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We've Reached Peak Battle Pass, And I Can No Longer Keep Up With My Favorite Games

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The ubiquitous battle pass system taking over every live-service game can be a blessing and a curse when playing our favorite games.

This week, I played my first-ever round of Overwatch. I was immediately impressed by the game's synergistic class-based elements, and how a well-oiled machine of a team can quickly dismantle the opposition. I also loved the colors and art direction and the obviously thoughtful map design. It didn't take long for me to believe the hype--even if this much-anticipated sequel is perhaps too close to the original in certain ways. Still, for new eyes like mine, Overwatch 2 has been a revelation, but has also provided another look at something that has been consuming too much of my free time already: the battle pass.

Moving to a free-to-play model, this is Overwatch's first foray into the battle pass world, swapping out the series' unsavory use of loot boxes for the now-standard system where cosmetics like skins are unlocked through a battle pass. But rather than reserving your goods and paying in installments like layaway, with a battle pass, you pay up front and earn it all with, essentially, minutes played. Daily and weekly challenges, seasonal events, and more are there to help you grind through the game's 80 tiers and unlock everything you've already paid for.

Though others may disagree, I don't actually find this system predatory. It's at least better than the alternatives we've seen. Given the ballooning budgets of massive projects such as Overwatch 2, I find the battle pass to be a reasonable middle ground that manages to dodge the use of both loot boxes and pay-to-win tactics while also creating an in-game economy that sustains games meant to live on for years to come. Where this system does give me grief, however, is in how it asks me to budget my time, because when so many live-service games are using this system, I end up having to dedicate my limited free time to experience some of my favorite games' best parts, or else watch as these games move on without me.

The allure of the battle pass is obvious: Pay a little now to earn a lot for doing what you plan to do anyway. But the most enticing battle passes also have a way of making the game feel incomplete without it. The attach rate for Fortnite players buying the battle pass is likely quite high given the game's progression loop is basically non-existent without it. All the challenges and XP constantly thrown into the game go toward almost nothing in the end, making it feel like Fortnite, a free-to-play game, realistically costs about $9 every three months at a minimum.

Unlocking new skins is like getting a souvenir that says you were part of a particular season.
Unlocking new skins is like getting a souvenir that says you were part of a particular season.

There's also the fact that time spent and in-game spending basically go hand-in-hand--when one increases, so does the other for many players--which explains why studios are using the battle pass system so much right now. The more often we pop in for our daily and weekly challenges, the more likely it is we'll spend a bit extra, beyond that initial battle pass purchase, including even buying battle pass levels themselves, which in most games is an added and somewhat problematic option.

That's still a reasonable price I'm willing to pay--Fortnite has some amazing characters and crossovers--but to use Fortnite as a further example, in order to earn all eight skins with each battle pass plus stylish new digital items like gliders, back bling, lobby music, and more, it takes not just my purchase of the battle pass, but a considerable amount of time. Lately, I put about 80 hours into each season of Fortnite, which averages about an hour per day in a typical season. That doesn't sound like much, but the system also demands that I come back each day or else lag behind the pace I need to earn everything. Even then, it's doable for one game, but when you consider how prevalent this system has become, the total timesink adds up to something untenable.

It's not just Fortnite I play to complete its battle pass. It's also Sea of Thieves, Knockout City, and Madden. In each of these games, it's the combination of cool stuff available now--but importantly not forever--that makes taking time away from them so challenging. It's the Pavlovian appeal of popping in, hitting my dailies, watching a few numbers go up here or there, and getting out. In isolation with any single game, this system is quite enjoyable. Collectively, it means my favorite games are beginning to eat up too much of my day. I can give a game an hour or so each day, but it's much harder to find three or four hours on top of playing other games for work, checking out new single-player games, and of course, simply not gaming at all when I feel like it. But for fans of certain games, the alternative can feel just as bad.

