GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Why Nioh 2 Still Stands Out In The Soulslike Space

The Nioh series might take inspiration from the Souls series, but it succeeds by forging its own identity, which still holds up two and a half years after release.

13 Comments

The most memorable enemy I've encountered in a video game this year isn't the rot valkyrie Malenia from Elden Ring, nor any other fearsome denizen of the Lands Between. Nor is it any of the bats, zombies, and ghastly ghouls that assault you after a few minutes of the bullet hell lunchbreak game Vampire Survivors. No, the enemy that most sticks in my mind is a humble foe from the first 30 minutes of Team Ninja's 2020 samurai Soulslike Nioh 2--a foe that you will kill many hundreds of times throughout any playthrough of the game, but remains vitally important just the same.

Nioh 2's first level makes a definite statement in every way imaginable. This is not a game that delicately eases you into its core loop past the tutorial. The Enki that you fight in the game's first "Dark Realm" is a major challenge--and he's merely the first enemy you can't button-mash to death.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Nioh 2 Video Review

I was somewhat embarrassed when I died to this spear-wielding yokai for the first time--after all, as a person who beat Nioh 1, I thought I would be well-prepared for at least the first few hours of the sequel. The subsequent 20 deaths at his hand dulled this impression, however. You see, this first Enki is Nioh 2 in a nutshell. If you can beat him, you can conquer the rest of the game, but it's not going to be easy for you either way.

The Nioh series is often described as Team Ninja's take on a Soulslike, and that comparison is well-founded--at least to a certain extent. It has many of the signature elements of From Software's games: winding levels with gradual checkpoints, enemies that respawn at every 'bonfire,' and extremely difficult bosses. However, once you get past this shallow layer, you'll find that Nioh is more comparable to a character-action game like Devil May Cry than the likes of Elden Ring.

Your array of Yokai attacks really help even the odds.
Your array of Yokai attacks really help even the odds.

The first lesson that the Enki teaches you is a fundamental one: enemies hit really hard in Nioh 2. Two chained blows from any foe is almost always enough to put you down for the count, and even weak enemies have four- or five-hit combos to rattle you with. The second lesson you're likely to learn--especially if you're coming from a Souls game--is that dodging through attacks rhythm-game style isn't the way to go in Nioh, unless you really know what you're doing. Instead, it's best to use your block to bat away oncoming blows, using your dodge to get out of the path of big wind-up attacks.

The most important technique in Nioh 2 is the "ki pulse," which is essentially a repurposed version of Gears of War's active reload. Tapping the right shoulder button at the end of a combo gives you back a large portion of your stamina (called "ki"). If you perfectly time the pulse, it also dispels pockets of "dark realm" around you, which slow your ki regeneration speed and generally make yokai more difficult to deal with. Since blocking consumes ki, and nearly every action requires it, it's fair to say that ki equals life in Nioh--if you run out of it, all you can do is stand there and try to block the inevitable killing blow from your opponent.

If that's not enough to deal with, each weapon also has three different stances, each with their own strengths, weaknesses, and moveset. Low stance is fast and slippery, mid stance excels at blocking and steady combos, and high stance is slow and hits like a truck. Switching between stances during a pulse gives you slightly more ki back, which strongly incentivizes you to learn their ins-and-outs to properly punish your enemies.

One of the big reasons this particular Enki is such a roadblock for many players is that it's the first fight takes place in a "dark realm" area. Unlike the pockets I mentioned earlier, you can't do anything about these washed-out monochrome sections, and they decrease your ki regeneration speed significantly. However, there are also some benefits: You can unleash your special yokai attacks far more frequently than normal, which can help you buy time for your meters to recharge.

This snake is one of the first really tough bosses in the game.
This snake is one of the first really tough bosses in the game.

Defeating an enemy in Nioh isn't just about draining their HP to zero--every foe has their own visible ki bar, which you can drain through an onslaught of attacks. Once it hits zero, you can "grapple" your opponent for big damage, or knock them to the ground for a devastating plunge attack. Yokai-type enemies (as opposed to human-type) become susceptible to stun-locking once they're out of ki, and you can deplete the outline of the ki bar entirely for massive damage if you manage to keep the attack up.

I know this sounds complicated to those who haven't played the game--and it is, especially compared to the old roll-and-R1 of the core Souls games. But once you get the hang of it, Nioh 2 almost feels like a game that's just as much about solitaire-ing your own meters and combos well as it is learning your opponent's moveset. Its combination of complex systems and Souls-style mechanics are like nothing else that I've found, and I've played a lot of the more popular Soulsy games over the years.

