GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Seven Years In, Phil Spencer Has Succeeded Immensely In Helping Xbox Turn Things Around

OPINION: Spencer has been at the helm for seven years now, and he's helped turn the Xbox ship around.

127 Comments

Xbox boss Phil Spencer is celebrating an anniversary with Xbox. It was seven years ago, on March 31, 2014, that Spencer was promoted to Head of Xbox. It was a big, dramatic change for Microsoft and Xbox, as the company faltered under the leadership of Don Mattrick and some of the policy moves that the company pushed in regards to DRM and used games.

In short, Xbox was in a tough position back then. The Xbox One launched at $500, a full $100 above the PS4, thanks in part to Kinect being bundled with every system. Microsoft did sell 1 million units of the Xbox One in its first 24 hours, but the surge at launch could not be sustained in the long-term, and the PS4 would handily outsell the Xbox One over time.

No Caption Provided

Spencer would go on to acknowledge and own up to Microsoft's numerous shortcomings in the Xbox One era, and in particular the controversial policy decisions from the previous leadership team. Under Spencer's leadership, and due to a number of other factors, Xbox is in a great position right now. The Xbox Series X|S had a record-setting launch, while initiatives that Spencer spearheaded like Xbox Game Pass and Xbox Cloud Streaming have taken off to great success.

"Crazy to think it's been 7 years. Couldn't be more proud of the team; what they've learned and accomplished over the years. Lot's more to do, thanks for all the support and feedback from the community, I really do appreciate all the positive energy," he said on Twitter.

Looking back at the announcement from March 31, 2014 is a fun stroll down memory lane. At the time, Spencer said he was "honored to lead the team at this incredible time for Microsoft and the games industry." His blog post was titled "A New Day at Xbox."

Back in 2014, Spencer laid out a vision for where he saw Xbox heading in the future, and I think many would agree he achieved that and then some.

"Our mission is to build a world-class team, work hard to meet the high expectations of a passionate fan base, create the best games and entertainment, and drive technical innovation. As we continue forward, this renewed focus and mission will be a foundational part of how I lead the Xbox program," he said at the time.

Spencer has made dramatic moves as Head of Xbox, including spending $10 billion on acquiring Mojang/Minecraft and also ZeniMax and its subsidiary studios and franchises. Those investments could pay, or in the case of Minecraft are already paying, significant dividends for Microsoft. With ZeniMax now under the Microsoft fold, Microsoft takes ownership of franchises like Fallout, Elder Scrolls, Doom, and more, and brings on eight new first-party studios to help bolster its exclusive lineup going forward. Microsoft was criticized in the past for not doing enough in terms of first-party game development and exclusives, and that argument is likely to fall apart now with all the moves Microsoft has made. Microsoft of course also acquired teams like Double Fine, Ninja Theory, Obsidian, inXile, and more, as well as starting a new studio called The Initiative that is working on a new Perfect Dark game.

Spencer also led the team in pushing a new approach to releasing Xbox games on more platforms to help broaden the playerbase. The company previously kept Xbox games on console and PC games on PC. But now, Xbox games are released everywhere, and even beyond console and PC thanks to cloud streaming for mobile devices and tablets. The executive also led the charge in pushing for cross-play, when, in 2016, he boldly announced a plan and a willingness to work with Sony and Nintendo on cross-play.

Spencer is known for his candor and free speaking, and he has on numerous occasions taken a hard line against the idea of console wars in the gaming industry. He says it serves no purpose and has a negative effect on gaming, and has consistently called for change.

Game Pass deserves a callout as well, as Spencer helped spearhead the launch of this Netflix-style subscription service that could be Microsoft's secret weapon. Xbox Game Pass could have dramatic, long-lasting implications for Xbox and beyond, and it's off to a great start with 18 million subscribers and a lot of positive buzz about how great a value it is.

Spencer is known for being humble, so he wouldn't take credit for all of Microsoft's success stories for Xbox in recent years, and he does have a big team around him that gets the job done. But he has personally led the way in his public-facing position and he sets the tone.

