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Warhammer Online: Age of Reckoning Updated Hands-On - The Elves, New Mastery System, Region-versus-Region Warfare, and M

We get a huge update on this big and ambitious massively multiplayer online role-playing game from EA.

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We hadn't really seen Warhammer Online: Age of Reckoning since EA and studio EA Mythic announced last November that it was delaying the game to mid-2008. The reason, of course, was to get more time for building and polishing the ambitious virtual fantasy world. EA hopes that Warhammer Online will appeal to some of the millions of World of Warcraft subscribers out there, given that this massively multiplayer online role-playing game is set in the colorful universe established by the popular Warhammer Fantasy miniatures game. We recently had a chance to visit EA Mythic's offices in Fairfax, Virginia, to check out never-before-seen aspects of Warhammer Online, including a first glimpse at the high elves and dark elves as well as large-scale, region-versus-region combat.

The last six months have been very busy for the team at EA Mythic. Not only are the developers producing tons of content, but they've also been conducting a lengthy beta test, which highlighted some things that needed altering. But before we get to those, let's kick it off with a look at the elves. In earlier previews of Warhammer Online, the elves were nowhere to be found, mainly because that part of the game wasn't ready yet. Now it is, and as creative director Paul Barnett explained, the elves' conflict will revolve around the idea of civil war. In the distant past more than 10,000 years ago, the elves all lived peacefully in the region of Ulthuan. However, a schism occurred where the dark elves were sent into exile. Elves can essentially live forever, and as such the dark elves have been nursing a grudge for a very long time. Now they're launching an invasion of Ulthuan, landing their gigantic black arks--huge floating cities--on the shore and disgorging armies of warriors, hydras, harpies, and even some dragons.

This is a dark-elf warship, and that gigantic thing behind it is one of the dreaded black arks.
This is a dark-elf warship, and that gigantic thing behind it is one of the dreaded black arks.

You'll actually get to see the invasion unfold in the game, which is one of the highlights of the dark-elf campaign. Your job at the beginning of the campaign is to help clear a beachhead for the invading armies. Think of it sort of like the landing scene in Saving Private Ryan, except this isn't France. One of the dark elves' three black arks fills up the horizon; it's basically the size of Manhattan. Meanwhile, your job is to go on a series of quests to clear out some of the defending high elves. This is a task made easier by the map system, which highlights the area of the map you need to run around in to fulfill a quest. Everything ties into the wonderful tome of knowledge, an exhaustive and compressive encyclopedia that also doubles as a quest-tracking system of sorts, as well as a way of tracking achievements in the game.

You won't get very far into the dark-elf campaign before you run into one of the many public quests being built into Warhammer Online. Public quests are one of the highlights of the game; the idea is that you can quickly gather up a group of strangers and embark on a mission together, rather than having to spend a lot of time with your friends and guildmates coordinating a schedule to play together. In this public quest, the mission is to take out the defenders of a high-elf tower, including the noble sun dragon. The dark elves have a dragon of their own, and they're busy battling it out atop the tower, but the high elves aren't making things easy due to their magic users firing spells at the black dragon. Your job: wipe out the high elves, a task that requires you to kill a couple of waves of them within a certain time limit. If you successfully pull that off, you get to face off with the dragon itself. It sounds as if public quests will pop up regularly throughout the campaign. For instance, much deeper on, as the dark elves are literally knocking on one of the towering gates that protect the high elves' inner kingdom, you'll participate in another public quest as you battle in the killing zone in front of the gate.

Although we didn't get to see the high elves' campaign, we understand that it's intertwined with that of the dark elves. For instance, in the dark-elf campaign, you're leading the invasion from one of the black arks. In the high-elf campaign, you'll be battling to stop another black ark from reaching shore. The campaigns will then intersect at various points, letting you see the same event from different perspectives, but they're not going to be mirrors of one another the entire way.

The dark-elf campaign will let you fight alongside hydras and dragons as you teach those haughty high elves a lesson.
The dark-elf campaign will let you fight alongside hydras and dragons as you teach those haughty high elves a lesson.