That's not to say that either Nioh game is a flawless masterpiece, of course. Their level design is often uninspired and redundant, and they lack the fascinating, intricate lore that elevates the Souls series beyond its own imperfections. Those who have an existing interest in the Sengoku period may find its endless cast of squawking characters more appealing than I do--mostly I struggle to remember which badass swordsman is which.

There are no doubt hundreds of people out there who picked up Nioh 2 on sale, only to give up after this Enki impales them a dozen times. But while some might castigate the game for this harsh treatment, I think it's an understandable move. Nioh 2 will not appeal to everyone--it is an unapologetic "masocore" experience aimed at players who learned the hard lessons of Dark Souls and are willing to cast them aside in favor of a new discipline.

I would argue that playing other Souls games actually makes you worse at Nioh 2 for the first few hours, because the game punishes many of the habits that From Soft rewards, particularly panic-rolling and Estus-chugging. In a market where so many Soulslike games simply take the existing lore and mechanics of these games and switch around the proper nouns, Nioh isn't afraid to stand alone with its own individual paradigm. And that's why both of the games--especially Nioh 2--are worth playing. If you're up to the challenge, of course.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 13 comments about this story
13 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for bloodbornelove
BloodborneLove

47

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By BloodborneLove

10. Sekiro

9. Code Vein

8. Dark souls 2 Remastered

7. Dark Souls Remastered

6. Demons Souls Remake

5. Dark Souls 3

4. Nioh

3. Nioh 2

2. Elden Ring

1. Bloodborne

Upvote • 
Avatar image for wisdomcjs
WisdomCJS

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

This is my fav soulslike game out there because of the gameplay. I don't really care for the creepy, quiet atmosphere these types of games go for in general so Nioh's combat stands out as a fun and addictive addition to the genre. I also liked the RPG character building in Nioh a lot better than in the fromsoft games as well even when the amount of items does become a little much at times.

Upvote • 
Avatar image for deactivated-64c06b51403e7
deactivated-64c06b51403e7

1190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

FUK YEAH!

NioH's the best Souls game there is.

Eat your hearts out From Software fans!

They did it better!

Upvote • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@proceeder said:

FUK YEAH!

NioH's the best Souls game there is.

Eat your hearts out From Software fans!

They did it better!

The only thing that they did better is the combat system, and even then, it might have much more depth, but i wouldn't even call it better, just "different". Level design is pathetic. Atmosphere doesn't exist. Enemies design is repetitive, ugly and boring to fight. Boss fights are a joke compared to Fromsoft bosses. Exploration and its shitty rng loot is one of the worst things in the series. Graphics blow (same might apply to fromsoft titles, but their art direction is saving the day 100% of the time). So yea, Nioh is real far from what fromsoft offers, and that's why with the release of Nioh 2, nobody gave a shit. Not to mention that outside of Overwatch 2, Nioh 2 is the game that recycles Nioh the most of any games released in the last few years. Lazy ass game.

Upvote • 
Avatar image for deactivated-64c06b51403e7
deactivated-64c06b51403e7

1190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

@hardwenzen: I agree with most of the points you made.

My main point was: animation & combat

I hate ALL boss fights, so you may be right there.

I like NioH's art design better, based in Japanese mythology.

I don't know what you mean by "Lazy ass game".

From Soft could equally stop making bad character models doing A-poses & get some god damn motion captured.

As for "nobody gave a shit", same could be said for the Demon Souls. It's only a matter of time.

Upvote • 
Avatar image for vgmkyle
vgmkyle

8811

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

@hardwenzen said:
@proceeder said:

FUK YEAH!

NioH's the best Souls game there is.

Eat your hearts out From Software fans!

They did it better!

The only thing that they did better is the combat system, and even then, it might have much more depth, but i wouldn't even call it better, just "different". Level design is pathetic. Atmosphere doesn't exist. Enemies design is repetitive, ugly and boring to fight. Boss fights are a joke compared to Fromsoft bosses. Exploration and its shitty rng loot is one of the worst things in the series. Graphics blow (same might apply to fromsoft titles, but their art direction is saving the day 100% of the time). So yea, Nioh is real far from what fromsoft offers, and that's why with the release of Nioh 2, nobody gave a shit. Not to mention that outside of Overwatch 2, Nioh 2 is the game that recycles Nioh the most of any games released in the last few years. Lazy ass game.