It hasn't been completely smooth sailing, however, as Spencer was part of the team that decided to cancel Scalebound, shut down Lionhead, and close down Microsoft's ambitious Xbox Entertainment Studios division (which, to be fair, he inherited from previous management).

The future is unwritten and uncertain, but Spencer has demonstrated again and again that he is a capable, forward-thinking leader who is committed to Xbox and growing the brand.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 127 comments about this story
127 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for bloodbornelore
BloodborneLore

1356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

It’s funny... Phil only started doing well when I began emailing him two years ago. All the ideas have come from me and I get no credit for my service.

2 • 
Avatar image for andrewsqual
andrewsqual

193

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

And how is that Phil Spencer "high fidelity vr" treating you? Oh right, Xbonex ceased manufacturing 11 months ago now, only 2 and a half years after being on sale. PSVR itself has a larger install base of 6 million units sold to date and is still being made and sold since Oct 2016, just like PS4 Pro. VR could never be done on Xbonex because it wasn't feasible to release on a console with essentially no install base to sell it to.

But daddy Phil is the best.

Upvote • 
Avatar image for clanpsi
clanpsi

48

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm sure this article will be true at E3 this year. Just wait, everyone, it's coming. Phil said so.

2 • 
Avatar image for andrewsqual
andrewsqual

193

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

HAHA, I'm always quoting Phil Spencer from March 2014. Especially when he said the games are coming. And 7 years later this is STILL the mantra by him and Xbots.

"Just you wait PlayStation fans, just you wait until E3......... next year....... this fall........ when Crackdown 3 comes out............. when next gen gets here (which is 4 months ago now)...... while WE are the ones that ironically do ALL THE WAITING."

5 • 
Avatar image for wahsobe
Wahsobe

1501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 5

Am I still allowed to be sad that the Kinect 2 didn't get the chance to prove itself. Their first big mistake beyond requiring everyone buy the Kinect was the lack of full Kinect BC. Being able to play your backlog of kinect games would have made it soo much more enticing. I still wish that I could play both both the Kinect 1 and 2 on my Series X. I'd buy the overpriced USB dongle right now.

3 • 
Avatar image for andrewsqual
andrewsqual

193

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@wahsobe: No you aren't allowed to be sad by that. Because then you would have to admit that you would WANT Microsoft to TAKE BACK that 10% of the Xbone's, already, overly weak total power that Kinect 2.0 was consuming on developers. This was one of the biggest things in dropping Kinect and not a single Xbot will say that they would have preferred games like MGSV Phantom Pain to be at 720p like MGSV Ground Zeroes was, when what they got was MGSV PP actually at 900p because of the removed Kinect.

Come on, somebody lie and pretend that you would have loved if they did that last gen and kept Kinect 2.0 like they did at launch on Xbone in 2013.

That's what I thought.

Upvote • 
Avatar image for wahsobe
Wahsobe

1501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 5

@andrewsqual: I would have been more than willing to drop the always on state and reclaim that 10% in all but the games that require it.

I would have loved to have kept it and seen what kind of games could have come out. That being said I didn't need it shoehorned into games that didn't benefit from it, as a gimmick.

Upvote • 
Avatar image for jenovaschilld
jenovaschilld

8022

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@wahsobe: One of their main problems was they sold the peripheral before they made compelling content for it. -GAMES- and good ones. Motion control was a fad, and I am sure we will see some influence of it later on down the road in the gaming industry. But even with the kinect, the xbox 360 games for it..... were not compelling. Most not even good. You had some dance, skyrim shouts, and sports - but what you need is a AAA title that sells systems, that is good and can really push consoles along with that peripheral. Just talking to it like we do now with our phones and Alexa were not enough to justify the 1/5 cost.

Upvote • 
Avatar image for wahsobe
Wahsobe

1501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 5

Edited By Wahsobe

@jenovaschilld:

"One of their main problems was they sold the peripheral before they made compelling content for it."

