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With Switch 2, Nintendo Can't Repeat The Mistakes It Made With The 3DS

Despite its hugely successful predecessor, the 3DS's rocky launch offers vital lessons for Nintendo as it prepares to release the Switch 2.

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With the Nintendo Switch 2 reveal on the imminent horizon, Nintendo finds itself at a critical juncture. Every console launch is a pivotal moment for a company, but that's especially true for Nintendo. The first Switch proved to be a remarkable rebound from the disastrous Wii U, becoming one of the best-selling video game consoles in history over the last eight years.

As such, Nintendo is undoubtedly facing a lot of pressure to maintain this momentum with its next console. And while it's tempting to compare this transition with the move from Wii to Wii U, the company's current situation more closely resembles the position it was in as it prepared to launch the 3DS--itself the successor to a hugely successful and influential system.

In fact, 14 years ago this week, Nintendo hosted a media event in New York detailing its launch plans for the 3DS. Though the company had publicly unveiled the handheld a few months prior at E3 2010, it withheld some key details--including the system's release date, price, and launch lineup--until this January event. In hindsight, however, the reveal offered a glimpse at a rough road ahead for the platform--missteps that Nintendo will want to avoid repeating when it finally launches the Switch 2.

Meager Launch Lineup

The first indication of trouble could be gleaned from the system's launch lineup. Although Nintendo had announced some exciting titles for the 3DS at E3--including a remake of the beloved Ocarina of Time, new entries in the Animal Crossing and Mario Kart franchises, and a long-awaited Kid Icarus revival--none of these would be available on day one. In fact, most would not arrive until several months after the system launched.

Instead, Nintendo pushed the 3DS out to market alongside a handful of amusing but slight built-in applications like Face Raiders, as well as three minor titles: Nintendogs + Cats, Pilotwings Resort, and submarine sim Steel Diver. Without a marquee first-party release to accompany the system, it fell to third parties to fill in the gap. Their offerings, however, were not much more enticing, with a port of the years-old Street Fighter IV garnering the most attention.

As a result, the handheld struggled to attract an audience right from the outset. As novel as the 3DS hardware itself was, the system hit the market without a true "must-have" game to convince players to upgrade, and many ended up waiting before finally purchasing one--a situation Nintendo will no doubt want to avoid repeating when it's finally ready to launch the Switch 2.

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Price

Another crucial miscalculation on Nintendo's part was the system's price tag. By 2011, the final iteration of the Nintendo DS line, the DSi XL, was on the market for $170. Given the way Nintendo historically priced its handhelds, most industry watchers expected the 3DS to launch in the vicinity of $200. However, the final price would be much higher. Nintendo surprised many when it announced the 3DS would retail for $250--$80 more than the DSi XL.

Without experiencing the 3DS in person, it was difficult for consumers to square the steep price tag. The system's defining feature--glasses-free stereoscopic 3D effects--could not be adequately conveyed to prospective buyers without getting the handheld into their hands and having them witness it for themselves (and even then, the feature’s novelty was arguably not as enticing as Nintendo hoped and would eventually be phased out in later iterations of the platform). Moreover, the early launch games, while a clear step up from the DS in terms of graphical fidelity, were not exactly visual showpieces for the handheld, making it difficult for Nintendo to justify the system's price to consumers.

Missing Features

The final warning sign from the press event was the 3DS's features--or lack thereof. Although the system was poised to launch in March, its digital storefront, the Nintendo eShop, would not go live until June 2011: three full months later. Moreover, though Nintendo had touted the system's ability to play 3D movies back at E3, it had no further news to share about this feature during the January press event, which gave the impression the company was rushing the handheld out to market before it was ready.

Taken together, these three missteps set the 3DS on a rocky path, and the system limped out of the gate when it launched that March. Sales were so worrying that Nintendo took the unprecedented step of slashing the system's price by an eye-popping $80 USD in July, less than six months into its lifetime. (To further illustrate just how shocking this move was, the Nintendo Switch still has yet to receive an official price cut, nearly eight years into its life.) As a make-good to early adopters who did pony up the original asking price, the company also distributed an unexpectedly generous gift as part of an “Ambassador Program”: 20 free NES and Game Boy Advance Virtual Console games.

