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Skyrim, Fallout 4 Director Going Into Gaming Hall of Fame

"He's made us all reconsider the player-game relationship and extended the storytelling possibilities of our medium."

24 Comments

Having already received a Lifetime Achievement award, it's now been confirmed that Bethesda's Todd Howard will be inducted into a highly regarded gaming Hall of Fame.

The Skyrim and Fallout 4 director has been named as the 22nd inductee to the Academy of Interactive Arts & Science' Hall of Fame. He'll receive the award at the DICE Awards in February 2017.

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"I know that many of us in the industry have spent countless hours enthralled in the vast, open worlds that Todd has created," AIAS president Mike Fischer said in a statement. "He's made us all reconsider the player-game relationship and extended the storytelling possibilities of our medium."

As a college student in the early '90s, Howard literally knocked on Bethesda's door to ask for a job. He officially started with the company in 1994, and The Terminator: Future Shock was his first credit at Bethesda.

He was a designer on The Elder Scrolls II -- Daggerfall (1996) and then became a project lead for 1998's The Elder Scrolls Adventures: Redguard, before continuing with the franchise with The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Skyrim.

The D.I.C.E. Awards ceremony will be held on February 23, 2017 in Las Vegas. Another Bethesda veteran, marketing executive Pete Hines, will present Howard with the award at the show.

"Todd's impact on his studio, our company, and the gaming industry as a whole has been truly remarkable," Hines said. "When you look at the very best game developers of all time--the 21 members of the AIAS Hall of Fame--I think Todd deserves to have his name right alongside of them as the best of the best."

Previous AIAS Hall of Fame recipients have included people like Hideo Kojima, Leslie Benzies, Tim Sweeney, Gabe Newell, Shigeru Miyamoto, and BioWare founders Greg Zeschuk and Ray Muzyka.

The nominees for the DICE Awards have not been announced yet. DICE stands for Design, Innovate, Communicate, Entertain and is not connected to the Battlefield developer DICE.

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J_P-

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Edited By J_P-

I'm sorry but these partial hacks really don't deserve this after how they keep on dumbing down their games, and buying out other franchises when they aren't satisfied with the amount of money they make from their own games.

The more you congratulate these guys the more they will feel they can get away with constantly cutting corners and leaving bugs in their games which they rely on modders to fix.

After the paid mods fiasco they thought they could instead release a re-released edition of Skyrim with only a very minor graphics tweak which pales in comparison to the vast amount of mods out there instead of working on the next installment of the franchise, didn't they already make enough money from the game, they didn't even need a new version on top of the GOTY version.

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waelse1

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Good for him, I've enjoyed the games he helped deliver a lot.

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DecapitatedOrc

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Hopefully Toad Howard and Bethe$da will give credit at these awards where it is due to all those hard working modders who've put in countless hours of their time to make their (ever worsening) games better for everyone but I wouldn't be holding my breath.....

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Atzenkiller

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Mkay. I've never even heard of this guy before Fallout 4 was announced. But if he was responsible for turning the Fallout series into the crap it is now and for all the Elder Scrolls games then yeah, not worth knowing.

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edinko

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I cant stand him similar to Kojima but for different reasons. He is the reason probably why all the Bethesda games are so dumbed down now.CAtering to the casual console mainstream is not the way to go for RPGs Todd.They already have enough stupid and shallow games.They dont need 1 more like fallout 4.

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northwoods1986

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Edited By northwoods1986

The award should be going to the developer as a whole.

The games weren't a product of him. They were a product of the entire team.

It's like the equivalent of only having the coach get a trophy or recognition in a sports playoffs after his team wins big.

Doesn't make sense to me.

PS: Fallout 4 was decent, but they ruined its potential completely with trash DLC's across the board.

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bfcochran16

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Hate if you want. Todd has, whether you believe it or not, shaped the way Open World Role-Playing games are made and developed. Fallout 4 was meh but Fallout 3 was revolutionary at the time and Skyrim is still unbelievable. In my opinion he deserves this so much.

