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Warhammer Online: Age of Reckoning Updated Hands-On - The Elves, New Mastery System, Region-versus-Region Warfare, and M

We get a huge update on this big and ambitious massively multiplayer online role-playing game from EA.

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We hadn't really seen Warhammer Online: Age of Reckoning since EA and studio EA Mythic announced last November that it was delaying the game to mid-2008. The reason, of course, was to get more time for building and polishing the ambitious virtual fantasy world. EA hopes that Warhammer Online will appeal to some of the millions of World of Warcraft subscribers out there, given that this massively multiplayer online role-playing game is set in the colorful universe established by the popular Warhammer Fantasy miniatures game. We recently had a chance to visit EA Mythic's offices in Fairfax, Virginia, to check out never-before-seen aspects of Warhammer Online, including a first glimpse at the high elves and dark elves as well as large-scale, region-versus-region combat.

The last six months have been very busy for the team at EA Mythic. Not only are the developers producing tons of content, but they've also been conducting a lengthy beta test, which highlighted some things that needed altering. But before we get to those, let's kick it off with a look at the elves. In earlier previews of Warhammer Online, the elves were nowhere to be found, mainly because that part of the game wasn't ready yet. Now it is, and as creative director Paul Barnett explained, the elves' conflict will revolve around the idea of civil war. In the distant past more than 10,000 years ago, the elves all lived peacefully in the region of Ulthuan. However, a schism occurred where the dark elves were sent into exile. Elves can essentially live forever, and as such the dark elves have been nursing a grudge for a very long time. Now they're launching an invasion of Ulthuan, landing their gigantic black arks--huge floating cities--on the shore and disgorging armies of warriors, hydras, harpies, and even some dragons.

This is a dark-elf warship, and that gigantic thing behind it is one of the dreaded black arks.
This is a dark-elf warship, and that gigantic thing behind it is one of the dreaded black arks.

You'll actually get to see the invasion unfold in the game, which is one of the highlights of the dark-elf campaign. Your job at the beginning of the campaign is to help clear a beachhead for the invading armies. Think of it sort of like the landing scene in Saving Private Ryan, except this isn't France. One of the dark elves' three black arks fills up the horizon; it's basically the size of Manhattan. Meanwhile, your job is to go on a series of quests to clear out some of the defending high elves. This is a task made easier by the map system, which highlights the area of the map you need to run around in to fulfill a quest. Everything ties into the wonderful tome of knowledge, an exhaustive and compressive encyclopedia that also doubles as a quest-tracking system of sorts, as well as a way of tracking achievements in the game.

You won't get very far into the dark-elf campaign before you run into one of the many public quests being built into Warhammer Online. Public quests are one of the highlights of the game; the idea is that you can quickly gather up a group of strangers and embark on a mission together, rather than having to spend a lot of time with your friends and guildmates coordinating a schedule to play together. In this public quest, the mission is to take out the defenders of a high-elf tower, including the noble sun dragon. The dark elves have a dragon of their own, and they're busy battling it out atop the tower, but the high elves aren't making things easy due to their magic users firing spells at the black dragon. Your job: wipe out the high elves, a task that requires you to kill a couple of waves of them within a certain time limit. If you successfully pull that off, you get to face off with the dragon itself. It sounds as if public quests will pop up regularly throughout the campaign. For instance, much deeper on, as the dark elves are literally knocking on one of the towering gates that protect the high elves' inner kingdom, you'll participate in another public quest as you battle in the killing zone in front of the gate.

Although we didn't get to see the high elves' campaign, we understand that it's intertwined with that of the dark elves. For instance, in the dark-elf campaign, you're leading the invasion from one of the black arks. In the high-elf campaign, you'll be battling to stop another black ark from reaching shore. The campaigns will then intersect at various points, letting you see the same event from different perspectives, but they're not going to be mirrors of one another the entire way.

