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The Callisto Protocol Shipped Too Early At Publisher's Insistence, Director Says

The director also discussed ideas for a potential sequel.

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The Callisto Protocol director Glen Schofield claimed that the game was forced to ship early due to the Striking Distance Studios' parent company, Krafton, and its insistance. As a result, development was impacted and content was cut in order to meet deadlines.

In an interview with Dan Allen Gaming, Schofield said that Krafton originally let Striking Distance Studios "put whatever they wanted" into The Callisto Protocol and promised more time to work on it. During the 2021 holiday period, Schofield formulated more ideas for the game, but afterward, Krafton suddenly wanted it to ship by December.

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Now Playing: The Callisto Protocol - Everything To Know

Schofield said that he wanted three and a half more months to work on the game, which would have put its release date into 2023. Ironically, the December 2022 deadline seemingly ended up costing Krafton more resources.

“It’s not like it costs you less money because you’re getting it out three months sooner, because if I’d just kept it on the way it was going, I wouldn’t have to add anybody," Schofield explained. "But if you want it done, that means I’ve got to accelerate everything by three and a half months, which means I need to jam people on here.”

Due to the accelerated timeline, Schofield said four bosses and two enemy types were left on the cutting-room floor. Schofield left Striking Distance in 2023, but he provided his vision for what the potential sequel could've been. It would've included a brand-new protagonist at the start of the game, who then would've been killed off halfway through. Then the first game's protagonist, Jacob, would make a surprise comeback for the rest of the game.

In August 2023, Striking Distance Studios laid off more than 30 developers shortly after releasing The Callisto Protocol's final story DLC in June. In GameSpot's The Callisto Protocol review, we said, "Though it starts off on a strong note, The Callisto Protocol's focus on action-heavy spectacles fails to adequately explore its horror and overcrowds its weak combat mechanics."

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mogan

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mogan  Moderator

Callisto Protocol was okay, but not any better than okay. And I don't think a delay into 2023 was going to change much.

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deactivated-680a5fa8cce7a

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damn who cares about this random trash game that released 2 years ago? I never even heard its name before lol

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poopknuckler

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@guitarwarrior66 said:

damn who cares about this random trash game that released 2 years ago? I never even heard its name before lol

A pointless comment by someone calling it trash who’s never even heard of OR even played the game. Smh.

Im curious… how do you know it’s bad without even trying it? And you can’t say “I read online” because there are countless publications and articles from journos/companies (even like gamespot) who give out scores as low as 4/10 but that’s only cause theyre pushing some narrative. Many times, journos give bad review scores when a game/movie is average or even better than average, and ppl just parrot “it’s a bad game” but they never try it… so again… I’m curious… how did you figure it’s a bad game when you didn’t even bother to play it? And no, you didn’t cause you don’t even know the game’s name.

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Carpetfluff

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Three months wouldn't have made it any more fun to play, the core was the core and they weren't going to be overhauling that in three months even if they thought they needed to, which I don't even know if they thought was necessary. In the end, it felt like the visuals and sound design efforts had swallowed the thinking on whether the gameplay was actually fun.

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poopknuckler

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@Carpetfluff said:

Three months wouldn't have made it any more fun to play, the core was the core and they weren't going to be overhauling that in three months even if they thought they needed to, which I don't even know if they thought was necessary.

We can’t possibly know that. Sure, the combat, UI/UX, assets, animations and many other core features/content like that which take time to develop were already set, but last minute features, such as finished enemies, bosses, dialogue and even level design could’ve been completely cut/scaled back just enough so that we lost substantial content in that time frame. I’m not completely agreeing with Glen S here because I think it’s a bit of both the publisher and the developer being at fault in this instance, but just like dead space 1 had even more boss fights and content that was cut at the last minute, I’m sure the same happened with Callisto protocol. Unfortunately it’s more obvious & painful with CP because it’s a dumbed down version of dead space to begin with, with less fun stuff to experience overall, so removing entire boss encounters would’ve really made us feel it.

On the technical side of things… Unreal Engine 4 (with modified elements from UE5) is very capable of building, compiling and implementing massive amounts of content (in this instance, entire sections or levels, enemies & their behaviors) in short amounts of time, so really, I’m quite sure nearly completed sequences, bosses and other elements (that could’ve been included given enough time) were cut to rush the game out the door. Obviously this is a moot point since we all know how the game launched (and how it contains lingering bugs to this day) and this is the final product we received… but I also know that 3.5 months (with that game engine) could’ve been the deciding factor between what we got and extra features that would’ve made parts of the game better. Again that is irrelevant, but saying that extra time wouldn’t have done anything is wrong to say.

