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Ubisoft's Effort To Save Star Wars Outlaws Continues With Huge Patch

The new patch for Star Wars Outlaws offers some fixes for many of the complaints about the game.

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Ubisoft hasn't been shy about admitting that Star Wars Outlaws didn't have the strong launch that the company was hoping for. Some reports have stated that Star Wars Outlaws only sold 1 million copies to date. Regardless, Ubisoft hasn't abandoned its efforts to improve the game, and the latest patch may go a long way towards fixing many of the game's issues.

The new Star Wars Outlaws - Title Update 2 is out now for PlayStation 5, Xbox Series X|S, and PC, via the official Ubisoft site. Some of the most notable changes are related to Outlaws' stealth sequences. AI detection has been tweaked and and other elements like the number of NPCs and their patrols have also been modified. The speeder experience was also changed to improve the camera position and the collision was reduced to keep players from being knocked off their speeders so easily.

If there's an upside to Ubisoft's Star Wars Outlaws experience it may be that the company appears to have taken the lessons it's learned to heart. Assassin's Creed Shadows was pushed back to early 2025 to give the developers more time to work out any significant bugs before launch. The hope is that Shadows will launch with far fewer gameplay issues than Outlaws had at the start.

Ubisoft's full patch notes are below. Beware of spoilers when the notes start mentioning specific missions.

Performance & Stability

  • Improved stability and performance across all platforms
  • Fixed FPS drops with Intel ARC GPUs
  • Added VRAM impact to RTXDI usage

General Gameplay

  • Improved animation of Kay's movements
  • Scaled AI reaction to environmental actions from investigation to combat (e.g. when Nix detonates an NPC’s grenade more than once)
  • Reduced adrenaline gain when using melee
  • Added a quick throw button for using grenades
  • Improved conflicts when crouching near ledges when camera is facing the opposite direction
  • Reduced detection chances when using cover
  • Improved the speeder controls when using a mouse
  • Added a tutorial reminder for the blaster's Stun module
  • Improved elements of the Death Trooper event
  • Improved sniper rifle sensitivity
  • Improved speeder collision with the environment to reduce being knocked off the speeder
  • Added the ability to press jump twice when near a grapple point to activate it
  • Improved animations after takedowns
  • Improved melee animation after punching an enemy wearing a helmet
  • Fixed an issue where Kay wouldn't receive any damage from enemy blasters
  • Fixed an issue where Nix accessories and treats were not showing in the menu when in space
  • Fixed an issue where controller presets weren't saved when playing on different consoles of the same platform
  • Fixed an issue where Kay would get stuck in out-of-bound areas
  • Fixed an issue where the grappling hook wouldn't snap to the correct position
  • Fixed an issue where Kay would incorrectly lose reputation when trespassing in Syndicate districts
  • Fixed an issue where some NPCs could not be distracted by Nix
  • Fixed an issue where Kay's reputation wouldn't be impacted properly when detected completing actions such as stealing or being caught in Syndicate districts
  • Fixed an issue where player input wouldn't be registered during slicing if pressed quickly
  • Fixed an issue where the speeder racing NPC wouldn't move when starting the race
  • Fixed an issue where the speeder racing NPC would despawn on Toshara
  • Fixed an issue where Nix Sense wouldn't highlight NPCs that can be pickpocketed
  • Fixed an issue where Kay would teleport to the nearest shoreline when fast travelling if the speeder was on deep water
  • Fixed an issue where open world events would deactivate after getting close to the location
  • Fixed an issue where some syndicate events would not grant rewards when completed
  • Fixed an issue with the Death Trooper event not triggering when reaching Wanted Level 6
  • Fixed an issue where "Defeat the wanted level 6" objective does not complete after finishing the event in space

UI, HUD and Settings

  • Added Syndicate names to individual contracts
  • Improved the flow on individual expert screens to view abilities as they become ready to unlock
  • Updated the description of gear sets to match their effects
  • Changed the default setting for the speeder to keyboard (WASD) rather than mouse on PC
  • Improved in-game menus and scrolling
  • Improved descriptive text when interacting with vendors that require certain Syndicate reputation
  • Fixed an issue where the cinematic volume setting was not registering properly
  • Fixed an issue where FOV was not working correctly when in 21:9 mode on consoles
  • Fixed an issue where the speeder icon was not present on the map and compass when fast travelling from one planet to another

Graphics

  • Improved the performance of VRAM, RTXDI, Frame Generation, and Ray Reconstruction
  • Fixed various graphical corruptions during takeoff and landing sequences and when in space
  • Fixed an issue with specific gearsets flickering when Frame Generation is on
  • Improved NPC visuals
  • Fixed an issue where some ground texture rendered in low quality after rebooting, loading, or fast travelling
  • Fixed an issue where some object lighting was not appearing correctly
  • Improved environmental terrain and foliage
  • Improved lighting during nighttime planetary takeoffs

