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Xbox Clarifies Its Own Admission That Game Pass Cannibalizes Some Game Sales

"We're focused on helping game creators of all sizes maximize the total financial value they receive through Game Pass."

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Microsoft has clarified its own admission that putting games into Xbox Game Pass can, in some cases, lead to a decrease in sales. Responding to the many headlines recently about the cannibalization effect for Game Pass releases, Microsoft shed some further light on the matter.

In a statement to GameSpot, a Microsoft spokesperson said Microsoft tries to help game developers make the most money they possibly can through Game Pass. As such, Microsoft cuts deals with developers and publishers on a title-by-title basis, the terms of which are not made public and are presumably not consistent across the board. In its statement, Microsoft didn't comment specifically on any cannibalization effect, but it also didn't say this never happens.

Given the size and scale of Xbox Game Pass, the custom financial arrangements for each game, and all manner of other potential contributing factors, it certainly seems that some Xbox Game Pass titles would see their full-game sales affected by being included in Game Pass. In other cases, however, game sales may grow over time thanks to being included in Game Pass.

Microsoft submitted to the UK's Competition & Markets Authority that a certain percentage (that was redacted) of base game sales decline 12 months after being added to Game Pass.

"We're focused on helping game creators of all sizes maximize the total financial value they receive through Game Pass," a Microsoft spokesperson said. Each game is unique, so we work closely with creators to build a custom program to reflect what they need, ensure they are compensated financially for their participation in the service, and allow room for creativity and innovation. As a result, the number of developers interested in working with Game Pass continues to grow."

The statement went on: "Xbox Game Pass offers gamers and game creators more choice and opportunity in how they discover, experience, and deliver games. For gamers, that means providing another option for them to discover games and play with friends at a great value. For developers, that means creating another option for how they monetize their games."

Microsoft Gaming CEO Phil Spencer himself has spoken openly about how there is no one defined path for the deals it makes for Game Pass releases. He told The Verge that Microsoft's Game Pass deals are "all over the place," and he understands that this might sound "unmanaged." In some cases, Microsoft will completely fund the development costs of a game, and the studio can go sell their game on rival stores like PlayStation and Steam, or at retail, while Microsoft enjoys the benefit of having another Game Pass game. "For them, they've protected themselves from any downside risk. The game is going to get made. Then they have all the retail upside, we have the opportunity for day and date. That would be a flat fee payment to a developer," he said.

In other cases, a game might be finished, and then Microsoft works out a straight cash deal to bring it to Game Pass, Spencer said. Still, other deals involve usage and how much monetization a game has through in-game sales. If this all sounds like the Wild West, it's because it is.

Spencer has been frank in acknowledging Microsoft doesn't have all the answers. "We're open [to] experimenting with many different partners, because we don't think we have it figured out. When we started, we had a model that was all based on usage. Most of the partners said, 'Yeah, yeah, we understand that, but we don't believe it, so just give us the money upfront,'" he said.

The indie game Descenders saw its sales quadruple after it arrived on Game Pass, for example. Of course, there may be some confirmation bias here, as developers aren't exactly coming forward to share stories of how poorly their games sold after coming to Game Pass. It's reasonable to assume that, of the hundreds of games on Game Pass, not all have succeeded.

The economic realities of Game Pass may never become clear, in part because Microsoft will not (of course!) publicly share the terms of its deals with developers and publishers. At a higher level, Microsoft doesn't even disclose Xbox console sales numbers anymore, as the company instead focuses on ambiguous "engagement" metrics that can be spun and positioned to Microsoft's benefit.

The new commentary around Xbox Game Pass is coming to light as Microsoft submits documents and gives interviews to regulatory bodies around the world, including the CMA, as it attempts to help appease regulators and get the $68.7 billion acquisition of Activision Blizzard approved.

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Just1MoHr

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Edited By Just1MoHr

Honestly, I am just saddened & have been for quite some time now for the game industry. We have seen something so simple & innocent turned into a never-ending spiral of lies and greed. From download links on physical games (COD) to incomplete games and offline modes mucked up on physical releases intentionally and there seems to be no end.

I have not bought a game in such a long time, where I have spent hundreds each year before and it just feels weird and empty. 007 came out & I would normally jump at it, but they hide the game under gamepass & we get it for free w/ Rare Replay...but no physical release. So, can they take it away from us at any time & pooooofff? I believe so, so I did not even bother to play it as I am afraid I may like it & be upset when they take it away. I would gladly give them money for it for a physical copy & I would probably only play it 1-2 times at most. But there is a certain pleasure knowing that a game is on stand-by even if you never play it... this is taken away from us now.

