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Turns Out Diablo 2 Is Still Really Good (Resurrected Alpha Impressions)

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Diablo 2 Resurrected is the remaster of Blizzard's classic RPG, and after playing it a bit, many of its timeless qualities shine through.

Please don't be mad at me, I haven't played Diablo 2 since middle school. And at that time, my friends (who were also high-level StarCraft and Warcraft players) basically carried me through most of the experience and the Lord of Destruction expansion. However, Diablo 2 showed me the satisfaction you can get out of a good hack-and-slash RPG, tearing through mobs (often with friends), using different classes and builds, and being smart about how to handle the tougher encounters.

After spending some time with the technical alpha, I now see how Diablo 2 Resurrected delivers that exact experience all over again. It really is Diablo 2 with a fresh coat of HD paint, running without a hitch on modern systems. It plays identically to the original game and preserves that experience one-to-one, but with a few quality-of-life improvements and some major visual enhancements that don't affect the core gameplay systems. This is essentially what Blizzard did with StarCraft Remastered back in 2017--the same iconic game looking real fresh.

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Now Playing: Diablo 2 Resurrected - 18 Minutes of Sorceress Gameplay

And just like StarCraft Remastered, Diablo 2 Resurrected lets you swap between the visual styles instantly with a keystroke. Both graphical modes run simultaneously, and switching between them is seamless. While it's not much more than a novelty to scratch that nostalgic itch, seeing the original sprites and choppy animations in a 4:3 aspect ratio helps you appreciate the work that's been done with this remaster. Revamped assets, high-definition textures, and modernized visual effects like lighting, shadows, and particle effects still maintain the true look and feel of Diablo 2 and use the proper 16:9 widescreen format.

One of the more important, but minor improvements comes with the cleaner user interface. Navigating your inventory, character screen, and skill tree is just a bit easier to parse with this redesign and the HD brush-up is certainly easier on the eyes.

You can see the UI revamp between the original Diablo 2 and the Resurrected remaster.

Overall, this game is all about its dark, brooding atmosphere that intimidates you along the loot grind and demon-slaying journey, and that's not lost in Resurrected.

As I'm playing through it again in a single-player local campaign (multiplayer is not available in the technical alpha), the ins-and-outs of playing Sorceress are starting to come back. Again, I'm looking up the different builds that are made possible by Diablo 2's simple yet diverse skill trees. As I crawl through crypts of Rogue Monastery and the Maggot Lair beneath Aranoch, I'm working towards that Fireball-Frozen Orb build that worked so well some 20 years ago and getting back up to speed on how to control mobs and manage my mana pool. Admittedly, Diablo 2 is a repetitive game, and in 2021, that much is readily apparent. But when the gameplay systems are as tight and satisfying as they are in Diablo 2, running through its series of dungeons is still a ton of fun.

Another thing that's potentially great for newcomers and veterans alike is the ability to respec your character as many times as you want, free of charge. One aspect of the original Diablo 2 experience was understanding how to build your character from the outset and having to live with some of the mistakes you may have made, unless you use one of the few ways to respecialize your skills. A patch late in Diablo 2's lifespan granted a respec in the early hours, but there was also a more convoluted way to earn a respec.

It'll take a while to get back up to speed with Diablo 2 if you haven't played in a while.
It'll take a while to get back up to speed with Diablo 2 if you haven't played in a while.

Some may argue that unlimited respecs isn't in the true spirit of the game. However, this being a remaster where the overall point is to deliver the core experience rather than punish you for what's an antiquated system, I'm not going to complain about it. It's not going to affect the in-the-moment thrills and challenges we remember most about Diablo 2.

Diablo 2 was incredibly influential, setting a new bar for action-RPGs on PC and became one of Blizzard's key pillars--it's quite clear as to why when many of the game's timeless qualities shine through. But whether or not you prefer the streamlining that was done for Diablo 3's gameplay systems, you have to admit that the series has evolved in significant ways when you take off the rose-tinted glasses Things like the tedious inventory management, the somewhat basic level design, and the tiresome trek of getting your gear back if you die have shown their age, of course. And as integral as the stamina system is for how you approach combat situations, it is rather an annoyance from an exploration standpoint. Diablo 2 Resurrected has been a great time, but having it is also important for seeing the genre's growth.

