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WoW Hardcore Player Ruins 10,000+ Hours Of Everyone's Work With Leroy Jenkins Style "Accident"

The massacre has players worried about how Blizzard will handle griefers on its official Hardcore servers, slated to arrive later this summer.

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A guild of some of the most dedicated World of Warcraft Classic Hardcore players in the world was brought low by a notorious griefer, ruining 10,000+ hours of work in the process.

The guild HC Elite were attempting to conquer all of WoW Classic's raid content using the community's unofficial "Hardcore" (aka one-life permadeath) ruleset before Blizzard introduces their own official Hardcore servers later this summer. Until July 11, they had nearly succeeded, conquering almost every challenge the game could throw at them over the last year. All that remained was to complete the game's final raid, Naxxramas, and the final three bosses within: The Four Horsemen, Sapphiron, and Kel'Thuzad.

It was on the Four Horsemen, perhaps the most challenging boss fight in all of WoW Classic, that a griefer known as TeenyViolin (who goes by TinyViolin69 on Twitch) made their move. The player was one of the guild's tanks, assigned the role of tanking one of the fight's four bosses, Sir Zeliek, in a corner of the room far from the rest of the raid. Shortly after the raid engages the bosses, it became clear something was wrong. TinyViolin started to move the boss to the correct corner, then proceeded to drag him all the way to the opposing corner, where most of the raid was standing

Sir Zeliek has a nasty ability known as Holy Wrath, which acts as a chain-lightning effect that bounces between players that are too close and deals massive damage. Once it became clear Sir Zeliek wasn't in the correct corner of the room, alarm bells began ringing. Concerned members of the raid almost immediately knew TinyViolin had to be trolling, and attempts by other players to pull aggro off TinyViolin and reposition Sir Zeliek failed. It was only a matter of seconds before more than half of the raid was killed by Holy Wrath. Players scrambled to flee and cheat death. In the end, only four members of the 40-player raid survived, a few lucky players able to use their hearthstones to teleport out of danger.

As players began dying, TinyViolin can be heard on stream saying it was an "accident" and that he didn't realize he had moved the boss to the wrong corner. Players both within HC Elite and the wider community weren't buying it. It was clear that TinyViolin knew the mechanics of the boss, and had simply bided his time until a particular endgame boss fight where he knew he could destroy the raid with little chance of other players preventing the atrocity.

One of the guild's survivors was the paladin Calamity. In an interview with popular WoW streamer Asmongold just a few hours after the event, Calamity said the guild had been raiding four or five times a week for seven months in order to achieve their goal. Most players in the guild had anywhere between 20 and 30 days of playtime on their characters. The sudden death of most of the guild actually came as a relief to some members, Calamity said. Others were understandably upset, as they had come extremely close to accomplishing their goal, only for it to be snatched away by a griefer.

TinyViolin, as it turns out, has a history of griefing in WoW Classic. Years ago, he had taken to using multiboxing (a way to play multiple characters at once that has since been banned by Blizzard) in order to dispel powerful world buffs players spent hours gathering, right before raid time. He was later banned for taking real money from players to not dispel their buffs. Calamity said that TinyViolin had been a member of HC Elite for about two months before the guild realized he was the notorious griefer. After discussion, the guild agreed to continue playing with him, giving him the benefit of the doubt since his past actions were years ago.

Members of HC Elite can technically "appeal" their deaths and possibly have those in charge of the WoW Hardcore community rule the deaths illegitimate, thus allowing those who died to continue playing the characters they've put so much time and effort into. However, Calamity said some players don't believe in the appeal process and view any death as final, and as such have already deleted their characters.

Blizzard won't have any kind of appeals process for its official Hardcore servers, leaving some players worried that griefers will be able to run amok and ruin the experience for others. Though Blizzard won't support appeals, the developer did say it would take griefers seriously and ban players who are disrupting the experience for others.

Official WoW Hardcore servers will differ from the community version, with no limits on grouping or trading. Blizzard is largely leaving it up to players to decide how they want to accomplish the feat of hitting max level without dying, but is introducing a few new features, such as the ability to challenge others to duels to the death. Blizzard's version of WoW Hardcore is currently being tested on the game's public test realm and will release later this summer.

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Rolento25

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Lol, love it.

