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Star Citizen Switches Game Engines

The ambitious space game is now using Amazon's Lumberyard engine.

374 Comments

Star Citizen developer Cloud Imperium Games announced today that the studio is using Amazon's Lumberyard game engine for Star Citizen and the single-player game Squadron 42. As reported by Polygon, Cloud Imperium began development using Crytek's CryEngine.

"We've been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42," creative director Chris Roberts said in a statement. "Lumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers.

"Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our upcoming 2.6 Alpha release for Star Citizen is running on Lumberyard and AWS."

No Caption Provided

Amazon Games head of business Dan Winters added: "Star Citizen and Squadron 42 are incredibly ambitious projects which are only possible with great engine technology paired with the transformative power of the cloud."

This news comes just days after Crytek announced it was closing five studios around the world amid financial difficulties. According to a spokesperson for Cloud Imperium Games, the Crytek news does not impact Star Citizen at all. "We are totally not dependent on them for anything at this point," communications director David Swofford told Polygon.

Star Citizen was announced in October 2012. The crowdfunded project has since raised more than $139 million, making it the most successful crowdfunded project of any kind in history.

The game's single-player campaign mode, Squadron 42, was recently delayed out of 2016, while the game's FPS mode, Star Marine, is now playable in beta form. The full game, meanwhile, remains unreleased almost four years after its crowdfunding campaign first began.

This story has been updated.

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monkeytonsils

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wth... this is such a huge waste of resources! they've been working for so long on star citizen, they have so much content already. now they have to adapt it to a new engine that's not even developer friendly. just because of... slightly prettier rendering?

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PS2fweak

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@monkeytonsils: "just because of... slightly prettier rendering?"

No...

"Lumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers."

"Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our upcoming 2.6 Alpha release for Star Citizen is running on Lumberyard and AWS."

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megakoresh

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Edited By megakoresh

This game is starting to look like Firefall 2.0. NOT in a good way.

Everyone that plays it among my friends says it's a bag of cool, but completely disconnected features that in no way form a connected experience, which a game should have. In short: it has no core gameplay loop. And we all know what happens when devs get stuck in "adding features mode". At some point the money runs out and they are too lost in the mayhem of stuff they have created, that they loose the original vision. Community pressures to release (as it already does, looking at comments here), there is no money or time to make those features into a full experience, and by that point the devs don't even know anymore what that full experience should be, so the game ends up being a failure.

Hell, even the underlying tech is related: Firefall was the first ever game to run on AWS as a backend service.

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pixelstuff

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@megakoresh: It's not actually a game yet. It's essentially an alpha preview of a game still under full development. "Alpha" meaning features are still being implemented. Your complaints are essentially the same as complaining about a birthday cake that hasn't been frosted and decorated yet.

If you look at even just the near future roadmap most of the community features that actually make the persistent world into a game are still in the future, to be implemented after they nail down the tech. They also have Squadron 42 as a single player story which they are keeping under wraps to protect the story telling aspect.

Recently they seem to have finished up most of the infrastructure so features should start coming a bit faster than they did in the first 4 years. I would say we really shouldn't complain until sometime in mid-2018 if things still don't seem to be coming together. i.e. I still believe the game is right on schedule considering what they are trying to accomplish.

The biggest difference with Star Citizen compared to other games is that we get to see them making the cake from scratch, or even better, since this is one of the biggest cakes ever created we also get to see them building the custom ovens, the custom pans, and mixing up and testing a few batches before they bake it and decorate it.

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megakoresh

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Edited By megakoresh

@pixelstuff: Urgh I recognize some of my former self in this reply, back when I was also this naive. Completely sold on fancy promises, "responsive" developers, "the biggest cake/pie/doughnut/ploughing chocolate covered cherries with golden cover". "Oh it's alpha, everything's fine." Crap like that is why this industry is so fucked. Most of the high profile games that come out are overhyped garbage with nothing but empty promises behind their millions of pre-orders. I'll be as happy as anyone if Star Citizen actually turns out OK, but I've been in gaming for too long to hold on to this kind of attitude.

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felidae99

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Edited By felidae99

Anything to prolong the development while milking John Q. Stupid for more "pledges"....Next it will need to be "optimized for VR" or need to be entirely rebuilt from top to bottom to take advantages of new hardware development since the project started. XD.

