Feature Article

Star Wars Outlaws Feels Mediocre With A Protagonist Who's Way Too Strong

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

I didn't see much of Outlaws' story at Summer Game Fest, but what I saw of the gameplay did not leave a positive impression.

I'm more shocked than anyone that Star Wars Outlaws didn't resonate with me. I love Star Wars, and have been hoping to get a new game in which we don't play as yet another Force-sensitive person. But after playing through three different sections of Outlaws at Summer Game Fest--each of which was about 15-20 minutes long--I walked away disappointed. Nothing about Outlaws feels bad; hell, bad would have been better than what I played, because then at least it could have been memorable in some way. Instead, Outlaws feels fairly mediocre and unmemorable. What I played feels like an amalgamation of different features and mechanics borrowed from other games that do those things better, all while masquerading as a Star Wars game without actually embodying the themes and storylines of Star Wars.

Taking place between The Empire Strikes Back and Return of the Jedi, Outlaws sees you play as Kay Vess, a smuggler striving to be a famed scoundrel by accomplishing heists throughout the Outer Rim. Though I didn't get to see these elements, Outlaws will feature instances where Kay can talk her way out of trouble and the game will feature a system akin to Grand Theft Auto's Wanted levels, in which Kay's actions have consequences that can chase her across the open worlds she'll be able to explore.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Star Wars: Outlaws Feels Like Respawn’s Jedi Games | Summer Game Fest 2024

At SGF, I played in three contained, linear levels. The first saw Kay working her way through an Imperial facility before leaping into her ship and engaging in a dogfight against some TIE Fighters. The second part focused on the game's platforming mechanics, with Kay navigating a derelict ship. The third and final portion of the preview presented a level in which Kay was tasked with stealthily infiltrating an organization's base to steal back some stolen tech.

I have individual complaints with each of the sections but my main gripe with Star Wars Outlaws, based on this slice of the game, is that Kay feels way too powerful. It's possible Ubisoft put me on the easiest difficulty for the preview to make sure I'd get through each one in a timely manner, but if that's not the case then Outlaws is laughably easy. The ease of the third part of the preview feels the most damning. I wanted to see what would happen if I broke stealth, inciting the dozen nearby enemies in the immediate area to attack me all at once. I easily killed them all and subsequently completed the first part of my mission without having to sneak around. With this newfound confidence, I ran through the second half of the level, forgoing stealth entirely.

I eventually reached a locked door that I couldn't go through until all the enemies who had seen me were dead. I was far enough away that I couldn't quite see the enemies all the way back at the start of the area but my cursor occasionally changed from gray to red whenever the game registered that Kay was "aiming" at them, even if I could no longer see them. I just held the trigger whenever that happened and sniped the guards without even having to aim myself.

No Caption Provided

Kay's apparent invulnerability and god-like powers persisted throughout the demo, whether it was surviving three-story drops in the platforming sections or getting into a firefight and tanking multiple hits. Aside from simply feeling dull to play, this actively gets in the way of Kay's characterization as a scrappy scoundrel and smuggler. If anything, playing as Kay should feel more like how Han Solo accomplished problems in the original Star Wars trilogy--you take your shot when you can but you're far better off running away when the blaster bolts start flying. Even if Kay has no apparent Force powers (it's entirely possible we discover she does in the full game), Outlaws seems to be designed in a way to encourage you to play like she actually does--she can easily perform huge acrobatic leaps, make pinpoint shots without a sniper rifle, and take on hordes of enemies like they're nothing.

Kay's strength also detracts from one of the core pillars of Outlaws, which is Kay's adorable partner-in-crime Nix. Nix can be commanded to aid Kay in a number of ways, such as distracting guards, fetching an out-of-reach weapon, or exploding a grenade in a person's pocket. Causing someone who's just minding their own business to suddenly explode is hilarious, but I never felt like I needed to use that command, or any of the others, in order to accomplish my goals. Kay is so versatile and able on her own, I never actually used Nix save for a few moments when the Ubisoft rep beside me told me how I could use Nix to solve the problem at hand and I did so to see how it would play out. I left the preview wondering why Nix is even a part of the game.

