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Street Fighter 5 Lowers Bar for Entry "as Much as Humanly Possible"

"[I]n the very beginning, I'm making it so that it's equal play."

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One of Capcom's goals with Street Fighter V is to make things as fair as possible for newcomers, and one way it's doing that is by "lower[ing] the bar for entry as much as humanly possible."

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Speaking with Game Informer, longtime series producer Ono discussed the approach he's taking to leveling the playing field. "When we talked about making Street Fighter V, we wanted to make sure we lowered the bar for entry as much as humanly possible," he explained. "One way we did that is to take care of it on the system level. What we wanted to do was eliminate the gap between really, really strong players and new players as much as possible.

"We wanted to make it so that almost everything you learned in the previous title got thrown out the window--at least as much as humanly possible. In doing so, we ended up narrowing the gap between really strong players and new players. It's a very small gap now."

Ono pointed to the V-Systems (V-Trigger, V-Skill, and V-Reversal) as "something that's totally new" to the series. "So even if someone has been playing Street Fighter for a very long time, they have to take the time to learn how to use it in the game," he said. "It's exactly the same for someone that's new. That's really the goal to lower that gap and we do it through this new V-System."

Ono expects people digging into the V-Systems is where we'll "start seeing a gap in terms of how quickly people will actually grow faster and mature in their ability as a player."

"But in the very beginning, I'm making it so that it's equal play," he said. "Everyone's starting on the same game board. It's a clean board, and everyone's starting. That's really the idea behind starting on one point on a very basic level. What I'm going to have fun watching is kind of seeing over the next couple months is how people approach the game and see how quickly some people start differentiating themselves as a player."

At PlayStation Experience this weekend, Capcom announced the last of the launch characters for Street Fighter V, Fang. It also revealed the opening cinematic and confirmed the lineup of characters coming to the game post-release. Unlike past games in this series, Capcom only plans to offer a single version of Street Fighter V that they expand with new content; all gameplay DLC can be earned for free by grinding for in-game currency.

For more on Street Fighter V, check out our recent chat with Ono where he discusses this new business model, the game's new mechanics, and more.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Wolfkcing

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I'm not great a fighting games but I really enjoy watching high level play. I like the idea that I could get better and that there is stuff I could learn to improve. Last time I played online, I won as much as I lost and usually felt like "I really could have won that one!" So many close matches. Gave me things to think about and analyze. Essentially, it was fun. Imagine that.

This has me worried though. I don't want the game to get dropped, become unsupported and end up never getting patches 'cause "why bother? No one is playing."

I think an improved tutorial or something would have been a better idea. We've got people here saying they couldn't handle fireball spammers. If the tutorial could have just been better, they might have never dropped the game.

Maybe Capcom should have just tried this with another fighter. I don't know a lot about Smash but it kinda looks like everyone can do "all the cool stuff" at anytime very easily and that there is still high level play. Maybe bring back Power Stone. Have one button specials but allow those who uses traditional fight motions to get a slightly better version of the same attacks? They did that with the Ryu they put in Smash right? Maybe have a mode that acknowledges button mashing by saying "this is the only mode where this is rewarded." Might help new players get over that and be a silly extra feature.

I donno. kinda just spit balling here.

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captenziltoid

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@Wolfkcing: I'm with you on the first paragraph. A thorough tutorial for newcomers is a far better idea that making the entire game for beginners and giving loyal fans the shaft.

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dominoodle

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@Wolfkcing: I agree, a good tutorial can go a long way. Killer Instinct has an excellent one.

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dominoodle

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Good news for players who, like me, are absolutely terrible at the game.

After spending like 10 hours in practice and against AI i felt like "alright i think i got the hang of this" and then i went online and lost every single match. Basically just gave up at that point.

There is so much to a game like USF4 that the game just doesn't tell you or help you practice that you can only learn after dozens of hours of practice and spending hours online researching stuff like how many frames of animation does this have, etc. Playing VS AI isn't like playing against real players so it's pointless and people have been playing for years and are so damn good that i have no chance so that's pointless too.

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Wolfkcing

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@dominoodle: I just read an article about how it's not the amount of hours you spend practicing, its what you do with those hours.

https://mrkingfunk.wordpress.com/2015/12/04/player-perspective/

Presenting it this way may be more encouraging to new players or those, more like me, who come and go.