Next up is the character system, which has gotten a big overhaul, particularly with the addition of what are called masteries. Testing showed that players wanted more depth when it came to characters. For instance, take the bright wizard, one of the human classes shown in many of the early previews. The bright wizard lit things on fire, and that was basically it. So the designers went back and revamped all of the classes in the game by adding three mastery paths for each one. Masteries are fields that you can specialize in, with the kicker that you can only level up enough to max out in two out of three masteries. (It will be possible to reallocate your mastery points in the game should you want to explore different fields.)

With masteries, you can customize the gameplay to your style, and it also adds a reward system of sorts, the more you invest in certain masteries. So instead of everyone playing the same type of bright-wizard character, some players can opt to focus on the incineration mastery, which specializes in direct damage spells, or attacks. Meanwhile, the immolation mastery focuses on damage-over-time skills and debuffs (temporarily stripping an opponent of protections and bonuses). Finally, there's the conflagration mastery, which are skills that focus on large scale, area-of-effect spells, such as rain of fire. When you invest in a single mastery, you get most of its abilities automatically. Those abilities become more powerful the more you invest into the mastery, and you can unlock new tactics and abilities.

RPGing in the City

Next, we went on a tour of Altdorf, the capitol of the Empire, a sprawling burg dominated by palaces and statues. The tour showed how Altdorf will be more than a stopping point where you simply pick up new quests from characters or barter with the local merchants. The city is jam-packed with possible adventures, and there will be plenty of quests to be unlocked in Altdorf the farther you get into the campaign. For instance, take the local inns. They serve as the game's auction houses--and one nice detail is that even though there are multiple inns to prevent overcrowding, they all share the same auctions--but venture into their basements and you may find an entrance to a dungeon. A busted sewer grate might lead somewhere interesting. Or you can peruse the wanted posters for a potential quest.

This is the market square of Altdorf, in the center of the city. There's going to be a really large amount of content in Altdorf alone.
This is the market square of Altdorf, in the center of the city. There's going to be a really large amount of content in Altdorf alone.

Your character will have a city rating, which reflects what content in a city is available to you. Quite a number of doors will remain locked until you reach the higher city-rating levels. More importantly, the cities can change the deeper you get into the game. For instance, if you're playing as an Empire character, the city will come under siege itself, and you'll have to rally the defenders and save what you can as buildings burn around you. Even the Emperor Karl Franz will be endangered. It all promises to be quite grand and epic and, the developers hope, exciting. It's safe to say that you'll spend a considerable amount of time exploring the many ins and outs of cities like Altdorf in the game.

Next up is to RVR, or region-versus-region conflict, which is one of the big selling points of Warhammer Online. Most games in the genre rely on PVP, or player-versus-player battling, and there will be PVP in Warhammer Online. What RVR does is embrace the "war is everywhere" concept in Warhammer. This is a struggle between the greenskins (the orcs and their allies) versus the dwarves, the clash between empire and chaos, the civil war between high and dark elves. And it will be played on battlefields where guilds of players can try to seize and hold fortified keeps that play key roles in the campaign. A keep is sort of like a small castle, and the goal is to either seize a keep if you don't hold it, or defend it against all comers. This will involve a siege, in which the attackers try to gain entrance to the keep and slay the keep lord, a hero character defended by four elite guards. On the other hand, the defenders will have their own siege weapons atop the keep, and must try to defend the keep lord at all costs. The designers envision almost daily struggles for each keep, though some will be easier to take than others. We saw one keep located in the middle of the wilderness, almost like an outpost. Another was heavily fortified and protected by curtain walls.

Sieging sounds pretty interesting in that almost anyone can do it, especially if you've played a golf game on a PC or console. Siege weapons such as catapults will have swing-meter systems, just like in golf games, and they will help determine the accuracy and effectiveness of each volley of the siege engine. (We didn't ask if the devs borrowed the code from the Tiger Woods team.) If you're not in the mood to hurl rocks, you can assist a siege in different ways. Sure, you could always kill defenders, but there are also battlefield objectives that can be seized. Control of these objectives might make the task for your team easier. For instance, one battlefield objective will reduce the number of computer-controlled guards patrolling the area outside the keep.

The Temple of Isha is one of the battlegrounds for the scenarios in the game.
The Temple of Isha is one of the battlegrounds for the scenarios in the game.

