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Why 2007 Was the Best Year in Gaming

HD revolution.

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Which year was the best in video game history? Which 12 month period had the biggest releases and the most influential games? Join us over the next few days as we look back in time at five of the most outstanding years in games. Today, we look at the great year that was 2007.

2007 defined the seventh generation of consoles. This was the year that developers finally got to grips with the powerful new hardware of the PlayStation 3 and Xbox 360, and delivered games that were bigger, brasher, and more spectacular than ever before. Enduring franchises like Assassin's Creed, The Witcher, and Uncharted all made their debut in 2007, while Nintendo Wii owners were treated to one of the greatest 3D platformers ever made in the form of the sublime Super Mario Galaxy.

The sheer amount of wonderful games crammed into 2007 is astonishing: Halo 3, Resident Evil 4: Wii Edition, Dirt, The Orange Box, Mass Effect, Motorstorm, Rock Band, Forza Motorsport 2, Crysis, Unreal Tournament 3, Peggle, Pokemon Diamond/Pearl, The Legend Of Zelda: The Phantom Hourglass...the industry delivered hit after hit after hit. And even those people that hadn't yet made the jump to a HD console yet still had something to shout about, thanks to the release of the dazzling God Of War II on PS2.


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BioShock | Irrational Games

GameSpot got its first glimpse of BioShock, the spiritual successor to the cyberpunk epic System Shock 2, way back in 2004, but it would be another three years until we could fully explore the murky depths of Rapture. Fortunately, BioShock was more than worth the wait. With former Looking Glass Studios developers on board--headed up by the always outspoken Ken Levine--BioShock was an intelligent mix of first-person shooter, role-playing-game, and Ayn Rand-like objectivism that made you think just as much as it made you reach for the trigger. The opening moments as you swam through the fiery wreckage of a plane crash, and stumbled into the bathysphere for the long descent into the underwater city of Rapture, remain some of the most unforgettable moments in gaming history. The richness of Rapture with its beautiful steampunk visuals and fleshed-out characters, and the dark story BioShock told (particularly with its use of radio transmissions and audio logs), remain a massive influence on games to this day.


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Portal | Valve

Half-Life 2 and its related expansions might have been the primary draw of Valve's 2007 compilation The Orange Box, but it was lesser known title Portal that was the surprising hit. Inspired by a student project from DigiPen students who were subsequently hired by Valve, Portal mixed innovate first-person puzzle mechanics with a quirky story (directly linked to the Half-Life 2 universe) and a wry sense of humour to great effect. By making use of momentum redirection in a 3D space, Portal created some of gaming's most memorable mind-bending puzzles. The portal gun itself was the first challenge, but soon special wall surfaces, liquids, and yes, the Companion Cube, joined it for even more fiendishly tricky moments. Portal also introduced the world to GLaDOS and the strangely catchy end credits song "Still Alive," thanks to which internet memes and cake will never be the same again.


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Super Mario Galaxy | Nintendo EAD

You've gotta hand it to Nintendo: while the Xbox 360 and PS3 pushed more power and HD visuals, the grandaddy of video games walked a very different, but ultimately more successful path. The Wii came to dominate the seventh console generation in a way that no one could have predicted, but while the world was busy cooing over the motion controls of Wii Sports, Nintendo was cooking up what was to be one of the most brilliant 3D platformers of all time. Like Super Mario 64 before it, Super Mario Galaxy changed everything about the genre, literally turning things upside down to create brilliant gravity-based platforming puzzles atop small planetoids that just wouldn't have been possible in a traditional 3D setting. The creativity of Mario Galaxy's levels cannot be understated: this is a game that wasn't afraid to take chances on some wacky ideas (many of which only ever popped up once), by shifting perspectives, toying with physics, and throwing Mario in multiple power-up suits, honing them to near perfection. It also looked the business too, showing Wii critics that you don't need HD to create an amazing-looking game.