Buried in practice mode is even a way to actually set up your opponent, have them do the same move over and over, so you can practice countering it or escaping it etc. but I don't think it's a feature most new comers and casuals are going to be bothered with if they even learn of it.

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jonsypher5

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@dominoodle:I up voted your comment because it raises a valid point. Ive been addicted to Street Fighter for decades and the only way for them to successfully level the playing fields Is to create a fighting game that completely turns the genre on its head.

If you're terrible at SF....this is TERRIBLE news for you. here's why. While playing the SF5 beta I found it twice as easy for me to obliterate new comers than it was in USF4 (that is a fact). The reason being SF5 is stripped down to nothing but essentials, so the fight becomes about who's got a better grasp on the essentials? the new guy or the pro? leaving new comers with fewer options, unlike USF4 ironically which has tons of options for new comers in the form of over powered characters and nonpunishable attacks. invincible back dash, focus canceling and so on.

This is terrible news for everyone man, in dumbing it down, he killed the fun factor.

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dominoodle

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Edited By dominoodle

@jonsypher5: "nonpunishable attacks. invincible back dash, focus canceling"

New players don't know about ANY of that stuff though. I know i don't. The game doesn't teach you any of it. And that's the problem with USF4, it has so many systems layered upon systems and the only people who care enough to learn any of it are people who have been playing since release because the game doesn't teach you anything.

Obviously anyone who has been playing longer will still be able to beat a new player, even in SF5. I would much rather play a fighting game where i'm fighting the other player more than i'm fighting the game mechanics. I don't mind losing to better players, i just hate feeling like i have no idea what i'm doing, even after spending hours practicing specials and combos.

USF4 doesn't even tell you how to do charge moves, which is a core mechanic of many characters and has been part of the series forever. I had to look up how to do them online.

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Fenixx

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@dominoodle: And that's why they've made the changes that they have to SF5. It's gone more towards the basics of fighting games instead of all the extra stuff that isn't needed. Don't let some of these other people fill your head with nonsense. Their intentions might be good but they're so busy being negative towards the game simply because it's different. I've heard nothing but good things about SF5, and that's even coming from the top level pro players. It's gonna be good times when it gets released =)

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jonsypher5

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@dominoodle: I hear you, solid argument. But I feel like the training system needs to be revamped.

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Wolfkcing

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@dominoodle: I see. So. Again. A big factor is the tutorials and the fact that the game just doesn't teach you anything.

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T3H_1337_N1NJ4

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Did anyone read the article? He isn't saying that he's making the game simpler. He simply said that he's shuffling around the mechanics so that at the start everyone is on a level playing field. Obviously as time goes on players will start differentiating themselves. Not to mention that older SF players will most likely get used to it much quicker.

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captenziltoid

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Edited By captenziltoid

@T3H_1337_N1NJ4: Breh, "at the start" is what is about to be released. New characters depend on support so we're forced to support the lowbrow, idiot version? FOH! They didn't shuffle around mechanics, they literally removed them and a lot of fundamentals.

I'll spell it out for you. SF is about competition and usually quality competition because that's the focus rather than simplicity. Competition is about separating individuals based on the skill and performance which go hand in hand. Look at any secular sport or competition. That's what competition is supposed to do. By attempting to lessen the gaps among players, they've removed a lot of what makes SF great from their *trusted* franchise. They should have created a new game for this kind of bs.

They looked at their long time supporters and said F U and basically told newcomers that they were too dumb and bad at games to handle a really competitive SF game.

Go back and read "lower[ing] the bar for entry as much as humanly possible." I know you speak English. Have you tried the beta? Chain combo city and they do damage and you can still mash things out like SF4. SF used to be the series where mashing got you beat down. Perhaps you don't understand what lowering the bar means? Imagine lowering the hoop in basketball. Does that make the game more simple? How about shortening the homerun distance. Does that make scoring home runs easier? "Lowering the bar" literally means making things simpler. Google the meaning of the idiom. I'll do it for you: If people change the standards required to make things easier, they lower the bar. Easier and simpler are interchangeable. Yes, we all read it. You, however, didn't understand the idiom and that he blatantly says that only in other words.