The dark-elf campaign will let you fight alongside hydras and dragons as you teach those haughty high elves a lesson.
The dark-elf campaign will let you fight alongside hydras and dragons as you teach those haughty high elves a lesson.

Next up is the character system, which has gotten a big overhaul, particularly with the addition of what are called masteries. Testing showed that players wanted more depth when it came to characters. For instance, take the bright wizard, one of the human classes shown in many of the early previews. The bright wizard lit things on fire, and that was basically it. So the designers went back and revamped all of the classes in the game by adding three mastery paths for each one. Masteries are fields that you can specialize in, with the kicker that you can only level up enough to max out in two out of three masteries. (It will be possible to reallocate your mastery points in the game should you want to explore different fields.)

With masteries, you can customize the gameplay to your style, and it also adds a reward system of sorts, the more you invest in certain masteries. So instead of everyone playing the same type of bright-wizard character, some players can opt to focus on the incineration mastery, which specializes in direct damage spells, or attacks. Meanwhile, the immolation mastery focuses on damage-over-time skills and debuffs (temporarily stripping an opponent of protections and bonuses). Finally, there's the conflagration mastery, which are skills that focus on large scale, area-of-effect spells, such as rain of fire. When you invest in a single mastery, you get most of its abilities automatically. Those abilities become more powerful the more you invest into the mastery, and you can unlock new tactics and abilities.

RPGing in the City

Next, we went on a tour of Altdorf, the capitol of the Empire, a sprawling burg dominated by palaces and statues. The tour showed how Altdorf will be more than a stopping point where you simply pick up new quests from characters or barter with the local merchants. The city is jam-packed with possible adventures, and there will be plenty of quests to be unlocked in Altdorf the farther you get into the campaign. For instance, take the local inns. They serve as the game's auction houses--and one nice detail is that even though there are multiple inns to prevent overcrowding, they all share the same auctions--but venture into their basements and you may find an entrance to a dungeon. A busted sewer grate might lead somewhere interesting. Or you can peruse the wanted posters for a potential quest.

This is the market square of Altdorf, in the center of the city. There's going to be a really large amount of content in Altdorf alone.
This is the market square of Altdorf, in the center of the city. There's going to be a really large amount of content in Altdorf alone.

Your character will have a city rating, which reflects what content in a city is available to you. Quite a number of doors will remain locked until you reach the higher city-rating levels. More importantly, the cities can change the deeper you get into the game. For instance, if you're playing as an Empire character, the city will come under siege itself, and you'll have to rally the defenders and save what you can as buildings burn around you. Even the Emperor Karl Franz will be endangered. It all promises to be quite grand and epic and, the developers hope, exciting. It's safe to say that you'll spend a considerable amount of time exploring the many ins and outs of cities like Altdorf in the game.

Next up is to RVR, or region-versus-region conflict, which is one of the big selling points of Warhammer Online. Most games in the genre rely on PVP, or player-versus-player battling, and there will be PVP in Warhammer Online. What RVR does is embrace the "war is everywhere" concept in Warhammer. This is a struggle between the greenskins (the orcs and their allies) versus the dwarves, the clash between empire and chaos, the civil war between high and dark elves. And it will be played on battlefields where guilds of players can try to seize and hold fortified keeps that play key roles in the campaign. A keep is sort of like a small castle, and the goal is to either seize a keep if you don't hold it, or defend it against all comers. This will involve a siege, in which the attackers try to gain entrance to the keep and slay the keep lord, a hero character defended by four elite guards. On the other hand, the defenders will have their own siege weapons atop the keep, and must try to defend the keep lord at all costs. The designers envision almost daily struggles for each keep, though some will be easier to take than others. We saw one keep located in the middle of the wilderness, almost like an outpost. Another was heavily fortified and protected by curtain walls.