Ya that's the problem with not supporting previous titles. BC would have kept people enjoying themselves while the new titles trickled out. My niece plays Kinect on the 360 and loves it. Especially now when she's not getting out so much.

"but what you need is a AAA title that sells systems"

I don't believe that was necessary for the Kinect. All the games needed to be were fun, not great. I think they could have done a lot better but I would never expect greatness from the kinect.

The kinect 2.0 had a lot of potential especially as a workout tool. The two places I noticed people playing Kinect was exercise and kids games and there's a big market for both. I also think it could have found an interesting place in the adult party game space. (ie. drinking or crude humour)

Upvote • 
Avatar image for jenovaschilld
jenovaschilld

8022

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@wahsobe: I will give 3 examples of where games came before or with the peripheral. The dual shock or rumble for the ps one console around 98 or so. Games started coming out supporting this feature, months before controllers with rumble were available. I know i was an early adopter of them, and by next year with so many games supporting vibration or rumble, that platform started including rumble vibration with the sku's. The guitar hero game first came out along with a plastic controller, matter of fact you could only buy the game along with the controller, then later on you could buy that peripheral without the game and then GH 3 by itself. And wii with the motion controls and of course a free wii sports always bundled together.

The games that used the 360 kinect were already dying out, as MS Mattrick and Balmer had already started killing off third party support and salting the fields with developers. There were less games that had kinect features in 2012 and 2013 then the years before. Hey I kinda loved it, as I was screaming Fos Ro Dah at the tv screen with glee, and not to brag kinda good at DDR.

But they released a game console with a $100 add on peripheral that launched with no games support of any kind of ..... relative features. And just using it to scroll through the menus was another waste of OS memory they eventually freed up for gaming.

Kinect did have potential, but you need developers to actually make games that have it. With almost no 1 rst party developers or publishers with exclusivity ..... why would they expect them to waste developer money they would not get back. I think motion control was kinda dying out anyways, like virtual boy, maracas, and the fishing pole. It was a fad, but one with great potential in other areas, who knows maybe it will come back around to gaming again.

The xbox one was a sick experiment by two or three people dead set on forcing the gaming consumer and industry, to sway their way or not at all.

Upvote • 
Avatar image for wahsobe
Wahsobe

1501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 5

@jenovaschilld:

"The dual shock or rumble for the ps one console around 98 or so. Games started coming out supporting this feature, months before controllers with rumble were available"

To be fair Nintendo had already made rumble a thing so it wasn't exactly surprising.

"the guitar hero game first came out along with a plastic controller, matter of fact you could only buy the game along with the controller"

Yah this was half game half toy and sold as such. Neither half would have sold well without the other.

There's no denying that Mattrick and friends were destroying the fabric of what made Xbox awesome but that's not a reason to hate on the Kinect. I would also disagree that motion control was dying out. Physical activity will always be in fashion. Popularity may ebb and flow but it will never die out as long as there is something fun to play, old or new. Covid could have used a good motion game but even without I'm sure many have dug into those old boxes to drag out their fun peripheral based games.

PS. I didn't disagree that the Kinect shouldn't have been forced on launch I only said that BC would have made a big difference and that it should have been given a fair shake. Personally I would have fully supported the original Kinect and then offered the Kinect 2.0 as an upgrade that may be necessary for some or most newer Kinect titles.

Upvote • 
Avatar image for jenovaschilld
jenovaschilld

8022

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@wahsobe: I agree also, and I do believe that kinect had a future - but here is the rub. Mattrick help to produce it- signed the checks- and owns part of its licensing. So did some of his friends that also got the boot. Much like the Nintendo board of directors also own the factories that Nintendo hardware and peripherals are made, Mattrick would also get a kick back on the licensing of the Kinect as it was a totally owned, patented peripheral through xbox gaming division that also paid several people including Mattrick. ---

What needed to be done was to give away the licensing or share it free to game publishers and developers. That way, they would not have to pay for licensing the tech when they made their games, and also then paying a licensing fee for xbox to host the game. While this cost was not huge it was enough to keep big budget games from being created, much like a Star Wars license - the branding can be one of the most expensive part of the development.