This drastic course-correction had the intended effect, and 3DS sales rebounded. By the time Nintendo stopped supporting the platform in 2019, the entire 3DS line had sold almost 76 million units--a respectable amount, but less than half of the 154 million units the original DS line moved. It's difficult to say whether or not the system would have sold much more over its lifetime had it had a smoother launch, but it's clear that early stumbles are difficult to correct, and most platforms never fully recover from a rocky start.

Nintendo is undoubtedly aware of these pitfalls, having gone through many successful (and not so successful) hardware launches over its long history. Company president Shuntaro Furukawa has repeatedly stressed the need to ensure Switch owners can "smoothly transition" to the console's successor, citing the Nintendo Account system as an integral component of this strategy. Like the 3DS, the Switch 2 will also be backwards compatible with its predecessor. Nintendo has already confirmed the new system will play original Switch games, guaranteeing it has a deep library right from the outset (especially with major Switch 1 titles like Metroid Prime 4: Beyond and Pokemon Legends: Z-A still on the way later this year).

Despite the similar circumstances it finds itself in, Nintendo is in a better position than it was when the 3DS launched. For one, every public statement indicates Nintendo will treat the Switch 2 as a continuation rather than a fresh start, as it has traditionally done when launching a new platform. To date, every system Nintendo has released has featured a distinct online service and storefront, which meant the company was continually starting from scratch each generation. The Wii stands as a prime example: Although it gradually built up an impressive selection of retro Virtual Console games over its lifetime, once the Wii U launched, Nintendo had to wipe the slate clean and release the games--at its typical glacial pace--all over again on the Wii U eShop.

That will not be the case moving forward thanks to Nintendo Switch Online, which Furukawa confirmed will also be available on Switch 2. Over the past seven years, the subscription service has amassed a vast collection of legacy games between its base and Expansion Pack tiers, so out of the gate Switch 2 users will have access to a wealth of classics--and a continued reason to subscribe to the service.

Time will tell how the Switch 2 will ultimately fare whenever it finally launches, but these are promising signs that Nintendo is taking the lessons of its past failures seriously and is doing its best to avoid repeating the mistakes that have hampered its previous consoles.

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nintendians

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nintendo won't mess it up, it's the last thing they'll do.

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frishter

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Edited By frishter

People don't need to buy a console at launch. I'm usually not keen on the launch lineups or cost. I think if things don't go well, it's actually a valid idea to buy into VR. It's around the same cost, for what also is mobile hardware but will actually give you a fresh type of gaming experience.

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DereksDontRun

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Edited By DereksDontRun

Calling the Switch 2 launch lineup right here and now:

“Mario Snap” which will invite players on a magical guided tour of three locations in the Mushroom Kingdom, and encourage them to take photos of iconic areas. You never know! There might just be a red hat left lying on the ground by some mysterious person to take a photograph of!

“Nintendogs HD Minus Cats” showing off the full processing power of the new system this remarkable remaster will display lifelike dogs in stunning 1080p and at a locked 30 frames per second! Nintendcats will be omitted from this version so that more time and effort can be spent on the canine showstoppers that everyone loves in this title!

“Game and Switch” is the final title in the 8 month launch window. This title will accurately recreate the original series with three identical ports of the popular Game and Watch series. You can press a button to make a lcd man juggle balls! But that’s not all! You will also be able to tell what time it is! There will be an additional two titles in this collection that Nintendo will announce at a future Nintendo Direct event.

Please, understand!

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tbird7586

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What would Nintendo do without games journalists to tell them how to run a business? It's not like they just capped off what the second most successful console of all time with the first also being theirs with the DS. I just don't know how they would function

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squishytia

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Nintendo isn't lacking for killer apps. They've already got them. Their first party lineup, especially the more recent entries, if given an update that lets the game run at a higher resolution and/or framerate (I'm looking squarely at you, Zelda series), then there is little to worry about as new titles that can showcase the full power of the Switch 2 will come out. Until then, there is no lack of good games for the system.

Where Nintendo needs to watch out is on the price and the features dock-side. Wireless works when needed in handheld mode, but for the first Switch we either needed a USB to ethernet adapter or had to pony up for the more expensive OLED version for wired ethernet. This needs to be built into the dock in the first iteration, not two or three iterations later.

Nintendo will also hopefully be more mindful of the cooling capacity this time around. The first iteration of the Switch before Nintendo switched (no pun intended) to the Tegra X1+ in a silent update could be modified to run at higher clock rates, but that's only a partial workaround as heat was still an issue. There are a lot of us that don't care about handheld mode and just want a decently powerful Nintendo console to connect to our TV so we can enjoy our favorite franchises with as few compromises as possible.