If you need further interpretation to get what's obvious to most, I'll lay it out for you. The game was made for beginners and weak players. People that didn't like SF4 got hype that it was different but they didn't realize SF5 was made for people who didn't care or know how to play SF and found it to be difficult. They thought they were getting a better game but, in fact, it's another further regression. SF isn't growing and evolving. Instead, it's regressing. Meanwhile, smarter companies are going in the appropriate direction for competition. Those that waited all through SF4 for a superior game are actually getting the opposite. While it may be more fun, it's made for weak players. Who cares about being good at a game that's made for weak players?

I know it will get better down the line but Capcom should start making all due corrections immediately. "V-Skills" aren't even "skills." You just press buttons. It's a children's game at the moment.

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T3H_1337_N1NJ4

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@captenziltoid: Thanks for proving once again that you didn't understand the article. Nice wall of text though.

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captenziltoid

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Edited By captenziltoid

@T3H_1337_N1NJ4: I read it. The difference is that you don't want to believe what he's saying is what he means. That tells me you don't know SF and you don't know that Capcom did this exact thing before with SFA1 and it failed. Either you didn't read, or you just want to pretend he's saying something other than he tried to "lower the bar as much as humanly POSSIBLE." If you don't realize the facts, just play the game. The beta will be up again in a week and a half. It's a beginner's game. Not a solid SF game. That's because the intention was to make it for beginners and save them lots of work.

You're pretty special when someone can break down the meaning where you're clearly confused and yet you still can't grasp the understanding. Wow. I almost want to believe you're trolling because it's hard to believe you're that lost. lol

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Fenixx

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So much whining from people. Nobody ever understands what it means when a developer says they're making the game more user friendly and instead they jump to the conclusion that you can now mash one button and win against a skilled player. Use your damn brain. Before you freak out and start claiming that the series is now dead and they ruined the game, have you even watched gameplay? And I'm not talking some demonstration video, I mean actual gameplay from beta testers like Maximilian Dood, etc.

The game is still based off of skill and it's still just as punishing if you don't know what you're doing. The only things they've done is made the game simpler in terms of there being less fine technical stuff. Apparently, the timing for links have been tweaked so now you don't have to be some matrix code viewing person in order to reliably get out your attacks. There's no dumb gimmicks like the focus system in SF4 which required a lot of skill to use it properly and it was basically the defining thing that separated people. There's no multiple power combos, like a super and an ultra, which reduces the amount of things a player needs to focus on. It's just a bunch of small details that makes the game require less micro management and now the players can focus more on the actual core gameplay. It's gone sort of back to the basics which is a very good thing.

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captenziltoid

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@Fenixx: Yes we have seen it and pros have said in interviews that the game is lacking. Maximillian is a cool guy but not particular good at Street Fighter. The game is NOT based on skill and Ono just told you that they tried to lessen the skill gap. Cognitive dissonance?
Even your 2nd paragraph pretty much says there's less to think about. Sorry, fighting game players actually enjoy the thinking process, usually. It's psychologically intense. Diminishing all of it literally makes the game "child's play."

It's not whining. How would you expect long time fans to react when being told they were snubbed for people who won't care months after the game is released and that decision led to a weaker game? Make no mistake, less skills, less moves, and less fundamentals literally makes a weaker game like Street Fighter Alpha 1. Strategic moves aren't gimmicks. That's serious gameplay. A gimmick is like DOA boobs or MK fatalities. A well-balanced gameplay mechanic is the type of thing that belongs in SF.

There are plenty of silly and weak fighters out there. Capcom just sold out their main edge over the competition on a gamble that has already proven to fail for Capcom in the past.

Also, no one has to watch a vid when we've been playing the beta. It's only easy timing and chain combos galore. I hope noobs and weak players are happy. This game is theirs, now, unless they about face within months before people drop the game when it finally sets in that they're playing a children's fighter. Although I think it will be like Star Wars Episode One. People will want to believe it's good so badly that the truth will take a bit to settle in despite Ono basically admitting it's a simplified, basic, entry level fighter. For me, the betas made it obvious.