If you're looking for something a bit more recreational than RVR, then there's always some good, old-fashioned PVP in the form of scenarios. These are battles that let you jump in quickly and have fun. For instance, there's a king of the hill match where the objective is to capture a spot on the map. The kicker is that the capture point jumps around every few minutes, so if you're ensconced atop the objective and are defending it successfully, you'll have to get up and run to the new position when it shifts. Another mode is murder ball, where the goal is to rack up as many kills--or points--as possible in a given amount of time. There's a murder ball in the middle of the map, and if you possess it, your kills are worth double points. Another way to gain points, though, is to capture and hold a position on the map. The longer you hold it, the more points you accrue.

The team at EA Mythic spent all day showing off so many facets of the game, from the masteries for many of the character classes to the armor and dye permutations that let you customize your character, and much more. It was a lot to take in, but it underscores what a massive undertaking Warhammer Online is. This is going to be EA's shot at trying to grab some of World of Warcraft's market share, and the company has some great ideas and features in store. Additional months of work and polish await, but the game is coming together quickly now, and we'll see what happens when it launches later this year.

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Crazy87

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Im watching this and Conan and i cant wait for Warhammer cause Dark age of camelot was the best MMORPG and still is but WoW stole all the players it has the best PVP system and i hope they bring it to Warhammer online

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SentientGames

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It looks pretty weak to me...

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BigDaddy973

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I love my pirates game!! :)

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Agermemnon

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@X360MadMan Fable 2 i hope will be good but it's not out yet so that old saying don't count your chickens la la and it's not a MMO so diff ball game you could say .

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X360MadMan

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LOL@SKareo

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Agermemnon

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@SKaREO WFB came out in the early 80's before 40K which was in 87 but i think the Warhammer may go back design wise further as it is Citadel Miniatures that do the figures and them and Games Workshop go back to 79 but yeah WOW wants to be so so much what the Warhammer world is but it never ever came close what it did do and do well ( although how hard can it be what it does ?) is go to A get quest , travel to B , grind grind grind till quest complete and return to A lol great stuff ain't it lol the story quests seem to disappear once you reach owww lvl 30 ish ??? and just becomes a grind fest i hope WAR kicks ass . ps they should get it onto the PS3 and 360 ( same server ) and make some serious cash .

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SKaREO

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@X360MadMan "Fable 2 owns all rpgs." -- 1. Fable 2 hasn't been released yet... and that's a bold statement assuming it owns the Final Fantasy series, let alone the hundreds of other great RPGs. -- 2. Warhammer Online is a PC-Only game, so your opinion does absolutely nothing for this blog or for the readers. I think you got confused when clicking the links and somehow ended up at a game preview for a system you don't seem to own or play on much at all. -- 3. We're all entitled to an opinion. Don't assume your opinion is worth a damn. I promise, I don't assume mine is worth a damn to you either.

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X360MadMan

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Fable 2 owns all rpgs.

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SKaREO

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[This message was deleted at the request of the original poster]

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Elite-Realist

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is this game free online play like Guild Wars?

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teknocalpyse

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Come to me with Warhammer:40,000 MMO then we can talk..this is just another WoW ripoff

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X360MadMan

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Looks low.

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cloudy14

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This will be better than WOW but still looks dodgy

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Ram0s87

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The combat looks perfectly fine.

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bartmsian

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Please make the combat like NWN or KOTOR or 2Moons... Sorry to say the combat looks boring...

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phuzed

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Why are the graphics so crappy? With all the hype for this game you would think they would atleast make it visually impressive. I mean, WoW graphics you can argue are "cartoony" or whatever but seriously by them making the graphics that way it made the game look more real then the games that try to make things look "real" I just dont get it, alot of people care less about graphics then me I suppose but still. The game looks like its a 10 year old RPG for playstation 1.

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augustoc2001

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Learn form WOW...........this game is bad

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Haimoimoi

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This game has an appalling lack of Skaven.

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MaxPayneJr

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Althouwan...... *cough cough its Ulthuan Cough cough*

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Jodo_Yodo

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Gamespot, it's 'Ulthuan' not 'Althouwan'...

