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Unknown 9 Deemed A "Failure" As Developer Cancels Future Project And Confirms Layoffs

Remaining staff will be moved to another Bandai Namco project.

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Unknown 9: Awakening developer Reflector Entertainment has deemed its first game as a failure and has canceled a future project, resulting in layoffs.

"This decision correlates directly with the failure of the studio's ambitious and courageous first project, a new IP with a rich transmedia universe," said Reflector Entertainment CEO and Bandai Namco Europe CCO Herve Hoerdt in a statement on LinkedIn. "The performance of the release didn't come near the company expectations, after numerous timeline adjustments and investments, both financially and other, and didn't warrant any further exploration in this universe."

Reflector Entertainment will now adopt a single-project approach for the foreseeable future, and some staff will be reassigned to another existing Bandai Namco IP. Hoerdt said that the studio's previously planned future project was canceled because it wouldn't be sustainable, and that decision will lead to layoffs. Those who are impacted by layoffs will receive severance packages and extended health benefits.

Unknown 9: Awakening was released on October 17, 2024, for PC, PS5, and Xbox Series X|S to mixed reviews on GameSpot's sister site, Metacritic, sitting at an average score of 59. It's an action-adventure game following a young woman from India named Haroona. The game was supposed to be part of a larger content universe, called the Unknown 9 Storyworld, but now progress on the universe has halted.

While Reflector Entertainment isn't completely shutting down, other studios haven't been as lucky. Three studios have already closed in January 2025, including Godfall developer Counterplay Games.

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mrbojangles25

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Edited By mrbojangles25

It's a shame, the game looked good from the previews but it didn't come together in the end.

Might pick it up for $5 when it's on discount.

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StickEmUp

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Never heard of this game or dev.

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GuitarWarrior66

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Who the hell still uses LinkedIn? No wonder the game was basic and generic. :DDD

The game was only good in Prince of Persia: Redemption-esque combat aesthetics. Your "soul" can be seen while you attack people as you directly attack their "soul". That was cool. However, the story progression was very bad. "Meeting evil but the evil just let you run away so you can defeat it later" is something I never liked. Despite lore is deep they couldn't use its full potential. The character you play has an annoying voice and doesn't have an interesting personality. She sounds like a duck in its last stage of lung cancer lol. While playing the game I felt like Johnny Silverhand being stuck in V. Her personality is kinda no different than a typical teen boy acting full on testosterone. I don't mean "she is not feminine therefore she is annoying", I mean they did copy-paste the most annoying male character type into a woman. If she was a man she would be equally annoying. Instead if we could play as her mentor who ruined her own life just for nonsense emotional impact for the sake of bad story writing it would be a decent choice.

Another bad thing is the 2nd level where the level design is the illusion of an open world map in a fake city, but in reality it's a branching corridor that directly goes from A to B with unnecessary force for stealth and platforming. That was where the level stopped loading further so I fell into an empty building beyond the illusion of matrix so I refunded the game. Too bad combat itself was cool but the game could be fun if they had discarded pointless focus on cinematics, platforming and stealth. They should just stop with "just crouch in bushes for stealth" BS. There are many ways for stealth even Hideo Kojima has no idea of for clearly no decent marine cared to talk to him about it or he just ignored them lol. I only blame lack of vision, Oblomov and Scrooge McDuck mentality in video game development. :DDD

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Daidochus

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Glad money speaks and not agenda's

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CalculatorRamza

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Planning an expanded universe before the first thing is even out really seems like an overreach to me. Plus I've never even heard of this until this very article.

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Boxhead777

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@CalculatorRamza: That was the biggest alarm bell to me, counting their multiverse before it hatched... it sounded exactly like every failed Cinematic Universe project.

Remember Hawken the mech game that wanted to be the next Mechwarrior with books, and tv/movies too.

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mrbojangles25

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@CalculatorRamza: yeah, kind of think they should make the first installment, see how it goes, then take it from there. I think a lot of game franchises would benefit from an initial plan of "one and done" with the condition that if it does well, it warrants a sequel.

I get planning ahead and all that, but I'd put this in the "putting the cart before the horse" category of planning.

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neometal89

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neometal89  Online

The you-know-what inc. effect.

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