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jonsypher5

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@captenziltoid:lmao! thx for extinguishing that sh*t so I didn't have to. Some don't understand that passionate players actually speak from experience & not youtube gameplay videos alone. No offense to whomever.

confirming every thing you just said. OHNO! is clearly simplifying the game, numerous Capcom PRs have gone on record stating exactly that. its not a debate or a secret. REAL combos have been replaced by all too repetitive "chain' or "target" combos. Which is basically combos by numbers. But new comers shouldn't take these comments the wrong way as if its Pros vs Newbs. Not at all, Its Capcom Vs. The FGC and everyone's losing.

The point I'm trying to get across is that Street Fighter's base mechanics are so baked in that you CANNOT "Level the playing field" without changing the game completely. But since they went ahead and tried to achieve the impossible ( leveling the playing field while keeping the basic structure) What they've ended up with is an environment where the more experienced player will consistently win. Iv'e got the beta body count to prove it. But so much has been subtracted and simplified that its not fun.

Here's a thought, Instead of doing away with over 20 years of Street Fighter tactics that Capcom invested millions to establish... How about using that knowledge to build a comprehensive training system that teaches new comers to get good quickly.

How about instead of recording and uploading useless fight videos. Pros and more experienced players could upload their actual complex combos or strategies that new comers could download and play back in an intuitive training mode move for move and get a literal feel for the dexterity and timing required to be a professional player.

How about ghost matches?? instead of just watching a video of you getting beat down over and over wondering in hindsight if this would have worked or if that would have worked. To be able to record/download your opponents player data into training mode and put those theories to work in real time would be priceless. Wish I had that option when I was coming up.

Youtube proves pros have no qualms about showing off and teaching things they've learned, but maybe sharing data is optional, idk.

This is how you TRULY UNIFY the fan base, not by denying the game to Xbone along with millions of its fans. But Having the pros opt to share their hard earned knowledge with new comers (in exchange for fight might money? idk) In this way you would have created an environment where experience BECOMES THE SOLUTION for lack of experience, instead of the bane of it. this also communicates to pros that their long time patronage is appreciated while ensuring new comers that FUN is the primary concern for ALL who start the game. Thus promoting ingenuity as well as unity, in hopes of a prolific fighting experience for all. but you have to have a fighting engine with the depth to facilitate it.

All these things are more than possible and took less than 2 minutes to come up with. SFV is a lazy passionless product spearheaded by people who are much more concerned with quick cash than quality. In this there is no debate.

hard pass.

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captenziltoid

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@jonsypher5: Awesome read, man! Your ideas are better than the actual developer! lol They whole PR is horrible. They don't seem to have a clue that they're polarizing and dividng their own consumers instead of compounding them. They should have been trying to add new players to the arena instead of trading one kind of player for another and everywhere I've been reading about things, the players are totally divided instead of unifying. I have heard 3 Capcom reps do interviews and every single one of them said divisive things without realizing it. As a company, they lack the awareness to understand the many ways their words can be taken and have consistently stuffed their feet in their mouths and are completely clueless to the fact. When it comes to interviews and talking about their own product, they all come off like amateurs instead of seasoned vets with knowledge and understanding of how to sell their own product.

Honestly, I hope Sony takes over the interviews at some point because Capcom is clueless. Every time they do an interview it's a liability. I thougth Combofiend was from the FGC but even he doesn't get it or maybe he's just getting in line to keep his job which defeats the purpose of hiring from the community. I think they should hire someone with the completely opposite pov and perhaps in the middle, a unifying balance can be struck.

Apply to work for Capcom, bro!

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derekscorp

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Edited By derekscorp

Cue all the whiners with no lives.

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captenziltoid

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Edited By captenziltoid

Isn't competition about separating competitors based on skill-sets? Isn't the point of Street Fighter the competition? Diminishing the gap among players through the game design is literally diminishing the lure and competition in fighting games.

So, instead of honoring those who have supported quality competition Street Fighter games, they're catering to fair weather friends. i.e. casual gamers who have no intent on learning and refining skills and that's part of the attraction to Street Fighter in that mastering a character is like mastering some electronic martial art. The whole reason Street Fighter blew up in the 90s was because it was step above other genres and people could tell as they saw the 6 buttons and stick instead of the standard stick and two buttons of the time. SF remained on top of the fighting game world due to competitive quality.

Ono made Capcom Fighting Jam(utter failure), and I'm unsure if he helmed SFxT but that was another newbie friendly failure. No one remembers SFA1? Hot, simplified beyond belief, garbage.

