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Vanguard: Saga of Heroes Hands-On Preview

Sigil's long-awaited massively multiplayer online role-playing game looks as if it will live up to its epic billing, but what's it like to play?

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For a game that, according to some rumors, is the second most expensive massively multiplayer online game made to date, the interest surrounding Vanguard: Saga of Heroes is justified. After all, the game is the brainchild of the same people behind the highly influential EverQuest franchise, and with the progress made in the genre by the likes of Blizzard, you'd expect grand ambitions from developer Sigil and publisher Sony Online Entertainment. With the game finally launching next week, we played through some of the early levels in the latest version of the beta test.

You can customize a wide range of your character's features.
You can customize a wide range of your character's features.

Vanguard has been in development for a number of years now, and when you first get an overview of the project, it's clear where all of the time and money has gone. The world is absolutely huge, and it looks really nice, as well. The visuals are more realistic than, say, those of World of Warcraft, and the textures on even simple environmental surfaces, such as rocks, really look the part. What's more, grass and trees sway in the breeze, and there are some lovely lighting and shading effects. The draw distance of key elements in the landscape is so far that it's possible to stand on one hilltop and look across a valley to areas that would take upward of 10 minutes of travel on foot to get anywhere near.

The setting for Vanguard is the world of Telon, which has three distinct parts. Thestra is a more traditional setting for a fantasy story, while Qalia and Kojan have more of an Arabian and Asian feel to them. To populate these regions, there are 19 races of playable characters, split roughly evenly between the continents. While the usual suspects turn up--gnomes, elves, dwarves, and humans--there are a number of interesting, more original races included, too. For example, the vulmane, raki, and kurashasa are races derived from wolves, foxes, and leopard-like creatures, respectively.

Choosing just how to start your life in Vanguard can be pretty daunting in itself. Although not all of the races can play as all of the classes, there are still nearly 50 combinations to select from. If you do know which class you want to play, clicking the relevant icon lets you easily see which races are able to take on that role. Classes are handily split into four basic types--offensive fighter, protective fighter, healer, and caster. What's more, even if you're a little overwhelmed by the amount of choices, Sigil's game design lets you get a pretty clear idea of what your character will be capable of over the course of the game quite early on. Most of the different types of spells or abilities that your class can learn will be available from just a few levels in, but they will, of course, grow more powerful and varied as you progress.

Some of the scenery is breathtaking and inspires you to explore.
Some of the scenery is breathtaking and inspires you to explore.

As usual, the basic premise of the game revolves around starting out with a level-one character and gaining experience by killing monsters and completing quests, with the current level cap being 50. Although there is a penalty for dying--a certain amount of experience you've gained is confiscated--this effect doesn't kick in until level 7. Also, you can regain what you've lost by returning to the place that you died and looting your corpse. However, this may well be more difficult than it sounds, because monsters respawn fairly quickly, and it's possible to work your way into trouble when the path you previously cleared closes up, cutting off any effective escape route.

In general, the quests revolve around the standard fare of killing monsters, delivering packages, collecting items, and so on. Most of them are fairly straightforward, and while you shouldn't have too much trouble understanding what's required, it's sometimes a little unclear as to the exact location of your objectives. Certain other quests require a slightly different approach to the standard kill or collect method, and Vanguard's diplomacy module is a prime example of this. The overall aim of diplomacy is to give players a new path to follow, something that runs parallel to questing and plays out a little like trading-card games such as Magic: The Gathering.

Diplomacy plays out like a card game, with its own set of tactic.
Diplomacy plays out like a card game, with its own set of tactic.

When you begin to parley with the subject of your quest, your general aim is to persuade your target to go along with your thinking, and you'll do this in a variety of ways. To begin with, the number of cards that you can choose from is limited, but as you gain more experience, you'll collect more, letting you parley with greater skill and efficiency. Your aim is to move the agenda progress bar toward your point of view, while the other person does the same. You manage this by playing various cards, which relate to four different verbal stances--demand, reason, inspiration, or flattery. Each card has a stance cost associated with it, as well as a specified result and a delay before it can be played again. You may place up to five cards in your strategy bar before each parley, and you can play only those cards in the ensuing conversation.

