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Why I Keep Thinking About Assassin's Creed III: Liberation

Shaun McInnis shares his thoughts on why Liberation came so close to greatness, and his hopes for what's to come.

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Last week, I reviewed Assassin's Creed III: Liberation. I scored it a 6.5. At various points in the comments, this led people to pronounce that I was surely (A) a Vita hater, (B) a horrible monster, or (C) a horrible, Vita-hating monster. But as these things tend to go, the reality of the matter isn't quite as exciting as the theories: I'm simply a fan of the series who enjoyed Liberation but felt its flaws--technical and otherwise--were substantial enough to warrant a score in the "approach with caution" range.

And yet, in spite of the frame rate issues and misguided touch controls, there's something about Liberation that's stuck with me over the past week. It's a deeply fascinating game, one that takes risks and introduces new ideas to the tried-and-true Assassin's Creed formula. These ideas don't always come together especially well, but they're almost always interesting. And, for me, no part of Liberation is more interesting than its narrative ambitions.

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This is a thematically rich game. Kotaku posted a terrific piece last week that goes into great detail about the subject matter in Liberation, the way it places the issues of slavery and racial identity at the heart of its story. And for that, I think Ubisoft deserves a great deal of credit: these are themes few games have ever dealt with, and Liberation confronts them right at the outset.

But therein lies my disappointment with Liberation's storytelling efforts. So much of what makes the narrative interesting is backdrop and backstory, whereas so little of it is character development and sustained plot. It starts out promising, and coasts on that promise for the rest of the game.

Ubisoft deserves a great deal of credit: these are themes few games have ever dealt with, and Liberation confronts them right at the outset.

A big part of that is how the game handles its protagonist, Aveline de Grandpre. Aveline is a rare sight in video games: an empowered female protagonist whose mixed ethnic background touches on powerful, resonant historical themes. She's the product of two completely different worlds: her father is a wealthy white trader, and her mother is an African slave brought to America by way of Haiti. After her mother mysteriously disappears when Aveline is still a small child, she is taken in by her father and raised in a society that will likely never fully embrace her.

But as the story wears on, the plot is so rushed and concerned with uncovering a dizzying string of Templar threats that hardly any time is spent exploring Aveline's motivations. In fact, Aveline's most important characteristic as an Assassin--why she became one--is almost entirely ignored. Does she join out of revenge? A grand plan to see New Orleans slaves set free? We don't know, and that lack of knowledge removes vital context from Aveline's story.

Now contrast that with Connor's story in Assassin's Creed III. Yes, ACIII gets off to a remarkably slow start, but that's because the game makes a profound investment in fleshing out its main character. It takes its time explaining who Connor's parents are, the trauma he experiences during his youth, and why he's so motivated by anger that he often struggles to align his own goals with those of the Assassin Brotherhood.

No Caption Provided

I would love to have seen that time and attention afforded to Aveline in her story. So many of the story's most interesting developments--a hinted romance between Aveline and a longtime friend, or her inability to inherit her father's business despite being an only child--are quickly glossed over, and we never see how they motivate her, how they affect her.

Does it want to be a handheld game with a quick, punchy story, or does it want to take on an ambitious narrative and explore one of the darkest periods in American history?

Ultimately, Liberation feels like a game that isn't sure of its own identity. Does it want to be a handheld game with a quick, punchy story suited to those playing it on the go, or does it want to take on an ambitious narrative and explore one of the darkest periods in American history? In the end, I feel like Liberation tries to do both and suffers for it.

And yet, I keep thinking about it. A week after posting my review, Liberation's story lingers in my head: "If only this, if only that…" Clearly, Liberation has done something right. Its narrative ambitions may not have led to the most elegant story, but Ubisoft has succeeded in sparking a train of thought that has lasted well beyond the closing credits.

That's why I hope to see Liberation as the first step on the road toward something more. When Ubisoft inevitably continues to expand the Assassin's Creed franchise, I would love to see them return to this era of American history and, if not continue Aveline's story directly, at the very least continue to explore the powerful themes it's touched on here.