Luckily, in a couple of years after they realize they aren't attracting more players and make all due corrections. New players will eventually know that the game had to be dumbed down so that they can play it which will feel insulting eventually, I'm positive Capcom, if not Ono, will finally understand what competitive games are all about. It's the competition and challenge, not the ease of entry. Capcom's own history and the FGC's own history would have shown them otherwise. It sounds like Ono was listening to Seth Killian who refuses to adapt to skill and still plays cross-handed. He's pimping the idea that fighting games shouldn't require skill or execution. lol For fawk's sake, competition is supposed to separate people and a game shouldn't require players to make it better. A great competitive game should stand on its own merits. Any two people can make anything into a decent competition. I've seen people get hype over quarter flip-calling.

This is laughable. I knew I was better off waiting for a few years. Canceling my pre-order. The Street Fighter title usually means quality. Now it means "beginner game?" Thx, but no thanks.

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Haris4Real

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@captenziltoid I agree with you, attracting casual gamers isn't a good idea street fighter might even lose some hardcore fans:

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bunchanumbers

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Yeah... I think I'll stick with USF4 for the forseeable future.

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Hussam403

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I can do normal combos in SF4 without the FADC as I suck at it and you know what? I was happy that my hours of training allowed me to connect those imposible mp mp mk hadoken crap flowlessly in a real match! Why Capcom are stripping away this from us is beyond me. I play dark souls because of the same reasons were hours of dedication is truly rewarded. If I wanted somthing easy I would have bought CoD or even just cause 3. Damnit Capcom.

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stuff238

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They should make these games easier. I shouldn't have to press 12 buttons to shoot a fireball.

Just let me press R1 or something.

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z827

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Doubt it'll turn into MvC3's level of "basic" and the so-called "new" V-system seems to be similar to the mechanics of other existing fighters.
Veterans of fighting games in general should be able to grasp these concepts easily and new players would still need to "git gud" to stay relevant in online matches.

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jonsypher5

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Edited By jonsypher5

Thanks for trying to flush 24 years of my Street Fighter experience and dedication down the drain Ono, and punishing me for my long time love of the franchise! :D

I really appreciate your undermining my 2 decade old loyalty to this franchise so that people who have no interest in learning your game can hold their own against the people who's time and money kept this franchise alive all these years. thanks

Well you'll be sad to know that it back fired...I played the beta...alot and kicked so much noob ass with basics fundamentals, my fingers got numb. Unfortunately SF5 has been so stripped down for this asinine pursuit, that the game itself is just basic. Less than actually, because even SF2 Hyper Fighting had close normals....in 1991. Not fun.

Fighting games will ALWAYS be a niche genre primarily supported by it's die-hard following. Your handing the game over to casual players who are likely to drop it in a week or after the buzz dies (win or lose) could kill the franchise. Quit treating new comers like idiot babies, SF isn't that hard. This terrible design scheme will only insure that no one is happy in the long run.

Street Fighter will never sell like an 'Uncharted or GTA' give up on that dream because its killing the game.

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captenziltoid

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@jonsypher5: You are spot on, man. Although I do believe that had Ono concerned himself with quality and Sony done the major marketing it always has, things would have taken a big jump. We hadn't reached the peak of SF popularity yet, even with SF4, imo.

I have to wonder how new players are going to feel when they found out the game had been purposefully dumbed down for them to be able to get into. It's kind of insulting to new players that Ono doesn't think they are as intelligent and savvy as players from 20 years ago.

This was dumber than Ono's lame idea to over power characters in SSF4AE on purpose. I think Ono got lucky with the SF4 series and I hope someone who understands competition takes over in the future.

But I agree completely that he's given long time supporters the shaft and considers those who couldn't care less as more valuable when all the costume packs and nickel and dime stuff over the years is paid for by die hards. It's only the initial launch that brings in the casual gamer money and those people never stay or grind and aren't going to like spending another 60-100 bucks to get the newer characters.

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Shin_Gallon

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@jonsypher5: Basically this is even more "dumbed down for casuals" than SFIV was. Ugh. I'll stick with 3rd Strike, myself. I was already not interested in SF(EX)5, this just cinches it.

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nurnberg

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I think that's a good thing. It will allow new players to the genre to be able to learn how to play properly.