Sieging sounds pretty interesting in that almost anyone can do it, especially if you've played a golf game on a PC or console. Siege weapons such as catapults will have swing-meter systems, just like in golf games, and they will help determine the accuracy and effectiveness of each volley of the siege engine. (We didn't ask if the devs borrowed the code from the Tiger Woods team.) If you're not in the mood to hurl rocks, you can assist a siege in different ways. Sure, you could always kill defenders, but there are also battlefield objectives that can be seized. Control of these objectives might make the task for your team easier. For instance, one battlefield objective will reduce the number of computer-controlled guards patrolling the area outside the keep.

The Temple of Isha is one of the battlegrounds for the scenarios in the game.
The Temple of Isha is one of the battlegrounds for the scenarios in the game.

If you're looking for something a bit more recreational than RVR, then there's always some good, old-fashioned PVP in the form of scenarios. These are battles that let you jump in quickly and have fun. For instance, there's a king of the hill match where the objective is to capture a spot on the map. The kicker is that the capture point jumps around every few minutes, so if you're ensconced atop the objective and are defending it successfully, you'll have to get up and run to the new position when it shifts. Another mode is murder ball, where the goal is to rack up as many kills--or points--as possible in a given amount of time. There's a murder ball in the middle of the map, and if you possess it, your kills are worth double points. Another way to gain points, though, is to capture and hold a position on the map. The longer you hold it, the more points you accrue.

The team at EA Mythic spent all day showing off so many facets of the game, from the masteries for many of the character classes to the armor and dye permutations that let you customize your character, and much more. It was a lot to take in, but it underscores what a massive undertaking Warhammer Online is. This is going to be EA's shot at trying to grab some of World of Warcraft's market share, and the company has some great ideas and features in store. Additional months of work and polish await, but the game is coming together quickly now, and we'll see what happens when it launches later this year.

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nick15uk

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I will buy it but it's just WOW+. MMO's need to evolve.

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Abs0Iute_Zer0

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I really look forward to this game! cant decide on a class though!!!

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axxez94

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This gonna be amazing have u seen some complete footage they even have put in render 3.0 I was like first I saw this game looks like total bulls**** now i was like the graphics and the lighting really nice ... almost like age of conan =). + No boring grinding and things if u wanna do PvP u do PvP if u wanna do PvE do it or RvR ... cant wait brirb

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xialon

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No doubt this will be one of the best games of the year. I cannot wait for this one.

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tehfireballer

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So, everyone who says this is a wow ripoff, it isn't. Camelot was the first successful mmo, which everquest ripped off, which wow ripped off, and now the guys who MADE Camelot are RIPPING THEMSELVES OFF??? I don't get that one at all....

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Elrax

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Gah.. So many people debating about these games. Can anyone see that none are rip offs of anything? They may look alike, so? They just do! Saying they're rip offs of a certain game is just like whining like a fan boy/girl. If people hate several games so much, try making one yourselves. I love games for games, some suck than others but no one sees me whining about em. They're JUST games anyway. Some people hate whiners, fan boys/girls. What do some of us call em? "People who don't have lives" Well what I see is gamers who do rant about other games that are rip offs, sound a lot like "People who don't have lives" either. Everyone has their own opinion and I respect whoever reads this. I'm just voicing out mine, I'm not trying to start a fight.

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Griff152

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This game looks terrible. A down graded version of wow... and everyone hates wow.

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Kooken58

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Dont want to play a Game YOU THINK is going to be like WOW? Then go play the new mmo coming out known as AoC, you can enjoy mindless lag while you mindlessly try to kill players as they fly across the screen. And if you want the lag to go away spend hundreds of dollars updating your computer, but wait you still lag then you turn settings on low and the game looks worse than WOW, YAY!!!! lol Im sorry AoC fanboys, nothing against the game but it looks more like a FPS graphics and pretty games to bad in largescale pvp.

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own1xon

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LordReithgar Wow is actually a rip off of warhammer. Blizzard was unable to get the rights to warhammer so they ripped it off. Mythic is just doing what blizzard could not legally do. Make a warhammer game and not some knockoff.