To play a card, you must have enough currency within each of the verbal stances to satisfy its demand, and on the whole, the more expensive a card is to play, the more effective it is at moving the agenda progress bar toward your side. Some cards that are cheap to play are good to fall back on while your better cards are recharging, but they can also give your opponent more currency points and even move the progress bar away from you.

While forests cover large areas of one continent...
While forests cover large areas of one continent...

It's a fairly complex approach, but anybody that's played a trading-card game should get the hang of it pretty quickly, and overall, there are a whole new set of tactical considerations to be made. Later in the game, players with a higher diplomatic rating will be able to gain access to certain non-player characters that others are barred from, unlocking new quests in the process.

The third main direction that Vanguard moves in, aside from adventuring and diplomacy, is the extensive and in-depth crafting experience. There are a variety of different types of harvesting that your character can learn, including mining ore, harvesting plants, and gathering wood. Those items will form the basis of the more advanced construction professions, which will let players make all kinds of objects, although players can only take a primary and secondary profession.

This specialization means that you'll have to focus on just a couple of areas, although that's just as well, because the variation possible in the crafting process is much more reminiscent of Star Wars Galaxies than it is of World of Warcraft. Every time you create an item, you have to go through a series of processes. For example, making an item from metal will require you to use a furnace, for which you'll have to provide the fuel, and heat it to the required temperature. Then, you'll need to work the ore, before shaping the item itself and applying the finish.

Each of these steps usually has a couple of choices, which generally dictate the differing degrees of quality in the final product. For each crafting process, you have a pool of crafting points, and each step of the process uses some of those up--finishing to a higher quality will use up more points, for example. In addition, there will occasionally be problems in the crafting process, and while you're offered solutions, they, too, will use up precious points. Most recipes or patterns will require more than one manufactured item, so you may have to construct or acquire some components first before getting to the final product.

...the landscape isn't always so forgiving.
...the landscape isn't always so forgiving.

In trying to address some of the economical issues that other massively multiplayer online role-playing games have come up against, Sigil has instituted a system called "work orders," which is where NPCs will commission, and then take from you, a certain number of created items. This means that while you can then go on to make more items to sell, it's less likely that the in-game market will be flooded with certain types of items. In this way, it's hoped that crafting can remain profitable, rather than just becoming a time and money sink.

One thing that's not a priority in Vanguard is player-versus-player action. At launch, most of the servers will run a normal rule set, which means that fighting will be between players and NPCs, with the exception of duels--consensual one-on-one battles where the outcome has no lasting consequences for either party. There will be support at launch for a PVP server, which will give players the opportunity to kill each other more freely, and it's possible that a permadeath server might launch in the future, on which characters that die cannot be revived.

With a playing area the size of Vanguard's, maps are an absolute necessity. There are currently large-scale maps that offer a basic idea of the environment's terrain, as well as markers to let you know where towns, cities, and quest-relevant locations are. The low level of detail on the wilderness maps does encourage you to explore, and striking out from the beaten path and just wandering around can be pretty rewarding. Of course, it's more dangerous away from the well-trodden highways, but you might come across the odd folly along the way, as in Oblivion. It's something that gives you a nice feeling of scale, and of being in a world that lives and breathes around you.

Maybe not how we'd use the space, but somebody calls it home.
Maybe not how we'd use the space, but somebody calls it home.

Along that theme, it's also possible later in the game to buy and manage housing plots, and there's a nice variety of running and flying mounts to be had. What's more, there aren't really any instances for dungeons and the like, which means that questing groups can meet others and interact. While this could make it possible for teams to steal kills, Sigil has taken the decision to make boss spawns untouchable for players outside of the group on that quest. In this way, although teams could work together in the build up to the climax of a quest, the group would have to work alone to kill the boss.