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williamcg1979

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Edited By williamcg1979

loved Fallout 3, Liked NV, Loved Skyrim, except for the fact that you couldn't look behind a tree without picking up 5 new side quests. As far as 4 goes, I myself liked it. of course, maybe I'm just not as goddamned picky as other people, and don't consider a game a failure if I don't walk away from it in a daze, and thinking I could then die a happy man simply by having played it.

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PlaystationZone

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So going into hall of fame because with great games with full of bugs.

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alaannn

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Edited By alaannn

he should get it for skyrim but not for fallout 4 the missions/storys wasnt good (also they should increase the mod size limit for skyrim on xbox)

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serialkisser

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@alaannn: I agree Fallout 4 wasn't great but it was still BETTER then most open world games out there. It was not very well received among fans because they usually have come to expect a lot more from bethesda then other game devs out there.

He has done many awesome games in the past couple of decades that he certainly deserves this honor. Morrowind, Oblivion, Skyrim are all gems in which you can pour thousands of hours and still not get bored. Not many games can achieve this level of replay ability while he has done it time and again.

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alaannn

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@serialkisser: he and bethesda deserve it,fallout 4 was a good game in some ways better shooting and the base building was good but the world wasnt good the bases didnt get attacked the npc,s in diamond city were bad they didnt even have names that was a big step backwards the missions/story wernt good they should of had the wife or husband in the story more also less robots/androids there was too much of that faction in the game the gunners should of had more story missions i dont agree with the replayability outside of base building there wasnt anything too do,skyrim is replayable although the new version has the mod limit as a problem

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Pyrosa

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Well-deserved! Haters will hate, but I've played abd enjoyed everything he's made. (okay, except that Terminator game...)

Sure, Skyrim is more simplistic than Morrowind, but there's something to be said for building ES from a small hardcore PC RPG audience to tens of millions of players.

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hystavito

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@Pyrosa: There is something to be said for it yes, but it's also sad because we have to watch all these franchises become successful but then lose what makes them special or unique as they chase higher and higher success. It seems like whatever the sales are, it's never enough, they always have to try to grow the audience.

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nikolistary

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The man who single-handedly ruined the Fallout franchise. And most likely will ruin TES.

Todd, you were great, but you've either lost your mind to greed/casualization or simple senility.

Please turn the keys to Fallout and TES into Obsidian when you get a chance.

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J_P-

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Edited By J_P-

@nikolistary: I'd argue that they have ruined TES already, they started to dumb the games down with Oblivion and made an MMO instead of the 5th title.

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Pyrosa

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Edited By Pyrosa

@nikolistary: You've gone audience-blind with nostalgia. Yes, I too cherish the hundreds of hours of playthroughs of F1, F2, and FT, but it's foolish to think that somehow that series could have been adopted by millions of modern gamers across multiple platforms as-is. Take a look at Wasteland 2's numbers vs F3 or F4. Heck, it even played fairly well on console (I both backed it on PC and bought it on console), but fact is isometric doesn't sell as well.

Fallout 3 was great, and so was its DLC.

Oblivion was great, and so was its DLC.

Skyrim, minus the main quest, was great.

Fallout 4, depending on choices, was both great and a chore.

Obsidian's Fallout New Vegas? IT WAS A SHIT-SHOW. Did you forget about the horrific loading times and half-assed map design of the title city's areas, and being told to walk back and forth across 4-5 loading screens ad nauseum, just to talk to the same people repeatedly? The one-dimensional factions? I love the former Black Isle guys too, but Obsidian's attempt at Bethsoft's IP was fkn terrible.

I distinctly recall creating a save point in FNV so I could quickly see all 3 endings without having to endure the whole game 3 times.

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J_P-

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@Pyrosa: It's nothing to do with nostalgia, I am so tired of people like you always using the nostalgia factor as a very weak counter argument.

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northwoods1986

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Edited By northwoods1986

@Pyrosa: To each his own. I thought F:NV was much less of a dissapointment... Maybe its just the aftertaste left in my mouth from those utterly dissapointing Fallout 4 DLC's... The robot one was kind of cool I guess.

