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Warner Bros. Discusses "Volatile" AAA Console Games, Will Lean Into Free-To-Play And Mobile

The company envisions a future Harry Potter game where you can "live and work and build and play in that world in an ongoing basis."

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During a recent Morgan Stanley speaking event, Warner Bros. Discovery gaming boss J.B. Perrette discussed some of the company's strategy for gaming going forward, and it includes more live-service, mobile, and free-to-play games.

He said, "We're doubling down on games as an area where we think there is a lot more growth opportunity that we can tap into with the IP that we have and some of the capabilities we have on the studio where we're uniquely positioned as both a publisher and a developer of games."

Perrette said WBD's recent gaming output has focused on AAA games for console, and that's great when a game like Hogwarts Legacy sells 22 million copies and becomes the best-selling game of the year, but this kind of success is never guaranteed in what Perrette said was a "volatile" market. He pointed out that one of WBD's latest big games, Suicide Squad: Kill the Justice League, was a disappointment for the company.

So the plan going forward, he said, is to help reduce volatility by focusing on core franchises and bringing at least some of them to the mobile and free-to-play space, as well as continuing to invest in live-service games that people play--and spend money on--over a long period of time. This will help WBD generate more consistent revenue, he said, going on to tease that WBD had some new mobile free-to-play games coming this year. Also worth noting is that just because WBD may push into new places, that doesn't necessarily mean it will stop making big single-player AAA games.

"Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?" he said.

Perrette went on to say that WBD is uniquely positioned because it has popular brands--he singled out Mortal Kombat, Game of Thrones, Harry Potter, and DC as its biggest--as well as 11 different internal game development studios. He also teased that WBD has a "strategic investment plan" to help make future games more successful, adding that the company just recently brought someone on to help with brand management and sustainability.

If WBD can execute, Perrette said he expects gaming to bring "meaningful growth" to the company in the years to come. But making games takes time, so Perrette cautioned that the company is laying the foundation now for returns that could come in 2025, 2026, and 2027.

Perrette went on to say how he has no idea how the gaming landscape will evolve over time, but he believes owning the IP and studios could help WBD succeed where others might not. He also called out things like virtual reality and "virtual worlds" as places that will "increase in scale and adoption" in the future.

Some of WBD's upcoming video games include a Harry Potter Quidditch game and a Wonder Woman title from the makers of Shadow of Mordor.

WBD's approach to gaming is very different to Disney's. The company, years ago, developed and published games in-house, but now licenses its franchises to other companies. For example, Disney just paid Epic $1.5 billion to bring its franchises to Fortnite.

Disney is also working with a variety of companies, including EA, Ubisoft, Zynga, and Quantic Dream on Star Wars games, and has a deal with Microsoft/Bethesda for Indiana Jones and the Great Circle and Blade.

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ErusTenebrus

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Why'd you bring up Disney at the end there? That was a shoehorned transition...

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YukoAsho

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Do these people think mobile is any less volatile?

EA learned the hard way that you can't exist only on live services when most of their efforts fell by the wayside.

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Kezzy123

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Yup...more and more will focus on Cell games and "free" to play games where they can make billions on a game made by 3 monkeys in a basement and some shady unregulated gambling methods. Honestly, why would they not? Gamers also happen to be impulsive mental disorder candidates. So until the governments take a stance and start regulating the practice somehow....gaming will continue to sink in quality.

Lets make the 100th version of battle royale, the 500th version of vampire survivor, the 100000000th version of "collect new heroes, upgrade them!" f2p games.

what a sad age for gamers.

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naryanrobinson

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Edited By naryanrobinson

It's only “volatile” when you're pushing out crap,
and/or not letting devs finish their games.
But they know all this already.

It was absolutely inevitable that every single greedy games company
would move towards the gambling/addiction exploitation direction.
In fact as far as I'm concerned it's the litmus test for morality.

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SebB

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@naryanrobinson: exactly!