With the publicity that Blizzard has generated in the massively multiplayer role-playing market due to World of Warcraft, the bar is much higher now than at any time in the past, and every game released is judged against an extremely high standard. It's clear that Vanguard has, from its inception, been a game with a massive amount of ambition and potential. As of now, there are still some rough edges to be worked out, but hopefully these issues will be resolved by the time the game launches next week.

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overcode

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I think this game will do really well. Looks good. I doubt I'll play it in the beginning, but I'm intrigued for sure. Gonna follow this one for a while. :)

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phatty2x4

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Awesome game.

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Revan_2005

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I think it sounds great.. ordered the game today.. can't wait to play it!!!

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Lumenadducere

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I'll definitely be giving it a try...if it's got a solid player-base in a year or so. By then I figure bugs will have been worked out and some new content will be on its way.

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dennis8

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Diplomacy sounds interesting, so does the world.... i'll wait and see......

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Thewtfpwner

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Looks pretty cool. I like how big the scale of the world is.

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LadySerena

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OMG!! I Can't Wait!!

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rosscero

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another paid MMO?

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herrkeso

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Interesting that they have taking all the feedback from WoW and just thrown them out the window. Seems way to hardcore, why would you play such a frustrating game? It's supposed to be fun and interesting, not tedious and irritating. It's not supposed to be real life :P

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VegasAceVII

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Lol, I love feeding the fire. It's like people can't accept the fact that this game will do fine. But, let's keep arguing like we know it all. My percentage is going up, lol.

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VegasAceVII

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[This message was deleted at the request of the original poster]

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Rigyabliss

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I have played all through beta and it is not like EQ2 plain and simple. The movement of the characters is nowhere near as rigid as EQ and it "flows" similar to WoW, not in its textures but the way they move. If you have played both WoW and EQ2 you know what I mean. This is not a game for everyone just as WoW is too "cartoony" or carebear for some people. However, for those people who liked the look of EQ2 but not the flow or gameplay, but found themselves unexplainably attracted to the gameplay of WoW, this is the game for you. On another note. It is not neccessary for all you anti SOE people to criticize the game without any base for the criticism. Sigil is not SOE and SOE did not make this game.

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cjcr_alexandru

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The screens look good. I don't know about the game.

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Neolucifer999

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wow i wasnt expecting anything from the game , yet its already "dissapointing" me . its ugly imo , and got the same horrible feel and look than eq2 . And dont give me crap about "how it is different from wow because its realistic", i aint comparing both .. I actually see it as quite unrealistic with its plastic characters , clunky animations and plain textures .

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nickscho

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"For those complaining about launching the game to early is not of Sigils fault. This is all SOE's doin' and this is not the first time this has happened." You have nothing to back up your claims, and you are completely wrong. Why do people post when they don't know what they are talking about? If you've ever read the Vanguard forums, you will see it's being released early, because they are out of development money, and financially, they need to release. That comes directly from the mouth of the CEO of Sigil. It has nothing to do with SOE. Please do research before posting false information next time.

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uberjannie

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Sounds cool, but i read somewhere that you could survive with a "fishing" profession.. Why always a class of which you have to fight with in MMO's? Why not make a lvl based system where you can like fish, make houses etc. an advanced version of the sims etc? Living a life, not a soldiers life? Getting tired of all this rip off games.

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VegasAceVII

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For those complaining about launching the game to early is not of Sigils fault. This is all SOE's doin' and this is not the first time this has happened.

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Zetler

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I really wanted to like VG but the fact is the game isn't ready for launch yet. Like STARS said, the potential for this game is huge if Sigil can fully implement their vision but as of now many of the game's big features are either buggy or missing. Lets take boats, boats are there but they can't be piloted or take you anywhere. The Diplo sphere sounds great, looks cool, but many of quests are broken and beyond the newbie stuff around town diplomancy kinda drop off the face of the earth and goes nowhere. Its common knowledge that no mmorpg is ever complete, but some are more complete than most. In Vanguard case, it is the latter. If you're playing this game on Jan 30 and after, then you're paying Sigil to beta test their product pure annd simple. Personally I'll keep an eye out and see what happens in 3-6 months.

