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The Struggle To Bring The Lord Of The Rings To Video Games

Re-imagining Middle-earth.

39 Comments

In 1951, fantasy author J.R.R. Tolkien wrote a letter to his friend at Collins Publishing expressing his goal to create a "body of more or less connected legend." It would be a world with myths and folklore of its own, comprising thousands of years of imagined histories.

Today, we know that place as Middle-earth. During Tolkien's life, he witnessed many attempts to adapt his fantasy universe to other media--poets, illustrators, stage actors, and filmmakers all had their own vision for The Lord of the Rings and took their own artistic liberties while bringing it to life. Tolkien liked some, despised others, and at the time of his death in 1973, had seen the the influence of Middle-earth leave England and spread across the world.

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Now Playing: The Struggle To Bring Lord Of The Rings To Video Games

Now here we are today, days before the release of Middle-earth: Shadow of War. It's a sequel in a series and the third Lord of the Rings game Monolith has made. While adapting Tolkien's world to fit a medium that barely existed when he was alive, Monolith has had to tackle their fair share of obstacles, straddling the line between making a fun game and remaining faithful to the source material. The line wasn't always clear.

During our recent trip to Kirkland, Wash., we sat down with several members from the Shadow of War team to dive into that adaptation process. They discussed the creative liberties they took with The Lord of the Rings license, why they chose Mordor as the setting for their open-world sandboxes, and how their famed Nemesis System sets these entries apart from the slew of Tolkien-licensed games that came before them.

This feature video is one of several planned from GameSpot in the coming days. Stay tuned for a more in-depth History of The Lord of the Rings games, as well as our review for Middle-earth: Shadow of War, and more.

Mike Mahardy on Google+

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bfa1509

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The PS2 games were amazing. Even the Hobbit on PS2 was great.

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asnakeneverdies

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Oh my Eru! There's a reason why this game fails so utterly and completely at capturing the zeitgeist of the Legendarium, and that's because it's not trying at all, let alone struggling with that aspect! And it's not Middle-earth, it's Arda, the world in Eä, the Universe, for Ilúvatar's sake! Have you no shame GameSpot?

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Pyrosa

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1. Find Tolkien's corpse.

2. Defile it, over and over again.

3. Profit!

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StealthyOctopus

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Edited By StealthyOctopus

I thought Shadow Of Mordor was a very good game. At first I said it was great but that was mostly due to the fact 2014 was a pretty light year when it came to notable games. Outside of the Nemesis system most of the gameplay was very generic and way too easy in certain areas. Also it could've been any fantasy setting because the story is just as generic and Gollum was only there to be there which I think is the biggest shame of it. I wish they could use the expanded lore of Middle-Earth from the Silmarillion and the various stories finished and released after Tolkien's death. Now that would give plenty of room to define their own section of the lore while being faithful enough to not contradict anything. Still I think there was enough room in what they can pull from to stick to it without treading the same ground or getting in the way of gameplay. All that said if the microtransactions aren't a problem I think I'll enjoy the game my main point is that I'm enjoying it as a generic fantasy game with fun mechanics not as a Lord Of the Rings game or for it's own story.

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deactivated-6793e8ba0e8bf

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There were some fun games in the early 2000s. Battle for Middle Earth franchise was one of my favorites. I wish it was still available.

Adding microtransactions is not a good direction for the IP though. Built up some good will with the first Shadow and then started mortgaging the good will with a freemium like pay model.

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Pyrosa

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@lionheartssj1: BFME games were stellar!

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RContini

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also as a Tolkien nerd, I can't really afford to boycott a game over microtransactions, much as I'd like to. I will however be kicking up a fuss if it spoils the game.

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RContini

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it's really tough as a full on Tolkien nerd to reconcile liberties with the lore and the need to have a great middle earth game. I understand to a certain extent and am definitely onboard with creating a new part to the story, it's just the things which contradict the lore directly which upset me. I'm sure a big motivation is the fact they can't use the Silmarillion, otherwise they wouldn't be short of things to cover, after all the Hobbit movies wrang almost every bit of useable lore from the LOTR appendicies. I was able to swallow it in the first game and really enjoyed it. Lets hope the liberties this time are not too distressing, although the Shelob thing has me concerned.