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blankfaced

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I heard a rumor Hogwarts didn't sell anywhere near as well as it did and that Rowling bought a crap ton of copies of the game to boost its sales. Since every other HP game has tanked and sucked, she just really wanted the 'W.'

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StickEmUp

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@blankfaced: That’s the dumbest thing I’ve heard in a while.

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naryanrobinson

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@blankfaced: that sounds like some BS right there.

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blankfaced

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@naryanrobinson: Nope it's true. Fox News had a story on it.

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fbplayer1086

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These guys just see reports that mobile gaming is bigger than console gaming and they can't help themselves.

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YukoAsho

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@fbplayer1086: And of course they fail to realize that most of the mobile games market is dominated by a few companies, and that the pool is full.

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JinkyGents

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Can’t wait to hear the demise of this publisher. Will be a glorious sight to behold.

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aaronlav

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"Let's double down on what's not working!"

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ceelogreen94

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Yeah, A live service Mortal Kombat game will bankrupt them if they try this.

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tbird7586

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These tone-deaf assholes kill me. He's like yeah let's double down on what just failed miserably I'm glad I could care less about Harry Potter or the Arkhamverse

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swantn5

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i got a bad feeling about this like obi-wan sensing a destroyed planet bad

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Mickeyminime

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Clearly they like to waste money on something that nobody will buy.

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MigGui

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Edited By MigGui

WB: we launched a single player game that became the #1 best seller of 2023, and a live service garbage that no one wants to buy. So, obviously, we need to focus on making more live service garbage.

Only geniuses work at WB at this point.

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deactivated-6737ee1dc6e37

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"Volatile", good way to blame everyone but yourselves for putting out garbage games no one wanted. Then tossing woke nonsense on top of it. WB's self-destruction started several years ago and hopefully will end soon, that way they can sell off their properties to a dev that will do it right.

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YukoAsho

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@nickpeck36: The problem is that the so-called "AAA" market is indeed volatile, but it's because major western publishers in particular obsessively chased higher fidelity to the detriment of all else, thus making games so expensive to develop that profitability is damn near impossible. Now, instead of pulling back and making games that look good and play good, WB is looking for a quick, short-term fix, one that failed EA and is failing Ubi, and hoping it works for them.

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CyrusDrake20

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This is what you get to read/hear when the CEO running the game company in the suit is not a gamer but an analyst.

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Mackey18

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CTRL/CMD + F, "Lord of the Rings"...

"0 results"

smh

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PrayingGod88

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I don't see a future in this company, Warner Bros. Games are just admiting they messed up, they are not willing to fund any console game because of how terrible the new Suicide Squad game was.

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Ives74

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It sucks but this business model makes money, in the short term and for those who call the shots. In the short term diablo immortal made money as did diablo 4. That's all the shot callers see and brand damage is a tertiary concern under immediate profit and brief stock jumps. We know and devs know what this has done. Diablo and the whole Blizzard brand is badly damaged but failures will be blamed on "overstauration" or something like that. The old star wars fatigue excuse. No one was tired of it when it was good.

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YukoAsho

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@ives74: Well, at least when these short-term hits wear off, the market will still have room for indies, new companies, and the ones that stuck with the long-term strategies. Companies like Capcom and Nintendo will be around long after WB leave the gaming market.

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Kezzy123

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@ives74:

Bingo

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illegal_peanut

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Game company suits hate towards single-player games and overwhelming love towards monetized to all hell video games.

Is getting so unapologetic that them just saying, "I F***ing hate singleplayer games" would be more subtle than this crap quoted in this article.

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freedom01

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freedom01  Moderator

I'm just dumbfounded that THIS is what they learned from Suicide Squad.

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faithxvoid

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Edited By faithxvoid

@freedom01: Good news is last time that western publishers learned all the wrong lessons, we ended up with the NES and over a decade of a Japanese renessance of game design.

Come to think of it, WBs collosal mismanagement of atari was the catalyst for that, too.

Right now, I can live with that...

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gamespotter_198

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That's what they learned from the bad "AAA" games? They weren't AAA; that's what was wrong with them.

