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Sea Of Thieves Is Doing Phenomenally On PS5, Sells 1 Million+ Copies Already - Report

Rare's swashbuckling pirate game is doing big business on PS5, it appears.

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Microsoft's decision to bring some of its Xbox games like Sea of Thieves to rival platforms was met with a lot of debate and discussion, but whatever people have to say about it, the pirate game developed by Rare appears to be doing great on Sony's platform.

Windows Central reports that Sea of Thieves has sold more than 1 million copies on PlayStation 5 since it launched there in April. Sea of Thieves originally came to PC and Xbox One in 2018 before a native version for Xbox Series X|S came out in March 2024.

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Now Playing: Sea of Thieves Season 13: Official Launch Trailer

At Gamescom this week, Microsoft Gaming CEO Phil Spencer reminded people that Xbox is a business that exists to make money. And with that in mind, Spencer said bringing Xbox games to competing platforms is "going to be a strategy that works for us." Spencer also said Xbox games coming to competing systems like PlayStation and Switch is an extension of the changing video game business landscape.

"We just have to anticipate that there is going to be more change in how some of the traditional ways that games were are built and distributed," the executive said.

Microsoft has so far released a handful of its Xbox games on rival platforms, including Sea of Thieves, Hi-Fi Rush, Pentiment, and Grounded. Indiana Jones and the Great Circle will come next to PS5 in 2025.

While Microsoft is bringing its Xbox games to PlayStation and Switch, the same is not true for the other companies. Sony's PlayStation games remain exclusive on console to PS4 and PS5 (and some are released on PC), while Nintendo's internally developed games are only released on Switch. The Xbox Series X|S platform is in third place as it relates to sales, compared to PS5 and Switch.

Sea of Thieves reached 40 million players prior to its release on PS5.

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MondasM

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this mentality is benefits all the gamers, every game should be available on as many platforms as possible...

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Spoochy

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We have gone from "Xbox has no games" to Xbox giving games to PS5. The more I can play everything everywhere the better.

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Dushness

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playstation fans finally love microsoft games

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MoogleStar

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Edited By MoogleStar

Good for PS5 owners to get so much variety. And MS will benefit too, finally getting actual sales as opposed to to day one giveaways on a console with half the userbase.

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dragonsama

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Well there you go, put your game on a platform where there are people and they will buy.

Wouldn't be surprised to see the multiplayer of Halo Infinite make the jump next because that would be an easy cash cow followed up by Forza Horizon 5.

Honestly it's for the best. Microsoft is a great software company but they were never great at hardware. You just have to look at the failure of the Zune and then the Surface Laptops which are not big sellers either.

I see "Xbox" shifting to an open platform sort of like a steam deck/steam machine and the games will be available on all platforms like PC and PlayStation.

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makchady

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@dragonsama: Never great at hardware? There have been several excellent Xbox systems. The original Xbox pushed the boundaries with widescreen, "HD" content, a dedicated hard drive, an ethernet port, and noticeably more horsepower than the PS2. The Xbox One X and Series X are more powerful than the PS5 and PS4 Pro respectively. Of course, the red ring of death was a big stain on the 360, but many people still consider it an excellent console. And way what you will about the Xbox One, but hardware was never really the problem (save the mandatory Kinect accessory).

If anything, Microsoft's problem has been software for a long time, most notably since the Xbox One released. While a novel idea that could've been successful, they're idea to have an all-in-one device didn't live up to the vision. Furthermore, Xbox has lacked high-quality first-party releases since then. Sure, they've had a winner here and there, but they pale in comparison to Sony and Nintendo's offering.

The original Xbox and 360 never had that problem. The software complimented the hardware well. Just look at Ninja Gaiden, Halo 1 and 2, MechAssault, Jetset Radio Future, KOTOR, Morrowind, Jade Empire, Fable, Otogi 1 and 2, and more on the original Xbox.

That said, I do agree with you that Xbox is shifting to an open platform model, and I don't think they've been shy about letting that be known. Long-term it's probably a solid play, especially as we move into an era of game streaming. Subscriptions will be the new metric by which we grade system sales success, not hardware sales. This transition may still be 5 or even 10 years out but it's nearing.

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