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masterCylinder

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i played my 60's to death and left wow, came back and played insane amounts of alts and 70's, and ran away... the fun in wow for me at least was the rewarding way you got armor lvls etc... and at a certain point i realized it didnt last long, it never ended, i always seemed to do tedious, uninteresting things just to get a piece of armor and some more money... it wasnt FUN doing those things. i really hope warhammer is FUN, because the only thing that came close to funtime cakes in WOW was PVP, and you had to grind alot if you wanted to stand a chance there. just my hopes and opinions.

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SKaREO

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I lol'd at the guys who are linking me to wiki's. Realm versus Realm would be the correct term. Look up the word "Region" and compare it to the word "Realm" and tell me who needs to understand the English language better. As for misspelling cities in the game, calling them Capitols rather than Captials, etc, etc. Please don't further insult my intelligence. --- Now to address these "WoW Clone" haters. Do you have any idea where WoW came from? Notice that the Warhammer 40K miniatures game has been about RvR combat since 1987? On top of that, Mythic has been doing MMOs longer than Blizzard. Its safe to say Warcraft was influenced by Warhammer, and Blizzard was influenced by Mythic Entertainment. These videos do not show the game's finished state. The graphics are optimized for the beta clients, to keep them small downloads. They are working on the GAMEPLAY, the core, the single most important thing about this game. Hardcore gamers don't care about graphics, they want something fun and worth playing for years.

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ryanrgibbs99

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Impressions after watching the video... Unpolished, ugly WOW clone. I know it's still early, but WOW was pretty damned polished (graphically) at launch. This game looks like its retarded cousin. RvR is a nice concept, but it won't be enough of an innovation to make people switch. And here I was eagerly anticipating a fresh MMO to play over the summer. Unless this thing gets a Clemins-sized dose of HGH and a ton of high quality cosmetic work, I'll have to find something else to spend my time doing. Maybe some [gasp] outdoor activities. Ick. ;)

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Netherscourge

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The problem with MMORPG's is that they are a constant work in progress and even into RETAIL, the game will look unfinished and immature. WoW has a 3+ year headstart and the game is much further along then any other MMORPG on the market or in development. WAR looks decent right now, but I expect it to lack the polish that WoW has and it may not be enough to keep people interested long when you see stuff like WOTLK coming out. I wish Mythic good luck, but I just don't see WOW being toppled by anything except WOW2.

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Expo_Smacko

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Eh, I don't think it will be all that great. I know from expierence and its not good as it is in the beta right now..

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hornspiller

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I think this game has the possibility to be a badass game. If you want to look at polished graphics look at the latest screenies at this website. The RvR features like keeps, public quests and city siege will hopefully make this game a real PvP game. And I do also hope for a storyline with ingame cutscenes that immerses the player. I have become really confused about the story in the Warcraft universe after I began playing WoW. Before that it was more clear.

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groupofus

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So does that mean this game will have a STORY along with it? Instead of WoW where all you did was quest? It would be nice to have intermissions and cutscenes to go alone with the game.

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TehNinja

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I think what SKaREO is trying to point out is that RvR stood (at least back when they announced it) for Realm vs Realm, not Region vs Region.

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Nomad0404

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SKaREO - You're an idiot - try << LINK REMOVED >> - wikipedia is your friend. Ok so they incorrectly spelt the name of the High Elf homelands so what I agree that it looks like a phonetic translation. Now if you had quoted: 'which has gotten a big overhaul' and commented that it would have been better written 'which has received a big overhaul' then fair enough. But you didn't. Overall this looks very interesting indeed and I will be interested to see how it competes with WOW given the huge support the IP already has.

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Driftwood111

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Judging from the footage in the interview i'll say.... sticking to WoW, mate. The guy from Mythic was quite funny tho in some ways

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RazorBat

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Aside from the horrible article full of mistakes, I am still anxiously awaiting this game.

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Agermemnon

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@SKaREO lol REGION seems to be spelt right according to the English Dictionary as for the Ulthuan well i have no idea other than maybe they had never seen it spelt before and their source was audio video no written so it seems to be spelt using phonetics ??? how else would one spell a made up word you have never seen before . PS remember this is a GLOBAL games site in future a .