I'm still very early in this nostalgia rush of a playthrough, but aside from early server issues during the first hour of the alpha being live, Diablo 2 Resurrected is shaping up to be a damn fine game, because, well, it's Diablo 2 reimagined. It very much gives me that "this is what it looked like to me back in the day" vibe, and it's a cool feeling when I can switch the visuals to see just how wrong I was.

Side-by-side, you can see just how much Diablo 2 Resurrected improves the visual quality.

I don't know if I'm down to struggle through Act IV or Baal runs on Hell difficulty in the year 2021--I got a lot of games in my backlog as is. But if that's something you want to relive, or even play through for the first time, Diablo 2 Resurrected is showing all the signs that it's going to preserve that unique RPG that many of us remember fondly. So far, it's exactly as advertised, and I'm excited to see how the multiplayer experience will hold up in this remaster.

Diablo 2 Resurrected is scheduled to launch sometime this year on PC, PS4, PS5, Xbox One, Xbox Series X|S, and Switch. Blizzard has a beta phase planned before launch as well, so more people will be able to get a chance to try this remaster.


highammichael

Michael Higham

Senior Editor and Host at GameSpot. Filipino-American. Ask me about Yakuza, FFXIV, Persona, or Nier. If it's RPGs, I have it covered. Apparently I'm the tech expert here, too? Salamat sa 'yong suporta!

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Pyrosa

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Path of Exile 2 says Hi!

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ShowTime

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I remember me and my bestest buddy playing the original diablo. Going down into the different levels of hell. I forget how many. The ambient sounds used to creep me out playing in a darkened room. Guys remember when you use to set a portal and leave it up just in case you had to run for your lives because in that version you had to go back down to get your best gear and dropped loot and face the monster that killed you with your secondary gear back in town in your loot chest, and if you lost that too lots of times you were sol. Make a phone call and have a high level buddy to join your game and help you get your stuff back. I cried so many times ! Those were the days.

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LordCrisp

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Where's the blood of the monsters though?
I know they do a little spray when hit, but the original left pools of blood everywhere... was part of it's dark feel... why would they remove that?

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RedEyedMonster8

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@LordCrisp: They're still there, the blood is just darker.

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Blaze1st

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Honestly I'd rather see a remake of Diablo as I much preferred the verticality of the original; got bored of D2 after a couple of hours of repeatedly having to backtrack all the time.

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DarkAztaroth

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@Blaze1st: What do you mean by backtracking ? D2 doesn't really have a lot of backtracking as long as you use Town Portals and Waypoints, travel is pretty much instantaneous for the most part and outside of A1Q3 not much makes you go back to areas you already completed unless you skipped a quest entirely.

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Blaze1st

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@DarkAztaroth:

It was really early in the game so as I recall I don't believe I used a single portal. I was technically "close" to the starting village still so it wasn't that far but I just felt I was doing a lot of walking back and forth across featureless brown earth an inordinate amount of the time so quickly moved on.

I preferred the simplicity of the floors system: clear the floor, next level, rinse and repeat.

It's just personal taste I guess and first impressions of D2 just didn't grab me like the first game.

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ganondorf77

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Edited By ganondorf77

**** the unlimited respec. It's not antique , it's just not for you the old way, the issue is d2 was that way designed, it really changes the entire product. The way you are selling this change feels like a paid opinion, or you are just new to gaming, and cannot understand the beauty of those "antique" or "frustrating" limitations, absolutely essential to the feel d2 had. It was huge quality gaming in 2000 and it still is today for the core gaming that has spent trillion hours playing d2, removing that is just not d2, and it does not improve the quality a bit. Just perhaps, attract newcomers and casual gamers, not gamers at all. With this change it's obvious they just think about the money.

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drwaldy

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@ganondorf77: You sound like someone that would be displeased no matter what the remastered version looked like. Most of us don't have a "trillion" hours to devote to gaming anymore since we're adults living our lives with jobs, families, and other responsibilities. It's been 20+ years mate, grow up.