Can someone tell me what the F is wrong with putting out a title & selling it generation after generation with an eternal stream of revenue? What has all this BS & greed from the industry coming to?

Games like the TMNT, Wanted: Dead, Wo Long, & Evil West still gives me hope. But where they were on a steady stream before, now they are slim pickings.

Have you also noticed that many games now have a limited number of physical release & then when Best Buy runs out they do not restock them any longer. Once BB runs out, prices go up for these games.

I was one of the first few peoples always stating that GP will result in lackluster gaming & it is more evident than ever. Everyone seems to be quiet quitting but they all want our steady stream of money & I for one say no thanks. I am at a turning point & may soon cut the throat on paid online on consoles for the first time since 2005.

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jinzo9988

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Edited By jinzo9988

And the folks you don't work with to cut a deal? I've owned my Series X for over a year and I have a grand total of 2 games for it. Everything else I use it for, it's Game Pass. I would have a real library of games for the console, including games that have never appeared on Game Pass, if Game Pass didn't exist... but because Game Pass keeps me busy enough, I buy virtually no games for the Series X. Conversely, though I've owned my Switch for a lot longer, I own 28 physical games for it... plus however many games I bought digitally for it. It reminds me a lot of Steam where because everything is on sale all the time, I hardly ever buy PC games at full price anymore. Please, by all means, keep devaluing games to the point where you're giving them away, and then somehow be shocked that people aren't buying games.

I feel like Xbox is slowly headed into Game Pass or bust territory, and everybody that doesn't want to release on Game Pass will eventually no longer even bother to port to Xbox.

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Xikaryo

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@jinzo9988: Well said, and your “Game Pass or bust” example has actually already begun. None of my Xbox friends buy games anymore. They casually announce to everyone that they’re not going to buy games because they could just wait for these games to be on Game Pass, and they say it with pride as if anyone still buying games in 2023 is wasting their money. This is the nauseating effect that Game Pass has had on the industry, and on gaming as a whole. It is honestly disgusting to see and I think I finally understand why so many people were saying Microsoft is going to devalue video games.

The average gamer really has no clue how expensive video games development is, so of course that in their rotted little minds they think every game should be as close to free as possible. All of this has been sickening for me.

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noodles227

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@xikaryo: if what you are saying comes to be true then its more like game pass or buy a PS5/6/7 or PC to play similar games. People like myself rent the games on gamepass because we don't care about owning it. It doesn't upset us. Realistically how many times do you go back and play an old game? I'm talking for more than just 10 minutes to get the nostalgia rush of the title screen music.

Now yes, I agree in the sense that I don't want my option to own games be taken away from me. I mainly play on PC and I dont want to rent everything. But many of the games I play at least are throwaway. I enjoy it then forget it.

How MS and devs finance their games is their problem. I'm not on their payroll. But my simple bit of advice as I've been thinking for awhile is that games that cost $50 million plus to develop are just insane. For what reason does it cost so much? Practically speaking I mean. As the end user does a game with a budget 20x that of another game equal 20x more fun? Never. The industry needs an overhaul in many sectors, not just distribution. If games didn't cost so much game pass being a net negative, positive, or however one feels about it wouldn't even be a talking point.

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blaznwiipspman1

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Edited By blaznwiipspman1

@xikaryo: yet you have no problem with Netflix. Loving the hypocrisy.

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squidracerX

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@blaznwiipspman1: I cant speak for the other person -but I have Gamepass and think its okay, (probably wouldn't renew at a price hike), but if you dont think we have issues with streaming services -- you're insane!!!!! Whos out there saying how much they love Netflix!? No one!

And thats my fear for Gamepass.... Of course during their courtship phase they seem pretty good deal... But 100% I have said the Netflix affect is going to be a huge problem for Gamepass - and I DO have a huge problem with Netflix. I have predicted that Gamepass will follow similar suit -- Netflix produces B and C list material that people will comment "its okay for free" when its absolutely not free, and we shouldn't settle for grade B and C movies and crummy content because its streamed. But we expect more fro ma movie theater like we expect more from a AAA Sony game than we do Gamepass. Even though prices will start to creep up. So issue number 1 - sub par quality content rushed out to inflate content library.