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joshuafrothunder

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Lets be honest....The people who say this is a scam are the ones who can not afford the game lol.

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felidae99

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Edited By felidae99

@joshuafrothunder: Let's be honest...The hardcore fanboys of this game are delusional, and will drink the Robert's kool aid even after they're eventually told the game will never be released.

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joshuafrothunder

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@felidae99: You must be one of those who can not afford the game huh....Lets be honest you really want the game but can not afford it kid.

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felidae99

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@joshuafrothunder: Aww obvious troll, you so sweet, honey! I sold my stuff on the "black market" in 2014 (THREE YEARS AGO). A hornet package via ebay. I sold it after they changed the EULA so I couldn't get my money back after they missed the deadline. They just did that again, recently, so you can't get it back either. XD

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joshuafrothunder

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@felidae99: Awww you so cute child you broke lol

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felidae99

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Edited By felidae99

@joshuafrothunder: Aww obvious troll, you upset sweety? I was smart enough to get out. How much have you dropped on the game? Considering SC is now in the top five of most expensive games ever developed, and is number one on that list if you take away marketing AND all the games on the list have been released and functional for 3 to 19 years, I know I'm smart. haha You have to troll because you're butthurt. lol. Butthurt AND stupid is no way to go through life, son. ;)

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Larsondir82

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Edited By Larsondir82

I'm sorry to feel this way but this is the most epic scam just like No Man's Sky was.

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esqueejy

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It really does look very good. I just wonder how well they've done creating a good story.

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Reavern

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Edited By Reavern

@esqueejy: Star Citizen's singleplayer campaign, Squadron 42, will have a compelling story focused on the UEE's war versus the Vanduul. Here's a video of a terrifying Vanduul Carrier that players will be going up against. Chris Roberts hired 15 famous Hollywood actors (including Mark Hamill, Gary Oldman, Gillian Anderson, Mark Strong, Andy Serkis, Ben Mendelsohn, Rhona Mitra) and has already filmed their mo-cap and voice performances for SQ42's story. Check out the Squadron 42 teaser. So having a great story for the game is something that Chris Roberts and CIG take very seriously.

Star Citizen has also released a fair bit of lore already, such as video tours for the star systems wherein a CIG staffer talks about the planets and includes historical lore, which will reflect opportunities in the persistent universe. For example, the Leir system is home to a breakaway human colony of cultist isolationists called the Outsiders. Their official stance is they don't import anything from the UEE, but there's a black market for their luxury exports. So Leir is a prospect for bold players interested in smuggling. That's the sort of lore that CIG is establishing for the PU.

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BigDegs

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Correct me if I'm wrong, but isn't Lumberyard an extension of CryEngine? Basically CryEngine with additional features?

In which case, this news doesn't mean anything other than that Cloud Imperium took the same fork that Lumberyard took rather than continuing on the main fork whose lifespan seems likely to be cut short rather soon.

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thegoodhustler

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@bigdegs: yes, it was just a clickbait article from Polygon. The made it sound like the whole thing has been ripped apart and and being built in a new engine.

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Reavern

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If this video is any indication, it seems like the switch to the new Lumberyard game engine is working well in Star Citizen.

As fun and cool as that video is, I don't think many people will fully comprehend what makes that video so amazing (especially not the close-minded haters or scam theorists). The technology involved in making that happen in real-time in an online multiplayer game, especially an ALPHA, is incredible.

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Khasym

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@reavern: I am a detractor of SC, I won't lie. My question is this: That video was run on a machine tuned and tested to optimize that moment of gameplay....How is it going to look in a real furball with dozens, if not hundreds of spacecraft, missiles, torpedos, and rounds, flying through the air on a customer's machine made...let's say today? With someone's laggy connection cause they share a BB with the rest of the house, or someone whose graphics card is glitching out a bit?

My issues with the game are not it's admittedly good looking graphics in specific moments. Every game looks good when you highlight and polish a great moment. Look at Watch Dogs, AC: Unity, A:CM....there's an entire list of bullshot video games that sold quite well on high resolution video moments. But that computer, isn't the machine the average person will play it on. Very few peple are planning to build or buy a machine specifically to run SC. It's going to be running on current tech, two or three years from now when it's released.....and it won't look as good THEN, as it does NOW.