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tehfireballer

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Sounds a little guild wars like with the missions.... that is NOT a good thing. The pvp, however, sounds pretty cool. Playing the mmo equivalent of halo's territories, and sieging sounds pretty sick.

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Egod000e

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wow = beetles war = led zeppelin you can't beat the beetle but you can still be in the same general, gene as them one of the developers said some thing along those lines , just can't remember when, know it was from one of their pod-casts....

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Egod000e

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wow = beetles war = led zeppelin you can't beat the beetle but you can still be in the same general, gene as them one of the developers said some thing along those lines , just can't remember when, know it was from one of their pod-casts.... edit: warhammer's story has more depth than warcraft's and is a lot darker

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LordReithgar

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adrunselden "wow, reading this kinda makes me sad that other RPG's that could be great in their own element have to rip off WoW like this, I mean A bright wizard is just basically a warlock -Incineration = Destruction tree Immolation = Affliction tree and then Conflagration which is I guess the only one that might be different but still, so far all the spell/mastery names are spells from a warlock. There is such a thing as a thesaurus I suggest they use it." And we could say that J.R.R Tolkien / Gary Gygax made teh warlocks the way we know the mtoday, so WoW ripped them off of. Also, Warlocks aren't anything new, there was countless of rpgs before with spell type class warlock (Final Fantasy III someone?!?)

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Ultimate--Gamer

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Wow is just a copy of Warhammer and it always has been, Warhammer has been out longer then Warcraft but then in my opinion because both of them were popular Warhammer tried to do better and make a online game before but then Blizzad made World of Warcaft before they could finish the first Warhammer online game so they stopped it cause they know they wouldn't of had more sales but now Warhammer has came back 10 times better and now the WoW crew is trying to do another expansion to keep popular but it won't do anything cause Warhammer just rules.

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dylant21

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It's obvious WoW will be history by 2009, their new expansion can't save them now. There is some very competitive mmo's coming out in 2008: Warhammer, aion, and AoC hyborian. Question is which one to play, obviously you can't play all 3 unless you live in a basement with no job and no friends...not really then either cause that would cost around 45 dollars a month. So, you tell me, WHICH ONE SHOULD RULE THEM ALL!!

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tiggerlu

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To King_Reaper: It's true warhammer has a rich rich history, but there's also a massive difference between a rich gaming world (you can also say the same thing for the D&D universe), and making a playable game out o fit. WoW is the opiate of the MMORPG masses, people love it because it's simple, and works pretty well. Personally i prefer a game with more depth, and I hope Warhammer Online brings that to the table...but let's be honest, in terms of making online games, it's Warhammer that will probably have done more "borrowing" from WoW, not the other way around.

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pilot-soul

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omg do some of you ppl talk much? lol anyways im really realllllly looking forward to this game, i'll see you guys on a server maybe thats where im a viking haha D:

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King_Reaper

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WoW vs WAR. WAR was out far longer than Warcraft. Gamesworkshop basically got jealous and pissed i bet, mainly because warcrafts copy cat idea of warhammer got successful. Now they are fighting to bring back the name Warhammer, that started it all. I have no doubts this will be an impressive new take on MMORPGS. Sure there are similar things, but unless you have played more than just world of warcraft from the time that you got out of elementary school. You should know that WoW has only taken the a small concept and changed it. The interactive environments. WoW is not a huge leap, at all. It is only popular because of its ridiculous dances and dark humor. It grows because many people play it. The more people play, the more it influences people to START playing. WoW did nothing too new, a side from a new take on gameplay, where some amount of skill is involved. Warhammer is taking it to the next level.

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cyborg100000

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"PvE is boring imo, I have WoW, and I feel like I'm forced to do the boring PvE in order to get better for the PvP, that's why I'm really excited for this game bc you can just PvP to level up" You obviously haven't played TBC, it's literally the other way around now. You can get tier 6 standard loot PvP standard in 2-3 weeks.