This 100% will happen with unfinished half baked games rushed developments just to have "day 1" content on Gamepass, or smaller indie games being used as filler (like Descender). Why give a dev more time on a game to fix bugs when you literally get no more return out of the product? As long as its "okay" for a subscriber? Need a lot more quality out of a game you need to sell at $70 (hey Halo!).

Secondly the cost - Netflix was supposed to be the money saver over cable! Started at $7.99, its now over $16/mo for me, and they haven't even added the sharing tax yet (will be over $20/mo). Its so expensive now - add in all the other services and I now pay more than I did for cable. Gamepass has never made money, and wont for a decade or so if it ever does - as i said way earlier - and Shawn Layton (ex-Sony) said that to break even you'd need about 100 million subscribers - Xbox has 30 million not paying full price. So if you dont think HUGE price hikes will hit over the next 3 years (or it closes completely) you're nuts!

And my 3rd huge problem (not my only 4 problems with Netflix, but these are the big 4), is that nothing comes to DVD/Blu-ray or even digital sales now -- I want to see the new Fraggle Rock on Apple, I dont want to pay for Apple for 1 show -- it is literally not available to buy anywhere else and probably never will be.
We see HBO removing digital only shows from the platform means they can disappear forever. How long until a Gamepass only game comes out without the ability to buy it elsewhere? if not here then on Stadia type services? Especially if streaming sticks become the way to play like they had hoped (not sure if that future will hit or not). But Xbox hoarding content is a huge deal and basically the crux of the Activation merger's problems.

Number 4 is cancelling shows. Netflix doesn't care about the consumer being happy, its all just numbers to them. They dont give shows a chance to gain legs or a cult following, most shows know if they will be cancelled a week in, Cowboy Bebop was literally cancelled BEFORE it even aired. Not sure how much that translates to Xbox, but its a Netflix issue for sure. Again, cable had physical sales as well, and these often made up for bad initial ratings (its why Firefly had a chance to make a movie at least, etc).

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cboye18

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Edited By cboye18

For them, the end justifies the means. Buying everyone around them and putting everything on Game Pass is currently the sole purpose of Xbox division. There's always growing pains in the beginning (like lower game sales for example), but if this revenue model succeeds, they no longer have to compete to stay relevant. Unless they screw up badly with something, they can rol their services in maintenance mode for simple and long-term profit while Sony sweats for quality exclusives in order to make bank.

Pretty efficient if you ask me. Huge library of AAA games for such a cheap price; who could resist? Just don't expect the same care and passion to be put in their exclusives like the old days, as that's no longer their priority.

Spencer is just refining the service model that Don Mattrick failed to bring.

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zgillet

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I believe Game Pass works best for games that have substantial DLC. I've finished a handful of games on GP that won't see a dime from me, because I beat them (the gaming equivalent of "hit it and quit it"). Quantum Break is a perfect example. It was a fun ride, and I had a lot of fun beating it, but I will never think about it again. Same for the Outer Worlds.

Game Pass is not a good business model for those types of games. I would have bought both of those games at a reduced price.

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Dushness

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file this under "no duh"

sure less people buy an individual copy of the game.

but the company that made the game is still getting compensated.

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squidracerX

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@dushness: You'd think its "no duh", I'm with you, I'm sure it works for some developers who need Epic to drop exclusive cash on them, or Sony to help fund development, but that already happens outside of Gamepass anyway, its not unique to Gamepass. Heck Sony basically funded Shenmue 3 remember? it happens all the time. So yeah, especially smaller stuff, there are examples of Devs getting guaranteed money and it really helps them.

BUT its not a majority of games I dont think - not day 1 releases at least, (I think most games would be better off selling retail for 2 years, then hop onto one of the streaming platforms when sales have dried up).

Ive had this argument with one of the the Descender Devs (or publisher perhaps?).
After an article talking about Gamepass HELPING game sales (i said nope thats a lie), he hopped on and said i was wrong, their game sold 4 times as many copies after Gamepass - he argued that since it happened to his game, that it was the same for all Gamepass. I told him he was a fool. I remember when Descender's bubble hit. It hit at just the right time --