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Assassin's Creed | Ubisoft

The original Assassin's Creed certainly wasn't without its issues, but it marked the start of a franchise that would become Ubisoft's jewel in the crown for years to come. Assassin's Creed's spectacular visual take on the Holy Land and its freeform parkour action were the immediate draws, but it was its unique take on historical events, shadowy Knights Templar narrative, and stealthy combat that kept players hooked. It was like nothing else you could play at the time, and it would go on to spawn several sequels, including the all-time classic Assassin's Creed II. That's not to mention how many of its stealth and parkour elements would influence not only third-person action games to come, but nearly all of Ubisoft's games that followed.


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Uncharted | Naughty Dog

Like Assassin's Creed, Uncharted: Drake's Fortune had its fair share of problems, but when it came to Hollywood-esque action and spectacular visuals, few games could compete with Naughty Dog's adventure. Taking inspiration from the likes of classic adventure films like Raiders of the Lost Ark and classic adventure games like Tomb Raider, Uncharted introduced the world to the cocksure Nathan Drake and his quest to find a hidden relic on an uncharted tropical island. Slightly ropey shooting mechanics aside, Uncharted was an exciting game, filled with action-packed set pieces and an undeniable charm that came from the snappy dialogue and colourful collection of characters. Indeed, Uncharted was the first time the world got a glimpse of Naughty Dog's true storytelling powers (the studio having worked on platformers like Jak and Daxter and Crash Bandicoot in the past), with the studio going on to not only create some wonderful Uncharted sequels, but also the heartfelt and critically acclaimed The Last Of Us.


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Rock Band | Harmonix

By 2007, the rhythm game genre was at the peak of its powers, with the original Guitar Hero and its spin-offs raking in some serious cash for Red Octane, and then later publisher Activision. But by the time Guitar Hero III was released in 2007, original developer Harmonix had moved on, creating its own take on the plastic-peripheral genre with Rock Band. Like Guitar Hero, Rock Band made use of a guitar controller with buttons that you hit in time with a corresponding note track on screen. But unlike Guitar Hero, Rock Band let you play not just the guitar and bass, but the drums and vocals too. With that, a phenomenon was born. Rock Band quickly became the go-to party game, with living rooms the world over rearranged to make space for drum controllers, mic stands, and plastic guitars. Rock Band spawned a number of sequels, and even later included the ability to play real instruments along with the game, but none ever managed to replicate the success of the original. Sadly, the guitar game has all but disappeared (Rocksmith not withstanding), but we'll always have the memories...and attics full of plastic crap.


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The Witcher | CD Projekt Red

Consoles may have been grabbing much of the attention in 2007, but PC players were treated to a few classics of their own too. Based upon the book series of the same name by Polish author Andrzej Sapkowski and developed by Polish developer CD Projekt Red, The Witcher was a groundbreaking RPG that moved the goalposts for just about everybody working in the genre. The Witcher was a truly grown up tale that took place in a fantastically gritty medieval world. Old notions of good and evil were thrown out for a more ambiguous (and arguably more realistic take) on classic fantasy storytelling, while mechanically the game strayed from the norm too, featuring a combat system that rewarded strategic attacks over mindless left-button clicking. The Witcher's darker tone has gone on to inspire numerous games since (not to mention spawn two sequels), taking the fantasy RPG from private pleasure straight through to mainstream acceptance.


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Crysis

"But can it run Crysis?" To anyone reading anything about PC hardware in 2007 (and even to this day!), these are the immortal words you'd see splattered across every forum post and every comment page. Crysis was a solid game, but it's influential not for its huge environments and compelling nanosuit powers, but for how it brought nearly every system that tried to run it on high setting to its knees. Sure, this was just as much due to some shaky code as it was due to game's spectacular CryEngine visuals, but if you wanted to be the guy with the best gaming rig around, it had to run Crysis better than anything else out there. For years the game was the go-to benchmark for system builders and enthusiasts, a distinction that the studio has carried on with sequels Crysis 2 and Crysis 3.