No Caption Provided

My misgivings about Outlaws' lack of challenge aside, what I saw of the minute-to-minute gameplay also isn't all that remarkable. Kay handles a blaster just about as well as any other third-person shooter protagonist, and much like her peers in the action genre, she is regularly stymied by locked doors that can only be bypassed with annoying lockpicking minigames or finding an energy pylon to energize with an electrified shot. Again, none of what I played feels outright bad but it is very familiar and none of it stands out as notably good as a result--it doesn't help that a lot of what Outlaws does, Star Wars games that have come out in recent years have done much better. The shooting is fine but pales in comparison to Battlefront II, for example. The ship combat is unremarkable, especially on the heels of Squadrons. And the platforming challenges and puzzles feel like unimaginative speed bumps that don't take into account the same level of spectacle or narrative importance as those in Fallen Order or Survivor.

I also didn't get a strong impression of Kay or any of the characters she met during the three sections I played. Perhaps Ubisoft is going for more of a blank slate for Kay to make her easier to connect to for more people, but even so, Star Wars lives and dies by its characters and it's difficult to feel excited for Outlaws when I played the game for nearly an hour and didn't really relate to anyone. It's an odd miss for Ubisoft, which usually develops games that are hit-or-miss for a lot of people but--at least for the story-driven ones--tend to have a handful of fairly memorable characters. Granted, Outlaws still could. But the sections I played through don't suggest that to be the case.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

The aspect of my time with Star Wars Outlaws that stands out to me the most is just how much my preview experience reminded me of previewing 2022's Saints Row, a game that paints over half-baked systems and average storytelling with the trappings of a franchise I love. Outlaws so far feels exactly the same, using the imagery and sounds of Star Wars to disguise an otherwise mediocre game. Maybe the full release of Outlaws will surprise me in a way the full release of Saints Row didn't, but I have serious misgivings about Outlaws that I didn't have prior to playing it. The full game could be fantastic, but if so, this preview didn't sell me on it.

As one final addendum, what I played at Summer Game Fest did not look anything at all like what was shown off during Ubisoft Forward--that gameplay seems way more exciting and appropriate for a Star Wars game about a smuggler struggling to survive during the height of the Galactic Empire. That gameplay showcase dives into how Kay can use her scrappiness to learn new skills that will aid her in a pinch while still highlighting her shortcomings as an easily overwhelmed flesh-and-blood human who is better off fleeing from a dangerous situation than sticking around. If Outlaws plays more like what we saw at Ubisoft Forward and less like what I actually got to play at SGF, I think it will prove to be an entertaining Star Wars game. Only time will tell which experience we're going to get, though.

Star Wars Outlaws is set to launch for Xbox Series X|S, PS5, and PC on August 30.


jordanramee

Jordan Ramée

Jordan Ramée has been covering video games since 2016 and tabletop games since 2020, using his unhealthy obsessions to write what he'd argue is compelling content (we won't tell him if you don't). Do not let him know that you're playing Hollow Knight--he will take that as a sign that you wish to talk about the lore for the next five hours.

Star Wars Outlaws

Star Wars Outlaws

Follow
Back To Top
91 Comments  RefreshSorted By 
  • 91 results
  • 1
  • 2
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for amichalski81
amichalski81

257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I never read reviews, I would rather make my own judgement. but after reading this I'm second guessing spending the money on the game ( I probably will anyway ) but now I'm hesitant thinking what if ????

Upvote • 
Avatar image for clubhouse
Clubhouse

77

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Going to buy Black Myth it comes out around the same time then wait for the inevitable Ubi Xmas sale for this game.

My concern as in all things SW is clearly felt by the reviewer however and I hope its just because of the shortness of the demo but,

"I also didn't get a strong impression of Kay or any of the characters she met during the three sections I played. Perhaps Ubisoft is going for more of a blank slate for Kay to make her easier to connect to for more people, but even so, Star Wars lives and dies by its characters and it's difficult to feel excited for Outlaws when I played the game for nearly an hour and didn't really relate to anyone."

This sucks. No its not a male, female, binary thing its bad writing and SW doesn't need anymore bad writing. Look at Horizon great game.

