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Resident Evil 2 And 3 Have Ray Tracing Restored On PC After Its Weird Removal

The issue in Resident Evil 2 and 3 will be addressed in an update.

5 Comments

Update: Capcom has released a patch that restores ray tracing to both Resident Evil 2 and Resident Evil 3. The patch came after the company confirmed ray tracing was not removed on purpose.

Original story follows...

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Now Playing: Resident Evil 3 Video Review

Recent updates for the Resident Evil 2 and Resident Evil 3 remakes have removed ray tracing on Steam. Likewise, Dolby Atmos is no longer available in Resident Evil 3.

It's unknown why Capcom removed these features across each game, but some players believe it was a mistake on the developer's part. As spotted by Eurogamer, some users took to Reddit to discuss the update, with one Redditor sharing a thread that generated traction over the weekend.

"The games got [an] update last night," the user wrote. "They are still DirectX 12 but ray tracing options are missing. Dolby Atmos for headphones is gone from RE3."

One user chimed in and said it's possible this was an oversight on Capcom's part, but also mentioned that ray tracing could have been removed due to "too much technical effort," just like what happened to FPS game Boundary.

On the Steam Discussion page for Resident Evil 3, a user wrote, "I just looked at the graphics settings and it's just gone and I am running the DX12 Version of the game so that's not the issue," in reference to ray tracing's removal from the game.

It's unknown if Capcom will make an official announcement about the recent updates on Steam.

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lonewolf1044

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I am not sad as it is not major for me.

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hardwenzen

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Capcom's RT is as welfare as it gets, so not much is lost.

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jedijax

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Aside of what the previous commenter said about DX12, it had issues with TAA in both games, and RE2 had shadow issues when ray tracing was active. It seemed to be very poorly optimized.

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chiyochan111

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@jedijax: Seems to be a running theme with poor use of Ray Tracing look at fortnite when it first used it the shadows were glitching.

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santinegrete

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It's ok, it was a mess. And when they forced the DX12 a lot of people that purchased the games couldn't run them. Allowing the previous version to be playable via the beta menu solved it before :)

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