Audio

  • Added additional background dialogue to improve immersion
  • Adjusted audio levels of environmental objects and player/NPC reactions
  • Fixed an issue where cantina music stopped after speaking to a contract giver
  • Fixed an issue where a sound effect would get stuck after using Nix pulse
  • Fixed multiple issues with objects not making sound upon physical impact with Kay or environment
  • Fixed multiple missing UI sounds in menus
  • Improved multiple music and ambience transitions in Quests and Open World

Cinematics

  • Improved narration, dialogue scenes, voice overs and lip syncing

Camera

  • Improved camera positioning when Kay is in low cover, shooting, and climbing
  • Improved the position of the speeder camera when the FOV was increased

Worlds, Fauna and Flora

  • Improved Kay's hair animations during different rain types
  • Fixed vendor idle animations that were missing for some locations
  • Improved Kay's awareness around waterfalls and rain

Sabacc:

  • Fixed an issue where Mehdo played the 'Cook The Books' shift token, and the effect would exist for the remainder of the game, when it should only be for the next reveal
  • Fixed an issue where a deck with selected shift tokens was not saved when quitting the game
  • Fixed an issue during the Sabacc tutorial where the game could be blocked if opening the rules menu
  • Fixed an issue where gameplay would get stuck if leaving the game during the Double Discard confirmation screen
  • Fixed an issue where NPCs would not react accordingly during the reveal phase
  • Fixed an issue where the opponent's cards wouldn't show in the header when the Nix cheat was disabled

Photo Mode:

  • Fixed an issue where players were unable to rotate the camera while Adrenaline Rush was active
  • Fixed an issue where settings would reset when switching presets
  • Fixed an issue where photo mode couldn't be selected while Kay was using binoculars

Accessibility:

  • Added large font option for subtitles
  • Added a bold font option for subtitles
  • Moved overheard subtitles directional arrow to the right side of the container
  • Added auto accelerate/brake to the auto walk button
  • A prompt was added to the first-time user experience to enable large fonts
  • Added the option to auto mantle/vault over small objects
  • Menu narration order was updated to provide information in a more logical order
  • Added additional increments for the speeder mouse sensitivity
  • Added Adrenaline Rush timer setting to allow double or triple time for picking targets
  • Updated the tutorial text regarding accessibility options for Sabacc
  • Fixed an issue with missing closed captions for some weapon type explosions
  • Fixed an issue with audio description being cut off in a cinematic

Miscellaneous

  • Fixed an issue where Kay closed the wrong eye when aiming down sights
  • Fixed localization text in dialogue sequences
  • Fixed some incorrect text during dialogue options
  • Improved Kay's gun holster animation
  • Added a warning when spending a large amount of credits to avoid doing so by mistake
  • Fixed an issue where purchased items reappeared in the vendor's menu after saving/loading
  • Fixed an issue where players could throw unlimited grenades
  • Fixed an issue where Imperial speeders were missing parts
  • Fixed an issue where a data pad could not be interacted with during 'Selo's People'

MAIN & SIDE QUESTS(beware of spoilers)

Canto Bight

  • 'Beginnings' - adjusted number of credits needed to steal with Nix and added an extra keycard opportunity in the Sixth Kin Club
  • 'The Heist' - fixed an issue where players could get stuck in an infinite loading loop after dying

Toshara

  • 'Underworld' - adjusted enemy amount, AI detection, patrols, and scalable environment to better the stealth experience
  • 'New Tricks' - Fixed an issue where Danka's call could be triggered while in the blaster upgrade menu, resulting in the Ion blast not working on the required door
  • 'False Flag' - Fixed an issue where progress could be lost when quitting an active quest
  • 'The Wreck'
    • Fixed an issue where the quest marker was not pointing to the correct objective
    • Fixed an issue where a player could get stuck if saving/loading during the escape sequence
    • Fixed an issue where the takeoff button prompt would not trigger

Tatooine

  • 'The Hotfixer' - Fixed an issue where Kay would dismount the speeder at the start of the chase sequence

Akiva

  • 'Viper' - Fixed an issue where the quest marker was not pointing to the correct objective
  • 'Revelator'
    • Fixed an issue where players would get a 'Return to Area' message, resulting in the mission being failed
    • Fixed an issue where the player could get stuck if the Trailblazer was destroyed when a certain cinematic triggered

There will be additional patches for Star Wars Outlaws in the future, but Ubisoft hasn't scheduled the next one yet.