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smartasalizard

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... so many idiots. do people actually realise that wow ripped off every other decent mmo before it? THATS WHAT GAMES DO.. they take all the good aspects of current games in that genre and make them better!!! (or try to :P). This sounds a hell of alot better than WoW, less grinding, actually have a deep storyline which people might actually care about for a change, a much better talent tree to wow.. seriously go look up them instead of reading a paragraph summing up the updates, this has a great chance to be the best pvp mmorpg there is.. seriously if you love pve stick to wow. the tome of knowledge is just brilliant and it makes life so much easier for a player.. most new mmo's will have some form of this. Seriously if you think this is like wow.. wow must be the only friggin mmo youve ever played.. live a little and dont be a total sheep and accept whats force fed you. research something and form your own opinion.

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The guy in the video is a character. I remember seeing him on youtube talking about the witch hunter which he describes as the spanish inquisition in leather. Either way many pvp focused mmos have failed, but since this is being made by the same company that did DAOC I thin there is a good chance it'll draw people in looking for a little bit more action in their mmo.

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Azuki

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I honestly hope this game manages to take my attention away from wow. While I am a devoted wow player the game has slowly been getting more and more repetitive and dull for me while all they do pvp wise is either buff classes that shouldn't be buffed or nerf classes that shouldn't be nerfed. There hasn't been a new bg since eye of the storm(which sucked btw) when bc launched and with a billion dollars in prophet I question what i'm paying for. IF War truly does make good on its pvp promises and I can make my choppa, play him and feel that satisfaction that comes from having immense amounts of fun killing and being killed in the name of my factions lore then i'm sold. I don't think war will kill or impact wow much at all, it is wow after all, the invincible towering giant of unstopable power. Unless war delivers, I can only hope it is the first that does. So many have tried and failed.

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TheDunn

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PvE is boring imo, I have WoW, and I feel like I'm forced to do the boring PvE in order to get better for the PvP, that's why I'm really excited for this game bc you can just PvP to level up. Plus, the PvE in this game looks way more fun than in WoW bc it's all based on and goes towards the war effort, that's why I can't wait for this game. Furthermore, I agree with calanorn that this is not a WoW rip-off, this game brings many innovative PvP/RvR features that WoW has been very inattentive to the wants of its population in producing. Warcraft was originally a Warhammer rip-off, not that I don't still like WoW and the warcraft series, I just am really excited for this game and the new things it will bring.

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calanorn

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What is with people saying this is the same as WoW and is a clone have any of you guys played any other mmo's or did you get wow straight out of junior school. WoW was nothing new at the time either it was hyped up for sure the PVE in wow is in every other mmo and the pvp combat was already in dark age of camelot and mythic made that game aswell. If theres one thing i can say with 100% certainty is city sieges, castle sieges and the majority of all pvp in this game will own anything in WoW hell dark age of camelot owns WoW still to this day. Sick of hearing how they are copying WoW when WoW copied the developers original pvp game so do a little reasearch maybe we can cut the idiot population by 50% that way

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Kooken58

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If graphics in an MMO that has Large scale rvr Were really good it will be really laggy, trust me. Like Age of Conan for instance, Most ppl probably wont be able to handle more than 40 ppl on screen. That and this video looks like early one, Cuz there is no lighting put in it. If you look at some more recent videos the graphics are way better in comparison to WOW. Believe this game will do very well and mythic will live up to their standards, considering there is 600,000 Ppl in the closed Beta Now.

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edd678

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Cant wait! :D

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cyborg100000

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"this game is gonna be great!! look at them, they r comparing the beta WAR with WoW...i remember that beta WoW was sux!!!" WoW was a completly new kind of MMO done differently from others. WAR isn't new therefore getting the beta right is a far more simple task. I believe this game will definetly appeal to all the games workshop dudes, but this certainley isn't a leap foward. It's another WoW rip off, not in terms of the lore, but the design, the UI and many other things are ripped off. Age of Conan is something that's actually trying new things, they are the sort of games that are new and fresh but not this.