On game industry.biz there is a 'post-mortem' of the kinect along with the wii motion controlled peripherals that talks about this. While the quality of the games just sucked balls on the original Wii which turned gamers off, FPS was the dominate fad, and fear of the death of the console - just turned publishers away from motioned controlled game development. Motion control will have a future, most likely in VR, but even right now the motion controlled patents really make it prohibitively expensive to create a new product. DDR by Konami had probably the most successful game with the kinect, but eventually the cost to produce overcame the total sales and potential sales for this series that supported motion control.

They could still - give this tech or licensing it out for 10 years or allow the publishers control over any IP with this tech. Then you might even see, video games along with its own motion camera, come out on our consoles. But I am sure Mattrick will try to litigate some money out of that as well.

Upvote • 
Avatar image for wahsobe
Wahsobe

1501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 5

@jenovaschilld: Interesting read.

This all said I stand by my original sentiment.

"I still wish that I could play both both the Kinect 1 and 2 on my Series X. I'd buy the overpriced USB dongle right now."

Now matter how improbable, this is how I feel.

Upvote • 
Avatar image for jenovaschilld
jenovaschilld

8022

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@wahsobe: Ah nothing wrong in that at all, and I feel the same. Matter of fact I enjoy and would also pay -- within reason- for any peripheral that adds to the game experience.... or the immersion into the game. Saying to the kinext, everything from save, to menus, to features on the fly in games would be so awesome. Whether developers support it for their games though is another thing....

I also loved the tomigochi like memory cards gaming device that inserted into the dreamcast controller. You could play a tiny game of its own when detached, it made sounds when you were near chests or treasure, it rumbled, and held saves. It was amazing. I would love to see PS remove that sensor pad, rarely use and replace it with a cheap LCD screen that held information on the fly like: stats, ammo, maps, etc.

The PS3 supported printer functionality, the psone supported a serial port, and the original xbox had debugging led on the mobo. The more the better, but .... just how much will the developers support and at what point will features never used cost us gaming consumers, for instance was the kinect at a $100 feature worth it, if there were no games at launch that truly supported it.

Mattrick and Xbox division spent ... now hold your breath... 100 million dollars to upgrade the xbox one controller for the 8th gen. From 7th gen 360 to the 8th gen controller ... and yeah not a lot of difference. From smell cartridges to projectors... eventually scrapping all of it since the xbox 360 controller was preferred again and again.

I appreciate the effort to try something new, but eventually those costs are always passed down to the consumers and why I feel new peripherals should be developed along side developers/publishers, then a few peoples 'wish' list.

Upvote • 
Avatar image for wahsobe
Wahsobe

1501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 5

@jenovaschilld: My Dreamcast can still play with Sonics Chaos.

Ya the PS touch pad can eat a . . . ., well you know what it could eat. I was once on the second screen idea but it actually has surprisingly limited usage outside of choosing plays in sports when your gaming local multi, the rest of the time it's just easier to pop it up on the big screen. Personally I'd have been content with the mic and a voice search button.

"100 million dollars to upgrade the xbox one controller for the 8th gen"

This seems very counterintuitive and very much like the government spending $20,000 on a hammer. If they really spent $100 million on a developing the next gamepad I think more than a few people were getting some serious "travel allowances." and maybe even a private office in the form of a house with a pool.

Anyway who are we to stop or reason with these goliaths, that seldom think in small or simple ways. Heck I'm still waiting for my Hololens glasses. There's so much that AR could offer users. VR can bite me, I'm not looking to block out the world around me I'm more interested in deepening my experiences and that includes when playing couch co-op. But that's a whole other discussion.

Upvote • 
Avatar image for jasonlc3221
jasonlc3221

793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 0

@wahsobe: I don't share the same sentiment for Kinect as you do, but I give you mad props for expressing that opinion here on such a toxic website. It is quite strange how the Series X doesn't support the Kinect 2.0 at all, but yet the OS is practically the exact same as the Xbox One. I would think it would be so easy to enable Kinect support on Series X|S

Upvote • 
Avatar image for wahsobe
Wahsobe

1501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 5

@jasonlc3221:

"I don't share the same sentiment for Kinect as you do, but I give you mad props for expressing that opinion here on such a toxic website."

lol, thx. I start by understanding that I don't really need to care what others think.