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STARS_Splinter

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Personally, i think Vanguard has a lot of promise. I've beta tested it for a little while, and it seems like it'll have a lot to offer. But... not at launch. Sorry, but its simply *not ready* give it a couple of months, and Vanguard could be the game to pick up where EQ1 left off and EQ2 missed out, in the deeper, more adventure-driven MMO market. But right now... its got a way to go yet.

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Jerian

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Burning Crusade + thousands still playing EQ1= No one playing this game :-)

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JimmyFubu

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Ahh, I see, thanks for the info mismajor99, appreciate it :)

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mismajor99

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JimmyFubu, SOE stands for "Sony Online Entertainment", the creators of Everquest and Star Wars Galaxies to name some popular other titles by them.

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autumnsun

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After being in the beta for Vanguard for several months, I can only say how much I am disappointed by the lack of progress in its development. From the ill conceived storyline to the dated graphics and numerous UI blemishes, this game has not progressed into anything worth playing. At first I admired the devs efforts to post weekly and sometimes bi-weekly updates to the game but the changes were small at best. I would not recommend this game to anyone; wait a few months until they offer a free 2 week trial and then try it for yourself, but I seriously doubt that there will be any significant changes.

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JimmyFubu

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Kind of new to this genre, so if you guys don't mind me asking, what is SOE?

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ppau08223

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................................... another ................. MMORPG

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skumakum

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As a Beta tester I can say this is a great mmo and anyone who likes fantasy games should give it a shot. Its content is deep, with the 3 spheres and I cant get over how enjoyable all the different classes are to play. As someone who has plaid a traditional warrior role throughout his gaming history i have had a great time with about 8 other classes.However, if your running an old system you might want to think about upgrading a few things. On the other hand if u hate mmorpgs but have an awesome PC and want to see how good graphics can be in this day and age then this is for you.

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Re_ensurer

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I'm not too interested in this one.

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caladine

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Pharoah6 Who said SoE was going to call the shots. I have heard everythign to the contrary. Do you know something that we didnt. If you do please share it, I would love to hear it.

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Pharoah6

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Graphics and team work aside. SOE is behind this title. That is enough to make me pass on it right there. The field of MMOs is getting crowded so we dont have to rely on SOE like we did when it was basicly only EQ and UO. Even if this game does turn out to be good SOE will probably ruin it once the calls for nerfs start. I'll hold out for Age of Conan or LOTR.

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leafdj

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As for people arguing about this game's graphics, have you tried the game? It's hard to get the full depth from Screenshots and movies. You have to actually play it. This game is more realistic and has a less... Colour-friendly graphics scheme. I've actually played beta, and it's a fairly fun game, but is not like WoW at all, aside from the controls. It is also more difficult than WoW, and encourages community, instead of just soloing till you start doing raids. You have to party to kill mobs just 3 levels higher than you.

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Tommi88

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a lot of people are comparing graphics and stating that one game looks nicer then the other ofc WoW has an unique style and is more fantasy and Vanguard are going for the reality look ofc some people like the fantasy and some people like the more reality look its a matter of opinion either way what draws me to this game away from my lvl 60 char on wow is that the world is really really big and its FFA pvp which will make the game more challanging and guilds will be more deep and not just going for PVE but for PK and Anti PK which will be very intresting to see how this will devlop. Other things that makes me want to just jump into this game is the non-isntanced dungeons i just love it this means that other people can watch you take down the most feared bosses in the game with your buddies which is totally awesome cause you will get alot of chicks! not really but its awesome anyway. Races and classes , There are alot of races and classes to choose from and thats one of the best things about this game, when i play an mmo i want my character to be unique and with so many different classes and races and type of looks its impossible to find someone that looks just like you do. Houses! what more can i say! maybe there will become player villages? cool thought! thats all ive had to say later! oh and the way the game runs...dont compare it to wow, wow has been out for 2.5 years now and vanguard is still in beta so please dont complain about the bugs cause i remember when i played wow right after beta it was buggy as hell but now it runs great with no weird lag or bugs!

