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Torchlight Developer Runic Games Shut Down

Parent company Perfect World Entertainment says it's still committed to supporting their games.

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Runic Games, the studio behind Torchlight, Torchlight II, and Hob, has been shut down. In a statement published on its official website studio head Marsh Lefler confirmed the news and thanked fans for their support.

"I'm sorry to say that today will be Runic's last day open. Our focus is on our family here, and helping them find a new place to call home," reads the statement. "If you are in games and looking for some of the best talent in the industry, please email jobs@runicgames.com."

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Now Playing: Hob - 20 Minutes Of Exploration Gameplay

For fans of the Torchlight series, Lefler said there "will be some news coming" and he also noted that "community and multiplayer services will keep running even after the studio's lights go off."

He added: "It's been over nine years since a rag-tag team of 17 developers helped open Runic Games. We've been so lucky for the community that has supported us and made us successful. Thanks to that support, we have had the chance to meet and work with the best people in the world. Our team here at Runic has released three successful games, and over that time we have seen many changes; team members got married, kids were born, but the most important thing is that we have become a family."

Runic is the second studio to be shuttered by its parent company, Chinese publisher Perfect World Entertainment. Motiga, the developer of Gigantic, announced its closure shortly before Runic. In a statement to Kotaku, Perfect World Entertainment said Motiga "has reduced the staff of its studio" but its game "will continue to be available on our platforms."

With regards to Runic, it said the decision was part of "the company’s continued strategy to focus on online games as a service."

"We're grateful to the team for all of their hard work bringing incredible experiences like Torchlight, Torchlight II and Hob to life. Runic Games will remain a part of Perfect World Entertainment's portfolio of studios, and its games will continue to be available to players, as we stay committed to supporting and growing Runic Games' beloved franchises."

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Avatar image for whyteknight222
whyteknight222

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"the company’s continued strategy to focus on online games as a service."

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southsouthsac

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Hob looks pretty cool and I would have loved to buy it. Unfortunately, they decided to not support Xbox or Switch. =(

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xgalacticax

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Shame, never played Torchlight but Torchlight 2 was a very good game.

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number1nick123

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They had no long term focus on maintaining income. I mean Torchlight was great but that was years ago... the studio was heavily based on short term sales and it had nothing after the initial release and failed as a result. The team and its bad choices will not be missed.

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dethtrain

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@number1nick123: I kinda figured. I always wondered how they generated money to stay afloat. I was under the assumption it probably had half a dozen devs.

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raygdunn

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God. That shutdown is sickening to hear.

Torchlight 1 and 2 were a fantastic slick fun take on the genre. The best I'd encountered since the original Diablo! (Yes I did grab Torchlight given the Diablo dev. link.)

Buying Hob was a no brainer, but I'm struggling with some of the puzzles. I'm sure there will be a decent walk-through to help by now.

R.I.P.

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Thanatos2k

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Edited By Thanatos2k

Didn't they just release a game? Hob? Did it flop?

"focus on online games as a service.""

Oh, this garbage again.

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Xylymphydyte

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@Thanatos2k: Everyone I know owns Torchlight 1 and 2. I don't know anyone who has even heard of Hob, let alone owns it. I guess that's one indicator.

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jenovaschilld

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They make great games, and this has been a long time coming. Too many of their core developers moved on or just wanted to do something else. I wished a large publisher would swept them up, but im sure all will bounce on their feet.

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chiefwiggum16

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Good, not enough bad things can happen to devs that make free to play games if you ask me. I hope none of them find jobs.

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Corsaro

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Edited By Corsaro

@chiefwiggum16: bless your heart

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Kintaro5000

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@chiefwiggum16: How does it feel to be the biggest idiot in the room?

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chiefwiggum16

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@Kintaro5000: Pretty good lol, I was mistaken while high on medical weed. Not sure why I thought Runic made Gigantic but whatever.

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Thanatos2k

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@chiefwiggum16: Runic was formed by former Diablo devs, and made three games, Torchlight, Torchlight 2, and Hob. None were free to play.

The hell is wrong with you?

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chiefwiggum16

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@Thanatos2k: yyyup sorry bud I was high again, I really gotta stay off the web when I smoke. I spend all day doing damage control the following day.