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Pyrosa

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Edited By Pyrosa

@northwoods1986: 100% agreed on the F4 DLC -- there was a lot of it, but nowhere near the same quality of F3's or Oblivion's Kot9 or ShivIsle, nor even Skyrim's main expansion. Agreed that the most recent vibe is a letdown.

But hey -- we can all install Oblivion and/or Skyrim again on BackCompat, or even Fallout 3. Better yet, hop on just about any old PC/laptop, and install the Steam version of Morrowind! Frolic those dextrous skills to 100 all over again. :)

...and never forget: You can install the original Fallout via GOG.com today -- right now!

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Heqteur

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@nikolistary: You spelled "The man who pushed TES and Falloutout to never before seen popularity/sales figure for Bethesda" wrong.

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DemonsBlade238

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@nikolistary: Seconded. He's not a developer I would consider for the award. The Michael Bay of video games who doesn't even know the lore or direction of the franchise (Fallout) he's developing for.

I've heard some things about Obsidian recently that make me a little concerned about their future (some of it said by MCA), but even in their current state it'd be leagues above Fallout 4. If Fallout 4 is their current direction, then TES is dead as well.

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deactivated-597646ec1539d

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@nikolistary: Fallout 3 was great, Skyrim was great and while i don't like Oblivion, people consider that to be great and the best Elder Scrolls. Hes made alot of great games and has become an iconic game developer. Even if you don't like him as a person you have to respect what he has given to the industry unless your blinded by hate and arrogance.

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nikolistary

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@gameplayuk: You misunderstand me. I loved F3, Skyrim, New Vegas was great (but had nothing to with Howard). My problem is that Howard seeks to undo all of his excellent work he did in the past by pushing Bethesda's future into a mediocre, mainstream, stripped-down, hugely downgraded version of its former self.

Let's be brutally honest here. Fallout 4 wasn't a great game. Anyone on earth who has played a prior Fallout game knows something was immediately off. This upset a lot of people seeing as how it was Bethesda's most recent offering since Skyrim. This generation, with Fallout 4, you can easily see the writings on the wall: Bethesda respects its hardcore fanbase, but is solely and aggressively on becoming the next big, bloated, international games company like EA or Activision, it's just that their library is more curated.

Until now. Now, with Fallout 4, their atrocious season pass, and a huge emphasis on Fallout Shelter ios/android, along with the dozens of features and mechanics removed from 3 and New Vegas, as well as implementing features nobody asked for (base building), coinciding with a completely bare-bones RPG experience, and, well, Fallout kinda died.

What I'm trying to say is that Howard was a man of integrity and of the people. Now, he has become corrupted, either by his constituents or shareholders or whoever, he isn't the same guy. He is going to take your precious TES franchise and ruin it. He'll do this by radically distancing the story from its source material, add features that appeal to nobody (especially the hardcore gamer), remove features that were the apex and definitions of the series, initiate a massive marketing campaign to appeal to every bro and casual douche that picks up a controller once a year, and incorporate a TES game for iPhone. Not to mention any aspect of true narrative, choice, or impact within the next TES will be eradicated.

The next Elder Scrolls, the next Fallout, under his direction, will be simply "I ran out of ideas for storylines. So did the writers. Soooo, I guess let's just make a 100 hour+ game where every quest is kill, kill, kill, kill, kill"

TES and Fallout are slowly becoming skateboarding--extreme, radical, groundbreaking pushes in subculture, only to be marginalized and homogenized to the mainstream masses where every dipshit on the street will wear a Vault Boy t shirt or a Skyrim hoodie, of which they never played a single game, it's just what people like.

What's super sad is it won't work. Todd thinks these IPs are infallible, but they're not. They'll never truly sell like a COD or GTA game, and it showed with Fallout 4. Even sadder is that when they fail to capture a larger audience with casualizing their hardcore games, at the same time they completely alienate their hardcore fanbase, you know, the ones who got them to where they are now.

Done.

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