To not unlock cool skins like Spider-Gwen in Fortnite, or not earn my Madden Ultimate Team that incredible 89 OVR Stephon Gillmore card feels like quitting, like I must be all in or all out with the games that I enjoy the most, because they and their communities forge ahead with or without me. And so, I stay all in. A few weeks ago, I was chasing four battle passes per day, like an assembly line of minor challenges to complete and boxes to check. It turned my favorite games into the same sort of busy work I and others so often lament sandbox games for having become.

Madden's introduction of a Season Pass has me stuck in a loop with the game's MTX-laden mode.
Madden's introduction of a Season Pass has me stuck in a loop with the game's MTX-laden mode.

Over the past three years, I've played no game more than Fortnite, but if you ask me what my favorite games are, Fortnite is sometimes an afterthought I can hardly explain. Though I do genuinely enjoy playing it and ultimately would argue it's a favorite when I'm clear-headed, sometimes it can feel like my relationship with the game is more like brushing my teeth: It's just something I do every day. That's an odd place to be as a player, but I expect is exactly where I'm meant to end up according to Epic Games.

The battle pass grind is full of fun rewards, but the feeling of them becoming compulsory to a game's experience leaves me with mixed feelings. Though it keeps me playing some games, it's led me to abandon other games I've enjoyed but in which I simply couldn't keep up with the daily routine. I'd not want to buy a battle pass if I couldn't finish it, and so if a game's battle pass feels mandatory--as they increasingly do--I'm quicker to just drop a game entirely. At least in Halo Infinite, you can continue working on old battle passes even after new ones have released, which is a nice touch--though it still doesn't help the feeling of getting left behind. The drive to complete a battle pass on time is still there for me even in Halo, to the extent that it became one of these games cut from my schedule.

And yet, now that I've finished the current battle passes for Sea of Thieves and Knockout City, I've bought into the Overwatch 2 inaugural battle pass too, making the same commitment I so often lament. Games are getting better at making them seem enticing, with XP boosts on offer, cool skins for your favorite characters, and often even a way to earn back your money spent to put it toward next season--good luck actually reserving it for that and not spending it on some other irresistible shop item, though. It's ultimately a privilege to even get this much gaming time, so in the grand scheme of things, it's not a big deal, but as we look ahead to where the industry might be in 5-10 years, I'm wondering how I can best invest not just my money, but my time too. The live-service era is a race for our attention, and only so many can make the podium.

Mark Delaney on Google+

markdelaney

Mark Delaney

Mark is an editor at GameSpot. He writes reviews, guides, and other articles, and focuses largely on the horror and sports genres in video games, TV, and movies.

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deactivated-64f32fa0d8a48

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Personally I hate battle pass structures because FOMO. Unless you make this game your only focus forever you're going to miss stuff. Stop playing a couple months? Congrats, that really cool skin you liked in that event you missed may never return and there's no way you have enough time to finish the pass.

I mostly just avoid online games as a result.

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ghostspartan

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ehh.. when i was a poor kid and i played halo combat evolved for 10 months or so as the only game i would have loved battle pass kind thing for it. so i cant blame games that think they are one of the top dogs people want or need to play more and more.

but yes ofc other end is that there are games that last 100 hours even though theyre only fun for 5. but in some rpg or open world shooter that means to see the story ending you need to endure through 95 hours. with battle passes the pro is that ultimately theyre all useless junk unless you plan to play the game more.

if you have this completionst attitude, do you also download all free mobile games and then agonize you have no time to complete them all?

so yea i dont think there is any problem. only that games are too samey but that has been a thing always since 90s platformers and 00s fps games. you dont complete bubsy 3d 100% unless youre really desperate for another different platformer

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ratchet200

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What I find weird with Overwatch 2 is that they're locking new heroes behind the battlepass aren't they? Like with almost every other battlepass I've seen it's all cosmetic stuff but something that effects actual gameplay? Very odd indeed

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markdelaney

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markdelaney  Staff

@ratchet200: I believe you get new heroes on the free path too, though there does still exist a timed element that's concerning.

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MigGui

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I’m sorry but I think the problem is you. You sound like you’re addicted to finishing battle passes and you’d feel you’re wasting your money if you don’t. They all only give you cosmetics, and even then you treat them as work? How about you train yourself to not finish some passes and not feel bad about it, or even play some games without buying paid passes in the first place?