Upvote • 
Avatar image for cwilli11
cwilli11

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By cwilli11

Hopefully this is a flop. Disney is killing Star Wars and Ubisoft is helping with this one lol

2 • 
Avatar image for Nestea01
Nestea01

149

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@cwilli11: oddly enough Electronics Arts created the best star wars in recent years

Upvote • 
Avatar image for thatsgame
ThatsGame

91

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Hmmm..... Well here's hoping I can revive that feeling of being Dash Rendar again :) ..... shadows of the empire was such a awesome time back in the day.

2 • 
Avatar image for Dawg9000
Dawg9000

3228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Same guy who made an article whining about Assassin's Creed having an easy mode character is losing his mind here because he's playing on easy. Hilarious

2 • 
Avatar image for oooglibla
Oooglibla

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

These comments read like half bots or paid critics. No real people defend Ubisoft.

Star Wars is dead. Disney killed it.

4 • 
Avatar image for mogan
mogan

19925

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@oooglibla: If Star Wars was really dead, there wouldn't be so much arguing here about whether Outlaws will be good or not.

Upvote • 
Avatar image for cwilli11
cwilli11

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@mogan: Star Wars isnt quite dead yet....but apathy is setting in...and that's when its official dead.

2 • 
Avatar image for mogan
mogan

19925

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@cwilli11: Disney has made it difficult to be a Star Wars fan, that is for sure.

Upvote • 
Avatar image for sneakywolfny
SneakyWolfNY

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

In the end, aren't we all just kind of rooting for Ubisoft's bankruptcy?

I'd be disappointed if they made a good game but lately every release feels like a step in the right direction.

Skull and Bones was amazing to witness! Keep up the great work Ubi!

3 • 
Avatar image for Nestea01
Nestea01

149

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Nestea01
@sneakywolfny said:

In the end, aren't we all just kind of rooting for Ubisoft's bankruptcy?

https://www.iedm.org/living-at-the-expense-of-quebec-taxpayers-the-ubisoft-recipe/

2 • 
Avatar image for sneakywolfny
SneakyWolfNY

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Nestea01: wow, pathetic

Upvote • 
Avatar image for sgtkeebler
sgtkeebler

210

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

Edited By sgtkeebler

It’s a Ubisoft game, it’s going to be the same leveling system as all the other games, the maps are going to be similar, the play styles and game mechanics are going to be similar. All Ubisoft games are the same and I bet AC shadows and Star Wars outlaws will be clones of each other just different skins. Guarantee this game with be nothing more than the same mediocre Ubisoft title.

It sucks ubisoft no longer innovates.

Upvote • 
Avatar image for spacemanlegend
SpaceManLegend

192

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I have so many questions after reading this article.

Was there any interaction with the leveling system?

Did anyone ask a Ubi rep if the game has a difficulty setting? Seems like a question they would answer this close to release or is something we could infer for 2024 Ubi game.

Was there any story delivery in the gameplay you experienced or was it just nuggets of gameplay set pieces?.. Sounds like the latter.

It just seems like media journalism is always looking too hard for reasons to be disappointed. This happened to the Avatar game that recently released. While certainly not a GOTY contender, it is fairly novel and a very interesting game that's worth playing. But every article I've read just talks about how it didn't blow minds like the first movie or do anything completely unexpected. When the narrative did several unexpected things throughout the game's story with gameplay that was tight and enjoyably wrapped in a world that was fun to explore and properly presented to the player over the course of a normal playthrough.

I think we love Star Wars so much; we've almost come to expect that anything using its name will evoke that feeling we experienced the first time we watched whatever version of Star Wars got us hooked. I know every content creator is desperately searching for their unique hot take and the influence it could project for them but along the way, we're all losing bits perspective because of it.

Mixed in with this article's "misgivings", what I now know is that it's a competent 3rd person shooter with stealth that could benefit from a difficulty setting and a lock picking mechanic that's annoying because it's something we've done before.

Go back and read the articles 2-3 months before Fallen Order's release... It's a collection of "concerned" media journalists, "unconvinced" it deserved the Star Wars brand attachment.

3 • 
Avatar image for chuckratm1
chuckratm1

125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Yeah, the game is going to sell obscene amounts, but at least the dozens of people here have something to complain about today.

4 • 
Avatar image for yakitysmakity
yakitysmakity

66

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Im so glad Jordan called them out for it being too easy. You have to give players a sense of accomplishment by making it a challenge. I bet that could’ve affected how much he enjoyed the other parts of the game too (even if they are mediocre). Hopefully theres still time for them to tweak difficulty.