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Thanatos2k

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@chiefwiggum16: Maybe that should tell you something.

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chiefwiggum16

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@Thanatos2k: Yeah I gotta switch my strain of weed lol.

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Thanatos2k

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@chiefwiggum16: Whoosh

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KamiNoBeniMizu

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@chiefwiggum16: But such comments makes you look fuuuuuuunnnnnnnkyyyy~ (Toejam & Earl avatar).

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chiefwiggum16

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@kaminobenimizu: Yeah I could still do without the repercussions tho lol

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PETERAKO

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Not so perfect world after all

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unreal_master

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They did nothing with Torchlight 2 so what did they expect to happen?

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Dullgarian

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Really sad news :( I sure will miss this lovely dev team... Now I feel like my body is ready for a Torchlight marathon! ;)

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MJ12-Conspiracy

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Edited By MJ12-Conspiracy

This is why you never sell out to a big publisher, you remain indie and close down if you need to, to avoid being eaten by a greedy shark...[the big publisher being the shark]

OH, I enjoyed the Torchlight games a lot.....and I'm not suggesting Runic were sellouts....

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chiefwiggum16

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@MJ12-Conspiracy: Torchlight was indeed good and yah know what it was a paid game not free to play trash riddle with microtransactions

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MJ12-Conspiracy

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Edited By MJ12-Conspiracy

@chiefwiggum16: what the hell does that have to do with anything I friggin said??? what commenting o what I said below?? moron, F2P isn't an evil business model, what STO is, is think Mass Effect 1 but maybe a little less quality in the ground combat but a ship you can actually use in combat and that's the game....

it plays like a typical TPS/Space combat lyte and has normal progression but has loot boxes which are totally optional, and micros which don't get you anything better than anyone else, just slightly more capable, a unique ability etc

like in the main game there's no cloaking federation ships but one of the ships you can buy is a intel ship that cloaks and as far as i know the intel line are the only federation ships that cloak.....on the Klingon side you get access to some of the Gorn & Nossigan ships as well as a few out there ships [like the Fek'iri ships].....

sorry but F2P games on PC/Consoles aren't the same business model that we see on mobile.....

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Atzenkiller

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That's how you do it. Buy a game studio, then decide to put your focus elsewhere and disband it. Seems like the Chinese have already got capitalism down perfectly.

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freeformrulz

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Fk perfect world

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MJ12-Conspiracy

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Edited By MJ12-Conspiracy

@freeformrulz: meh, their MMO's are actually not that bad though, Star trek Online, D&DO & Neverwinter as well as I believe Starforge is all through Perfect World, they have tons of IP and in a way it makes sense for em to just be a MMO publisher....

it's unfair for Runic Games but they could have remained indie or sold out to a western publisher....

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KotomineKirei

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Edited By KotomineKirei

@MJ12-Conspiracy:

According to Wikipedia and GameFAQs:

Star Trek Online was developed by Cryptic Studios and published by Atari SA and Namco Bandai Games.

D&D Online was developed by Turbine and published by Atari SA and Codemasters.

Neverwinter was developed by Cryptic Studios and published by Perfect World Entertainment.

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MJ12-Conspiracy

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@KotomineKirei: development and where games are now are 2 completely different things, if all you're looking at is the dev side you're being a fool, the games are still being worked on now, with new content added regularly all under the perfect World banner so wouldn't that make em PW games????

yes D&DO & STO were originally made under Atari but it hardly makes em Atari games now....

and i'll correct one thing i said, Starforge? I mean Skyforge, and that game isn't a PW title but is a damn good MMO IMO......

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KotomineKirei

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@MJ12-Conspiracy:

I would consider them to be Cryptic Studios games more than Atari or Perfect World games.

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timothySS10

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@MJ12-Conspiracy: DnD is turbinen, same people who made lord of the rings. And i i think they own technically own star track and neverwinter because the studio sold out to a chinese publisher with big money. Most of perfect worlds games never come to the west.

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Richardthe3rd

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They had a good run. Torchlight wasn't my bag, but it was widely loved by a lot of people.

Best of luck as they move on. I'm sure they'll find something!