Please spare us your 'hardcore gamer' BS.

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lonewolf1044

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@ganondorf77: If it is for the better, I am with it for D2 for me even with whatever negatives it had was the best game for me But in the beginning you levelled real quick and after an certain level the levelling just came to an crawl and in some aspects I understood that the higher the level the harder the game becomes. But I still had fun and you need an high level character to play the secret cow levels.

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KenshinXSlayer

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I'm currently replaying the game with my character from eons ago. I have a question for anyone that can answer about importing your character over: When I get Diablo II Resurrected on PC, will I be able to also play my saved character from years ago on the Switch version or will I have to make a new character on that version?

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xantufrog

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xantufrog  Moderator

@KenshinXSlayer: I'm guessing you can, but might have to do an intermediate step. You might need to import the old save on the PC version, save it again, and then can take advantage of the cross save functionaility. But just a guess

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jinzo9988

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Edited By jinzo9988

I wish they'd have overhauled the UI and the concept of keybinding working a little closer to the way most games are. It's tough because on the one hand having a skill take over your right-click and still having to right-click to use it makes sense if it's an attack in a game like this, but it makes less sense if it's something like a buff or it's something that fires off around your character and effectively makes it targetless. Those kinds of abilities should be separate, and I wish I can see them on the screen at all times, assign keys to them, and just use them without having to shuffle around what my right-click is doing. And **** the F keys. Nobody likes using those.

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doubtless1

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@jinzo9988: While personally I'm glad they didn't overhaul the binds to be like a skill bar (it goes against the originals game design imo) I have to point out you've always been able to freely keybind to other keys, not just the F keys.

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mogan

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mogan  Moderator

@jinzo9988: Yeah, Diablo 2 could use a little redesign on the controls.

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Kintaro5000

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I'm a little late on all this, but can this be played offline like the original?

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OmniBlue1333

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@Kintaro5000: It can be played offline. I think it requires being online occasionally to verify a legitimate license though.

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xantufrog

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Edited By xantufrog  Moderator

"Some may argue that unlimited respecs isn't in the true spirit of the game. However, this being a remaster where the overall point is to deliver the core experience rather than punish you for what's an antiquated system"

It's not an antiquated system and respec definitely trivializes the thin veil of "RPG" in these games. Very disappointed they Diablo 3ified it. I don't see how no respec "punishes" you - rather, it's the mechanism for character builds to actually REWARD you. IMO respec actually cuts a reason to play the game - and replay the game.

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Bryjoered07

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@xantufrog: I have to disagree here. It is totally an antiquated system, it punishes much more than rewards. It forces your to literally reroll a character of the same class if you choose the wrong skill points for the build you want to play. Given the "grind to 99" in this game is like a 6 month endeavor (at least). I don't think that adds a lot to the game.

Skill points are only half of the equation as well. You also need the requisite gear for each build, which is another grind in itself. I just never found rerolling the same class for a different playstyle fun. All the best isometric rpgs offer some way to respec. I am not saying it should be "free" but unlimited respec at a cost should be a thing in every game.

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xantufrog

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Edited By xantufrog  Moderator

@Bryjoered07:

"literally reroll a character of the same class"

^no - that implies it's luck/random how you build your character. Games used to be about skill. Building your character is a core element of RPGs, and you are spinning it as something else

"if you choose the wrong skill points for the build you want to play"

^how you do choose the wrong skill points for the build you want to play? Your skill points ARE the build. Again, all RPGs since the dawn of the genre have encouraged you to select the skills you find appealing. That IS your build.

"Given the "grind to 99" in this game"

^I think that's the problem - that people, especially going into Diablo 3, have stopped playing the game and instead started playing a meta-game of grinding a character to "max". In my opinion, half the fun in the game is building out different sorceresses and roleplaying their journey with that skill set. The idea of elemental builds etc is not just appealing but consistent with so much of fantasy lore - the idea of a fire mage vs ice, etc. No, they aren't jacks of all trades. That is completely removed by the mentality of one sorceress that you just hot-swap skills iteratively for a thousand hours to get just the perfect combo of skills for some meaningless bullshit loot. Your sorceress can be anything at any time? That's Diablo 3. I don't like it at all

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Bryjoered07

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@xantufrog: Except you can literally gimp your character and not be able to progress in hell with a bad build. Hint: I did this myself with a "double swing" barbarian.