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markdelaney

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markdelaney  Staff

@MigGui: You'll be happy to know I stopped chasing Madden's daily grind. Feels good too.

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siarhei

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Before BP the player had a choice: grind or pay money. With BP you have to do both.

The only thing I like about BP is non random reward nature. But the daily grind is mind numbing.

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Solaryellow

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Edited By Solaryellow

Like the author, I too played my first game of Overwatch 2 a few days ago and I have found it enjoyable to the point where the battle pass will be worth it for me. The similarities it shares with TF2 are great. Along with D2 and its corresponding battle pass, I can manage with two games I will regularly play.

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Pyrosa

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The moment a game becomes a job, and you feel FOMO -- uninstall it and walk outside.

Later, install a new game you're curious about. Don't come back to the grindy-game until you have utterly deleted the compulsion.

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Pyrosa

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@Pyrosa: GamePass peeps: Install Death Loop already -- no battlepass to be found! Takes about 2 to 2.5 hours to learn everything you need to really go wild... ...and then you can start "joining other players' sessions" for great fun.

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saint311

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I used to pay for Apex and Rocket League BP's, just to support the devs. I quickly realized, ehh... usually just not worth it (altho they did have some sweet skins/parts). But yeah, now, not sure what game I'll ever want to pay for a BP for.

OW2's BP is especially poor. Doesn't even have 2 routes, but just barebones free unlocks mixed in.

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HAWK9600

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No battle pass has ever grabbed me. I've always hated the concept.

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JohnDoe12345

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Edited By JohnDoe12345

Well, I don't know what you were doing before since most of you "gaming journalists" weren't even playing the games you were supposed to be "reviewing".

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markdelaney

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@johndoe12345: incredible parody account! love it.

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mogan

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The only game I play with a battle pass these days is Destiny 2, and it's fine there; I can play pretty casual and still hit the end of the rewards tracks halfway through a season. The thing I had to learn though was to ignore the FOMO, because there will always be more Destiny and the new content is always the stuff that's relevant.

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tonyleo01

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I never like BP or supporting mtx in general. But I play so much OW anyway for the past 3 years even without any new content so I’m kinda into this. I don’t know. Maybe im not the best user sample of general players. I like not having to pay for lootbox, but at least with bp, I know exactly what I’m grinding toward… that being said, pricing in the cash shop is ATROCIOUS!! No thank you!

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Edited By sakaiXx

I really dislike battlepass. It forces me to play apex for a good 9 month (or 3 seasons) before I dropped it for good. Apex is a great game I enjoyed my time but I logged just to ensure I finish daily task so I could progress the pass. I find the whole daily grind experience pretty dull once you got over the honeymoon phase.

Luckily the battlepass was only $10 and it contains just enough premium coins for me to buy the next seasons battlepass. $10 for 9 month of entertainment is good value to me. Never doing it again tho fk all the games that contain it.

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Ultramarinus

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All of these games DEMAND ALL OF MY TIME to get anything and they make me end up not even caring about them because truly worthwhile stuff are still locked behind a paywall or at the very end. Imagine paying and then also grinding. Free parts of it are rare and in between big, empty gaps. No thanks, I played OW2 for a couple of days and that was enough for me. Blizzard's version of Battle Pass system is horrible.

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Ph00p

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OW 2 battle pass is so awful I pine for the days of loot boxes, at least then there was a chance of a chance of not pure trash.

Battle passes make these developers create new trash worthless aspects, like R6 background profile pictures (who cares) and in OW they created souvenirs (WTF IS THAT EVEN?).

They just keep making more worthless junk to fill battlepasses with.

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Funtiks

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Proliferation of battlepasses is a problem for me as well. Trying to complete all the daily, weekly etc. in game tasks feels like a job, not a game. With certain kinds of games it was like that even before current battlepass boom. World of Warcraft and Hearthstone and Warframe all come to mind. Sad reality is that many, many games today use intentional psychological manipulation of players to keep people playing and paying. More articles like this one are needed to make us at least aware if not immune to the manipulative methods game companies are using. Thanks!