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Team Fortress 2 | Valve

Starting life as mod for QuakeWorld back in 1999, the original Team Fortress pioneered team- and class-based online mayhem. Years later, the world finally got its hands on Team Fortress 2, now developed by Valve on its Source engine. The game was a dramatic overhaul, most notably in its smooth, Pixar-inspired visuals, that dropped any pretence of realism for a more distinctive cartoon-like feel. Underneath that visual overhaul, Team Fortress 2 stayed true to its roots, giving players access to classes like Medic, Soldier, and Demoman, and classic modes like capture the flag and attack/defend.

It was riotous fun, but what's most impressive about Team Fortress 2 is its longevity. The Team Fortress 2 of today is massively different to the Team Fortress 2 of old (just check out the console version if you don't believe me!), thanks to Valve consistently iterating on the game since its release. And yes, these days, Team Fortress 2 is a free-to-play game, something that would have been inconceivable back in 2007. Today, it stands as a stellar example of how to do free-to-play right.


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Call of Duty 4: Modern Warfare | Infinity Ward

Call of Duty was always big. But with the release of Call of Duty 4: Modern Warfare in 2007, the series went from big to household name almost overnight. This wasn't undeserved either: Modern Warfare was a hugely impressive and innovative game. After a string of yearly, derivative sequels, it's easy to forget just how groundbreaking this game was. With Modern Warfare, developer Infinity Ward moved the series away from the World War II setting, and into the modern day, creating one of the most explosive and action-packed shooter campaigns of all time. Sure, the Modern Warfare formula might be repeated ad nauseum these days, but the pace of the campaign, the Hollywood set pieces, and the excellent voice acting pushed the boundaries of interactive entertainment further than anyone thought possible at the time.

But the real meat of Modern Warfare was in its multiplayer. With a killer selection of maps, 18-player combat, kill streaks, perks, and a full RPG-like ranking and class system, Modern Warfare's mutiplayer changed the world of competitive shooters forever. And, thanks to some exclusive DLC dealings with Microsoft, Modern Warfare helped make the Xbox 360 the console of choice for multiplayer shooters and beyond. To say that Modern Warfare and its subsequent sequels have been a financial success for publisher Activison would be an understatement. The series has dominated the industry, bringing in over $10 billion in revenue since its launch in 2003, and ranking as one of the biggest selling games of all time.

Do you think 2007 was the best year for games? Did we miss any other outstanding games released that year? Sound off in the comments below! And don't forget to come back over the next few days for more Best Year in Gaming features.

Check out our previous Best Year in Gaming features below:

Why 1993 Was the Best Year in Gaming

Why 1996 Was the Best Year in Gaming

Why 1998 Was the Best Year in Gaming

Why 2004 Was the Best Year in Gaming

Got a news tip or want to contact us directly? Email news@gamespot.com

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Vubz

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100% the best year in gaming and I dont know if it will ever happen again. Video game developers weren't viewed as just stocks back then. So much passion

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ballaShotCaller

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I don't think this was the best year because the quality of the games are mostly 8's in my book but I can see the foundation it laid down for the games of today. Mostly 8's still. Thanks 2007.

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t-siddique1

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you forgot Ratchet & Clank: Tools of Destruction, the first ever Ratchet & Clank game on PS3.

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0m39AX

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What about Mass Effect??? Much more relevant and profound than Uncharted(with its cliche and stupid Hollywood storyline, shallow characters, awful shooting mechanics, dull parkour and boring exploration... no to mention the so-called 'witty' dialogs that no one does in real situations).

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deactivated-5de012fb31c68

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Yes, it really was a great year. Too bad the publishers thought so too and decided to milk and destroy over half of these now franchises.

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thecman25

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damn thats great

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Robotten75957

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witcher is terrable

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abhisheknerdy20

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Call Of Duty Modern Warfare is Best

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abhisheknerdy20

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No one can beat this beast

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ugin569343

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In 2007 tubers were born

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greatdimentio

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Aaand no mention of the best 2007 game, Super Paper Mario.

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deactivated-5fd1577f4f43c

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That is a pretty good line up, good 2007.

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Henninger

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Still aint touching 98. COD 4 was a juggernaut for that year though. But I'm going with 98. That was the year.