To say there are no good and bad builds is silly. D2 has many viable builds and you are punished for not choosing a viable one, whether you think that is relevant to the "RPG" experience or not.

I don't think that's a fun experience to not be able to beat the highest difficulty because you picked the wrong skills and invested hundreds of hours into a character only to start over. Gaming has evolved and this change is for the better, you are promoting a game mechanic that will alienate new players to please a select few "hardcore purists" such as yourself.

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doubtless1

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@xantufrog: Respecs have been farmable in D2 since 1.13 though? You get one free one per act and then have to farm the mats for additional respecs. You could always not use any of them if you so choose.

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ganondorf77

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@doubtless1: ok that, farmable and unlimited has nothing to do.

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doubtless1

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@ganondorf77: Farmable = unlimited buddy. They're not even hard to farm. I don't see how making it a simple click is much different and I'm a devoted D2 player.

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DavhidRichards

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@doubtless1: It wasnt in the game through its heyday. 1.13 came out in 2010 as a qol patch for the remaining players of the game.

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doubtless1

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@davhidrichards: Right, hence why i mention it was introduced in 1.13, an 8 year old patch now lol. This doesn't change anything.

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dzimm

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@xantufrog: The biggest problem with Diablo II is not that it's antiquated but that the character development system was essentially broken making it almost unfairly easy to create a gimped character, so unless they're planning to overhaul the entire character progression, then easy skill respecs is the best solution.

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xantufrog

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xantufrog  Moderator

@dzimm: what? Character development isn't "broken". I'm not saying it's perfect, but that's pretty extreme

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dzimm

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@xantufrog: I'm perhaps exaggerating, but I seem to remember it being depressingly easy to create a character who would have a tougher and tougher time as the game went until you hit a brick wall and had to start over again with a new character while trying to avoid the same mistakes. Easy respecs allow you to fix your mistakes on the fly which, I think, would make Diablo II less frustrating and more enjoyable.

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Roman217

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@xantufrog: The main issue I had with the old system where there were no respecs was that most of the best character builds required you to save up a TON of points for the higher levels, which through normal gameplay, would have made those builds almost impossible to achieve since you wouldn't get far enough if you had saved all those points. So the best builds basically turned the game into everyone just getting rushes on their character and then joining power level groups so that they could save up all their skill points while having high level characters rush/power level them. I think that concept is just plain dumb.

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xantufrog

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xantufrog  Moderator

@Roman217: that's fair - more a balance problem in the progression structure than "respec vs no respec" IMO, but functionally yeah - if that's how the game is set up it's a limitation. For some reason my friends and I never got mired in that skill hacking rut though

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Ichirei

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@xantufrog: a "balance problem" is a massive one in a faithful remaster since you can't exactly fix that without significantly changing the skills and builds, and people would be much more in uproar if they did that.
Imo allowing respecs is the lesser evil at this point to allow you to have fun while levelling and actually putting those points into skills, while still be able to go for a top build at end-game.

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hardwenzen

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This looks like the best Blizzard made product in over a decade.

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dzimm

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Edited By dzimm

@hardwenzen: Close. Diablo III was released in 2012, so not counting expansions, it's been just under a decade.

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doubtless1

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@dzimm: D3 is probably one of Blizzards worst games. Sits next to HoTS, HS and OW

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Jules__Badguy

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@doubtless1: I'll hand them this much:

Diablo 3 is a Much improved game since launch. It's legit good now

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dzimm

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@doubtless1: Nah, man, Diablo III is awesome. Played it for hundreds of hours on PC, then bought it for the Switch and have played hundreds more. Actually, I just started the new season with a Necro, and I'm loving it. Fantastic game that I simply never get tired of playing.