If I was in charge, I would have picked a topic Tolkien had mentioned but not expanded upon too much. The War in the north was a great idea for a game, just very underwhelming in practice.

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spartanx169x

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@rcontini: Let me help you with reconciling liberties with the lore and the need to have a great middle earth game. Its quite simple really, just consider the game(s) a totally different alternate timeline.

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Pyrosa

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@rcontini: So Shelob is NOT a deal breaker for you somehow? Just close your eyes and hope that somehow they contribute something meaningful that allows you to digest them jumping the shark, right?

Much like that last one, I'll play a few hours of this when it hits the bargain bin maybe.

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RContini

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@Pyrosa: No, because I'm not in the habit of cutting off my nose to spite my face. If I did that, I'd never buy any games which use franchises I love, because they all take gratuitous liberties, bar none. I will enjoy it for what it is and hope someday we get the game that the diehards want.

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jinzo9988

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The struggle to bring microtransactions to Lord of the Rings video games.

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cboye18

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I would love to play a Lord of the Rings game with similar combat mechanics to Dragon's Dogma. Shadow of Mordor has the overly simplified batman combat system that's just not satisfying to play. Even Return of The King has a better combat system.

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Pyrosa

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@cboye18: I despise the hand-holding Batman "telegraph" combat system. It spits in the face of proper combat titles like Dark Souls, Nioh, and Ninja Gaiden before those.

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Stroncium

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I enjoyed Shadow of Mordor and I will enjoy this game. I am not fond of the fact that there are micro transactions (because its a starting trend in games which is unwelcome), but personally I doubt those have been implemented because the people making the game wanted them there, those are results of corporate greed. Not to mention from what I have seen so far, those are really just optional, so I find all this widespread panic completely unnecessary.

I am definitely buying the game on launch, simply because I appreciate all the hard work these people put into it and I am excited to play it.

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Pyrosa

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@stroncium: "starting?"

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Mackey18

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Edited By Mackey18

They seem to be implying throughout this that because LOTR wasn't created with Video Games in mind (was Star Wars?) that the source content is not exciting enough to be used... What a terrible shame that that's the attitude they've got for quite literally the most expansive work of fiction created by a single person. Here's a masterpiece that took someone a lifetime to - not even - complete, but nahhh, it's dull, we have to create a load of rubbish to make gamers want to play it. I appreciate they're limited to content from the films and the films' appendices, but not only do they discuss a huge amount of lore in the appendices, but the films are some of the most decorated in cinema history. It's quite honestly inexcusable to suggest that the source material is somehow inadequate for the use in a video game. There are a million and one different video game ideas that could be built from what's available to them /end rant

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RContini

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@Mackey18: No, I didn't get that from this at all, I think they are saying the right things here that from the available licence there is not much left to squeeze so new angles need to be explored, it's just that in practice, they take it too far when taking liberties from the source material.

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uninspiredcup

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They turned it into Conan The Barbarian, basically.

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spartanx169x

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Edited By spartanx169x

@uninspiredcup: I would pay top dollar for a new Conan game with SoM mechanics.

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mrbojangles25

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LOTRO is one of the most successful MMOs of all time, Shadow of Mordor is a critically- and player-acclaimed game of the high quality, and there have been a handful of other titles that put the franchise to good use as well.

I think it's not so much of a struggle as it is "Don't screw up a good thing."

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jessie82

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@mrbojangles25: but wasnt it just recently that lotro had mordor added? its weird how such an iconic location took so long to be added

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jdc6305

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Edited By jdc6305

I love lord of the rings but I don't like greedy game companies. I won't even buy this game when it goes on sale. They will manipulate drop rates via patches. It's shame really I would have bought it day one. I think it looks great really. I play games because I like questing for loot. It's the reward that drives me to play. Put that loot into crates with low reward drop rates. Then make me grind 10000 enemies or pay up and you can go to hell. It breaks the core mechanic of gaming I've been enjoying for 30 years. Ever since the first Zelda game.