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4mnesiac

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these games remind me of 2014 overhyped games, games that were created to trick hardcore gamers into thinking they're hardcore games while they're actually soulless industrial products targeted for the market category "hardcore gamers"

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hikaruai

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Lol no...wasn't close to touching '98 or '91...

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spikepigeo

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How could you forget to mention Supreme Commander and World in Conflict?


Too niche for you?

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TehUndeadHorror

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<< LINK REMOVED >> Probably because they didn't have much of an effect on gaming, in general. The titles have so far been influential games; those that have shaped the direction of gaming. Supreme Commander was epic, though.

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Grenadehh

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<< LINK REMOVED >> Two supremely epic strat games. Supreme Commander for damn sure. I don't really care for World in Conflict but it has a decent story and some cool gameplay. Man I remember the first time I played SC with a friend, and someone got an ultimate supermech - we threw so many units at that beast to kill it, it was a riot.

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spikepigeo

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<< LINK REMOVED >><< LINK REMOVED >> Indeed, Supreme Commander was a wet dream for me. I always looked at games like Warcraft and Starcraft and even Warhammer and thought "why are the units so big and why are there so few? I want huge, epic battles with tons of little units!" Then Supreme Commander answered my prayers... and then some, what with having air, land and sea.


World in Conflict, on the other hand, was the exact opposite. Super intense, fast paced, small scale battles and in my opinion, along with Company of Heroes, the greatest RTS multiplayer ever made. Yes, that includes Starcraft.

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xophaser

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This year has the least differential game genres on the list. Here all the top games has became either first person or behind the back 3rd person. Rock band is the only thing different on the list. Which is part of the more physical control of game interaction. Wii took that too the house and the kinect did so to later with the casual gamers.



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ishsgames

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That was a great year. Halo 3 <3

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Madara86

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2011 was best gaming year than I can remember desus ex, skyrim,batman ark city among many others...2007 was not that great(any fps is not worth the list) any year.

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futureops

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Bioshock is the definition of "MASTERPIECE".

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RogerioFM

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All those years were cool, does make me feel old though, to have loved through them.

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gotrekfabian

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<< LINK REMOVED >> I feel you there bro only I have lived through far longer. I'm glad that they haven't gone as far back as the 8 bit generation and further. That would have made me feel really old!

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iandizion713

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Dang, Nintendo has a best year every year. Holy crap.

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deactivated-60b838d2a137f

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I want to nominate 2013, SimyCity, Battlefield 4, Rome 2, such fun with hair pulling and cursing!

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Grenadehh

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<< LINK REMOVED >> Diablo 3 came out in 2012. But you already removed that part. Nominate it for worst year in gaming? Every year a Battlefield or CoD comes out is the worst year.

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hoyholyhoy

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<< LINK REMOVED >><< LINK REMOVED >> So 2007 was the worst year? You're actually just stupid.

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deactivated-60b838d2a137f

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Huh, did not realize Crysis came out same year as Cod 4. In other news, The Witcher! Sweet game that you should play if you like RPG's, and of course to get ready for TW3! Only thing that's really divisive in that game is the combat system, it's pretty unique and takes a bit of getting used to, not everyone likes it.


Another note, this must be around the time FPS games became the juggernaut that they are today... 2 out of 3 games is an FPS now (or mobile *shudder*), and half the games on this list... used to be my favorite genre but dang is the market saturated with them now.

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hystavito

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<< LINK REMOVED >> Prepare to shudder more and more :). Big sites like Gamespot might be focused on mobile in a few years :).

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Grenadehh

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<< LINK REMOVED >> Popular FPS between 90 and 2004 (end of golden era):


Halflife, Deus Ex, Deus Ex 2, Counter-Strike, Day of Defeat, Insurgency, Natural Selection, Firearms, MoH AA, Shadow Warrior, Duke Nukem 3D, Final Doom, Ultimate Doom, Doom 64, Turok 1 - Rage Wars, Goldeneye, Perfect Dark, NoLF, Marathon, Halo, Halo 2, AvP, Team Fortress, Team Fortress Classic, RTCW, Battlefield 1942, CoD 1, System shock, System Shock 2, Prey, Far Cry, Half Life 2, Doom 3, Doom1, Doom 2, Wolfenstein 3D, CoD 2 Big Red One/United Front, Thief, Quake, Quake 2, Quake 3, Unreal, Unreal Tournament, Ricochet, Hexen, Painkiller.