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doubtless1

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@dzimm: You know what? Fair enough. I'm glad some people could enjoy it. I simply cannot and I welcome D2R (even though I still regularly play D2 to this day.) I'm vaguely hopeful for D4 but while it looks like an aesthetic sequel to D2, it's game play just looks like D3 so.. It'll probably be a hard pass for me.

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schnarr

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@dzimm: Diablo III was released by an entirely different team; the main programmers and designers were let go (Blizzard North) and formed studios like Runic (Torchlight, Torchlight 2) and Arena Net (Guild Wars games). I was not impressed with what I thought was a very linear on rails game in Diablo III. I got 25 hours in for my $50, so $2 an hour. I have double that with Torchlight and I don't even want to talk about Torchlight 2 and Guild Wars/GW2 (thousands of hours). Then there's Starcraft 3, which disappeared entirely (I logged thousands of hours in Starcraft 2, but those damned Koreans had me beat in multiplayer - also stole our GW1 builds that became K-Way - totally friendly rivalry, I love you guys but you really did steal our GW1 builds that we used for a tournament championship - then made them better and beat us. lol).

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dzimm

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@schnarr: The story behind Blizzard North's departure is a little more complex than simply "were let go". Bill Roper and the crew wanted to turn the Diablo series into an MMORPG, which was the direction they were originally going with their version of Diablo III until they found out about World of WarCraft and get bent out of shape over it. They wanted WoW shutdown so that the Diablo franchise could be Blizzard's flagship entry into the MMORPG genre, but Blizzard refused. So Roper and the gang went to the president of Vivendi (which owned Blizzard at the time) and said, "Either you give us more say in how Blizzard is operated, or we'll resign." The president of Vivendi shrewdly called their bluff and said, "Very well, I accept your resignations."

Some of the team went on to form ArenaNet and has done a very good job with Guild Wars while the main stars of Blizzard North -- Bill Roper, Matt Brevik, the Schafer Bros., etc. -- went on to found Flagship Studios which produced the execrable Hellgate: London which was an unfinished mess of a game with a badly optimized graphics engine, half-implemented gameplay concepts, and an absurd free-play/subscription hybrid system that basically shafted free-players with substandard customer service and never delivered anything of substance to subscribers, and then the company went bankrupt less than a year after the game was released. Basically, Bill Roper and his crew weren't the "rockstar game designers" they thought they were without Blizzard's money and talent behind them. The only ones who landed on their feet after that fiasco were the Schafer Bros. who had the good sense to distance themselves from the main company when they realized things were not going well and founded Flagship Seattle which became Runic Games after the closure of Flagship and they went on to produce the Torchlight series, which are good but not spectacular low-budget Diablo clones.

As for Diablo III, it is one of Blizzard's most popular and successful games, having sold something like over 50-million copies across multiple platforms with a large active player base.

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Wahsobe

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Edited By Wahsobe

I want to relive the fear of fighting Diablo with a group of friends and running scared s**tless like a bunch of axed chickens, dying over and over and praying that we can all keep alive until he dies. If we succeed I want a sweet loot drop with cool set items and uniques. I want to let out a large sigh of relief and say, "we should probably stick to Meph runs." Someone shouts, "again!". No one complains, and in the silence I want to feel feel the grin I share with my friends as we go for another Diablo run.

That's what I want. If it has that, then I will play it.

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lonewolf1044

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@wahsobe: Yes, that is how I felt when I played D2 always thinking about the next confrontation and when you are down to your last breath how to get away without an enemy doing doing you in. D2 was not perfect and I believe most know it but for some it was great playing it. SOme of the characters I just did not like playing them. I liked the Barbarian, Especially the Druid, Sorceress and the Necromancer, The others not so much. I am thinking of installing the original ang giving it an shot as I wait for the Remaster.

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Wahsobe

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@lonewolf1044: It's still a solid performer, but I'd recommend getting the full screen mod. It's a little rough in the old 4:3. I played with a friend who ended up not caring much for Diablo 3 so I got her to play Diablo 2 with me and she much preferred it. Her only complaint was how old it looked.

Suddenly I'm remembering trying to see how low of a character I could bring to the Arreat Summit to try to maximize my level jumping. That was a few minutes of pure horror. lol :)

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