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Why Square Enix Sold Its Western Studios

Square Enix recently sold most of its Western studios and properties to the Embracer Group, signaling a big change in how it does business.

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The gaming industry can't seem to go a month without big acquisition news, but the most recent of these was surprising for a different reason. Square Enix suddenly sold all of its Western studios--Crystal Dynamics and Eidos--to the Embracer Group. That includes high-profile franchises like Tomb Raider and Deus Ex. The move largely exits Square Enix from Western-made games, trimming its sails with an apparent focus on its own internal Japanese development. Analysts tell GameSpot that the move is somewhat of a "head-scratcher" financially, but ultimately suits its long-term goals of slimming down the organization and pursuing new revenue streams.

Lewis Ward, gaming research director at IDC, says that Square's revenue growth and profits were decent over the last nine months, which may have prompted the company to sell "most of the crown jewels." But then, he says, the sale price was surprisingly low if that's the case.

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"The problem I have with this scenario is that $300 million for a company that generated well over $2.4 billion last year doesn’t feel like a great haul at all," Ward said. "If Embracer was throwing tons of money their way it would make sense to sell in this heightened M&A atmosphere, but $300 million strikes me as a price tag for a highly-distressed company given their recent revenue results. It’s closer to Activision’s proposed buyout by Microsoft from this perspective. So there must be more to the story that I just know about that helps explain it. It’s a bit of a head-scratcher."

Piers Harding-Rolls, who runs games research at Ampere Analysis, sees this as a way to slim down the company as it pursues some of its long-term goals, and its other investments may have made it that much more eager to sell these assets.

"Square Enix has been seeking to offload this part of its business to restructure and focus its investments," Harding-Rolls said. "It has struggled to get consistent commercial success out of those studios, and it wants to build a leaner organization with a more compelling growth and profit story for its shareholders.

"Setting aside the long term growth engines it has identified--AI, cloud and blockchain--this makes Square Enix more financially robust as a games business today. Considering the pipeline investments it was faced with making AAA games from these studios over the next five years, it was probably keen to sell considering its priorities. This will inevitably mean some reorganization in the Western offices which has responsibilities across all SE titles in Europe and North America."

Square Enix has said that the sale will be used to invest in the blockchain, among other things. Meanwhile, Ward suggested this was a larger move toward Square Enix recentering itself on its home turf. "It sounds like Square is pulling back from international development efforts and refocusing on the output of its Japanese studios," he said. "I think we have to assume they lost tens of millions of dollars on Marvel's Avengers in particular. This sale of Crystal Dynamics and Eidos-Montréal may be read as a white flag on their recent forays into licensed Marvel content since both those [studios'] games apparently fell short of their sales targets last year."

One reason the sale may not be a huge surprise is that for much of the last decade, Square Enix had developed a reputation for public statements indicating that its Western releases had underperformed. It made such comments regarding Tomb Raider, Marvel's Avengers, Guardians of the Galaxy, and its mobile games division, among others. While Square Enix never detailed its exact projections to gauge how much these various efforts fell short, it was understood that the company was not pleased with its Western investments.

Meanwhile, this only makes the portfolio larger for the Embracer Group, the company that is quickly buying its way into being a mega-publisher with tons of high-profile properties.

"I thought Tencent had been on an M&A tear until I reviewed the Embracer Group’s appetite for game studios in recent years!" Ward said. "I just suspect they’re super bullish on gaming’s growth in the next several years and so they’re being aggressive in buying up studios that they believe have a solid pedigree and, presumably, have some interesting projects in the works.

Harding-Rolls said that Embracer has put itself into a good position to make more than its investment back, though it may take some time for that return-on-investment to arrive depending on the state of current projects.

"Embracer faces substantial investment in these studios over a number of years before seeing any significant ROI, but it has also added a strong collection of IP and franchises with potential future value that could easily eclipse the $300m invested if successful," Harding-Rolls said. "There is upside but investment risk associated with that. The lack of service game expertise, Marvel’s Avengers aside, will have counted against the negotiated price."

