GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Ubisoft Chief Creative Has Had Enough of Linear Narratives

Before you read this one, watch the Watch Dogs 2 *story* trailer below.

46 Comments

During an interview with French newspaper Le Monde, Ubisoft chief creative officer Serge Hascoët said that he’d prefer to move away from linear narrative structures, in favor of more player-driven approaches, Game Informer reports.

No Caption Provided

Hascoët sees things like cutscenes as a restriction of player freedom. “During these scenes, I’m not doing what I want to do, which is evolve in this world,” he said. “I don’t want us to write one story, I want there to be tens of thousands of stories, that each character has one, and I can speak to them if I want to know that story.”

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Watch Dogs 2 - Story Trailer

“What interests me is to create worlds that are interesting to me as well as anyone else,” Hascoët said. “If I have a game set in San Francisco (like Watch Dogs 2), I’d want even my mom to be able to have fun, drive a boat, helicopter, car… There has to be interesting people to meet, too, and that they come across well.” He wants the player to be able to enjoy themselves on their own terms. “We want to give them many methods: private detective, assassin, hacker, hunter… You can try out these professions along with their problems, and to become more powerful.”

All of this raises the question: Will the Ubisoft space game teased in Watch Dogs 2 have a linear narrative, or will Hascoët get his way?

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 46 comments about this story