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caladine

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I dont understand how you think that logicaly placing items is any sort of fun. In fact from what I undersand they even streamlined the quest system to basically hold your hand though each zone guiding you in the right direction. With all of this you are saying that vanguard lacks attention to detail? I do not want to play a game that takes me and guides me though the game. Where is the exploration? The excitement that you got that really cool item in a place that you wouldnt expect? I do not see that in WoW still. In fact to me its gotten worse as time has gone on. Everything seems so single player minded. Age of Conan? People complain about SoE never played the trash called AO that Funcom released. Crappy patch schedule, not the best support, the release was riddled with bugs. Might as well bring that up since were talking about past mistakes developers made.

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digitalheadbutt

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WoW is a totally different approach artistically. It is stupid to compare them. WoW is a cartoony/exagerated style versus the stiff but definately more real looking graphics of Vanguard. Saying one is better than the other is a preference and folks don't need have to agree about it I like the fluidity of WoWs animations more than any MMO i have played. it is one of the reasons I continue to play. I dropped EQ because my little mans on the screen didn't look right. Regardless of the artistic approach my avatar in WoW moves better. This is best illustrated for me if you compare the EQ2 and WoW griffon rider. In WoW the griffon/bat/windrider beats its wings and seems to breathe and move liek a living thing whereas in EQ1 and EQ2 (and assumably Vanguard, although I have not seen a mount anywhere except for screenshots) it looks like they MoCapped so kid playing witha toy airplane or something. In Vanguards defense, with the level of detail they are going for maybe it would be too much to have animations that detailed. The character models look amazing. I have never seen a game ,incluing Oblivion, which lets you so accurately model so many different cultural features. No matter what your back round it you could probably make a model in Vanguard that looks just like you. Except maybe the hair. Hair looks liek crap in every game pretty much.

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nickscho

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If so many people are used to the ease of WoW, it could hurt this game. For those who are bashing the corpse runs, you would probably be more happy with WoW. This game is not meant to be easy, it is meant to be an alternative to the ease and sometimes shallowness of WoW. Corpse runs can be a great mechanic. It adds true fear of death. WoW just doesn't have that. A fear of death can really make a community strong. Imagine the excitement you would feel in a group of six, going deep in a dungeon, with that fear of dying. Imagine the accomplishment you would feel when by doing that, you got a wonderful piece of loot. WoW doesn't have any of that. It's a mindless game. No excitement, no fear, no emotion. And, despite 8 million players, a poor sense of community.

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madmatt1788

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does neone kno the pay per month price on this?

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dukerav

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One MMO is enough for me, and as far as graphical comparisons to WoW, last time I checked WoW was not about the graphics, and I for one love the look of it.

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Chainblast

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The graphics in Vanguard may be technically better but the art and design is piss-poor boring. World of Warcraft has some of the most creative and pleasing visuals that mask its technical short comings. If you're not a fan of the art style that's fine, it's all opinion, but I cannot help feel the creators of Vanguard could have spent more time making the environments look more vibrant and appealing. Vanguard really just looks like the same-old same-old. Now, Age of Conan is a new MMO people should be excited about graphically.

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deactivated-593edd1209510

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The graphics in Vanguard are not better than World of Warcraft. Yes, they are different. Vanguard attempts a more human world like appearance than WoW. Then again WoW never really attempted to look like the real world anyway, so why the comparison? Now as far as how well they are done, WoW blows Vanguard away. The attention to detail in WoW far surpases Vanguard in many many ways. Items are placed logically, the fullness of the environment is much more extensive in WoW, and the graphics engine in WoW is many times more clean and bug free. Vanguard does look good, and does rival WoW in terms of a technical achievement, but just doesn't have the details and attention that WoW has. Vanguard took an approach to use graphics cards very heavily, or at least it appears they did. I run Vanguard's Beta currently on a $500 video card and it bogs down a LOT! All this and absolutly no full screen anti-aliasing too! Yep, that's right, they left out FSAA so the graphics are jagged and pop in and out in distances. How can that be called better? Vanguard is by all means a Class A game. But barely. As long as it's been in development, it's surpizing how unfinished it appears at times.