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TeslaCoi1

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Man how I miss the good old days when both Eidos and Crystal Dynamics were independent developers. They made great games back then...That's a lifetime ago now, of course. I particularly miss Crystal Dynamics' Legacy of Kain/Soul Reaver games, maaan, those were awesome. 'Course, several of the original voice actors from those games are no longer alive, so I'm not sure bringing the IP back would even work at this point...Shame we never saw more of it while there was still time...

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lonewolf1044

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The golden years of gaming has passed a long time ago.

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Vodoo

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They also didn't market their games very well. I didn't even know about Guardians until after it was out. That's not how you'd pitch a game that your probably paying huge licensing fees for. In reality, some companies spend almost half of their budget on marketing.

Seems like they have bad management and don't know how to make anything except Final Fantasy games. Maybe they can get in Pachinko machines with Konami, lol.

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deth420

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@Vodoo said:

Seems like they have bad management and don't know how to make anything except Final Fantasy games.

Yeah, and they are ruining those to.

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Wahsobe

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What if this steady spending spree by Embracer is in preparation of their own streaming service?

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jenovaschilld

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@wahsobe: Just add that one to the ever growing list.....

Nothing wrong in it, competition will be good for consumers.

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BeefoTheBold

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https://kotaku.com/nft-market-collapse-square-enix-ubisoft-sega-konami-sca-1848878945

Smooth move there SE. Real smooth.

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deth420

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@BeefoTheBold: I read that article earlier today. pretty funny, they think they are getting rich off the block chain. good to see its already failing.

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s1taz4a3l

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s1taz4a3l  Online

@BeefoTheBold: You are missing the picture of how much debt both those studios were carrying, because if SQ ended the quarter in the red and had to explain how much cash it lost to avengers and guardians it would have driven the stock price lower which would have hurt them much more in the rest of the fiscal year.

I doubt SQ was betting on NFT, for starters they would have done a trial period like all japanese businesses practice, they wouldnt have dive blindy pouring hundreds of millions into a unicorn, they know better to bet on the black chocobo.

Am pretty sure embracer bought whatever debt they have and they are going to absorb the deficit by gutting both studios and merging them into one, if any. This move remind me the episode of billions when axe cap decides to collect a defaulting town they owned and sold everything. Nothing is stopping embracer from selling each of the IPs separately, which would be the smarter move seeing they have no idea into developing and releasing quality games.

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ZmanBarzel

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@s1taz4a3l: Embracer didn't take on any debt.

"The total purchase price amounts to USD 300 million on a cash and debt free basis, to be paid in full at closing."

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s1taz4a3l

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s1taz4a3l  Online

@zmanbarzel: Thats liquidity and debt free means only that SQ is debt free not the studios its unloading and the wording is meant so the deal pass with the speed it did, when there is debt, a report has to be made public since that would mean money problems and to make all the shareholders at ease that everything is being done proper.

When avengers had a budget of 150 million and performed the way it did you can bet there is a massive red line in underperforming sales.

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ZmanBarzel

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@s1taz4a3l: No, Embracer is writing about the transaction from its own point of view. The “debt free“ is that it’s not taking on any of the debt from SE or the purchased studios. It did take on additional debt, though, in the form of SEK 4 billion in financing for this and future acquisitions, as well as extending an already-existing SEK 6 billion loan.

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BeefoTheBold

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@zmanbarzel:

Exactly. Which means that the debts that any studio that they just bought remains with the companies they bought it from.

Essentially, SE has bet huge on NFTs and block chain right when the market for them was/is collapsing, and have thrown away some of their best franchises for pennies on the dollar just for the right to be onboard a sinking ship.

Or, put another way, they are just that stupid to bet blindly on the black chocobo.

