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South Park: The Fractured But Whole is an Absurd Game with Traditional Roots

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Not for the faint of fart.

South Park: The Fractured But Whole--the Ubisoft-lead sequel to 2014's The Stick of Truth--digs deeper into the role-playing game genre than its predecessor. Whereas the previous game used simple turn-based combat and offered a small number of character classes, The Fractured But Whole more than doubles the amount of strategy needed to succeed on the battlefield. The use of space, indicated by a grid, as well as nearly a dozen different roles to choose from makes the game feel like a more well thought-out, deeper experience.

Right off the bat you're asked to pick a class, and each one is as varied and unique as the next. In our demo, we played as the Speedster, South Park's riff on a superhero like The Flash. Other choices include the Assassin, Netherborn, Gadgeteer, Brutalist, and the Karate Kid, though we've yet to see more of these classes other than their names. Among these you have your tanks, your healers, your long-range and melee types, and no two classes are too alike. And you don't have to be too judicious with the class you pick at the beginning; you'll be able to change your class later in the game, as you see fit.

The grid-based combat is immediately reminiscent of strategy RPGs like Fire Emblem or Final Fantasy Tactics, in which you have to consider the space between you and your enemy every time you attack. In addition to space, you can also using timing to your advantage. The UI lists the order in which your team and the enemy will attack, and you can plan your moves accordingly to execute more complex ones, like knocking enemies into one another or blowing them back a few spaces to protect a comrade within their reach. It's a more tactical approach that The Stick of Truth, and I found myself more carefully considering my available options instead of simply piling on the powerful attacks or just button mashing.

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According to producer Jason Schroeder, The Fractured But Whole's combat seems to borrow its battle layout from familiar SRPGs, but its roots are actually in tabletop games. And the development team chose to keep combat turn-based--a mechanic AAA RPGs have been moving away from for years--because it gave them the space to inject South Park's trademark humor.

"Turn based combat totally worked in Stick, because it gave us time to tell jokes," Schroeder told me. "There was enough air in a moment that you didn't have to worry about people reacting and doing active quick blocks and stuff like that, like in an action game. Then we started using Snowdrop, and we were able to stream in different environments really quickly and let people wander around town in a much more seamless way.

"A lot of those dungeon crawling, tabletop RPGs are actually more of the inspiration, but of course...Final Fantasy Tactics," he added on The Fractured But Whole's use of space. "One of the limitations of looking at games like [Tactics] is that they often either stay in an isometric camera far away from the action, and South Park being 2D, a lot of those rules don't apply. We looked at games like Skulls of the Shogun, that has a nice analog feeling of being able to move around. Everything from Disgaea to Castle Crashers. You find inspiration everywhere. Ultimately, I think we pulled a lot more from board games."

These influences are no more readily apparent that in "Civil War" fights, large-scale battles that pit a handful of characters on two teams against one another. In the demo I played, the New Kid squared off with two pals against three other children. Using a powerful punch attack, I was able to knock one child back two spaces and into another, causing damage to them both. And when the going got a little too tough, I used my ultimate attack, which took out everywhere within a certain square radius from me in one blow--but not my guys, thankfully, as there is no friendly fire in this game. The battle forced me to think about the whole playing field at any given time, considering how far my opponent's' attacks would reach and who I could move out of the way in time to avoid them.

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There are also a dozen smaller touches that make The Fractured But Whole delightful, from the ability to have your controllable hero fart on anyone and everything--complete with a unique reaction for each NPC--to subtle references to other heroes like Sailor Moon in the battle dialogue between the town's children. The set dressing, too makes you feel at home in South Park, offering glimpses into the characters' personal lives that we don't get on the show. For example, rooting through Cartman's room will unearth some interesting things, such as the inappropriate comics about his friends that he draws in his spare time. You'd think such absurdities would detract you from the fact that the game is built like a classic, tactical-focused RPG: but surprisingly, it doesn't. The South Park IP isn't the framework; it's the flavor.