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LTKCentaur

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No blessing, only curse. It's exhausting. I can handle one game with a BP at a time. That's it.

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rohanrocks88

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Edited By rohanrocks88

Eh the battle pass system is what keeps me from investing in some games because they try to guilt you into what you're missing out... and honestly i only have time for one battle pass in my life at a time or else i stop playing games i want to play because im grinding my dumb battle pass in call of duty... which is nice for awhile i can play one of 3 games and progress my battle pass..except they dropped the ball with vanguard as all the unlocks are pretty lame and make no sense for a ww2 game with it's stupidly comical cast... and because of this i wont buy a battle pass in halo or super animal royale..or fortnite ever... one thing though is I respect the abilty to finish out battle passes in halo and am jelly...but then again they released a half baked half finished multiplayer ..where just being able to customize my guy.. like you can back in halo 2 ..everything is locked behind dozens and dozens of hours of gameplay and still not even half the choices as halo 2...psh, im not necessarily for battle passes, I miss the old days of letting pure skill and time unlock everything..like in smash bros melee, now we get dumb overpriced clothing options for our characters and games that aren't even fun without the pass... or because of other games jumping on the trend we get stupid characters like king kong in a ww2 game.... or whatever the hell the avengers game ended up being... not fun and grinding to hopefully unlock...you guessed it...skins....ughh... and because of all of this and for how much damn money i spend on games across 4 platforms I can't throw extra money away in live service games when all that stuff will be useless once the game is no longer serviced and eventually goes down.. maybe one day it can swing back the other way...i for one am sick of these "hero" shooters with dumb characters with a single power and stupid back stories.. i just wanna collect and mod guns and shoot people but I may give overwatch a shot now that its free and the switch is lacking in other decent shooters..

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letsgame82

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I'd rather pay full price for a game and have cosmetics as an option if I want to pay extra. Battlepasses make sense in some games but they are still predatory and I hope it doesn't become a trend. I'm convinced Halo Infinite would've been even better if it wasn't F2P but it's bare-bones because they have to drip-feed us content through seasons/battlepasses

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MigGui

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@letsgame82: “I'd rather pay full price for a game and have cosmetics as an option if I want to pay extra”

I’d rather pay 0 upfront for a game and still pay 0 each month because cosmetics are pointless and don’t make me like the game better. 10-15 years ago if you told anyone “you’ll have to pay $10 a month and play a bunch of specific missions to unlock the battle rifle in green” they’d say “fine, I like it gray”. When did everyone begin to think cosmetic rewards are so… rewarding?

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sol_01

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Edited By sol_01

I had an epiphany after dropping briefly dropping Destiny 2 after Shadowkeep launched and Season of the Undying ended. I found that I had a lot more time to pursue other interests, and play other games that didn't demand my time on a daily basis.

Battle Passes, even though they aren't technically predatory, are still insidious in that they're designed to make sure it's the only game you play, and that you have to spend a lot of time grinding to finish it. When I finally kicked Destiny 2 for good after the first season of Beyond Light, I refuse to touch anything that even has a Battle Pass anymore. I will gladly pay $15 a month to play FFXIV instead, since the progression system is designed to tell you "Hey, take a break and go play something else every once in a while."

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BryanWeary

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@sol_01: Pretty much the same time I realized that Destiny was going in the wrong direction. Well, okay, I did see the writing on the wall before Shadowkeep, but still... I continue to hold out hope for a PROPER campaign to return to Destiny, but I'm not optimistic.

FFXIV though, left for three years and I can still play any and all content that the game has seen. That tells you something.

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Ultima_Dragoon

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If a game has a battle pass nowadays, I don't even equip the free stuff they give out. I have to shut my brain off from it all because I'm the type of person that wants everything unlocked and I could easily fall into the trap of playing the game every day even when I don't want to, just to unlock things.