Remember, this is a series that has now had five primary installments and at least a half-dozen portable spin-offs. The fact that it's still able to be so interesting is a triumph in and of itself. Now take what makes Liberation so interesting and build on it. Give the story the breathing room it deserves. Forget the rules of storytelling on handheld systems and give us a narrative that plays by its own rules.

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Dark-Exsphere

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Honestly, i hated this game ever since i started playing it.... when i'd jump from roof to roof it would look so stupid because the framerate was so bad. some of the animations were weird and the combat for me felt like it had no impact. however; when i beat the game and started going after the trophies i somehow fell in love with the game. the combat is awesome. i finally figured out the timing for the counter attack. the whip had more than one function and it was just amazing. after i 100% this game im playing it again. i stil think it deserves a 7 or 7.5. its really not that bad to get a 6.0. i would say theirs a learning curve higher than the console versions in this game.

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Derugs

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Jolly good idea :)

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fedetaco

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I am another proud owner of a Vita, I think Liberation is pretty acceptable, I recommend Vita to any who is interested in getting one, it is not a ps3 but it is portable you will get the least you think you deserve.... then when you have it in your hands you wont be dissapointed...only the memory cost will dissapoint you....it's too expensive... I wish there were more platform games such as Crash Bandicoot and castlevania....

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Sasuke_jin

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@fedetaco so.... is this game worth the price or should I wait till its like $19 used?

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rageyoishi

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atleast 7.5...for a handheld game..AC3 liberation its fantastic..

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theshonen8899

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I am a very proud owner of the Vita but I too found Liberation to be flawed. Although the game is still good, tinny audio, bad frame-rate, inconsistent graphics, and meh voice acting bring it down. Still a great game and definitely recommend people to pick it up.

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WeeGee9000

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In my humble opinion, the only part of Assassin's creed Liberation that really sucked was the DAMNED CAVE LEVEL

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Dark-Exsphere

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@WeeGee9000

actually the worst part was using the vita's functions.... i would put the damn thing against a bright light and nothing would happen.... and in that maze level where you move the ball, that was dumb too because it was so unresponsive to my tilting...


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Skrilla_XS

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I wouldn't think a 6.5 would be considered "so close to greatness." Especially on a 10 point scale, I would think great-NESS would at least be 8.5, so 2 points really doesn't seem to be that close.

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times4

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I really respect Shaun, not only did he give an actual REVIEW of a game, but he gave it a true score. None of the "7-10" B.S that has been the way of the industry since the start of this latest console generation. Shaun points out reasonable flaws and shortcomings that the game has, and I don't understand why people think a 6.5 is a bad score. There is no reason for such an uproar over such a good review, a review that points out both the good and the bad and judges it accordingly. Thank you, Shaun. Don't ever change!

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Fearless_BadAss

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Its just a game. Why this guy's articles try to make them more than that is beyond me. You know whats really sad? He based his score on the story.....that is at most 10% of the time you spend while playing the game. Why not cover the areas where we spend the other 90%? And one other thing, while I can understand how bugs can be an issue, if you wait a few weeks that issue is usually taken care of by a patch. Lower a game's score if it doesn't get a patch otherwise don't bomb the game just because the developers/publishers/whomever made a mistake or two.

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times4

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"Don't bomb the game just because the developers/publishers/whomever made a mistake or two"

Would you not be mildly upset if you ordered a cheeseburger but got a chicken wrap? What if you bought an expensive pair of headphones, but the sound quality was cutting out when you turned your head? The same applies to a video game - you spend $40 on a game, you expect it to be a finished product. If you read his review, you would understand why the game got its score (which isn't a bad score, 6.5 is pretty good on a 1-10 scale)

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goldmask

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@Fearless_BadAss why you read the post ???

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bojox3m

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My respect with Shaun has been restored.

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DISSESHOWEDO

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The harm is done !

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avatarIVN

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"At various points in the comments, this led people to pronounce that I was surely (A) a Vita hater, (B) a horrible monster, or (C) a horrible, Vita-hating monster." If I remember correctly, commenters didn't exactly said that. They used more #$@%&, f********* explicit words.

Anyway, I have to agree that flaws in storytelling are a real letdown to me. That's because I care for protagonists with motivations, strengths and weaknesses.