2 • 
Avatar image for spacemanlegend
SpaceManLegend

192

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By SpaceManLegend

@yakitysmakity: Sounds like he just didn't know if the game had a difficulty setting... If so, problem solved. Also, what Ubi game doesn't have a difficulty setting that's from the last 10 years? Hell, even Ubi's live service games have difficulty options.

2 • 
Avatar image for clubhouse
Clubhouse

77

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@spacemanlegend: I agree and almost all demos have the difficulty scaled down on purpose so you can try different things.

Upvote • 
Avatar image for lilhurk1985187
lilhurk1985187

590

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

Stop expecting realism in a Star Wars game.

5 • 
Avatar image for mogan
mogan

19925

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@lilhurk1985187: There's a very long way between ridiculously easy and realistically dangerous.

Upvote • 
Avatar image for spacemanlegend
SpaceManLegend

192

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@mogan: I don't get all the focus on this. Why didn't the article writer just ask Ubi if the game has a difficulty setting? Maybe he did but omitted the answer for another paragraph of unknown "concerns". What Ubi game doesn't have a difficulty setting?

2 • 
Avatar image for ks253
KS253

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By KS253

This was my biggest red flag after the very first preview when 5'3" 110lb Kay walks into that facility, taps the guy on the shoulder and drops guy (who is wearing a helmet) with a boop to the forehead.

3 • 
Avatar image for spacemanlegend
SpaceManLegend

192

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@ks253: Pretty much every game with a stealth mechanic has a stealthy, one hit takesdown that doesn't alert the mob. Go all the way back to Metal Gear. I didn't hear anyone complaining then lol.

Upvote • 
Avatar image for ks253
KS253

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@spacemanlegend: I missed the mechanic where snake flicked a paperclip and knocked a soldier through a brick wall.

Upvote • 
Avatar image for spacemanlegend
SpaceManLegend

192

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@ks253: Softly bopping a dude on the head to knock them out is the most Star Wars thing ever. Have you seen Star Wars? I'll be disappointed if she doesn't use a fishing hook and a pack of dental floss to swing across a river of lava, on her way to breaking into the most secure prison in the galaxy.

Upvote • 
Avatar image for halfofme07
HalfOfMe07

187

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@ks253: Fair, but MGS is hardly the hallmark for any sort of realism, lol.

2 • 
Avatar image for GalvatronType_R
GalvatronType_R

3205

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By GalvatronType_R

I am shocked at the tone and tenor of this preview. Usually previews are gush-feats where game “journalists” can pay off the junket paid for by publishers via writng a too sunny phony preview of what they played.

But this refreshing brutally honest preview is gratifying. Thanks GS for keeping it real.

5 • 
Avatar image for spacemanlegend
SpaceManLegend

192

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@GalvatronType_R: It's refreshingly vague and arbitrarily disappointed by aspects not experienced by the writer's slice of gameplay. He clearly states how he hopes none of his "misgivings" are addressed by gameplay that doesn't take place in the bits he experienced.

Does the game have a difficulty setting?.. we don't know but it probably does lol

Does the game have a leveling system?.. Ubi said it does but that wasn't apparantly part of this preview.

We know it's a competent 3rd person shooter with a lock picking mechanic

2 • 
Avatar image for bakula
Bakula

469

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

And she's (they??) utterly uninteresting. Whiffed on making the protag some sort of cool alien like a Plo Kel Dor or wookie. And yes I would be absolutely fine with an entire game of wookie subtitles.

5 • 
Avatar image for cyrezeraser
CyrezEraser

242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

This game is looking pretty fun, people hating on it because ubisoft is making it before they even played it.

2 • 
Avatar image for BLKCrystilMage
BLKCrystilMage

1371

Forum Posts

0

Wiki Points

0

Followers

Reviews: 112

User Lists: 0

@cyrezeraser: That's actually a very valid reason. Even if you don't understand why people have a knee-jerk dislike of Ubisoft, a look at the game's price tag should clue you in.