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Tiwill44

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Edited By Tiwill44

Not a WoW player, but I feel like stories like this are what makes a Hardcore mode interesting. It's about the journey, and it's about how your character will die. I mean, WoW is a solved game. They probably know it by heart and were just going through the motions. But unforeseen circumstances change that.

The guy didn't even come out of nowhere, he betrayed his guild. He was a true villain, but that's what makes it a good story, y'know? That kind of thing is what you sign up for by playing an MMO with those rules, where those kinds of situations can happen.

I'd call him a lurer, a traitor, a chaotic evil player, but not a griefer. To me that's part of the roleplay, part of the danger, part of what makes MMOs memorable. I've been lured a few times in RuneScape back in 2005-07 due to naively trusting other players. I'll never forget those deaths, in a good way.

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naryanrobinson

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I've never played any online game for more than a few hours that didn't have the words Counter-Strike or Quake in the name, so I don't know much about WoW,
but I have friends who play WoW hardcore,
and they mindlessly grind up a few levels, die,
then start the mindless grind all over again.
And they'll waste hundreds of hours like this.
Never achieving anything, even in the game,
never questionting what they're doing,
never even really enjoying themselves.
It's like they're in a trance or something. I seriously do not get it.

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Aichon

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@naryanrobinson said:

I seriously do not get it.

And that's fine.

If I had to pick a phrase that defined my first semester in college, it would be "Terrorists win" because my roommate would stay awake until 4-5 AM every night playing the original Counter-Strike, blowing out his eardrums with earbuds that were turned up so loud that the sound reverberated off the walls in our shared room.

He'd mindlessly grind up a better loadout, switch servers, then start the mindless grind all over again. He wasted thousands of hours like that. Never achieving anything, even in the game, never questioning what he was doing. Never even really enjoying himself. It's like he was in a trance. (aside: I actually do get the appeal of CS, even if it's not for me)

Point being, entertainment is deeply personal and needn't be fun or even understandable for everyone else.

I played some WoW in its early days. I can't speak for why others play it, but it's a large enough and varied enough game that, at least for me, the reasons shifted over time.

Initially it was the sense of exploration and wonder at simply finding unexplored corners and uncovering parts of the lore. Later, it turned into an economy sim as I more or less printed money for myself via the auction house. A bit after that it got some of its biggest staying power with the sense of community achievement that you only get when working with dozens of highly-skilled people in a concerted activity, such as conquering a boss in a 40-man raid (I imagine it's the sort of feeling a highly-skilled orchestra might experience when they nail a performance). As I was elevated to leadership positions within various guilds, it gave me a chance to develop some soft skills and learn lessons about myself that—to my admitted surprise—served me well in my career. And finally, customizing my interface to the Nth degree scratched my itch as a software developer to learn a new scripting language and exercise some UX/UI design muscles (by the end I was spending more time outside WoW designing and building my interface than I was actually playing it).

While it might (or might not) seem like I "achieved" more than the Hardcore players you're talking about, at the end of the day it's all just ephemeral 0s and 1s. Practically speaking, my characters are as dead as a CS terrorist or any of their HC characters. All we can do is make good and effective use of our time, and sometimes that means relaxing in a familiar manner that may not make sense to everyone else.

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naryanrobinson

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@aichon: Well I do think there's good and bad entertainment,
and a sliding scale between them.
And I see the effect it's had on those friends.

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Psyny

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@aichon: I think you nailed it. Entertainment is deeply personal and theres no "good" or "bad" ones.

My relationship with WoW is more or less like yours. Except that I never had the patience for the hardcore part of the game. But Ive also spent a lot of time building UIs to unclutter the screen while keeping only the relevant information visible. And I think I had more fun doing it then by actually playing the game...

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naryanrobinson

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@Psyny: There's no bad entertainment?
You want to think about that for a few more seconds?

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sippio

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This guy is a legend!

Life will be boring without griefers.

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Csigaz

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@sippio: Yeah, what a legend ruining a year worth of progress, countless hours of hard work and effort, and killing everybody right before the finish line.

He'd deserve a perma for this legendary act.

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Rolento25

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@csigaz: Still a legend. He did the neckbeards a fav.

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Sahugani

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The guy in the voice clip sounds like the biggest ****** "oh is this the wrong corner??" hurr durr, no one's laughing.

Frond was actually funny, this guy sucks

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Nintendo316T

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Every sentence in this article is sad.

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