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m4a5

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Edited By m4a5

Not volatile. Just don't use radical consultant firms to help write your stories and dictate your games. It's pretty simple.

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uninspiredcup

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Edited By uninspiredcup

Nothing volatile.

You tried to force and normalize GaaS and failed.

Your scam failed.

Moving on to easier marks.

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mattborges

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By "volatile" they mean "not allowing us to nickel and dime our customers".
A great thing about this whole deal is that I can just skip those kind of games and just spend my money where it's worth.

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redviperofdorne

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I understand companies are insistent on double dipping (game sales, microtransactions) but we've seen how that has worked with so many live service games. Avengers was dead on arrival. Kill the JL was dead on arrival. That model does not work for everyone so you have to go back to the tried and true method of delivering an amazing single-player experience.

Yes, you won't be able to get as many returns via in-game purchases but if you make a quality experience with great word of mouth, you will get sales and you'll gain the trust of your audience.

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YukoAsho

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@redviperofdorne: It's obvious to everyone but the incompetents that run WB. Even EA seems to have figured it out, if the Dead Space remake and Jedi Survivor are any indication. Not every game can be a live service. The pool for "spend forever" games is too small, and there are some BIG fish in there already (Genshin, Honkai, Fortnite, Apex...).

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BDRTFM

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Edited By BDRTFM

I wouldn't call forcing people into pay models they don't like or want "Room for growth". More like, "We want zero risk and long term revenue streams for crappy, pay2win games that only trust fund suckers play and its our way or the highway. "

They just made a AAA game of the year but because they're not 100% guaranteed to have that success every single time, they're abandoning such games? News flash, Skippy, GaaS and free-to-play games have no guarantee of success either. In fact, they usually have more failures than successes. Mind blown? Stop trying to turn video games into cable TV like subscriptions.

They already screwed Xbox owners by not releasing the Hogwarts timed DLC when the exclusivity ended and there's no concrete plan in place for when or even if Xbox will see the content - just cryptic talk about it coming eventually, possibly locked into a paywall with other DLC. They just had a video on this site asking what is wrong with the gaming industry. This, this is what's wrong with the gaming industry.

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skullflower

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These fools will never, ever learn and it will eventually bite them in the butt.

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Silentchief

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Their screwed. It's amazing how people so inept gain so much power within the industry.

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BestDad94

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Wow. Wooooow. There goes any hope for a good Hogwarts Legacy sequel. I don’t know this man, but I sure do hate him.

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rohanrocks88

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So you wanna step away from one and done games even though your last one was the best selling game of last year....and then double down on the live service model..but right after your big AAA game bombed? Like seriously who the F is running things there? Like decisions about video games from people who don't understand or play videogames or understand gamers.... Like gtfo

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Vaildez

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It's only a volatile market when you put out trash games... Put out good games and people will start liking these game companies.

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Chubby170

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They will learn the hard way that people dont like free to play games.

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cboye18

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Edited By cboye18

Is there a reason why all these big companies are committing company suicide? There has to be an ulterior motive because this is beyond just sheer incompetence.

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Just1MoHr

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Edited By Just1MoHr

I guess they will have to learn the really, really, really, really hard way with successive failures of live service games. Here is a BIG Fukin clue, gamers DON'T WANT YOUR LIVE SERVICE GAMES anymore. Enough of them!!! Many gamers and myself are no longer spending ANY money on this wasteful trash!

It is a waste of my time and money!

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santinegrete

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Edited By santinegrete

WB already tried that, and failed (FEAR online comes as an example) and oh boy Gotham Knights failure is not as sound and catastrophic as Suicide Squad.

BTW, making good games works as long as ports for them also work.

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If_master_1

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Did this guy trip and hit his head?

Is he seriously gonna double down on the one thing that made Suicide Squad fail and ignore what made Hogwarts Legacy succeed?

I hope he flew straight from Bizarro world or this is one of the stupidest things I've read in my life.

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