Nobody gave a shit about Nioh 2? 4,000 people still play it daily on Steam. There is nothing wrong with the graphics, and unlike Elden Ring it has a photo mode and takes brilliant pictures.

The shitty rng loot is still better than Elden Ring's same drop weapons. Team NINJA has never really been about level design for action games more than animation and combat. You failed to mention animation because you're a genuine hater, but the animations surpass anything that the other soul games have tried.

And while Nioh 2 didn't have the best environments, it was a big improvement on Nioh 1. The way they blend characters/color is also unique and interesting IMO.

3 • 
Avatar image for deactivated-64c06b51403e7
deactivated-64c06b51403e7

1190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

@vgmkyle: I liked Sekiro, but the fucker had only one sword.

Compare that to NioH's arsenal.

An amazing game to be sure.

Upvote • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By hardwenzen
@vgmkyle said:
@hardwenzen said:
@proceeder said:

FUK YEAH!

NioH's the best Souls game there is.

Eat your hearts out From Software fans!

They did it better!

The only thing that they did better is the combat system, and even then, it might have much more depth, but i wouldn't even call it better, just "different". Level design is pathetic. Atmosphere doesn't exist. Enemies design is repetitive, ugly and boring to fight. Boss fights are a joke compared to Fromsoft bosses. Exploration and its shitty rng loot is one of the worst things in the series. Graphics blow (same might apply to fromsoft titles, but their art direction is saving the day 100% of the time). So yea, Nioh is real far from what fromsoft offers, and that's why with the release of Nioh 2, nobody gave a shit. Not to mention that outside of Overwatch 2, Nioh 2 is the game that recycles Nioh the most of any games released in the last few years. Lazy ass game.

Nobody gave a shit about Nioh 2? 4,000 people still play it daily on Steam. There is nothing wrong with the graphics, and unlike Elden Ring it has a photo mode and takes brilliant pictures.

The shitty rng loot is still better than Elden Ring's same drop weapons. Team NINJA has never really been about level design for action games more than animation and combat. You failed to mention animation because you're a genuine hater, but the animations surpass anything that the other soul games have tried.

And while Nioh 2 didn't have the best environments, it was a big improvement on Nioh 1. The way they blend characters/color is also unique and interesting IMO.

Going from Nioh 1, a game that has gathered a lot of attention, Nioh 2 did pathetically. You're supposed to become a bigger series after the sequel comes out, but instead, it did so poorly that TeamNinja said that there won't be any nioh3 for a long time. And what does photo mode has anything to do with the game quality LOL? Btw, 1.6k are playing the game on steam and 24.5k are playing ER.

If you believe that the shitty rng a la mmo is better in Nioh, then you don't understand how garbage the system is for an action game.

Improving a turd is still a massive turd. You're literally replaying Nioh 1 levels in the sequel🤡🤡🤡and just like in the original game, they make you run from point a to b, and then from b to a on multiple occasions. Team Ninja is incapable of creating a level, and the art style is also nothing else but repetitive garbage.

Upvote • 
Avatar image for deactivated-64c06b51403e7
deactivated-64c06b51403e7

1190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

@hardwenzen: Yeah yeah

3 words:

Dark Souls 2

Upvote • 
Avatar image for godofheck42
GodofHeck42

194

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I found both Nioh games to be way overly repetitive, especially in enemy and side quests design.

Upvote • 
Avatar image for vgmkyle
vgmkyle

8811

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

Edited By vgmkyle

@godofheck42: Uh no. If you think Nioh 2 is repetitive go play Kingdom Hearts.

Upvote • 
Avatar image for godofheck42
GodofHeck42

194

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@vgmkyle: The **** does Kingdom Hearts have to do with anything? Compared to the Dark Souls games, and most of the other quality Soulslike games on the market, Nioh is extremely repetitive in enemy and level design. This is not an opinion, it’s a mathematical fact.

Count how many different enemy designs there are in, say, Sekiro, then do the same for Nioh. The number of different enemies compared to how long Nioh 1 is, is a much lower percentage than Sekiro and how long that game is. And when I say “different enemies”, I mean like actual different enemies with different moves, not 2 of the same or near identical enemies but with a different color scheme or eye ball pattern.

Then you have side quest. Side quest in future Nioh games should just be canned altogether. The overwhelming bulk of side quest in Nioh have you going to the same location, with the same enemies, and even have you fighting the same bosses. It’s pathetic.

Nioh does have good qualities like it’s combat and customization of character builds, but overall both games are very repetitive.

Upvote •