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NikIvRu

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NOWHERE in the text or the review or anywhere it is said that Liberation is developed in Bulgaria. Unbelievable!

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shaunmc

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@NikIvRu How so? Kevin's review of AC3 doesn't mention that it was developed in Montreal.

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Granpire

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@shaunmc @NikIvRu I'd say it's important to distinguish between Ubisoft Montreal and Ubisoft Sofia.

Not relevant that it's developed in Bulgaria, but relevant that it was developed by a specific development team.

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Granpire

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@ClaudiusCaesar It's still important to distinguish between studios, and give credit(or discredit) where it's due.

Besides, Liberation's shortcomings don't sound as if they stemmed from technical issues so much as a lack of game design and storytelling experience or ability. If the game had been developed by Ubisoft Montreal, it would likely be much closer to the console release's quality.

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ClaudiusCaesar

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@Granpire Well, I don't know any work from Ubisoft Sofia to judge that. Vita is a new console that any team could find difficult, mostly for a very ambitious game.

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NikIvRu

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Edited By NikIvRu

@shaunmc NOT DEVELOPED in Montreal.How about mentioning the actual city or at least country where the game has been made.

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ClaudiusCaesar

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@NikIvRu What's the point mentioning where the game was made?

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Okamiiiii

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Nobody can't respect other peoples' opinions these days. That makes me sad.

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robbiejones

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wouldnt mind seen a ressi 6 article bout "why kevin still thinks bout it" lol jks

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megaking_34

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@robbiejones actually would be interesting to read that article

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Yuna08

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respect, one of the few people who reads readers' comments and write an article about it

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shaunmc

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@Yuna08 Thanks!

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12eece

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Am I the only one who, after hearing that the story was missing elements, immediately thought........ additional content? Maybe they glossed over it so they can release it later and charge you to find out what should have really been in the game in the first place!

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Beardof_Zeus456

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Great piece Shaun.

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shaunmc

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@Beardof_Zeus456 Thank you, Beard of Zeus!

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Clynol

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The main protagonist also looks black so that lowers the score to. LOL

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blackfire

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@Clynol Wow it's 2012 hard to believe there are still racist a$$holes around?

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Fowsed

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@blackfire @Clynol nea he just tries to be funny and does not know how, poor kid

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jflkdjs

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Excellent review by Shaun McInnis! :)

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shaunmc

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@jflkdjs :)

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fend_oblivion

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AC Liberation, was probably rushed to meet the deadline and I'm guessing most of the story and features were put on the cutting block. And probably, they didn't have time to optimize the engine to utilize the PSVita's strengths.

I wish the devs would adopt the mantra of releasing games when they are fully complete, rather than releasing an incomplete and inferior product.

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evil_m3nace

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@fend_oblivion Blame the publisher, not the developers. But do it WITHOUT the pitchforks an...oh it's too late, the horde is coming.

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bloody_roar_fan

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@fend_oblivion I wish I could gave this comment 10 Likes!!!

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CLOCKWORKIAN

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I always felt that "Assassin's Creed III: Liberation" sounded like an adult film title... But I thought "Dark Souls" was supposed to be a comedy, so I guess I'm not the best person to judge video games. Welll better get to bed. Tomorrow is going to be a long work day for me at the ESRB.

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jackiexoo413

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This will roll all in '13.

http://tiny.cc/8hhhnw

Sorry to say guys.

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Col_Swamp

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I picked the game up and have been pleased so far. Not as many frame rate issues as I thought there would be. As far as vita games go it's worth a go for sure!

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Reuwsaat

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Can't get Danny's voice out of my head, the intonation on that "G dollar" comment. Just.Delibateraly.

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HonorOfGod

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I will say this again.. I like this game better than AC3.

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Wawas20

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@HonorOfGod yeah there is no way this is better then AC3. AC3 is best game i have EVER played. and AC3L is good but the story is crap

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christopher511

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@Wawas20 @HonorOfGod come on it's just a matter of opinion

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elbauto

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@HonorOfGod Explanation?please NO SPOILERS,I'm finishing Ac3

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