And lastly, the joycons need to be using hall effect sticks, or else we're right back where we started with the drift problems again. Tiny sticks like these take a lot of abuse, and need to be as drift-resistant as possible. A larger, more ergonomic design (to say nothing of the button/d-pad size) would also be grand. Most of us don't have tiny five year old fingers anymore.

The little things add up, and for the price we're likely to pay, they need to add up to something that feels as good to use as it does to play the games themselves. Nintendo can't survive forever on just their first party franchises - eventually players will get fed up with compromises and move on. It's why a lot of us skipped out on the first Switch.

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Slannmage

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See I want the 3D and second screen back, it was a far superior experience.

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deactivated-680a5fa8cce7a

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For me 3DS and Wii U are actually the only useful Nintendo video game console there is for great library of games. Yes, damn NES and SNES when you have SEGA Genesis at home. Who cares about N64 when you have Playstation 1? Gamecube is so useless when PS2 easily beats the poor boxy. :DDD

3DS doesn't only have great backwards capability it has great remakes of games that make the games more fun. For example no matter what I'll always think Radiant Historia's 3DS remake a way better game with great replayability for lots of reasons NDS version lacks. Also Tales of the Abyss's 3DS version is way better on lacking damn too long loading time of PS2 version lol. Not to mention Dragon Quest 8 is way playable than PS2 version on 3DS as there is extra content. Other than this IMO only 3DS has the most decent new generation Pokemon game that's called Pokemon Moon as after Yellow and Red rest are hard hot rubbish lol.

As for Wii U, I still play Trauma Team, Xenoblade Chronicles X, Zelda Wind Waker HD and Zelda BOTW on it but you can actually play other great games on it like MadWorld, Pandora's Tower and The Last Story for example.

As for Switch, honestly nothing to play on it when you have 3DS and Wii U so I safely skipped Switch for I know Switch 2 will have backwards compatibility and remakes of Switch games for Nintendo loves bad copy-paste games most of the time, but if it won't have backwards compatibility I don't care, then I'll wait until Nintendo care to make a newer video game console that has decent library enough to buy the console. The new Zelda game The Legend of Zelda: Cry Me a Kingdom's Tears turned out to be "no fun allowed" trash game that's more like what new generation greedy SEGA does with first releasing cut content game and then they release the same game with extra content that supposed to be present in the previous version lol. No wonder Nintendon't release decent games most of the time but when they do it's just because they steal from other games like Metal Gear and Terraria in worst and simple way possible lol and the new Zelda game is copy-paste BOTW that has lego logic that has BS short timer. What's the point of that feature anyway other than nonsense puzzles when it could provide actual fun? Damn Nintendo, they still couldn't learn how to develop a decent video game lol.

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rohanrocks88

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@guitarwarrior66: you don't know what you're talking about and have missed a great deal of gaming based on those assumptions and decisions

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Solaryellow

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The backwards compatibility of DS games did help out a great deal when the 3DS was released. The launch library was scarce to the point where my first game I bought for it was a title from its predecessor. Hopefully Nintendo learned a lot from the Wii U and 3DS days and won't have a boring and paltry launch library with the upcoming console.

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Dushness

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the good ol' days when $250 was a steep pricetag

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Convicted_Llama

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@dushness: $350, if you take in inflation, for an underpowered handheld was a lot. When the PS Vita released that same year and was 2-3x more powerful at the same price.

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chrono_phasia

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@convicted_llama: And Sony completely borked an amazing system by not giving it games. I loved by Vita but eventually there wasn't anything to play on it.

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frishter

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@convicted_llama: Yeah I delayed buying it because of the cost. kind of a shame sony neglected their hardware. I found myself absolutely loving the psp, but I found myself mostly thinking that I would just prefer playing most things on a playstation (which tbh I haven't got since ps2). I did eventually get a 3ds xl on discount and no regrets because I did prefer nintendos game library. Although in some ways it might have been better to way for the "new" model with better 3d and more performance.

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illegal_peanut

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@convicted_llama: Thank god Nintendo balanced out the high price by just having a better library of games than the DS (Unlike the Vita).

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Sepewrath

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@convicted_llama: And had its own library issues, which actually persisted basically for the life of the system.

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