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Wonder Woman Game Has Reportedly Already Cost WB Games $100 Million, Nowhere Close To Releasing

Several years after it was first revealed, Monolith's Wonder Woman game might be in trouble.

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A new report on Monolith's Wonder Woman video game has emerged, claiming that the project has undergone a reboot behind the scenes and has so far cost Warner Bros. over $100 million. It's claimed that the Wonder Woman game is still years away from being released.

"A video game based on Wonder Woman, has struggled to coalesce, according to people familiar with the project," Bloomberg's Jason Schreier wrote. "Early last year, it was rebooted and switched directors. The game has already cost more than $100 million, said the people who asked not to be identified discussing nonpublic information, and is still years away from release, if it ever makes it to market."

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Schrier also says that Monolith was originally interested in developing a new franchise after it released Middle-earth: Shadow of War in 2017--one that would incorporate procedural storytelling in its design. Warner Bros. executives reportedly weren't interested in this proposal, and three years later, the project was canceled. The executives suggested that Monolith should instead work on one of the company's franchises, and after the departure of studio head Kevin Stephens and several key creatives--who would go on to form a new studio at EA to work on a Black Panther game--the rest of Monolith began development on the Wonder Woman game.

Schrier's report says that an early version of the game attempted to reimagine the Nemesis system from the Mordor games, allowing Wonder Woman to befriend her enemies. This idea was eventually scrapped "in favor of a more traditional action-adventure game" and the future of the project might be in jeopardy.

Monolith's Wonder Woman game was first revealed at The Game Awards in 2021, but since then, the studio has kept quiet on development aside from confirmation that it will not be a live-service title. Reports of a troubled development first began cropping up last year.

This follows a trend at Warner Bros. Games, as recent projects have failed to take off. Rocksteady's Suicide Squad: Kill the Justice League was a $200 million flop for the company, Warner Bros. Montreal's Gotham Knights saw lukewarm sales when it launched, and MultiVersus will shut down in May.

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