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The US Government Wants To Hear Your In-Game Currency Nightmare Stories

A new rule could lead to more protections for those exchanging in-game goods and services.

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The Consumer Financial Protection Bureau (CFPB) is looking for feedback from players as it proposes a new rule revolving around in-game currencies and transactions that would allow the current Electronic Fund Transfer Act (EFTA), and the protections it grants to consumers, to apply to certain video game companies.

Historically, the EFTA has been used to protect consumers from unauthorized transactions and requires financial institutions to fix errors and investigate and correct illicit transactions. The CFPB wants some of those same rules to apply to game companies whose products resemble "consumer asset accounts" that allow for converting in-game currency or goods into real money.

Under that interpretation, new regulations would apply to games like Roblox (which allows users to convert Robux into US dollars) and not games like Fortnite, where in-game currency and goods can be purchased but can't be converted into real cash or exchanged between players. It would also likely apply to platforms like Steam, where users can sell in-game goods like weapon skins and other cosmetics for cash.

Despite the distinction, the CFPB is asking players more broadly to share their experiences when it comes to purchasing digital goods and services in-game. It's asking for players to share their stories about issues they've encountered when using in-game currency, the kind of help (or lack thereof) they've received when something has gone wrong, and what protections they would like to see when it comes to protecting their in-game transactions and accounts.

"Every year, Americans spend billions of dollars on video games and virtual worlds," the CFPB writes in its call for feedback and input from gamers. "A large portion of those expenses are purchases of gaming currency that is stored on a player's account and used for in-game transactions, like buying goods and services and person-to-person ("P2P") transfers. As detailed in our report on the financial risks of video games and virtual worlds, the ways in which these gaming currencies and accounts work is evolving rapidly, including to function more and more like banking and payment systems."

The CFPB goes on to state that gaming companies currently operate on the idea of "buyer beware," where users who run into issues converting currency, have their accounts hacked, or have their virtual goods stolen receive little to no help from game companies themselves. Those who encounter issues often have their refunds denied, may be banned from the game associated with their account, or are lost in customer service "doom loops" as they try to find answers, according to the CFPB.

"The proposed interpretive rule clarifies that gaming companies that are subject to the Electronic Fund Transfer Act could violate federal consumer financial law if they fail to address problems gamers have with their accounts," the CFPB writes. "The CFPB invites the public, including gamers, to provide comments and stories to our proposal."

The public will have until March 31 to submit a comment by emailing the CFPB.

"Your contributions will help us shed light on features in the gaming industry that increasingly resemble traditional banking and payment options," the CFPB writes.

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nintendians

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that's why i don't use real money to buy in game currencies.

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Wraith3

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I'd rather have a forum on how the U.S. govt. (IRS) has screwed me. That's happened more times than any in-game currency issues!

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gatsbythepig

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@Wraith3: really, i'd love to hear this about the IRS

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GuitarWarrior66

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Edited By GuitarWarrior66

In-game currency BS is fundamentally a scam. You don't need to be a gamer to comprehend this because it's nonsense to pay money to get non-official currency that's not of any country to purchase items. They should ban in-game currencies and enforce video game companies to allow people to buy items specifically and directly with the official currencies of countries.

However, to make people buy these items pay to win aspects of the game even as a form of shortcut is an issue too but the most fundamental problem regarding this topic is the Asian sense of gacha BS that players pay real money but the item they get is random as naturally probability aspect of this BS makes it a form of gamble and therefore it's common sense to ban this system and the video games even if it takes to ban all Asian video games alongside with Steam and Epic Games Store, even their movies and animes even if it takes banning of the whole Asian aspect of the internet to prevent cultural deterioration in the west that brainwash kids and causes economical issues.

When Asians themselves mostly dislike their own culture west should wake up and take action against the toxic Asian culture, however governments let video game industry alongside with any industry that directly effect children run their wild horses free when children are the future and responsible for what will happen in the world as mistake of children will make adults clean their mess but when these messed up children become an adult they will be the one to ruin the world further than it already is. However there are many issues in video game industry that's not limited to in-game currency BS but cancel culture these kids invented as some of them are an adult now prevent people talking about real issues, even to take action against them even when it's no different than these people are a bunch of babies being stubborn wanna eat glue and when you prevent them they hate you for it. But sometimes you must be cruel only to be kind, thus bad begins and worse remains behind. :DDD

That being said I see lots of parents wanna ban animes and video games that enforce gender ideologies lately. Most of them believed animes are innocent until randomly they figured how soft porn and rather insane they are or I told how animes are when the topic was opened. One of the daughter of my friend obsessed with being thin as much as "anime character girl" and she doesn't get these characters are cartoon characters and for artistical style they are that thin as they have unnatural impossible bodies. When I was a teen I had an eating disorder too but I never wanted to be a skeleton and never refused to eat per se (I just didn't wanna be fat). I watched this girl shit on herself and roll in her own puke like she enjoys snow when she was baby and now she refuse to eat properly and threatens to cut herself when trying to force her to eat. I have no children of my own but my friends with children talks all about these and I sometimes witness new generation BS from my friends around, I understand why people my age and even younger adults doesn't wanna make babies in this BS world. Since they know I'm "gamer" they asking me if there is any video game platform beside Steam because they all hate Steam for obvious reasons. Honestly all I can say to them is trying GOG and let these kids play good old video games that can develop their brains instead of making their brains melt with pornographic Asian games on Steam that keep asking them real money to unlock waifus and for it they steal their parent's credit card lol. Most of adults are angry about different editions of video games and DLC BS as to them these are a scam too, however video game industry believes adults are okay with their BS and they are so happy to buy their BS games to their children lol. And they expect kids to have the economic power to pay $70 to video games, most parents would never pay that much to video games just so their kids will play it especially when economy sucks so hard each parent working in a job is not enough people seriously consider wishing child labour to be legal as "school is waste of time any money" ayy lmao. When I was a kid physical games contained the game without DLC, patcher, internet activation, Denuvo, double DRM, cd key, downloading video game platform, confirmation of password everytime you start the game et cetera BS. We bought the game and directly inserted it into the damn video game console and played it. Now they "release" the game but actually the real game releases few years later. They cut content just to sell full game later or sell it as DLC and new generation kids think it's okay wow lol.

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gatsbythepig

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@guitarwarrior66: u already wrote it, so all i can say is - agreed

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