There are also smaller quick time events scattered throughout South Park that require you to call in other characters for help, like bringing in Human Kite to reach a treasure chest on top of a building. These unique moments are also carried in combat; depending on the characters you have fighting alongside you, you'll have different dialogue as well as different tactics available to you.

"I think we really struck a good balance [making] something that feels tactically deep, and people are enjoying making these decisions and customizing their characters and customizing their combat party and seeing how it all [fits]," Schroeder said. "'Oh man that fight totally played out differently because I brought in Jimmy and I brought in The Coon,' and stuff like that, and be like, 'Oh, I played it with Human Kite and Tool Shed.'

"It's totally not balanced yet. Sometimes you can game people. You find yourself thinking, 'Oh, I used ranged attacks,' and 'Oh, no, I went in and totally blew him away with my strength,' and that suddenly changes the way you play."

South Park: The Fractured But Whole is still a ways off from its December 6 release date, but from what I've seen so far, it's shaping up to be an RPG worth sinking your teeth into. If you don't mind the farts, that is.

Alexa Ray Corriea on Google+

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Alexa Ray Corriea

Alexa Ray Corriea is never not covered in glitter at any given time.

South Park: The Fractured But Whole

South Park: The Fractured But Whole

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Desmonic

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Desmonic  Moderator

Gonna be awesome!! Loved the first one (big SP fan).

Also, 10/10 title lol

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Aegis_Kleais

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Edited By Aegis_Kleais

On the merits of the first game (and how well it held to its roots), I pre-ordered this the moment I knew I could. Of course, I want to get all the Marvel vs. DC jokes, so I'll probably have to binge watch a series of movies to make sure I get all the inside humor.

Looking forward to this game.

2 • 
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Yosh_24

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@aegis_kleais: Same here. I enjoyed the first one. Sure, it wasn't a crazy amazing game but being a South Park Fan boy, it nailed the South Park feel. This one looks even better! I can't wait :)

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hussin005

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I have a feeling that they'll **** it up.

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Arno_407

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I'm really looking forward to this game..

The stick of truth was unexpectedly awesome. This time i'm expecting it to be.

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Leon-Strife

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Usually I don't hype, but this looks so awesome.

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deactivated-57d188b503c0f

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Not one negative thing mentioned? This article read more like an advertisement than a review... Felt incredibly biased towards the game, and that's from somebody on his 2nd playthrough of stick of truth and eager for this game.

Doing a fight with different characters to hear different dialogs? How original... Im sure those 2 different lines of dialog were a game changer.

Except for the new grid, I'm worried this game will be as shallow and short as the first one! It took me 9 hours to complete and do EVERYTHING. I'm reading reviews to try and see if the 2nd game has more depth, instead I've read an advertisement for the game. -_-

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Tiwill44

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Edited By Tiwill44

@Frogster8: I'm not sure whether you simply used the wrong term or if you just didn't know, but this isn't a review. It's not even a preview either. It's a... feature. An article talking about what the game will offer, with quotes from the developers. So naturally, it's gonna sound positive.

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deactivated-57d188b503c0f

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@Tiwill44: I deleted my commented, just watched the video the game does look good, must've just woke up on the wrong side of the bed this morning -_- haha

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Tiwill44

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Edited By Tiwill44

@Frogster8: To be fair, there's some truth to your comment. There's a scary amount of "sponsored content" on the internet these days, which makes it hard to tell what's a paid advertisement and what's a genuine opinion.

To be honest, I'm here mostly just for news and info, I don't really 'trust' any reviewers anymore. I might be too wary though :/

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Dark_Mits

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@Tiwill44: You should watch this South Park episode then :)

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Tiwill44

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@Dark_Mits: Heh, yeah it's pretty ironic that I'm saying this on a South Park article. Episodes 8 and 9 were pretty spot on.

"all around the world, people read news stories; completely unaware they're reading ads"

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