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Edited By DaVillain  Moderator

Callisto Protocol was a nice looking game, but very poor gameplay. Very linear and it relies too much on being a Dead Space clone for its own good and this is coming from a guy who loves the Dead Space franchise. And it doesn't help Striking Distance Studio prioritize PS5 over both Xbox Series & PC which also hurt the game for the most part. First impression is last impression and rightfully so.

Overall, I don't think Callisto Protocol is the worst game, just flat-out disappointing. Dead Space Remake was freaking awesome, it sure did make Callisto Protocol look like crap, and I don't expect a sequel will be made about how bad the sales were. (I personally would like to see a sequel)

Edit: Given some behind-the-scenes. The Info suggests they rushed the game on a last minute of desperation once they found out Dead Space Remake was coming out soon and it's why the story is kind of disintegrates right near the ending, with plot twists and actions that don't follow the logic of the early parts of the game's story.

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hardwenzen

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The game was garbage from the ground up. Garbage level design with zero exploration, zero enemies variety, poor combat system, garbage optimization, bad story & chracters and so on. Those three n a half months wouldn't have done anything to this disaster. I had such high hopes, and this is the final product... Teaches you to hype a game from a noname developer.

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DaVillain

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@hardwenzen said:

The game was garbage from the ground up. Garbage level design with zero exploration, zero enemies variety, poor combat system, garbage optimization, bad story & chracters and so on. Those three n a half months wouldn't have done anything to this disaster. I had such high hopes, and this is the final product... Teaches you to hype a game from a noname developer.

To be fair, I didn't think Callisto Protocol was nearly as bad as some people were saying, but it definitely was a disappointment. I had zero interest in the characters and story and the whole time I was hoping that aspect would get good.

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hardwenzen

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@davillain said:
@hardwenzen said:

The game was garbage from the ground up. Garbage level design with zero exploration, zero enemies variety, poor combat system, garbage optimization, bad story & chracters and so on. Those three n a half months wouldn't have done anything to this disaster. I had such high hopes, and this is the final product... Teaches you to hype a game from a noname developer.

To be fair, I didn't think Callisto Protocol was nearly as bad as some people were saying, but it definitely was a disappointment. I had zero interest in the characters and story and the whole time I was hoping that aspect would get good.

And i thought it was as bad as everyone were saying it to be. Absolutely mediocre gameplay, god damn. Not sure how they were testing this game, and thought it was OK to release it this garbo, especially after having developed Dead Space...

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Edited By poopknuckler

@hardwenzen said:
And i thought it was as bad as everyone were saying it to be. Absolutely mediocre gameplay, god damn. Not sure how they were testing this game, and thought it was OK to release it this garbo, especially after having developed Dead Space...

This sounds like something someone says who either didn’t play the game AND/OR they just watched a bunch of reviews on YT about it from ppl who didn’t like it or give it a chance.

Why does it matter that you “thought it was as bad as everyone was saying it to be”? Who cares if 99 ppl out of 100 hate it? If you happen to be in the 1% that likes something… good… you don’t need to agree with the masses. But no, not everyone was saying it’s “as bad as everyone was saying it was.” As a matter of fact… most ppl who played it actually liked it. To take this a step further… to compare the first games from both franchises… callisto protocol is currently sitting at an 80 on metacritic for PC, so that clearly says overall is was well received as a good game. Dead Space 1 on PC has a metacritic score of 86… a measly 6 point difference between the two games!! That clearly proves your ‘most ppl said it was bad‘ line is completely false. Also, the fact you mentioned Glen S developed Dead Space indicates you either really loved that game and/or you watched reviews of it saying it was great, which means at the very least… you listened to ppl who loved it, give it good reviews, just like you listened to only the ppl who negatively reviewed CP.

All I’m hearing at this point is that you’re probably someone who didn’t play CP or you didn’t bother playing past chapter 1 and you listened to the reviewers who disliked it and you just parroted what you heard them say. CP was lacking quite a lot in terms of combat, enemies and how linear the campaign was, but it was a great looking game (much better than DS and arguably even better looking than the DS remake) and it had a bunch of decent overall content, much better than most AAA games these days… but saying it was “bad as everyone says it is” and it’s “absolutely mediocre“ is just being disingenuous at best. It definitely could’ve been improved upon and another year of development with changes to combat, more weapons, some kind of guidance/map system and some other features could’ve made it much better, but again… saying it was bad is just your opinion at this point (if it is in fact, your opinion at all and not the opinion of your favorite youtuber)… and it’s vastly untrue.

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