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Reavern

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Edited By Reavern

@Khasym: That was a player-created video, not an official video from Cloud Imperium Games. (The uploader is simply a Star Citizen fan and streamer, not an employee.) 3 or 4 players did that themselves. They just lined up their ships, the Cat player opened the cargo doors and lowered the shields, and the Freelancer player fired a missile at the Vanguard. It might've taken a multiple tries to get it right, but that's understandable.

Are those sequence of events likely to happen in-game? Not likely. But the video proves it's technically possible, which is an incredible achievement.

Those players didn't have custom hardware and there was no "tuning, testing, or optimization". That's how Arena Commander looks if you have a quality gaming PC. That's what it looks like on my gaming rig, which is 2+ years old (4790k, 16 GB, SSD, GTX 780 Ti). Star Citizen isn't a game for casual lamers with PCs only as powerful as a PoS gaming console. Chris Roberts declared in the original pitch video that Star Citizen is a PC game that takes full advantage of the latest and greatest tech. Backers knew what they were getting into and they're eager to be a part of it. Star Citizen will be optimized for a wider range of hardware for its retail release, but right now it's only an Alpha and isn't optimized, so it's very demanding. And I know A LOT of players who have built a powerful gaming rig specifically to play Star Citizen.

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Khasym

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@reavern: Ummmm, choose a side? In one breath you say that SC isn't for anyone but the Glorious PC Master Race. In the next, you say that SC will be for everyone when it's released.

If you want to get technical, that kind of thing has been "possible" since 2005, in any game. This may be the first instance of players alone doing it wholly unscripted, but that doesn't mean it wasn't possible until now.

But NEITHER answer my question. That was I believe four ships, with one missile shot. How is it going to look with dozens or hundreds of ships and pilots and gunners, slinging missiles, autocannon and laser turret rounds, while yank and banking through a serious fight?

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Reavern

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Edited By Reavern

@Khasym: Star Citizen is designed for PC and will take advantage of the latest and greatest tech, unlike most games today, which are designed for consoles and ported to PC. The last AAA FPS game designed for PC that I can think of was Crysis and its graphical and technical superiority was evident. (Unfortunately, Crysis 2 & 3 catered to the consoles.) Star Citizen will set a new high bar for graphics fidelity and gamers with high-end gaming PCs will reap the rewards.

When Star Citizen is ready for retail release, it will undergo QA and optimization, which will resolve any bugs or compatibility issues and improve efficiency so the game will run on a wider range of PCs. A mid-range PC will probably meet the minimum hardware requirements for low or medium graphics settings, so the game will be playable.

Star Citizen is in Alpha so it hasn't been optimized yet, which is why high-end PCs are required to run. I built my gaming rig 2 years ago and I can still play SC on Very High at 1080p with an average frame rate of 40+ FPS, so it's not that crazy.

The real-game scenario you described would be incredibly difficult to test, but the video proves it's technically possible. Star Citizen is designed to be seamless universe governed by a realistic physics engine, which means there's no cheating. The proportions and layout of a ship matches inside and out, and the ship's components occupy the available space. A ship's cargo hold is mostly empty space contained inside walls, a floor, a ceiling, and doors. If the player opens the doors and turns off the shields, objects like missiles and lasers can pass through the empty space. If a player aboard the ship got in the way, the laser pulse would strike and kill them.

If a ship is attacked, its shields go down, and a laser blast burns through the hull, it will damage whatever component is under that piece of hullplating, be it the ship's avionics computer or life support system or energy distribution pipeline. That damaged component will effect how the ship-under-attack operates. For example, if the life support system was disabled and the crew didn't have their space suits and helmets on, they could suffocate or freeze to death. It's even possible for weapons fire to punch a hole through a ship or cut a ship in half, and the crew can still survive -- a ship doesn't simply explode when its HP reaches zero.

