GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

SOCOM: Tactical Strike Hands-On Update

We delve deeper into Slant Six's strategic, portable take on Sony's popular military shooter series.

33 Comments

Developer Slant Six Games is moving into the final phase of development on the latest SOCOM game for the PSP, Tactical Strike, and we got a chance to get our hands on a not-quite-beta version of the game at a recent press event. Where the last two SOCOM: Fireteam Bravo games have attempted to emulate the direct-control, run-and-gun nature of the hit PlayStation 2 titles, Slant Six has wisely taken Tactical Strike in a more methodically paced strategic direction that seems like it will be a better fit for the platform. You won't be taking aim and pulling the trigger yourself this time around, but you'll certainly be employing the same kind of tactics and maneuvers that real Navy SEALs use in the field.

If you've played one of the Full Spectrum Warrior games, you'll be familiar with the basic gameplay model in Tactical Strike. You've got a four-man team split into two elements, able and bravo, and you can move all four of your guys at once, in pairs or individually. As we mentioned in our last look at the game, issuing commands is quite easy. For instance, you can pop up the movement cursor at the touch of a button, and once you move it to your desired destination, you'll see silhouettes of your SEALs appear at the positions where they would naturally take cover. You can similarly issue orders for firing and taking other actions quickly with one or two button presses in most cases, if you want to just get your guys moving and shooting quickly. Slant Six design director David Seymour says that you'll be able to recklessly run-and-gun most of the way through the easy difficulty level, but if you're looking for any sort of significant challenge on the regular or higher levels, you'll have to get tactical.

We were able to get a better feel for the game's command interface and visual lexicon this time around. For instance, those movement and attack commands are much more flexible than you'd think. When you're ready to issue a command, you can hold down the button to pull up a list of the possible variations on that particular command; so for movement, you can instruct your SEAL or team to move quickly or stealthily, as the situation demands. The firing options are even more diverse. You can target a specific enemy to have your SEALs take out that one enemy, or you can establish a "field of fire" with a large onscreen bracket that will automatically target and deal with any enemies contained within. You can also issue a general suppressive fire order, which is most useful when given to only a portion of your troops. They'll keep the enemy down while the other SEALs move to new cover, for instance. On the game's heads-up display, you'll see an icon indicating the fire state of each individual SEAL, and highlights on both the SEALs' HUD elements and their character models will give you quick reference as to which character or team you have selected.

It's still SOCOM, but now you'll have time to think before pulling the trigger.
It's still SOCOM, but now you'll have time to think before pulling the trigger.

We had a chance to jump straight into the game's first mission, which will also serve as the game's tutorial, to see how the action starts off. The mission is set in Panama City, where a group of insurgents ominously named La Mano los Gente has attacked the office of the interior minister in a coordinated coup attempt. Naturally, it's your job to get in, take out the bad guys, and get out. This mission provided us with the option to start with a tutorial or simply jump into the mission via "insertion point A," and thinking back to our own years of intense SEAL training, we naturally opted for the latter. It seems as though later levels may give you a similar option to enter the mission area from different locations in order to employ different strategies, though we haven't seen those levels firsthand just yet.

In the Panama City mission, we began on a dock and had to move slowly down the deserted streets, taking cover behind cars and other large objects as we moved toward a warehouse we had to breach and enter. Upon reaching the warehouse's locked chain fence, which had two sentries patrolling behind it, we saw how we could use a variety of equally viable strategies to progress. We moved our able element close to the gate where they could take cover behind an 18-wheeler parked in front of it, while our bravo element hung back behind a car farther up the street. One of our able team SEALs was equipped with frag grenades, so we attempted to lob one over the fence and take out both enemies at once. However, you won't get to use any omniscient overhead camera views in Tactical Strike--your perspective is limited to what your SEALs can see themselves--so we unfortunately expended our rather limited supply of grenades without any success. Since our blind grenade-throwing skills weren't up to snuff, we noted that moving the cursor over the gate showed us a lock icon, meaning we could direct one of our troops to move over and attempt to pick the lock on the gate. Of course, that's where our bravo team came in handy, as they could lay down suppressing fire to keep the enemies at bay while the able team went about its business.