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sanjeev3

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im going to trial this game before I even sign up.

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bugtrip

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It just looks so.. mediocre. Cry all you want, but it looks very much like WoW, and I know enough about warhammer lore to appreciate the need for something more in the visuals department.

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adrunselden

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wow, reading this kinda makes me sad that other RPG's that could be great in their own element have to rip off WoW like this, I mean A bright wizard is just basically a warlock -Incineration = Destruction tree Immolation = Affliction tree and then Conflagration which is I guess the only one that might be different but still, so far all the spell/mastery names are spells from a warlock. There is such a thing as a thesaurus I suggest they use it.

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lafery

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Well, whether having a higher rating gives you access to more items, or gives you access to new dungeon in which you go to get new items is basically the same... I agree its more complex. Yet, it implies the same thing: you have to get that rating (or faction) higher by doing something or another, which we can assume to be another kinda grind.

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sousuke223

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lafery i agree with u on the "mastery" and that RvR hasnt worked before but hopefully is but i think the city rating is a lot more complex then factional action stuff in wow does pretty much nothing but get more items at cheaper prices where it seems this game itll unlock areas and also be secret areas underneath inns and stuff which will be cool hopefully the RvR will work this time around im really pumped for that book thing i saw a video on it and it looked extremely interesting

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lafery

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If you have played DAoC, this RvR thing sounds just about the same (it was also called RvR in DAoC... big surprise). It comes to no surprise since it was started by the same people before they got bought by EA. Same keeps, same siege weapons, same idea. The problem then was no one would fight to capture keeps when there were defenders in it. They would just turn back, run to another keep with no defender and take it in 30 seconds. So while the idea sounds very good, the practice is a lot different. The 3 "mastery" system sounds just like WoW's talents, while the city rating is just another name for "faction". Nothing new there. The only thing that sounds promising about this game are the campaigns, which are a new concept to me in MMORPGs. However, it could turn out to be just the same as WoW's expansion events such as the Scourge invasion and the bugs i forgot what their names were. A few big events that were mostly more quests to kill new mobs for a specific period of time, mixed with a few special unique events. We really need a breath of fresh air!

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Rimlock

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Looks exactly the same as WoW to me!

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SKaREO

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Electronic Arts has been pumping out games since before most of you kids were born or playing games. Before, EA meant something special to developers. Back in the day, developers were being treated like **** by Nintendo, Camco, etc. Electronic Arts was formed by a bunch of professionals to turn game developers into Rockstars! They were respected as brilliant artists, and games started getting a lot better. -- Years later, EA has been pushed around by stockholders and other giant corporate entities like Microsoft, Nintendo, etc. They have been trying to keep up with the mainstream gamers, but at some point many of their top talent left because their offices started getting very hollow and cold. -- Corporate ideals end up destroying the art that makes gaming possible, so I can understand why people pick on EA. But don't you realise that EA is much more a publisher now than a developer? They bought up the best developers they could get, and Mythic Entertainment was one of them. The freedom they give Mythic to complete this game is obvious from most the interviews we've seen. Mr. Barnett has stated that they are pushing the date further into the future with the specific reason: to make sure its a AAA game at release. -- All I ask is that people stop associating EA, the publisher, with the developers that rely on EA to stay afloat. The developers each do a spectacular job as long as they are given the freedom to do so, and I am glad EA is finally turning their business around to see that truth.

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zunit88

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this game is gonna be great!! look at them, they r comparing the beta WAR with WoW...i remember that beta WoW was sux!!!

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Docthebutcher

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Well since EA has their paws on it, I do not hold much long term hope for Warhammer, I have been in a few of thier MMORPGs that they cut short. Motor City Online was always jammed on thier servers. They needed more servers, canceled 2 year mark Earth and Beyond, while not having jammed servers they were doing well. But they had little advertizing, and NONE in europe. They could have combined 2 servers and ran it for years and continuted to update things. It had to date the best story line of any MMORPG then and then. It had so many possibilties. EA turned it off at the 2 year mark. UO while it was already OLD when EA got thier paws deep into it, they messed it up so bad they turned it off. EA = bad for MMORPGS first hand experence.