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Compact87

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I dont see how making combos easier will help new player against veterans. New player need to get in position to make that damage and trust me it will take a lot of practice and time for a new guy to understand fundamentals and succesfully apply it in match against seasoned player. Just make matchmaking better so you get to play against ppl with same skill level, it will do more good.

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KamikazeDonut

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@Compact87: By lowering the execution barrier new players will now be able to spend more time learning matchups rather than spending hours in training just trying to do basic things.

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TightNinja

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I hate all of these devs trying to "dumb it down" or making it "noob friendly". I do not play SF online but ifI didn I know I would bget my butt kicked. I also know that is the only way I am going to get better..

If someone masters a craft or art, they shouldn't be punished because other people aren't as good. The whole point of competition is to have a wide skill gap. We need to stop babying people and make them earn their way. The NBA doesn't nerf Lebron and Durant by telling them they have to play in socks...neither should game devs.

If game devs want to separate the pros from the joes, have just have ranked (stat track) and unranked (no stat track) matches and leave it at that, if you don't want you stats to look crappy then play unranked. You can't have it both ways.

How are e sports ever going to be competitive if "everyone's a winner" This sort of multiplayer game design is what has been killing shooters these days (looking at you CoD).

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captenziltoid

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@TightNinja: I agree completely. This approach is as moronic as participation trophies and encourages a weak mentality when it comes to competition and winning and losing in general.

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chimekolover88

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@TightNinja: this isnt the only game thats nerfing basic mechanics and fundamentals for the sake of reaching a "wider" audience. Star Wars Battlefront did the SAME shit EA even admits it. instead of getting a game jam packed pull of content for everyone we got a stripped down, shallow fancy tech demo being used as nothing more than a cash grab. just to make a few bucks from kids and families or whatever bullshit reason they said. now the same is being done to Street Fighter. i like fighting games even if im piss poor at them. i just try my best to learn all the mechanics from just playing the game. franchises dont need to be dumbed down. there are ways to let games be accessible without ripping out content and features or making games too easy. the way things are, do we even want a Street Fighter 6 after this? or even a new Battlefront or whatever else is getting dragged through the mud? the way things go for games now......im surprised another game crash hasent happened yet.

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jonsypher5

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Edited By jonsypher5

@TightNinja I could not have said it better. I spent a hell of a lot of time increasing my skill gap in SF and now Capcoms pissing it all away for what? a few more bucks? ef this game.

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KamikazeDonut

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@TightNinja: Noobs aren't going to just waltz in and destroy seasoned veterans. Players with strong fundamentals will always beat weaker players in SF it's always been that way.

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fig56

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None of this even matters. As long as you have a person that all they do is sit on one side of the map and spam their projectiles at you over and over again you will lose. Every time I played SF 4 online that is all I ever encountered. You move forward-get hit with a fireball. Try to jump over fireball-get a fireball thrown in the air at you. Try to counter or block-get another fireball thrown at you in a different direction. I despise players that spam like that. Hence the reason I stopped playing.

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johnrayjr

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Edited By johnrayjr

@fig56: I understand that you had a negative experience, but surely you realize that players with even a modest knowledge of the game can blow-up spammers. Maybe the game could have done a better job of teaching you how to deal with the situation, but the situation itself is not insurmountable.

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aquamah

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Edited By aquamah

Ono is f^cking around with SFV

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captenziltoid

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@aquamah: Yep. Real bright to experiment with a tried and true franchise instead of testing stupid theories on a new title, right? Ono made Capcom Fighting Jam. He clearly got lucky with SF4 and needs to hand over the reigns to someone who understands competitive fighting games. If you're not trying to separate the men from the boys when making the game, you're not making a superior competitive game. It should be a no-brainer.

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X_CAPCOM_X

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This is an attack on the most loyal players. People who don't want to learn how the game works should lose. Dumbing the game down will only affect the dedicated players, as most of the people who have no intention of learning will only play the game for a week or two. This is terrible,

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RSM-HQ

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Edited By RSM-HQ

Silly idea Capcom, just do wat MH does and let them tag themselves as "noobs". Problem solved.

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nefphlegm

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@RSM-HQ: I laughed thanks!

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acrashingwave

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Edited By acrashingwave

sounds like the dumbest idea ever. what are they thinking? just making an optional matchmaking system that sorts by skill and be done with it.

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