During the event, we were fortunate enough to speak to some real-life Navy SEALs and observe a few of their practices and tactics in the field, which helped inform our understanding of a game. One SEAL told us that urban warfare is essentially a game of angles; you have to consider the angles from which any potentially hidden enemies can see you, as well as all the angles and directions you and your comrades are currently covering. SEALs move in the field as an omnidirectional unit, striving for a full 360 degrees of coverage, and we saw this reflected in Tactical Strike as our own SEALs moved from cover to cover. This even extends to the interface of the game in some key ways. For instance, whenever your SEALs make visual confirmation of an enemy, that enemy will be added to the game's internal list of "enemies the SEALs can see," and then you can cycle through all those known targets easily with the D pad. This makes it a lot easier to keep track of tangos that can sometimes blend into or hide behind the environment at long distances.

You can switch between your able and bravo teams with the touch of a button.
You can switch between your able and bravo teams with the touch of a button.

Tactical Strike looks like it's shaping up into quite a diverse and entertaining package for fans of military tactics, though we'll be curious to see how the hardcore shooter community embraces its slower pacing and heavier tactical elements. We're also curious to see the game's multiplayer, which we haven't gotten our hands on yet. Speaking of which, Seymour mentioned during our demo that the game will offer a bonus to those who conquer its toughest difficulty settings. You'll be able to play both single- and multiplayer modes with your choice of nationality for your special forces, and you'll gain access to a secret 10th faction when you finish the game on the highest difficulty. Who these guys are and whether they'll have any special gear or abilities remains to be seen, but we'll do our best to find out before SOCOM: Tactical Strike's early-November release date.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 33 comments about this story
33 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for dholmes19
dholmes19

1805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

yeah ill definetly be picking this game up when it comes out

Upvote • 
Avatar image for NinjaMunkey01
NinjaMunkey01

7485

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

[This message was deleted at the request of the original poster]

Upvote • 
Avatar image for Mikeyspikey0
Mikeyspikey0

146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

looks nice, im getting SOCOM FTB2 soon so ill see if there type of games are any good, but this one looks nice, can't wait!

Upvote • 
Avatar image for spar_tan
spar_tan

725

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

haha, im so gonna buy this....SOCOM Fireteam Bravo gave me the best FPS exp ever....

Upvote • 
Avatar image for tommywang1982
tommywang1982

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

sounds interesting,i will try to get it when it's released.

Upvote • 
Avatar image for sundweller
sundweller

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I think it's a good move. If you want the pure FPS experience, play it on the consoles. Even though I personally liked previous SOCOM's on the PSP, I think this is a better format for on the go gaming, plus I'm just a big fan of strategy games.

Upvote • 
Avatar image for oldschoolKEN
oldschoolKEN

98

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

goddamnit, you can already do this in socom but now they just TAKE the controls from you >:[ i do not totally like this move, but i hope zipper comes back to what their good at, and not these hacks.

Upvote • 
Avatar image for rgrgfdhtfytfgy
rgrgfdhtfytfgy

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

cant wait

Upvote • 
Avatar image for jonobubbles
jonobubbles

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

Looks great ill pick it up as soon as its realeased :D:D:D:D

Upvote • 
Avatar image for BrUnOdeFeNiX
BrUnOdeFeNiX

474

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

Very Nice, but i Like a lot the versions of PS2. In PS2 we have a plenty of things to do and to discover... I Like, sometimes the level "hard" looks like very hard....But is easy! The bad is: If u need to open all features u need to complete all of all things...

Upvote • 
Avatar image for Slayervorge3000
Slayervorge3000

717

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

Sounds like an interesting game! I have to see what they say next about it.

Upvote • 
Avatar image for NinjaMunkey01
NinjaMunkey01

7485

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

I have bought all the other socom games for the psp and they were great. I wiol buy this game if the review is good but I would have rathered another game like the previous 2 for the psp. exept with some abilites such as to 'hug' cover and then peek over/around it. I hope that they block users using custom firmwares as those hackers ruin the multiplayer experience.