It's a classic short term panic move. No company is immune to these sorts of things over the long term. Companies sacrifice the long term with short term thinking all the time and it is apparently SE's turn to do just that.

Heck, it can very much be argued that the reason those studios were underperforming in the first place was due to short term thinking.

Marvel's Avengers was chasing the live service model that so many others had been chasing unsuccessfully in recent years. It was a huge money loss because it was a bad idea to begin with. Others had gotten to live service first and the Avengers peak was a couple of years previous anyway. Late to the game on that one.

So...fix it by pursuing another short term, moneymaking fad but late to the game after the peak of NFT? Yep.

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SebB

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'What great IPs you sold, Square Enix.'

'All the better to invest in that NFT ponzi scheme', Square Enix replied.

'What great balls you have, Square Enix.'

'All the better to f over gamers', Square Enix replied.

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Miquella

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Edited By Miquella

Cut your losses and reinvest in profitable businesses like Mobile and MMO. Avengers & GoTG made them lose 200 million USD and studio like Crystal Dynamic were not cut out for the job anymore.

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jinzo9988

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It has struggled to get consistent commercial success out of those studios, and it wants to build a leaner organization with a more compelling growth and profit story for its shareholders.

You made Crystal Dynamics do a live service for The Avengers which ruined it before it even launched. Guardians of the Galaxy by Eidos-Montreal might've been screwed just because of the real bad stink of The Avengers that it left behind, but also you made them release half a game with Deus Ex Mankind Divided and had the idea of selling the second half of it as its own game. Square Enix Montreal just did mobile games and frankly those either succeed wildly or they bomb... if companies knew the secret sauce behind how to make mobile games succeed, they'd use it. For me, it just looks like a crapshoot as far as what catches fire and what doesn't on mobile.

You meddled and it didn't pay off. Now you're meddling with blockchain and NFTs.

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Elranzer

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All of Embracer's games go the Epic Games Store exclusivity route (timed or not) so expect that toxic practice for Deus Ex and Tomb Raider going forward.

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naryanrobinson

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Remember that neither Tomb Raider nor Deus Ex ended on high notes.

I'm not a huge Tomb Raider fan,
but the first reboot back in 2013 was a decent game. I liked it.
Then the next game was basically the same thing again. It was fine. Safe. But fine.
Then the next game was the same thing again, and was feeling tired in its own right.
At one point its reviews were in the 60-70% range,
before a deep sale pulled them back up again.
Remember how deep the sales on this series went when looking at the sales figures.
I think I bought the 2013 game just a year late for like $5 or something. Massive sale.
If I owned the series I wouldn't really know what to do with it at this point.
I wouldn't want to make essentially the same game for a 4th time.
They've pretty comprehensively squeezed it for its potential, imho.

Then with the Deus Ex series, which I've been a huge fan of for over 20 years,
they didn't have much faith in their Human Revolution team,
who then totally knocked it out of the park with an incredible game.
Then Mankind Divided had dirty corporate hands all over it.
The team were basically told,
“Now do that again and fill it with microtransactions this time.”
I think the team resented the looming, peering execs while they were making that one.
It was awkward and clumsy, had worse animations, a way scaled back story, unbalanced augmentations, etc. etc. and of course unprecedented microtransactions.

The Deus Ex games require an enormous amount of man hours
to arrive at the consumer with a level of polish fans demand.
This costs the studio a lot of money, and Deus Ex is still more niche than people realise.
Mankind Divided only has 25,000 reviews on Steam, after some very deep discounts.

Without microtransactions, these games don't make back huge profits.
With microtransactions, gamers are repulsed and don't buy the game.
That's what happens when keeping old, iconic, single-player franchises alive in 2022.
The people saying this is a ridiculous, stupid deal, and they're crazy, whatever,
they're speaking out of emotion and haven't thought it through.
Iconic does not necessarily equal profitable.
If you can invest in a new IP that no one is emotionally attached to,
and fill that with multiplayer and microtransactions, whatever,
that absolutely eclipses and dwarfs any legacy, golden age IP profits you'll ever make.

