think putting this one in third person will spoil it

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The_High_Lux

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Im sorry, but tell me what tps's have been good? i cant think of one, correct me if im wrong, splinter cells was 3rd, but even then u cud zoom up to shoot people.

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decomp

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I'm set for repetitive, gimmicky, crap. Hope its better!

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XturnalS

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it being a tps kinda makes me sad...but the destruction seems really cool. I'm still excited for this game as RF1&2 were great. Just hopes this turns out to be just as good.

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wars45

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lets see wot score it gets the 1 one was ace 2 ok the prob now is it been a long time coming

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Monkdog22

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I'm kinda disappointed about the third-person, I was looking forward to some awesome tunnel building, but I would think it would be more difficult to do in third person. I'm willing to sacrifice some graphics if it improves the physics, who needs shadows anyway? :P

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knetworx

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No other game has real destruction because they just couldn't fit it into the computing power of the current ("next-gen") consoles. I would imagine it'd be hard to have "pretty" graphics with real-time destruction, but I've read a lot of articles about this game recently, and many of them compare this game to all the other destruction games out there, saying (in no uncertain terms) that this one is the best. I even saw one that said the multiplayer is better than Halo. If someone who has seen/played this game is willing to make that claim publicly, I'll get my pre-order on this thing as soon as I can. Please let it be out by Christmas!

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MichaelGeorge70

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sounds like freedom fighters the way it should have been... rent brefore i buy but i'll be watching this one

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Baseman28

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Well, they mentioned that Volition had to focus on making the destruction and physics work well, so that feature might have taken too much "computing power". But I don't know that much about programming, I'm just guessing.

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taj7575

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"However, it only supports 720p output--sorry 1080p TV owners." if they have been working on the game since 2004, why didnt they improve the game graphically too? but anyways, this looks like a sweeeeeeeeet game and i cant wait till it comes out

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Geshpenst

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Can I has Rail Driver?

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Lane_McNair

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I wonder how stealthy you can be? Can you plant explosives and then detonate them from far away without anyone knowing who did it?

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deathcon4

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Ive played both Red Faction's and I sense that it will be just as good as its predecessors

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Pete5506

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Wow look way sweet, and sounds even better

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emerald101

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Nice a new excellent geomoding engine.

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Lt_gamer

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"it's third person-al" - wow, great line. for me, whether its 3rd or 1st person, it doesnt matter. all i want to see is a good story, good gameplay, and lots of things blowing up! thats what the original red faction was striving for, and thats what theyre working on. oh, and i want to use a sledgehammer to hit someone on the other side of a wall. that just sounds so awesome.

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magicaltrevor11

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Sounds like so much fun to just destroy stuff

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GermanFizzle08

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At least they are trying to do something that doesn't involve the first-person. I give them credit for doing something different instead of following the FPS craze. Third-person games are just as fun as FPS. I wil definitely buy this game because I like to BLOW STUFF UP!!! lol And i liked the earlier games too.

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deannatrois

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i loved red faction becuse of the fact it was FIRST PERSON now they have zaped half the the fun away its like makeing halo a rpg

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parrot_of_adun

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Wait... why does "open world" necessitate a third person view? It would be so much cooler to keep it first person. (ya know... the way it's been the whole time) Other than that, it looks amazing though!

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loneraver1

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Everything sounds good except it going 3rd person. The only franchise that did that successfully and was a better game because of it was Heretic (Heretic 2) and Dark Forces(later Jedi knight games). It might be a good game but it won't be the same unless it's first person.

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FlaminDeath

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Hooray for destruction!

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NinjaMunkey01

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great. I will definately get this. These comms towers sound interesting. mainly because it would be fun to set up explosives around the base then blow it up and watch it fall. "Timber!"

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dithindious

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Third person shooter, looks ugly and no 1080P :( I hope that the fun facter of the destructable enviroments makes the game worth the money :/

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Kattox

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I spent a massive amount of time on the first game with a mate and no bots just making tunnel systems and bases out of the rock face. No other game since the original Red Faction has allowed you to do that to such a big scale. I hope RF:G is going to be as good.

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guile_charlie

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Hold on a second. Stillwater is the locale for the next Saints Row? I didn't want to comment on anything but Guerilla, and only when I was done reading the whole thing, but when I saw Stillwater, I had to say something, haha, that's just hilarious. I live in Oklahoma and so I was kind of amused. I know it's fictional and in "Chicago", haha, but it's just funny how they happened to name it stilwater.

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random58

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destruction here we come woo,. should of kept the game an FPS and linear story line this i think has damaged the series

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nobeaner

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Destructible environments in Multiplayer. That was simply the best experience I had in multiplayer until the game was completely hacked.

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mattcake

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I get much more enjoyment from good physics than "realistic" graphics. I can only look at a pretty scene so many times before I get bored, whereas screwing around with physics, breaking stuff and killing people in cool ways never gets tiring :) If it does run at a solid 30fps then it will be a blast to play. I dont think the rating is gonna be too high but then Crackdown got less than an 8 and I still play that to this day for sh*ts n giggles :D

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