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hoosierman5000

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The only concern I have about this game is the combat system. Before the mountain of complaints, they had only one skill line per class which left people pressing 1111111111111 the whole fight. And they felt that was OK?!?!?! That sets off a serious red flag about this development teams attitude towards character depth. Now due to complaints they've added 2 additional lines, but are they just as lame as the first one? Do we have a game full of characters that have lame combat? You can have a meaninful perpetual war and have it still be boring as hell pressing 11111111111112111111111111111311111111111

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DarwinBC

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I agree with hell_ also it's in production, you really should wait until the game is fine tuned and released before you start passing judgment.

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hell_talon

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For all the people whining about the graphics, check out warhammer artwork and you'll see similarities :) Warhammer is supposed to look a bit like this, and imo its great graphics.

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SKaREO

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How does a region fight another region in layman's terms? Doesn't a realm need to have dominion over a region, and then fight other realms? So I guess Realm vs. Realm would be a more appropriate term to describe two kingdoms fighting against each other? Well how about we change the title of this article to accurately convey the meaning of WAR, instead of butchering its terms and city names, and writing an article that puts me to sleep before I finish reading.

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hordekillah

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Only time will tell I read and heard these very same things when WoW was about to be released and the same thing with its expansion and frankly WoW-original was a good game, WoW expansion is a tremendous let down.

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steano

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NUTTERS! a new age of RECKONING has been bestowed upon us, and it is time to sit down and FIGHT! CLOUD! your words are a bitter sweet testament to the romance between man and electrical componant! I ask you men! put down your keyboards and pick up your controller pads for greater character obediance!!! Do not fear, a time of lonely fridays is here - and you shall substitute this reality for a reality of your own! TY FOR READING - NEVER FORGET TO BRING THE FORCE WITH YOU.

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Cloud

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WoW didn't appeal me. WAR certainly do. Never have I longed for a game as this one.

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ConstantinNC

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I think I will love this game, the UI is very similar to WoW, we all agree that WoW changed MMO for ever, but again what nice is he admit that he cannot take the glory from other games, but add something better to it. From the look of it, it seems WoW players will not have any problem adjusting to this game, I cannot wait to get this game when its done.

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hornspiller

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@Expo_Smacko. So you are in the Beta? If you are I suggest you move your NDA breaking A** into the game and start suggesting what to do about it. Else there might be another person willing to do it...

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balanekk

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WoW sucks now, i cant believe people are judging a game still in beta, you guys proboly never played WoW beta, WAR wont bring in 10mil but its the MMO we need, since WoW favors all the PvE guys that spend so much raiding, and getting the pvp gear casuals get. and WoW pvp is a joke, compared to DAoC pvp.

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scotty74

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Chicken, if you think about it, it makes sense that each class would have different specialty areas. Not all MMOs do, but when some have it, they're not "ripping off each other," it's simply borrowing an essential feature, similar to something like group questing. It's essential, and lots of MMOs have it, but they don't rip off each other by using the content. Ok, so maybe group questing wasn't the best example, but you get the idea.

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Teh_Chiken

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A concern i had- Im not sure if this game will be server based like typical MMO's but what if one side on a server becomes a lot better than the other? Wouldnt their be balance issues? And if its possible to capture the enemies areas, wouldn't be possible to 'win' the game? And what would happen after you win? Could someone explain i haven't seen to much of this game.

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Teh_Chiken

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Masteries? 3 types? I know Warhammer might have been around longer than WoW, but it hasn't been an MMO longer, and this borrows HEAVILY from WoW. Masteries... 3 types, can anyone say the 3 WoW talent trees? (Mage- Ice, Fire, Arcane; Warrior- Arms, Fury, Protection.) Now THAT is a WoW ripoff.

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