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Tim Sweeney Says He "Hates Advertising In Games"

He's more into brand collaborations.

14 Comments

Epic Games boss Tim Sweeney said he's not a big fan of traditional advertising and prefers for marketing in Fortnite to take the form of brand collaborations like themed cosmetics and branded concerts.

Speaking to Digiday, Sweeney said, "The best moments in Fortnite have been other brands entering the world of Fortnite--fashion companies, the Ferrari dropping into the world, Marvel and Star Wars crossovers."

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"I think brand presence is a much healthier way for companies to get involved in the metaverse than advertising. Playing an ad is just annoying. Players hate it and they aren’t very engaged with that content--whereas, give them a drivable Ferrari or a cool shirt they can wear, and they love it," he concluded.

Fortnite has made a splash for its high-profile crossovers with music acts, anime, movies, and other video games--so it makes sense that Sweeney prefers for brands and companies to approach marketing within Fortnite from a collaborative perspective rather than the traditional "billboard advertisements."

Speaking about in-game monetization opportunities, Sweeney and executive vice president Saxs Persson both took a cautious stance. Persson said direct virtual commerce would only be on the table if it would be something players could be interested in, but "that’s not the plan."

"It depends largely on what they’re selling. If you’re selling a ticket to an awesome experience, then that’s the whole model of the game business," Sweeney said. Loot boxes or gameplay advantages, however, are things Sweeney said Epic Games is not interested in implementing in Fortnite.

"We see Fortnite as an opportunity to build a better world that’s free of the race to the bottom that’s driven mobile gaming to where it is," said Sweeney. "The key problem in the mobile ecosystem is that user acquisition is completely advertising-based, and the companies that have the worst consumer practices with pay-to-win and loot boxes make the most money from the consumer, so they’re able to bid the highest amount on advertising. So all the top games driven by all the top advertising are really bad games. We very much don’t want that world in Fortnite."

This isn't the first time Sweeney has publicly spoken out against loot boxes. He spoke at the D.I.C.E. 2020 Summit in Las Vegas and compared loot boxes to gambling, criticizing the items' inclusion in games.

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blankfaced

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Advertising in general is a waste. No one's buying a Lexus or a Porsche because they drove one in a game.

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mrbojangles25

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Oh, **** off, Tim.

Ads are ads. Having them in game as "collabs" is about as subtle as a Michael Bay in-movie ad for any of the dozens of car companies.

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YukoAsho

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@mrbojangles25: Not really. Product placement, done right, can feel more organic than having an ad play. Someone walking past in a branded shirt that we might see in real life at Hot Topic is nowhere near as annoying as, say, a HYPER CLOSE shot of the product being advertised.

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Lord_Sesshy

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@mrbojangles25: I mean how else are cars supposed to be in movies? Do you really expect all movies to make up all the cars in them just so that it doesn't look like advertising?

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mrbojangles25

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Edited By mrbojangles25

@Lord_Sesshy:

@YukoAsho:

There are subtle ways to do it and I don't really take [much] issue with that, but when the car pulls up and the shot has the grill of the car with the company emblem taking up the entire screen, and it lingers there for about five seconds...then I have a problem.

Bumble Bee essentially being one big advertisement for the new Camaro for the entire first Transformers movie was annoying, to say the least (I liked the old, rusty Camaro better anyway, before he gave himself a facelift).

If a player character eats a bag of Doritos or drinks a Mt. Dew to regain health points in a game, whatever, I can live with that. But if they're wearing a Doritos or Mt. Dew shirt and I have to stare at the logo all day? Nah, pass.

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Lord_Sesshy

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@mrbojangles25: Ah ok, yeah I can see what you mean. It's not the product there that is the problem, it's when it's focused on too much that is the issue. Understandable.

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nintendians

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i guess so, but still got to sell the game.

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tbird7586

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Those "collaborations" are ads derp they're advertising upcoming movies or an album or a game series

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jinzo9988

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Eh. It's all context. I think the way Fortnite does it is bullshit where context doesn't matter. None of that shit belongs in the world that Fortnite takes place in, so I would imagine you're seeing something that doesn't belong at least once every 5 minutes of playing it, if not more often than that. When I play something like Forza Horizon 5 and I see a bunch of logos and shit for car manufacturers, aftermarket part manufacturers, oil companies, blah blah blah, all of that fits in its world. Driving around on a Hot Wheels track or a Lego track doesn't.

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deactivated-64efdf49333c4

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I dunno how bad it is in Fortnite, but in general it's not so bad so long as it's not part of some kind of online service that can muck up your game and is used reasonably such as on billboards or vending machines in modern settings.

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Lord_Sesshy

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@Barighm: Exactly what I was thinking. In some cases I find it more immersive. Like say I'm walking down a dystopian New York city and see a billboard for Coke or something. There it makes sense and it feels more real then having a made up brand.

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deactivated-64efdf49333c4

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@Lord_Sesshy: Frankly, I find it weird when you see a generic "SODA" vending machine in a game instead of a Pepsi machine or something.

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ezio899

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Fortnite is literally one gigantic billboard at this point.

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mcnichoj

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Edited By mcnichoj

lmao, outside of advertising their crappy service that fucks up my games when they force you to link Epic accounts.

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