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deactivated-64efdf49333c4

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The war on singleplayer gaming continues. This service orientated gaming thing is going to suffer the same fate as the MMO crash. Like MMOs, we only have so much time for these types of games and we will likely settle into playing just a few at a time. Singleplayer games, on the other hand, I feel like I can buy all of them because it's perfectly safe to play them later without worrying about missing special in-game events or sales or the like.

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DarkAztaroth

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@Zero_Maniac: Some MMOs are still around, but if you have been involved in the MMO community, you'll probably notice we've had much less games in the past 10 years than we ever did, most of them turn F2P or get closed down too.
As much as I love WoW, too many games went and became similar to it, MMOs became this endgame thing and for the most part games failed to beat WoW in what it did great so it started then end of the genre.

Most publishers and developpers consider MMOs a risky investment.
Infact the most played MMOs are still old stuff like Runescape, WoW and Maplestory.
FFXIV's doing okay'ish nowadays, I guess that's atleast one success, sadly I'm personally sick of their very linear content releases.

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timothySS10

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@Barighm: some point gaming will shift again im sure. I mean a few years ago u couldent tell people u can release a game with dragons and sword. Then skyrim comes out and now we see lots more games revolving around that format

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Metsuri

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I used to hate indies, but with all these companies closing their dev teams that don't produce microtransaction games as a service titles, I am starting to support indy. Not the traditional low budget indy games, but independent developers without a parent company like CD Projekt RED.

I will not spend a fucking penny on the era of multiplayer only mictrotransaction games. If I have to stick with old games for 20 years and play only 1-2 new games per year, so be it.

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timothySS10

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Edited By timothySS10

@metsuri: reason why allot of the older studios are closing down is because people get old. And the studio loses it visions. So then release a crap game

Sell badly, sell out to a big publisher. Increase ur staff by 3 fold, fail to make a good high budget game. Then become a sell of tbeir former selfs or get closed. EA rly good at this.

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razor_rj

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@timothyss10: old people,lol. most people in the industry are new, and the "old people" are VETS from gaming their are the ones with vision more aligned to us. the new people cave in to publisher much more.

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timothySS10

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@razor_rj: well its also because of the huge increase in cost of making games now. The markets in time for a price hike on the consumers side. Games going from 60 to 70 the prices have been the same for some time. Its ablut that time

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Metsuri

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@timothyss10: A price hike won't do it. Even if 10 million people bought the $70 game, that's still only $100 million while games like FIFA bring in $800 million/yr. I don't mind spending 3 digits on a game in the form of DLC/Expansion pass as long as the content is substantial extra content like most Bethesda/CDPR games. If it's just cut out from the main story where you don't get an ending to the game or something until the dlc, that is a different story because it then feels like cut content being sold as extra content.

I do agree that gamers are a bit selfish/unrealistic to think games are going to stay $60 forever. Sports fans have to pay triple digits to go to a game, pay for pay per view events, etc. Netflix is triple digits per year and other services too. Yet gaming stays forever in the low 2 digits and people complain.

I want the single player complete game experience to last and if paying a higher base cost and a season pass with good content helps that, then i'll gladly pay it. But I won't support grinds, fetch quests, auras, costumes, etc wanting me to turn every game into it's own Netflix with triple digits annually.

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chiefwiggum16

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@metsuri: same here, its been tough with a bunch of games i would have wanted to play but i just cant support any game with micro transactions or loot boxes.

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MeatyMisto

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Well that bites, always sad to hear gaming studios closing their doors. Heck i'm still sad about Big Huge Games closing and a second Kingdoms of Amalur not getting a chance. Or Lionhead closing and Fable gone. Torchlight and Hob were great games, wasn't expecting this anytime soon.

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atopp399

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Edited By atopp399

I loved Torchlight. I figured they were done when they said they were burned out on that kind of game quite awhile ago. It's too bad really because Diablo 3 is garbage and a Torchlight 3 could have been the Diablo 3 many people wanted.

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timothySS10

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@atopp399: also try path of exile

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Metsuri

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@atopp399: Try Grim Dawn. Wayyy better than pretty much all related games other than Diablo 2.

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