Upvote • 
Avatar image for jasonharris48
jasonharris48

21441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Looks good I might give it a try

Upvote • 
Avatar image for jogunther
jogunther

353

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm glad there taking a new direction for the PSP games. The others weren't bad but this does really seem a better fit. Something different too. SkeletalKnight. This is, only for PSP. PS3 versions are FPS's.

Upvote • 
Avatar image for ChemKill
ChemKill

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'll have to try this game out when it comes out. I kinda like the strategic element that games like these have (though I still prefer FPSs/TPSs). It's kinda like how Metal Gear Acid equates to Metal Gear Solid.

Upvote • 
Avatar image for BurningChimaera
BurningChimaera

1255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

I'm starting to think the gameplay isn't going to be as smooth as FTB2, seeing as we're supposed to monitor 3 other players, and there are so many things to consider in a mission.

Upvote • 
Avatar image for SkeletalKnight
SkeletalKnight

210

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

I never was a huge fan of the Socom series, preferring my Xbox/360 to Sony's systems, but i have several friends who play Socom ( the console versions, at least) and I'm wondering if it seems like a strange step for the series to anyone else. Don't get me wrong, I love strategy/tactics games, but I just feel like Socom is so well known for being a shooter that this seems an odd decision for the game to be a tacical FSW style game. I've talked to several people who play the older ones online a lot, and i know some people who are hardcore Socom players and don't know much at all about this new game, I feel kinda bad because I would hate if the sequel to one of my favorite games became something totally different.

Upvote • 
Avatar image for choasfreak
choasfreak

64

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Looks like a great addition to the psp lineup. I have enjoyed all the SOCOM games so far

Upvote • 
Avatar image for SouthwoodS
SouthwoodS

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I dont have a PSP and never played the fireteam bravo games. But i think im giong to get a PSP and buy this game. IT looks awsome.

Upvote • 
Avatar image for Spelly-93
Spelly-93

651

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

i mainly liek this game for the onlien play :) .......btu i wish it had more players than just 4 :(

Upvote • 
Avatar image for gtap00ner
gtap00ner

189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

4 players onlines max...idc bout stories i play online

Upvote • 
Avatar image for PrinceUchiha
PrinceUchiha

78

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Socom always does well, I'm not worried. i just hope they do somthing about being able to play online with a downgraded system, hackers ruin the game.

Upvote • 
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

FSW was great, and i gather with will be great too :)

Upvote • 
Avatar image for Moldy10
Moldy10

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I like the old SOCOM games on the PSP better.

Upvote • 
Avatar image for jimm895
jimm895

7703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Looks like it's going back to it's roots of the Socom games that will be great. Am glad I have the PSP now but I wonder if it will have any kind of cross talk with any Socom games on the PS3 like the Bravo series did.

Upvote • 
Avatar image for BurningChimaera
BurningChimaera

1255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

I've been waiting to controls a 4-man team. FTB2 only has 2, which means if one of us is injured, the entire team is screwed.

Upvote • 
Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

Most likely a great game on a (mostly)crappy system that I'm not sure about buying, hmm...

Upvote • 
Avatar image for lgrint1
lgrint1

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

If they can pull off all the tactical elements whilst not tinkering with the action too much this should be a winner. Fingers crossed this will work out well...

Upvote • 
Avatar image for Goffee71
Goffee71

548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Why would I want to get a PS3 now with this on my lil PSP??? CoOl

Upvote • 
Avatar image for RaiKageRyu
RaiKageRyu

4204

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This sounds a lot better.

Upvote • 
Avatar image for playstation_wii
playstation_wii

5271

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I was hoping that you could run and gun. :(

Upvote • 
Avatar image for B-bad
B-bad

5705

Forum Posts

0

Wiki Points

0

Followers

Reviews: 30

User Lists: 0

I'm liking the tactical feel, plus control over a team of four member, great looking graphics I cant wait to get this game

Upvote • 
Avatar image for Bigboss232
Bigboss232

4997

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

seems cool hope it turns out good.

Upvote •