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Bamda

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Let's just hope they go under so we will never have an opportunity to purchase any of their games ever again. That will show them. /s

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Jagabot

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Edited By Jagabot

The reason Ubisoft's launch was "soft" is because it's a Ubisoft game. We're fed up with their hot garbage half-baked unfinished titles, fed up with their network and their launcher, basically fed up with them in general. They're world class jerkoffs like EA who ruin everything they touch and destroy every developer they buy out. They're both just yet another public company that only cares about stock value and gives not a single flying **** for the consumers who they think will continue to buy their bullshit.

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Bakula

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Scumbags

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Cherub1000

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@bakula: yep! Just look at that ENORMOUS list if fixes? They released the game before all that was done? Ubisoft deserve everything they get!

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NilsDoen

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Edited By NilsDoen

crazy how much staff must be put into this... having all this done without running into new bugs etc? im kinda impressed.

Now is it too much to ask to remake all combat, remove the lil lame lizzard, remove all fetch quests and turn space combat into something worthwhile and also skyrocket the difficulty? i might even play it!

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Vodoo

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@nilsdoen: Remove the lizard thing? He's a great part of it. He grabs stuff for you, attacks and distracts enemies, and he can even pull the pin on grenades on their belt.

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NilsDoen

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@Vodoo: yeah.. goofy stuff :)

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Cherub1000

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@nilsdoen: I did wonder that. Massive list of fixes posted above and no though it worth it pre launch to sort them out? Wow!

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santinegrete

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Well, we can't say these guys don't patch their games. Kinda nice to see the support going on. I mean, it is a must, yeah, but it doesn't get followed up sometimes (other devs).

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doubtless1

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@santinegrete: They released the .7 version of the game, don't applaud them for patching issues that shouldn't have made it into retail.

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santinegrete

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@doubtless1: applauding? wow, easy there edgelord.

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doubtless1

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@santinegrete: What would you say you were doing? Deep throating? Take your pick.

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adrardohan

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Edited By adrardohan

🤣🤣😂😂🤦 just like ubisoft staff clueless about games.

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uninspiredcup

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Could have made a good game, that works.

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Sepewrath

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Well I'm sure the inevitable Black Friday sale for maybe 30 bucks will help move some copies.

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amichalski81

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Edited By amichalski81

@Sepewrath: I'll wait until it's free on PS Plus - if that even ever happens. if not oh well.

I went from being super excited on announcement of this game, to reading more and more reviews, to 50/50 consider buying it on release day, to reading more reviews ( and comments here ), to completely forgetting about this game.

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TexasAnMGrad2K

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So... how many more months should we wait to buy it? I finished Fallen Order three weeks ago, and have been working on Survivor lately. I know this game is completely different than those, but I got a Star Wars theme going on right now.

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Vodoo

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@TexasAnMGrad2K: It's good to go now. On my 2nd playthrough. The hardcore bugs are fixed.

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esqueejy

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@TexasAnMGrad2K: Go ahead and jump in while ignoring the people who think negativity is cruise control for cool. Blather like "hot mess" and "total trash" is hyperbole and pretty clearly motivated largely by other things. It's a bit of a slow starter and not going to blow your mind, but if you're looking for a light-hearted SW romp, not the next GOTY competitor, it's decent. If you play other games "seriously" on the regular, like MMOs or Elden Ring or whatever, then this one is a good one to play when taking a break and not wanting to get bogged down in stats, min-maxing, trying to do everything perfectly or getting your most efficient gear grind completed, etc.

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Cherub1000

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@TexasAnMGrad2K: I'd suggest playing Dark Forces! Absolute classic and 99.99% bug free!

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amichalski81

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@cherub1000: still own it and pretty sure i've played thru it 50 times over the years.

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sippio

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@TexasAnMGrad2K: When i get that SW Itch i go Jedi Academy, Republic COmmando & EMpire @War...

Probably time for a 2nd playthrough of The Force Unleashed..

I can't vbelieve anyone thought this game wouldn't be a hot mess.

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skullflower

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Why even release it when it was in the state it was. It's shocking developers continue to do this.

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mrbojangles25

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Nice to see this game getting support; it certainly needs it.

That said, outside of the bugs and the pretty terrible forced stealth aspects (my god, the enemy spawning puts Far Cry 2 to shame when those alarms go off...) there is a pretty great Star Wars game here.

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fraga500

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@mrbojangles25: no amount of patches can save this game, IMO. its core is flawed. almost the same case as Starfield

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Vodoo

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The shape that this game launched in was abysmal. Bugs, bugs, and more game breaking bugs. The poor people that bought the more expensive versions couldn't even play early because they patched the game after 2 days and everyone had to start over if they wanted the fixes to take hold. It's in a decent state now though. Still has bugs, but mostly visual stuff. Not sure about PC.