Most of those game mechanics are already functional in the Alpha, both in Arena Commander matches and the Alpha Persistent Universe. So shooting a missile through the open cargo doors of a ship and hitting another ship should work anywhere in-game. It should be as rare or commonplace as circumstances dictate. It's not an isolated phenomena captured in that video. It's simply easier to record something like that under controlled conditions, rather than waiting for it to happen organically and hoping to capture it on video.

I've recorded videos of some of my Arena Commander matches and I've captured "cockpit kills" on video, wherein my shots breached a ship's shields and impacted the cockpit, instantly killing that enemy and leaving the ship largely intact and adrift in space.

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Pfo

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@reavern: It's not that impressive. Space Engineers features user-defined concave geometry too, with real time deformation and block by block destruction. Now ramp it up to a 100 clients doing it at the same time, this is an MMO after all, does it hold up?

If you want impressive space battles online, Eve Online. They've had a thousand people involved in a single battle. Can Star Citizen do this?

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Reavern

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@pfo: Space Engineers is simplistic -- basically MineCraft with polygons.

I've seen EO's "epic" space battles. LAGGGGGGGGGGGGGG! They're point-&-click battles wherein the computer does all the shooting and dice rolls determine everything. It's like playing Total War and auto-resolving all the battles. Lame!

Star Citizen's combat is first-person player-controlled in real-time. The tech demands are exponentially greater. CIG is aiming for 100+ player instances for the retail release, and in the past year they've said that larger instances may be possible, presumably thanks to the switch to Lumberyard.

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esqueejy

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@reavern: Yep...that's officially crazy.

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deactivated-5cf0a2e13dbde

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We will have actually intergalactic travel before the game releases....

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soulfulDAGGER

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@hillelslovak: comment of the year, 2016. lmaoooo

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aldiggy

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Welp, sounds like we're looking at a 2020 release... or beyond. Hopefully the world is still here before they even release the game!

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bfeinberg

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@aldiggy: With Trump tweeting about a nuclear arms race, and the recent fake news story between Pakistan and Israel, you have a good point.

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esqueejy

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@bfeinberg: Indeed...the world will not end with a bang, but a twitter...

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thegoodhustler

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This is not really a major thing, its just for the backend network side of things, does not affect the gameplay side of things which is still all based on Star Engine and a bit of CryEngine.

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SputnikJR

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@thegoodhustler: I hope you're right in your flippant optimism. I've got some money tied up in this and more so enthusiasm, yet I've waited 4 years and they are still switching out engines. There is no way thats just NBD.

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jasonallen19

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Edited By jasonallen19

@sputnikjr: Lumberyard is still CryEngine, and Amazon and CIG forked CryEngine around the same time. It's not like they switched from CryEngine to Unreal. They switched from one fork of CryEngine to another similar fork of CryEngine. CIG documented all of their changes so once they got Amazon's version they were able to merge fairly quickly. They said it took 2 engineers 2 days.

If they actually switched engines, it would be a big deal, as you imagined. Fortunately, that's not really the case here. Not optimism; that's just what it is.

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SputnikJR

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Edited By SputnikJR

@jasonallen19: I should have editted. I'm a backer and after doing more research I figured it out. The facts aren't linked til much later in this post. This move just makes a lot of sense and this article is misleading. I get it now and downloaded the new patch. Still waiting to play it.

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Ratchet_PH

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You guys chill and erase this BS headline from your minds. The transition was flawless and was done in 2 days by 2 engineers. It was only the networking side that was changed. Everything else in the game engine hasn't been touched. If you are not a backer, I suggest that you play the PU right now using the free fly code found in the SC website. You be blown in awe by the shear detail in the world. Just don't mind the frame rates as the netcode hasn't been finalized yet. If you want good FPS, play Arena Commander. Im having so much fun playing the mini-PU. yes there will be bugs, but f**k that, i still enjoy the game even at its state. The only game that I've spent $100 in and I haven't regret it. Hell, if I was rich I won't hesitate to spend $1000 to help fund this very ambitious game.

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soulfulDAGGER

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Edited By soulfulDAGGER

@ratchet_ph: I do not see +$100 million work of work being done other than the art/level design (not Star Marine module). Those are fantastic in what is available for Star citizen right now and by far, the best i have seen in a sci-fi space game. Amazing is an understatement. I would imagine that's where the bulk of the funding is going to, smh.

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