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deactivated-64efdf49333c4

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There is also a rumour going around that this is actually a precursor for a Sony buyout and that Squeenix is actually trying to lose some dead weight to make themselves more appealing to potential takeovers. Given their interest in AI learning and NFTs (bah), that does sound like something Sony would go for.

The thing is, the logic behind this rumour reeks of circumstantial reasoning. Sony said they're doing something big, rumours say someone big was about to be purchase, Square sells off all these western IPs...it must be Square! Doesn't really compute. You'd think for the price of the IPs Sony would be perfectly happy to nab those, too. Maybe it is, but nothing about this one event immediately screams "Sony buyout!" to me. Could be anyone, really. Supposedly Bungie was going to be bought by someone else, then they turned to Sony and they made a bigger offer.

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firedrakes

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@Barighm: that just sony fanboy dream. legal why buy them. if there going to loss 50% of income from the anime/manga side of se.

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jenovaschilld

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This is the Cliff notes articles to a better one here https://www.gamesindustry.biz/articles/2022-05-03-square-enix-sale-of-western-studios-marks-the-end-of-an-existential-crisis-opinion written a couple of days ago.

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deactivated-64efdf49333c4

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@jenovaschilld: Much better article with a direct quote from Matsuda at that where he states to his devs "stop trying to do what western devs do and just focus on what you think is best". Essentially, Square's classic IPs are experiencing a resurgence and are hitting big sales targets. Same thing with Capcom, Bamco, and even Konami, all of whom have managed to hit it big by doubling down on more Japanese centric content. Western studios owned by all of these companies haven't been able to cut it (in their opinion; I think they're at fault, too. Capcom's games in particular are very western, and Souls games even moreso, so the problem isn't western gaming, it's just they didn't really leverage the talent properly).

In other words, Square is seeing all this success from their old IPs and the old IPs of other Japanese studios. So they asked themselves "Why aren't we doing that?" and ultimate decided to reinvest in themselves.

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jenovaschilld

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@Barighm: I miss the comment section years ago over at gamesindustry.biz, where only verified industry people could comment. There would be some awesome dirt and insightful behind the scenes about games, and their developers. It was great, especially if a game tanked hard or something like big moves and shaking like the above. Now I guess there is just to much legal or social jeopardy for industry people to post anything on these sites anymore. They used to have the best postmortems of games any where. Good times while they lasted.

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Thanatos2k

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Honestly, they've been mismanaging those studios. But it's not like this new company (which themselves owns many publishers like Deep Silver that have been mismanaging studios) is going to be any better.

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santinegrete

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@Thanatos2k: so it's deep silver? Oh man... they can put very few good games, and when they do so they always put a blemish on it.

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deactivated-64efdf49333c4

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In other words, the analysts have no idea.

To me, this sounds like something that happens after I get really annoyed with something I bought even though its new or perfectly servieable. Sort of a "What a pain in the ass this is, but I don't want to...you know what? **** it! Get this shit out of my house" sort of situation.

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illegal_peanut

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"Money!"

- Mr. Krabs

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s1taz4a3l

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s1taz4a3l  Online

Probably the hit from both avengers and guardians was much harder internally than they let know.

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BDRTFM

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Edited By BDRTFM

The only real surprise in this was the sale price. The Tomb raider franchise is in the top 50 list of best selling franchises in history. That IP alone is worth far more than $300 million. Whoever came up with this deal is out of their mind and tells us everything we need to know about why the company has been struggling. Marvel Avengers was a train wreck so let's use similar types of monetization systems but only with Japanese games from now on. LOL. Video games used to be about quality. Now they're about spending the least amount of money with the least amount of work while maintaining massive profits. Casual mobile games and GaaS are destroying the industry, at least as far as quality games that don't require a direct link to your credit card are concerned.

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