Sony Will "Probably Reject" PlayStation VR Games That Run Below 60FPS
"60hz is the minimum acceptable framerate. Everybody drill that into your heads."
PlayStation VR games will need to achieve a frame rate of at least 60fps if they want to launch on Sony's PlayStation 4 virtual reality device, according to Sony engineer Chris Norden. During a PlayStation VR talk at the Game Developers Conference this week, Norden said Sony will "probably" reject games that come in below that. This is because frame rate is key to providing a smooth, enjoyable experience in VR.
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"Frame rate is really important; you cannot drop below 60 frames per second, ever," Norden said, as reported by Gamasutra. "If you submit a game to us and it drops to 55, or 51...we're probably going to reject it. I know I'm going to get flak for this, but there's no excuse for not hitting frame rate.
Reaching 60fps isn't easy, but it's necessary.
"It's really hard, and I'm not going to lie to and say it's extremely easy...it's really difficult," he explained. But still, "60hz is the minimum acceptable framerate. Everybody drill that into your heads."
Head to Gamasutra to learn more about what Norden talked about during his Game Developers Conference presentation.
PlayStation VR, which runs on the PS4, launches in October for $400. For lots more on the device, check out some of the stories below.
- PlayStation VR Release Date
- PlayStation VR Price
- $400 PlayStation VR Requires $60 PS4 Camera
- PlayStation VR Bundle With Camera and Controller Confirmed
- PlayStation VR Price Delivers Profit at Each Sale, Sony Exec Claims
- In Pictures: PlayStation VR Up Close
- PlayStation VR Processing Unit -- Here's What It Does and Doesn't Do
- Sony Exec Talks PlayStation VR Price
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