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Rock Band, Dance Central Dev Harmonix Cuts 37 Jobs Amid "Restructuring"

"We sincerely appreciate the work of each and every one of these employees," Harmonix says; no in-development projects are affected.

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Rock Band and Dance Central developer Harmonix confirmed today that it has cut 37 full-time positions from its Cambridge, Mass. office as part of a "restructuring" of its operations.

"Harmonix is in the process of restructuring our organization to bring it into alignment with our current and future product development plans," a Harmonix representative told GameSpot today. "Unfortunately, this means making the difficult decision to reduce the number of full-time staff. We sincerely appreciate the work of each and every one of these employees. Harmonix is working to ensure that those affected are well taken care of as we make this change."

As part of the move, Harmonix CEO Alex Rigopulos has stepped aside from his role as chief executive and will now take over as chief creative officer. Filling his position as CEO is Steve Janiak, formerly the company's vice president of operations and publishing.

Venturebeat first reported the news today.

Harmonix's current development slate includes a new Amplitude for PlayStation 3 and PlayStation 4, Fantasia: Music Evolved for Xbox 360 and Xbox One, Record Run for iOS, free-to-play music-based PC game Chroma, or the rumored Dance Central 4. Today's job cuts do not impact these games, Harmonix said.

In addition, Harmonix said that the job losses were not related to to Microsoft's recent decision to unbundle the Kinect from Xbox One packages starting June 9. Some Harmonix employees tweeted their apparent displeasure for the move when it was announced last month, but the company has since said that the platform change "doesn't affect our strategy."

Removing Kinect from Xbox One bundles would be potentially detrimental for Harmonix's Fantasia: Music Evolved, as it might mean there are fewer Xbox One consoles with Kinect in the wild, thus limiting the market opportunity for the game. However, Microsoft contends that the opposite will be true. Head of Xbox Phil Spencer said removing Kinect from Xbox One bundles will, in the long run, lead to more Kinect cameras being sold overall.

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BosoxJoe5

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Eddy copy and pasted two paragraphs from a previous article he wrote. Really that is allowed here?

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IgnitingIcarus

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This is horrible news.

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BuBsay

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I've never understood the hate towards Rock Band, it introduced so many people to great music and has one of the best communities I've ever seen in the gaming world.

And I've never understood the argument of "why not learn a real instrument?", because it's fun to play video games? Hell by that argument why should anyone play video games at all and not do something productive? Hours of any other game are just as wasteful as playing a rhythm game, so why be so focused on this one?


Harmonix has been one of the most reliable developers of recent years, they interact regularly with their community, they keep them updated on licesning DLC issues about songs that are going to get pulled (in contrast with Activision and Neversoft who announced the entire store for Guitar Hero going down only a couple weeks ahead of time, and then pulling 90% of songs earlier than they announced).

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fredyellowone

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<< LINK REMOVED >> Well said.


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Sevenizz

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Dance Central 4 please - that is all.

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Lucidmike78

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Rock Band will eventually make a comeback. Who doesn't like the occasional Kareoke with friends?

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LittleMac19

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This fad died out and hopefully it never comes back but I know it will at some point.

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fredyellowone

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<< LINK REMOVED >> That "fad" was hurting you?

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danusty

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<< LINK REMOVED >><< LINK REMOVED >> you could actually injure yourself by playing this fad

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fredyellowone

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> You can also injure yourself by going to the store to buy a bag of milk. Your point?

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Boddicker

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More people need to learn how to play guitar/bass ala Rocksmith.


I hope this genre dies and more games like Rocksmith get released.

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dlCHIEF58

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<< LINK REMOVED >>

You do realize that Rock Band 3 DID teach you to play not only guitar and bass (for real), but also drums and keyboards. You had to buy/have their guitar or a MIDI one (one minor drawback), but it does teach you to play the guitar and bass - which lead to Rocksmith and BandFuse (who Harmonix incidentally helped with the development on certain parts of that game).

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fredyellowone

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<< LINK REMOVED >> What The Hell?


?!?!?!?!?!


This article is not even about a particular game. It's not about Rockband, nor Guitar Hero.

Plus, you understand that a freaking truckload of people decided to learn real instruments because of those games?


There wouldn't be a Rocksmith game at all, PERIOD, if Harmonix never crafted Guitar Hero series in the first place.


Ever heard the term "clueless"?

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fredyellowone

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They got 900 000 $ from Amplitude KS, and it wasn't enough to keep those people in, nor even to put a multiplayer in that game.


Sometimes, One may Wonder what's is going on.



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Stiler

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<< LINK REMOVED >> This is normal in game development.

When you have people you do not need on a project they basically are just taking mo ney outof the studio for nothing.

This is why many studios have quick turn arounds after one project ends they put them on the next, and if there's nothing "next" for them to do they usually get laid off.

It sucks but it's the nature of the business.

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fredyellowone

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@Stiler @fredyellowone Thanks for the answer. But then, is that possible that they don't expect Amplitude to be profitable?

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