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TGS 06: Lunar Knights Q&A

We sit down with the producer of Lunar Knights for a fun interview about the upcoming vampire-hunting game.

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TOKYO--We last (and first) saw Lunar Knights, Kojima Productions' upcoming vampire-hunting Nintendo DS game, back at the Electronic Entertainment Expo in May. If the good humor of Kensuke Yoshitomi, the producer of the game, is any indication, work on the title is coming along well. He started our interview off by bringing in a couple of young women dressed up as the game's two main playable characters, Aron and Lucius, who flanked him as he introduced himself. Unfortunately, when it was time to get down to business, we all realized that neither of them could really see out of their plastic masks, so they had to feel their way out of the meeting room by placing their hands on the wall and attempting to trace their steps back to the door. It was funnier than any introduction to an interview has any right to be, honestly.

Anyway, Yoshitomi's good cheer persisted as he explained what's new in the game since E3. Anyone who read our previous coverage will know that the game revolves around the adventures of the aforementioned vampire hunters, Aron and Lucien, who team up to destroy the vampires that have taken over their world and enslaved the population. The game's odd caveat is that it features a weather system and shifts from nighttime to daytime as you play, which lets you take advantage of each character's strengths and weaknesses, since Lucien is powered by the moonlight and Aron is powered by the sun. In addition, the character-switching will be important based on the range to the enemy, since Aron can fire a gun from long range, while Lucien is restricted to close-range sword attacks.

Also newly revealed was the game's leveling system. It doesn't sound like there's much in the way of incredible uniqueness here; as you kill monsters, you'll earn experience and gain more attribute points. There's also a bit of an inventory system, where you'll be able to find new armor, along with a variety of weapon parts to upgrade your weapons with.

The 3D space-shooting sections of the game have been refurbished in the last few months, as well. To destroy vampires permanently (they're only killable in sunlight and have completely blocked out the sun's rays from the surface of the planet), Lucien and Aron have to take off in their Casket Rocket, fly through the clouds that surround the planet, and approach the Purefix, a large satellite. There, they'll be able to drag the vampires to their doom on the Purefix, where they'll be vaporized by the concentrated power of the sun.

Anyway, the rough-looking space combat of the E3 build of the game is noticeably more polished now. While flying the Casket Rocket, you'll mostly be fighting against enemies approaching you from the middle of the screen. You're now able to drag your rocket around the screen to avoid their fire, while tapping on enemies will launch missiles at them. It seems like it should be an entertaining diversion from the main dungeon-crawl aspects of the game, and it'll be necessary to partake in these space missions, since the vampire opponents you defeat won't be killable on the planet's surface.

The multiplayer aspects of the game were also discussed in our chat. There will be multiplayer for up to four players over the DS's Wi-Fi Connection, either with one cartridge offering downloads or with one cartridge for each individual player. The battle royale mode, as it's being called, will play out similarly to the game's single-player combat, save for that players will be pitted against each other. In downloadable play, all players will be prevented from switching weapons, but if everyone involved has a cartridge, then each player will be able to bring in their upgraded weapons to the battle.

Last, but not least, we were shown a short anime cutscene clip from the game. Apparently, Studio 4 C, an anime studio that's worked on the Animatrix and a feature called Memories, is responsible for the cutscenes in the game, and we're told that there will be "quite a few" clips in the final version of the game.

Mr. Yoshitomi seems excited about the prospects of the game, which was shown to the Japanese audience for the first time at this TGS. American DS owners will have to wait a bit longer to get their hands on this action RPG, but if you stay tuned to GameSpot, we'll have as many details as we can get from Konami as they become available.

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Arsyad05

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agree with shadowlink,konami should make horror ds game.

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shadowlink-wii

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is kind of hard to say anything about this game it has it yeah and it uh? but vampire killing i say leave it to castlevania.

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SacerdoteX

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I kinda wish they finished out the Boktai series (or at least ported them to America), but I'm glad that they're going to be keeping the system similar to what's worked in the past. That flying game sounds kinda neat. But remember folks, I'm not 100% (believe it was said in prev. article) but if you put BOKTAI into your GBA slot, you can make the solar sensor work! Don't toss out Boktai 2 yet!

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-Shadowbinded-

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yeah its kinda dumb to focus on visuals... although visuals do add to the quality, but poor visuals don't make a game bad... it just makes it bad-looking, plain ugly, but it can still be fun people play in the arcades and they have poor visuals now to talk about the game.. it definitely looks interesting

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Big_Will

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sounds interesting, but why are ppl now-a-days only interested in visuals? my brother won't even try out games like disgaea or la pucelle because of the visuals of the game.

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fireemblems

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lets hope the characters are as kick butt as in boktai TT_TT

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_Sam_

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I don't like the visuals

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crithon

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wow, sounds like fun, although there was never one moment where they compared it with Boktai since the name will still be Boktai in Japan. Since Boktai is unsuccessiful here in the US, it's getting another name in hopes to get more people to join in. I really enjoyed Boktai and I would love to see how it works without the solor sensor.

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Jared_Sol

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Nice news. Slight problem, though. The characters are Aaron and Lucian, not aron and lucien. Can you spell? Also, IT DOES NOT SUPPORT NINTENDO WIFI CONNECTION. It only has the 4-way offline linkup, which is NOT Wi-Fi. It's a different, short-range radio signal. Different frequency, different use. But that aside, it was a nice article. You may want to show stuff from the japanese main site though, like the Rocket launcher weapon, or the scythe, spear, double guns, bomb shotgun or flamethrower.

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K1LLSWITCH

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Definently an interesting DS game. I barely read the rest of this article as I was laughing about the two girls feeling their way out of the interviewing room because of their masks.

I'm not too sure about the Casket Rocket that the two characters have to ride upon to make it to the Purefix. But we'll see how this'll turn out in the future.
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skatrbub54

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are you kidding this game looks awesome. well i hope it turns out that way

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Zacek

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I don't know what to think... I don't care about this game.

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comthitnuong

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it doesnt look that good to me

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