Literally the most played games of that era. With some minor exceptions for Total Annihilation, Starcraft, Diablo 1 and 2, WC 1 - 3, Empire Earth, Civ, and total War games.

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Shunten

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<< LINK REMOVED >> That's all because of CoD 4. FPS games were already huge but because of that game they became colossal.

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summersgod

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1998 OR 2007 IMO are the best

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thorn3000

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nah, not a good year...honestly am probably among the few people who did not really like Bioshock 1, only game they mentioned which is top is Mass Effect, honestly even AC1 was not that good, second was what made the series great

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Coseniath

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"Why 2007 Was the Best Year in Gaming"

Nope, it wasn't...

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varmintx

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Some pretty heavy hitters on this list, but I don't think it quite knocks '98 off the top.

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SaturatedButter

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Best so far.


It's sad that many of these games have continued by having derivative crap sequels. Ubisoft's open world template needs to die in a fire. All they're doing is changing the setting and the mechanics are mostly all the same.

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Spartan_418

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<< LINK REMOVED >> Far Cry 4 is an amazing game but I agree it's mostly just FC3 in a new setting

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Grenadehh

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<< LINK REMOVED >> The mechanics are different between AC1 and AC2 but after that they all play exactly the same.

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SaturatedButter

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<< LINK REMOVED >><< LINK REMOVED >> Same template. You could say Watch Dogs is different too but it's also built on the same open world template.

But to be more specific, the mechanic of climbing a tower/reaching a tough spot to reveal parts of the map and side quests is really annoying and they've been using it way too long.

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Grenadehh

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<< LINK REMOVED >><< LINK REMOVED >> Oh that I was thinking more of the overall gameplay rather than the meta of 100%ing. Stealth is actually a factor in AC1 - if you don't blend always when near guards they'll figure you out, and there are no QTEs in AC1 or tips to help you in combat. Either you're good, or you die. Not to mention you are tasked with always annoying info-gaining stealth quests for each target in AC1, unlike the others where they are kind of just there and not visibly tied to each target.


It's only annoying if you didn't actually like the game in the first place. Which seems to be the case with everything in AC1, including the story. People are only since AC3 games starting to realize they never liked the game or the story, and I assume due to exposure.


Shadow of Mordor is almost the exact same game, using almost the exact same template, yet it never gets boring or old. But there are also only 10 towers, versus like 10 to 20 or more, and there are only less than 200 collectibles, versus the hundreds in AC1 and other titles. Plus the game is so, so, so easy compared to AC - atl east the objectives. If you can't 100% every mission in Shadow of Mordor, you're bad. It's excusable not to 100% some AC missions because they were intentionally designed with trolltastic objectives.
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punkpunker

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2007 was a good year, it really showed us the future of gaming aka all the good and bad side of companies! take a look at assassins creed, all the mystery about the setting and the story what makes me hooked to that game, now forward five years. you can see the story soo stretched out now that AC3 being the "most" important story wise managed to jump the shark to continue the franchise.

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Grenadehh

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<< LINK REMOVED >> Because Nintendo didn't invent making the exact same game over and over again.

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zeldafan195

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<< LINK REMOVED >><< LINK REMOVED >> No they didn't. The reason their franchises have lasted so long is because they change them up enough to keep them fresh.

While games like Tony Hawk, Guitar Hero, Castlevania, Medal of Honor, and others have died out, Nintendo series have continued to stay relevant.

Zelda: Twilight Princess was amazing, and Zelda: ALBW is arguably the best portable Zelda ever. Mario Galaxy 1&2, are possibly the top 2 Super Mario games made. Fire Emblem: Awakening revived the series, and is easily the best in the franchise.

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