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peeweeshift

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the graphics are way better than wow. although wow is much more brighter and the evironments cater to some people more than AoR. I can't wait to square of against a daemon prince :O

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piinshot

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i might have purchased this game until they let that moron talk about it!What a complete idiot...that is no way to behave when selling an impoirtant game....i mean he actual did "The Claw" from Liar Liar lol.

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SKaREO

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There's more than a few grammatical errors in this article. Its the most poorly written article on Gamespot, bar none. Region versus Region?? What the hell is Althouwan?? Dont you mean Ulthuan? Get your facts right, please. Readers deserve better than this kind of shoddy journalism.

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metalisticpain

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The graphics are still in beta with 0 polish, they arnt finished so give it time. Also i think this sounds fantastic, hope it lives up to my expectations

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wsshell

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whats wrong with the graphics they look alright.

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snakota

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i H A T E wow clones and lol they cant even make their own graphics cartoon like wow with better textures omg NEXT GEN ahhh.........

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Zinmasterb

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First off, art style is more reminiscent of GW, all of this is beta footage. Even then it looks nothing like wow, it has very few cartoonish elements (or at least as few as you can get for a game based on warhammer). Secondly, why fix what isn't broken? There's no reason to remake the vanilla foundations of WoW, hell all games are doing it that come out. Paul Barnett was just the first to actually say that's what they're doing.

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acidrain1976

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LoL. The guy they interviewed flat-out admitted that it's a WoW clone with RvR attached and that he wants everybody's money. That's sad. I mean, we know making games is a business, but c'mon. The art style is totally WoW... I'm surprised they didn't rename the company to Snowstorm Entertainment.

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Brightbo

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Minor grammatical error: Capitol refers to the physical building (e.g. the building where Congress meets) Capital: Is the actual city. So Washington DC is the capital of the United States.

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Shadow_Fire41

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0_0 im going to try the demo or beta, if i like it, im going to have to choose between this and WoW, because there are some many things in this that weren't in WoW, Everquest, or Star Wars: Galaxies, all which iv'e played one of (i still play WoW) RvR - Army battles in a MMO? only other MMO iv'e heard like that is the Kingdom Under Fire one, and it wont be MMORPG, it will be MMORTS. Keeps - in a MMO? Genius! Campaign - this is the only MMO iv'e heard of with Campaign in it, this could be good. over all, the only thing so far that they can add is no monthly fee, if they do that i can play this AND WoW. point is, this could be EPIC!

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theNexus

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Some people here seem to forget how different WOW was in beta to what it was when it hit the shelves Many also do not realise or believe a lot of the footage of beta they seen has not a complete game engine, AS you could see from the podcasts on the site the lighting system for example was only just finished internally before xmas

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rahl247

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1st of not many games look good duren beta . 2nd of not too many play good in beta. friend of mine is in cona beta and he says the gameplay is not all that yet. what we all need to take from this is what kind of gamplay is gona be in the game like how they gona incorporate siege weapon pvp such as that.

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bonafidetk

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Why did they show such terrible Beta Footage. I would not be happy if I was Mythic. The graphics are a lot more polished than that now.

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SapenNamen

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Althouwan? Really? Nobody had Ulthuan written down anywhere? Edit: I really wish the people who come here to complain about a game they were never going to buy in the first place make up their mind. Is it too much like WoW or not enough like WoW?

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SquatingMonkey

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To all the people whose only negative comment seems to be about the graphics; WoW graphics were absolutely terrible in beta, in fact it was one of the worst things about it in my opinion. And when the game finally went to market, it looked like a completely new game, because it is the easiest thing to fix in late stages. Game-play however cannot be fixed a week before release. And I for one, as any true gamer would agree, believe game play is paramount, not graphics.

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theultimateqpa

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To Nikalai_88: Starcraft Space Marines are almost identical to what W40K space marines where in the first edition of the game when it was called ,,Rouge Trader,,. There are tons of elements form Warhammer Artistic Design and style elements in Warcraft, far too many to list here. The zerg are a bad photocopy of Warhammer Tyranids. Althou the whole xenomorph Army was first described in ,,Starship troopers,, novel but it was W40k that intrduced the whole in detail army and background struckture of such kind of race. And blizzard toook many ideas from it like the whole theme of strugling to gain genetical perfection. Still the zerg are inferior to Tyranids.

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