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Rebel_Wolf489

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wunderbunny0602 ....it is beta...its supposed to be buggy...the reason they have beta is to find the bugs and correct them. Beta isn't a play-the-game-for-free-ride, it is a service you do for the production of the game so that when the game does come out it is free of the major bugs you expirienced. Stop whining about the bugs and report them so that they don't make it to the final cut....ty

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JimmyCos

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this game kickass! will be like everquest 1 and all that flavour when you first played it...nice

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wunderbunny0602

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I was on the beta for this game about 2 weeks ago. While i agree that the scenery and graphics are amazing (the trees move with the breeze, the outfits are well rendered and incredibly lifelike, the tile and other textures are stunningly detailed) i have to say the gameplay really put me off. It took me a full day just to get to lvl 5 because of all the bugs, disconnects and ridiculous respawns. I can't imagine being at a higher lvl in this game and having to loot my own corpse (wtf?!) or sustain experience loss 20 times a day, what a dumb idea that was. The crafting skills and whatnot are so complex, it takes a pretty high IQ just to figure out what you are supposed to do. (I just started clicking random buttons and somehow i managed to lvl up in skill without really understanding what i was doing). Intelligent, mature players who enjoy tedious and drawn out gameplay will love this game, if just for the fact that its "smarter" than World of Warcraft. However, if you don't have the time and mental energy to invest in it for max enjoyment, i can guarantee you after a few days you'll find yourself not playing it because you have better things to do, and you will regret shelling out the money and the drive space for this game (also the frame rate was almost constantly in the 1200 to 3000 ms range - and i played it on a computer custom built for gaming). If you like WoW for its simplicity and fun atmosphere, then stick with WoW; you will find that Vanguard is not a good investment for you.

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gamerguy31315

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amen mbuhler, soe screws everything up.. i hate them after they messed up SWG... if their envolvement is limited, this could turn out good

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kort-nilsen

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What is the most expensive mmorpg ever made?

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Soultaker_22

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JayDeath...do your homework man. Sony has NO creative control over this project. Other than hosting the servers, this game is 100% Sigil.

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smith447

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Looks pretty good, but for me an massive multiplayer game has to be REALLY good for me to pay monthly for it. But who knows, maybe this game will be REALLY good. I just can't wait till LOTRO.

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tiggerlu

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There's un-avoidably more similarities between MMORPGs than things that stand out, it's like saying why are all shooters almost the same? So after reading the preview, the differences are definitely nuanced and subtle, which means if you accept to be immersed, and discover what's different, then you might or might not find something different that you like. Graphics are just a visual representation of the game, not the game itself - of course there are standards of visual design, but even the beta tester fella, didn't comment much on the game play itself.

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pkgilbert

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Been a beta tester... I must warn though... Player animations, melee animations, and spell animations are sub-standard to WoW, FFXI, and EQ2. So, if you play for eye candy (and it's understandable), you will be disappointed at release. Also, don't expect much from the music either.

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caladine

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Looking forward to this game, cant wait to get in. If the game looked like WoW you guys would be complaining it is a WoW clone even though the mechanics are totally different. You can not judge a book by its cover. Yeah the graphics look like EQ2, but its a more realistic style (I do stress style). I played 4 chars to 70 in EQ2, I know EQ2, this is not EQ2 to those who are worried about that. If your into a more realistic style of graphics instead of the WoW smurf type youll enjoy the landscape. If your into a deeper MMO youll enjoy it. EQ2, and WoW were good games, this gives you a more fulfilling expierence. Research your crap before you get on here and post that kind of drivel .

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thestrateger

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it is very very very very very very very....-(and now-after 10 years), :D :) :D :) :D :) :D :) :D :) :D

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apanizo

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Why spend so much money on another Everquest 2 clone? LOL @ $OE, wonder how long until the adventure packs are introduced.

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