So now when I play and my friends ask, "Hey did you need to complete any more challenges for the weekly", I say no because I'm not going down that road. I play just to play, and sometimes that makes the games feel lacking somehow. Most of the updates and content that gets released are just skins and more stuff to add to the store, so since I'm not following the battle passes, the games feel barren relatively quickly. Every game that feels like the game isn't the game; the battle pass is the game, has me feeling burned out.

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Tiwill44

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Edited By Tiwill44

@Ultima_Dragoon: This is a very real problem in PvP games because the only way for devs to release new maps (gameplay content) without fragmenting the player base is if those maps are free. If they can't sell something, they're a lot less likely to make it. At least co-op games can still go the DLC route for content. The Payday 2 business model.

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MoogleStar

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Edited By MoogleStar

Yeah I end up playing like an hour each day so I can get the full 200 levels. Especially for this season because its shorter than usual. It doesn't feel like a total chore though. I have fun most of the time.

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jinzo9988

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Battle passes are actively preventing me from playing games that I know I won't have time for. If I'm in, I want to be all in and not missing shit... but because everything's a live service and battle passed, that's shutting me out of more and more games.

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ghostspartan

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@jinzo9988: games with battle passes are like a subscription to a hobby football, hockey, basketball, karate etc club. you cant join a hockey club with attitude "i complete this 100% and then change sport"

so i totally understand people who choose to not play those game and rather join an art class where you can do a painting and thats it but also that there are people who want to do soccer week after week. game companies just need to know their market

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rohanrocks88

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@jinzo9988: yep same here, got dozens and dozens of games sitting on my backlog because ive used limited gaming time to finish my battle pass in cod so i can have enough points to cover the next pass for the next season and i get further and further from completing other games because new ones keep coming out but nope gotta grind this stupid pass or the whole multiplayer feels worthless from my $60 initial purchase

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jinzo9988

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@rohanrocks88: My "live service" has been World of Warcraft so for the past 18 years I've skipped practically all of this stupid shit that demands all of your time because I ain't got any. That's a long time to wait for me to be freed up to play a different one of these that demands all of my time.

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rohanrocks88

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Edited By rohanrocks88

@jinzo9988: the time commitment and investment needed for some of these games have kept me from even trying, I've had friends who want me to play dota or league of legends or rocket league, but I just can't knowing that's it there goes my life haha

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Tiwill44

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Edited By Tiwill44

These chore-like battle passes never appealed to me. What I don't like about them is that they give players hyper specific missions to complete, and then players focus on completing those missions instead of playing the game the way they normally would. Maybe it works in Fortnite since nothing seems to matter in that game, but other games copied the system without really thinking about the impact it would have on the player experience.

I would much rather have a cosmetics shop with 2 currencies. Some items could only be bought using gold, while others could only be bought using real money. This is generally how F2P shooters worked around 15 years ago, but then greedy publishers pushed their luck and made the paid items Pay-to-Win, breaking the game balance and making everyone quit. Thinking of games like Battlefield Heroes.

For player retention, all you have to do (aside from making a fun video game) is give the players gold at the end of every match based on their performance in the match. New cosmetics would be added to the shop periodically, and they would never be removed from the shop.

If you need a light FOMO tactic, just have holiday events with free items that you can only get during those events. Those events are meant to be fun and they keep players coming back. Don't go greedy on those or you'll lose goodwill. RuneScape did these very well back in the day, Team Fortress 2 after that, and many others.

Boom, no more chore-like FOMO-induced grind, and players feel more tangibly rewarded for just playing the game at their leisure. As long as people are actively playing your game of their own volition and you have a shop filled with cool items to buy with real money, there's going to be people buying those items to look cool, so can we stop psychologically manipulating players with gambling and excessive FOMO?

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JoeCollin

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Edited By JoeCollin

I agree. I quit caring about battle passes. I completed two or three in Fortnite. Completed maybe two in Modern Warfare. Completed one in PUBG and haven’t bothered with a battle pass since. It’s a grind meant that’s only meant to keep you logging in every day and spending more money. Some of it is cool and kind of worth it, but the amount of time it takes to “earn” what you’ve already paid for is far too much.

