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Sekiro: Shadows Die Twice Originally Started As A Tenchu Game

From Software's latest was almost a new installment in its dormant ninja series.

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From Software rose to prominence with Dark Souls and Bloodborne, but the studio's newest title, Sekiro: Shadows Die Twice, is a marked departure from its previous works. The game still retains the unforgiving difficulty and deep combat system that have become From Software's hallmarks, but it trades the established worlds of Dark Souls and Bloodborne for an entirely original one based on feudal Japan. However, it seems Sekiro wasn't always intended to be a new IP.

Speaking to Games Industry, From Software community manager Yasuhiro Kitao revealed that Sekiro was originally planned as a new installment of Tenchu, the studio's long-dormant stealth-action ninja series. "When we originally set out to create something different from Dark Souls and our previous titles, we thought it would be interesting to make a Japanese themed game. So from that we started going in the direction of the shinobi and ninja, and of course Tenchu was an IP with that history; that was the original impetus for this project," Kitao explained.

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Now Playing: Is Sekiro: Shadows Die Twice More Difficult Than Dark Souls?

According to Kitao, From Software approached "a number of companies" with the project, and Activision was immediately on board. As the two studios worked together, the project eventually grew beyond its Tenchu roots and into its own original title. "[A]s we developed and as we partnered with Activision, and started building it together, it started becoming its own thing and the game we wanted to make was no longer just Tenchu, so it really evolved into its own thing," Kitao said.

In addition to its Japanese-inspired setting, Sekiro: Shadows Die Twice diverges from Dark Souls and Bloodborne by introducing a resurrection mechanic; when you fall in battle, you're able to use a limited number of life tokens to instantly revive. Your protagonist also has a prosthetic arm that can be outfitted with a shuriken, axe, and other kinds of weapons.

Sekiro: Shadows Die Twice launches for PS4, Xbox One, and PC on March 22, 2019. The game will release in both standard and collector's editions; the latter includes a steelbook case, shinobi statue, art book, replica coins, and other bonus items. You can learn more in our Sekiro pre-order guide.

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gamerboy100

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I still have my copies of Tenchu 2 and Return To Darkness. Those are the only ones I played in the series, but I enjoyed them.

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videogameninja

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I don't think many would have complained if we got another installment in the Tenchu series (a franchise that fans have been screeeeaaammmmiiinnnggg for another installment for what seems like forever.).

It's probably a smart move on From's behalf to integrate what originally started off as another installment into a franchise that has a much wider "claim to fame" as of right now in the way of the Souls series.

Still, if anything this news proves that From acknowledges that there was substantial interest in another Tenchu game to begin with. That alone is a win.

-TENCHU ON THE HORIZON? NINJA APPROVED-

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Xristophoros

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i would be shocked if sony was not interested in publishing this game. why did they go with activision? so not to alienate pc and xbox gamers? was multiplatform a priority? if so, then i can sort of understand the rationale...

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deactivated-5bda06edf37ee

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It's quite apparent imo.

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Madridiq8e

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I already miss the dark-gothic themes they did with Dark Souls and Bloodborne games, I love the Japanese theme but there's already Nioh 2 and Ghost of Tsushima with the same theme.

regardless, I'm very looking forward for this game !

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ninjaxams

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Makes me incredibly sad to read this. I would love to have another tenchu. I can’t stand the souls games.

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CrouchingWeasel

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@ninjaxams:

You echo my own grief. I've been pining for Tenchu for years & to hear that we almost got a new game but it turned into Feudal Japan Souls is a real kick in the nuts.

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