"It is quite strange how the Series X doesn't support the Kinect 2.0 at all, but yet the OS is practically the exact same as the Xbox One."

I know, it kinda pissed me off.

I'd also like to see games like DDR from the original Xbox with it's mats supported as well. That's still a great toy that gets mad love whenever it gets pulled out.

Hell I would love to get 3D games support back, even though my current main TV doesn't support it. I still have a smaller TV and a projector that will. I was really looking forward to playing Halo CEA in 3D with beefed up frame rates and HD. I loved playing that in 3D on the 360 even though the quality was dumbed down so much to accommodate it. Getting into tight spaces and brawling with the Elites felt like the ultimate way to fight them.

Upvote • 
Avatar image for ahrequenomori
AhReQueNoMori

937

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 10

Edited By AhReQueNoMori

I remember the times when Makuch was considered an Xbox fanboy and a terrible journalist...

Upvote • 
Avatar image for deactivated-625793e9d045a
deactivated-625793e9d045a

383

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

This is the testament to what happens when you hire a gamer to run a gaming division of a company.

Perhaps Sony should do the same. They have seem lost their way.

7 • 
Avatar image for ahrequenomori
AhReQueNoMori

937

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 10

Edited By AhReQueNoMori

@fatman98: Yet they are still leading. I'd say that Phil is what Xbox needed, but - as of now - he hasn't yet provided what people actually want. Gamepass is great, but people are more inclined to good gaming experiences rather than cheap games, as it has been shown many times.

2 • 
Avatar image for lonewolf1044
lonewolf1044

4985

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@ahrequenomori: For the sake of it, even if PS5 is leading, it is not an essential must for Xbox to lead as MS still making bank whereas Sony must maintain that lead for the PS5 is all they have to bank on. MS does not all they have to do is maintain and Game Pass is getting bigger and we will see how everything is in an couple of years. Heck I am glad for Game Pass because I can play full versions before buying. I also am an Sony fan as I have an PS 4 but not in an rush for the PS5 or the Xbox X series as I play more on an PC.

Upvote • 
Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

21783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

@ahrequenomori: Well, he is, it's just that his market is pretty much limited to Americans right now. That's why he's trying to dump the American market for the PC market...and convincing Americans to get an Xbox...for GamePass. And, oh, look! That smaller digital Game Pass machine is even cheaper! Mmm...GamePass...forget Xbox, just get GamePass.

Upvote • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Wish Don Mattrick was still the Xbox lead. Imagine the amount of juicy meme in those 7 years. OMG.

2 • 
Avatar image for thefyeman
thefyeman

40

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Any good games yet?

4 • 
Avatar image for andrewsqual
andrewsqual

193

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By andrewsqual

@thefyeman: No, but "the games are coming" Phil Spencer March 2014, 100% relevant to this article.

Upvote • 
Avatar image for gamerforlife96
Gamerforlife96

1146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@thefyeman: no

Upvote • 
Avatar image for ssdd_again
ssdd_again

281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@gamerforlife96: Yes.

Upvote • 
Avatar image for andrewsqual
andrewsqual

193

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@ssdd_again: games i.e. exclusive, critically acclaimed, GOTY nominated and winning, multi million selling day one, industry changing.... games...... much like what Sony's "games" are.

Yeah, no. And this is what Phil was referring to in 2017 after Horizon Zero Dawn came out and that he wanted more games on Xbox like this............... not literally a big RPG game like idiots took away from that....... he meant a game that is great in just every way like the points I mentioned above.

Upvote • 
Avatar image for ssdd_again
ssdd_again

281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@andrewsqual : not what the op asked, but yes.

Upvote • 
Avatar image for ssdd_again
ssdd_again

281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@thefyeman: Yes.

2 •