5 • 
Avatar image for cyrezeraser
CyrezEraser

242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@BLKCrystilMage: I get that, ubisoft usually makes games that are repetitive as hell and charge too much for them. I'm looking at the gameplay I see in this game so far and giving it a chance before I claim it as another medicore cash grab that has an open world with the same quest over and over again

2 • 
Avatar image for kickinlikesally
kickinlikesally

83

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Good. I hate stealth in games. I'd much rather be able to completely forego that and just crush everyone.

Upvote • 
Avatar image for yakitysmakity
yakitysmakity

66

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@kickinlikesally: given the options, I’m with you, but when done right I’ve had some pretty good times with stealth. Like escape from Butcher Bay - putting out lights, lurking in the shadows, hiding bodies. But the enemies have to feel dangerous. If not, it’s just dumb.

Upvote • 
Avatar image for cboye18
cboye18

4153

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

It's Ubisoft. Even before the woke era, they were making bad games. They haven't produced anything memorable or great for a very long time.

10 • 
Avatar image for illegal_peanut
illegal_peanut

4194

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@cboye18: Yup, it doesn't help that Ubisoft constantly, and when I say "constantly", I mean CONSTANTLY ignores what the fans want for another trendy type games.

I'm still waiting for Splinter Cell, Prince of Persia, Beyond Good and Evil, and Rayman. But all we've been getting is the same like 3 IPs from them.

Upvote • 
Avatar image for alex33x
alex33x

1923

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

@cboye18: I knew this would be a mary sue without even touching the game. Let it just go to where all star wars things, go to die since Disney took over.

4 • 
Avatar image for mogan
mogan

19925

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@alex33x: I don't think mechanical difficulty has anything to do with character gender.

2 • 
Avatar image for dangilly
DanGilly

51

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

@cboye18: I'm still dreaming of Rainbow Six Vegas. Long nights of Terrorist Hunt with the boys.

3 • 
Avatar image for mezzanine58
Mezzanine58

375

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

"I left the preview wondering why Nix is even a part of the game."

Ooh, ooh! I can answer that one! Emm... 'cute' animal = Disney merchandising opportunities..?

7 • 
Avatar image for stickemup
StickEmUp

2225

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

It’s Ubisoft. The best case scenario is this turns out to be mediocre.

7 • 
Avatar image for Sushiglutton
Sushiglutton

10517

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Obligatory: "I have a bad feeling about this"

Doesn't sound too hot. Personally I never get why you wanna play as anything but a Jedi in a Star Wars game. That is what's unique about the franchise and gives a lot of gameplay potential.

If you play as a mediocre (well in this case the opposite seems to be the problem lol) person with a gun, you end up with a mediocre shooter 🤷‍♂️.

3 • 
Avatar image for mogan
mogan

19925

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

I mean, I played the last few mainline Assassin's Creeds and Far Crys; I could definitely see Ubisoft making another very middling open world game that tries to get by on a cool look. And if they're taking cues from Disney Star Wars, then hero protagonists who can kill dozens of stormtroopers with impunity sounds pretty plausible.

I hope it was just a bad choice of settings for the show demo and the final game has more going on.

Upvote • 
Avatar image for esqueejy
esqueejy

4974

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@mogan: I think AC has fallen in alot of ways...and man are they just way too into bloating that series into overly long, fatiguing and therefore unfinishable slog festivals...but I wouldn't call FC6 "middling" personally. Game was a genuinely fun romp for me, had a decent story and characters, voice acting above-average (Esposita could read the back of a cereal box in character and it would still be entertaining haha) and I am in the camp that feels the addition of a voice for the main character was good enough to prove itself a long overdue feature.

Upvote • 
Avatar image for mooglestar
MoogleStar

3567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Raise the difficulty. Solved 👍🏻

4 • 
Avatar image for Bahamut50
Bahamut50

721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

@mooglestar: Unless that aim assist thing is hard-baked in.

Upvote • 
Avatar image for uninspiredcup
uninspiredcup

63534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

Edited By uninspiredcup

@mooglestar: Ubisoft games by default are largely designed to be a passive experience with no challenge.

Distract peeps with graphics and marketing. Actual game can be as shallow as a puddle as wide as the sea.

Just give them lots of shallow things to do, over and over and give the false illusion of depth.

5 • 
  • 91 results
  • 1
  • 2