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mogan

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mogan  Moderator

@jdc6305: I mean, you don't actually know if the grind in Shadow of War is going to be bad or not yet. We've seen plenty of largely single player, AAA games come out, with microtransactions that didn't harm them. You might as well keep an open mind and wait to see what this game is actually like, before passing judgement on it.

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asnakeneverdies

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Edited By asnakeneverdies

@Mogan: This comment operates under the assumption that there's such a thing as good grinding. I obviously disagree. There might be necessary grind (that which supports the vision) in some very specific cases, but if present, that particular component is rarely anything more than a manifestation of poor design. The reasons behind its implementation, be them budget limitations, time constraints, market expectations, exploitative microtransaction models, or just poor taste, don't really matter, as they don't change the end result.

Note: I had to edit out a gross misuse of an expression which compromised the intended sentiment. Refer to your email notification for the unmodified original. I also made some mild grammatical corrections. I apologize for any distress the confusion might've caused you.

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mogan

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mogan  Moderator

@asnakeneverdies: Yeah, I think we will have to agree to disagree on the grinding. If the gameplay loop is fun enough, I think there is absolutely a place for grinding in a video game. Up to a point of course.

But if we've seen plenty of largely single player, AAA games come out with microtransactions that didn't harm them, we've seen way more come out without microtransactions but all manner of grind, and some of those have been very good. Shadow of Mordor even had some grinding for power in order to get the higher tier skills.

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asnakeneverdies

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Edited By asnakeneverdies

@Mogan: I understand how grinding, coupled with an engaging core loop, can help provide an enjoyable experience by extending exposure time, creating the opportunity to really explore the depth of a complex system, but that hardly has anything to do with the grinding component itself. Grinding is a product of human limitation, an unnecessary evil in all cases in which it doesn't serve a narrative purpose and sadly most often it's just meant for soulless padding.

That said, I suspect from what you've written, that we might not be in absolute disagreement with this one Mogan. Or perhaps I just had one too many cups of non-alcoholic cider. I got to keep my liver healthy to exchange it for that coveted N64 Classic Mini that's so obviously coming next year.

Note: I had again to edit out a gross misuse of an expression which compromised the intended sentiment. Refer to your email notification for the unmodified original.

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Pyrosa

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@Mogan: A very logical approach, but I'd temper it with "read the boards a few weeks after launch BEFORE giving them money."

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mogan

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mogan  Moderator

@Pyrosa: For sure. Though, I think I'm probably just going to rent the game for console and see for myself.

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catsimboy

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What struggle? They obviously don't care that much when they do something like sexy Shelob. To them LOTR=Orcs and ghost elves.

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asnakeneverdies

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Edited By asnakeneverdies

@catsimboy: Yeah, I bet they didn't even read the quotations on the back of the books. Too much hassle!

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uninspiredcup

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@catsimboy: Not just that, it's Conan. Lord Of The Rings is whimsical. This is brutal death, death, death.

Lord Of The Rings: Online was FAR more faithful. Those guys were interested in delivering to fans of the books rather than pandering to folk outside of it.

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Edited By sakaiXx

Can't wait for the rest of the articles! Gonna be a good read regarding how the dev expands the world of middle earth and how the middle earth games fits into the LOTR lores.

That aside I will just wait for the goty/definitive/deluxe edition or whatever on ps+ sales. The whole microtransaction thing really turned down my interest to get the game on release.

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yukushi

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The microtransactions turned me off from this game I was going to buy it on day one but I dont support greed so I will buy it used.

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dmblum1799

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LOTR online was a much more authentic attempt at capturing Middle Earth. I get that it's Mordor, but an action video game centered on slaughtering Orcs seems worlds removed from the books.

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Mr_Fantastic54

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Edited By Mr_Fantastic54

i think the biggest problem with making a LOTR video game is putting in loot crates and making the game P2W and have the game riddled with microtransactions. but thats my opinion as a consumer

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Danku_chan

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@mr_fantastic54: Yep this game had so much hype for it but it has since plummeted down due to awful PR and microtransactions.

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