I don’t have enough time anymore. I can manage one game at a time and “managing” a game is not what we want to be doing, is it? I’ll “manage” one and play another. At least COD still lets you earn camos and blueprints, etc. just by playing the game and completing challenges, no battle pass needed. I’m finding COD to be the most rewarding and worthwhile multiplayer game out there (Modern Warfare anyways), which is kind of sad.

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Art3Zero

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You haven't already made sacrifices? I stopped playing hearthstone, fortnite, league, valorant, runbleverse, and more on and off just to coordinate which 2 or 3 games I'll be keeping up with at the time for the battlepass items.

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poe13

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Video games in the modern age. It always sucked seeing so many of my favorite studios get bought out, shuttered, key developers or directors quit and move on to start their own thing, etc, but I think the writing was on the wall then.

Gaming has just gotten too corporate now.

There are exceptions here and there and the indie scene is great but corporate greed has driven this fun hobby into the ground.

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deactivated-64efdf49333c4

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It's not about the "predatory" nature per se, or even the cost, it's about adopting a model that accentuates taking away existing features and selling them back to us...and a lot of useless aesthetics. Ultimately, it's a lot of crap that goes away the moment the game goes offline and then it just feels like a waste of money.

Now compare that to the OLD Overwatch system where you could just pay to buy the skins you want when you want them. At $9 per few months as given as an example here, that's roughly the same price AND you get exactly what you want within YOUR limited time and budget. It's still digital, but you got it under your own terms and conditions NOT as defined by a battle pass with conditions set by actors outside your realm of control.

And that's ultimately the key problem with battle passes: you have no control of the content. You either play the game THEIR way, or you get nothing...besides the most basic features. This wasn't a big deal when it was all aesthetics, but then they started locking entire game modes, new weapons, abilities, and characters behind battlepasses...

Paying $9 every few months ain't a big deal? Well, I'd rather pay $70 (or wait for a sale), have EVERYTHING I paid for, and be able to play the game however I want and when I want without any kind of time restrictions...or limits.

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siarhei

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@Barighm: If you miss old Overwatch I'd say give Paladins a try.

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Tiwill44

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@Barighm: Didn't the old Overwatch have loot boxes? I don't recall ever being able to directly purchase a skin with real money in that game. There was that currency you got from duplicates in loot boxes, but there were so many useless sprays and voice lines and poses and emotes on all characters that you hardly ever got any currency at all.

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DeadlyMustard

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@Barighm: I agree and it's something I hate about modern games. Implementing the battle pass structure forces the game developers to design around the monetization system instead of focusing on just giving us a good game with great content.

It's now just dollar signs in the eyes and "look at all this stuff we made that could have just been in the game". Basically a game with a merch stand permanently setup front and center.

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gamer112696

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@DeadlyMustard: Exactly! This is why any games that are announced with being Free to Play, I just ignore them. Some of the games genuinely have cool looking concepts and look like they have otherwise fun gameplay and universes. But in the end, I know it’s always gonna have those long grinds I don’t have time for.

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noodles227

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Edited By noodles227

I agree with this article. But the key is to just not chase after the battle pass nonsense. Pay for what you want, and ignore the rest.

I totally get wanting things. I want the outfits too. But you just gotta let it go.

I will say though that the ballooning budgets thing doesn't really seem genuine as far as Publishers excuses go. They have these massive budgets in order to chase after higher profits in the end. If it doesn't work out for them it's their fault. There are many games with several times smaller budgets that are no better or worse than the huge $100 mil plus games.

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deactivated-64efdf49333c4

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@noodles227: That's a fine idea, but Overwatch did away with the ability to buy what you want, and more and more games even lock entire features behind passes. It's fine when it's all aesthetics like Halo does, but when they start limiting core features...how long before we start seeing games that require us to progress along a pass before we can play the next level in a game? Oh, wait...,WoW did exactly that in Shadowlands. Did it before in a different format even earlier.

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Slannmage

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It’s a way they can sell you the same game every year…. Although OW2 is the same game so….

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