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sippio

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@Vodoo: That's what the tools get for buying a game to play early.

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Vodoo

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Edited By Vodoo

I'm telling you guys... This is a good game that most everyone that likes 3rd person action/adventure games will enjoy. Don't think of it AS a Star Wars game, think of it like a game that takes place in the Star Wars Universe.

I didn't like it at first. But as you open up the world, it gets pretty damn good. The upgrades you unlock from the expert criminals are useful and fun to use and the ship combat isn't bad either.

There aren't collectible markers all over the map as there aren't many collectibles in the whole game. It plays well and handles well with the 2 patches so far.

I 100% recommend this game. I just Platinum'd it, and I never go for platinums, lol. I put in over 100 hours to complete everything.

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esqueejy

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@Vodoo: And it's often gorgeous, particularly the outdoor environments and vistas.

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master9000

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I wanted this game on Steam.

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santinegrete

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@master9000: well, there goes some great feedback :D

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teamparadox2k

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If by save you mean improve it's reputation and in turn increase sales.. ain't gonna happen.

People who take issue with the game do so at a fundamental level and not because of some easily patched issues.

I played it for about 10 hours via ubi+ sub and I'm VERY glad I didn't buy it. I'll be trying AC Shadow the same way...

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mogan

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Edited By mogan  Moderator

I'm not sure what it would take to really redeem Outlaws could be called a "patch", but I do hope they get the game to a halfway decent state, because I'd really like a halfway decent Star Wars game.

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taylorspace

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@mogan: I'm glad its getting patched for those that had a less than stellar experience. I on the other hand loved all 30 hours I put into it. It was great fun exploring the beautiful galaxy and getting to know Kay and Nix.

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GuitarWarrior66

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Edited By GuitarWarrior66

Theme song of this article: Carole King - It's Too Late :DDD

People already tried the game, asked for refund, cancelled their subscriptions, dropped negative reviews and moved on with their lives. This is not a game many people would wanna play and certainly not a replayable video game therefore cannot expect No Man's Sky and CyberJunk 2077 treatment lol.

Ubisoft video games had vision and day one bug-free experience but after decades Ubishit took over Ubisoft and ruined the company ever since. This company should have learned their mistake in AC Unity but they didn't, it keeps continue on so the trust is broken forever. Let's break up and stay as friends (I lie, I don't even wanna see your face again). :DDD

Back then video game companies were releasing low quality Gameboy Advance version of their AAA games naturally lacking quality and proper bug testing (and I don't mean graphically), now they do the same on their AAA games released on PC and major video game consoles. IDK what you guys smoking treating PC gaming as Nintendo mobile video game console anymore lol. Yes we live in internet age so a game can be easily updated but it doesn't change anything for humanity. If you ask money for a product/service you gotta make it worth it. If you feel entitled to increase the price of video games, if you feel entitled to sell remakes part by part, if you literally force renting video games as once their server is gone the singleplayer game is unplayable anymore, if you enforce BS DRM and online services people has to login and whatnot you gotta do way better job on developing a video game anymore instead of developing trash mobile game quality digital BS. For example I can be okay to endure online only game system, have to login into PSN and Ubishit program, Denuvo and whatnot BS when it comes to Witcher 3, however none is ok when 99% of new video games doesn't even worth to waste your 5 seconds on their store page lol. I guess they intentionally dropped the quality to hell level as anti-piracy measurements ayy lmao. I wrote so to joke around but seriously if a video game won't be pirated for these people struggle with bad PCs and slow download speed already so if the game isn't even worth for them then you cannot say your game is ok. Rich daddy people has monster PC and light speed internet so they buy video games like gums, often not even downloading them but it make CDPR believe "Witcher 3's story mode not loved for we see some people didn't bother playing it more than 20 hours" so they believed CyberJunk 2077 should have like 4 hours story mode lol.

After all no one need video games to survive so what makes you think people would keep buying your trash? Yes, trash people buy trash just for they have rich daddies but doesn't mistake it as what kind of company you are is ok. Rich people are known to stop paying for something when paying for it is sign of bad decision like it has no class™. For example owning Playstation used to be cool for rich people, now it's like IQ test result in negative way ayy lmao. Same for Ubishit games. When I go on dates, first question I ask is "Did you like Star Wars Outlaws?", if she says "yes" this is a huge red flag. Psychologists says she has a "emotional wall" so it means she is emotionally ruined (articles says so!!!) so I shouldn't ship myself with this Titanic and after first date I should lie "I'll call you" but never call her like the people in job interviews. :DDDDDDDDDDDDDD

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