There was a huge dearth of games at the time. For about 2 weeks nothing came out on any platform. Content creators were dying for stuff to play. And boom it hit Gamepass. I 100% remember it was Twitch that made that game blow up. Yes being "free" on Gamepass was what got twitch people to try it out to begin with, but it was factually Twitch that made it go viral and the game blow up.
Then the sales all came from other platforms, not Xbox. So Gamepass did not help it sell on Xbox (had similar services existed on the other platforms, you wouldn't have seen the sales spike there either). Selling "4 times" as many copies could mean you jumped from 250 copies to 1000.
Now I think it did better than that - it did make money for them or they wouldn't defend it so much - and the article basically said the publisher went full into this model for their future releases, jamming them all to Gamepass. But again -I see this as similar to why Geometry Wars did so well on 360, it came out early when there wasn't much else, otherwise that game never would have been as big as it was, right place right time.
-- Have this publishers other games doing as well? ive never seen an article saying so, i still only see Descender talked about - years later - i think that is telling in and of itself.

They are small enough though, that having this guaranteed payment plan worked out ahead of time, it might actually benefit them. But their games are small. We dont know if they worked out a better deal than other devs have got (I know when we saw Epics payouts for exclusives the payouts were VASTLY different for different developers). And will they be screwed if Gamepass switches its model or decides to drop them? Has their quality of games dropped? Still lots of unknown factors. Its a lot of eggs in one basket.

I just dont factually logically see a way for Xbox to make its money back on their own big budget day 1 releases, not at this static 30 million subscribers they have. Small indie game? Maybe. Ubisoft or Epic dropping its catalog of dried up sales older games to bolster GP's library? Sure. But day 1 big budget titles? No. Or else you would have seen Saints Row remake (etc) on there day 1.

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naryanrobinson

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But but but... I thought Phil was my buddy!

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deactivated-64efdf49333c4

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"Didn't comment on any cannibalization effect".

Ie, this is your carefully curated public response. See the CMA articles for their real response.

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theduckofdeath

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@Barighm: Of course it would impact sales of their 1st party games. I used to buy the deluxe editions of 1st party games ($99.99). Playing mainly on PC, having the option to bounce back and forth to console is awesome. Years ago, even I was stubborn about joining Game Pass for more than a month at a time.

In June 2020, I did the 3-year XBL conversion. Is buying games a problem for me? No, but GPU is a better option. Most the games I buy are on PC. Without Play Anywhere, I would simply buy Steam versions of MS games.

What will be curious to watch is when MS has a more regular 1st party release cadence. The price has to go up, which is understandable. MS Rewards points are out of control and I see them dialing back. After closing the ABK deal, the publisher's catalog will likely go up on Game Pass. Whether CoD will launch in Game Pass is the big question.

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blaznwiipspman1

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Gamepass is absolutely fantastic service. I've gotten to play games I never would have otherwise. Stuff like, ori, and more recently chained echos, hades, sor4, hi fi rush, golden eye, and many more. There's lots to explore, just not enough time.

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Xikaryo

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@blaznwiipspman1: Congrats on entirely missing the whole point of the article. It’s not about what you discovered, it’s about how you did not support ANY of those developers by buying their games. All you did was give your money to Microsoft, which is precisely the outcome that Microsoft wants. Those developers got nothing from you, just like they get nothing from ANYONE that chooses to play a game on Game Pass instead of buying it. Microsoft only pays them to agree to have their game featured on Game Pass for a limited time, that is all. After that, the game is now devalued because people figure why should they buy something that was “already free”

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Chazbagel

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@xikaryo: Did you not read the article? Did you miss the part where Microsoft makes a deal with the publishers and developers to bring the game on Gamepass?

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blaznwiipspman1

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Edited By blaznwiipspman1

@xikaryo: what do you mean? I bought hades, on both switch and on Xbox. My main save file is in Xbox, so I just bought it. I also purchased sor4.

I might pick up chained echos in the future, maybe when it's on sale. It's a solid game.

Also, MS pays the developers to get the games on gamepass. Often times, these games were completely funded their development costs, in exchange for bringing the games day and date to Xbox.

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jenovaschilld

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@blaznwiipspman1: Chained Echoes was one of the most finely crafted RPGs I have played in years. So well made, reminded me of Loh TitS.

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blaznwiipspman1

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@jenovaschilld: it's a solid game, 8/10 from me. They leaned into story telling a bit too much, I felt there wasn't enough battle either. Aside from that, pretty solid game overall.

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deactivated-64efdf49333c4

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@blaznwiipspman1: Why does your post read like an ad?

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Xikaryo

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@Barighm: Because it probably is a sad little fanboy PR guy doing damage control

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blaznwiipspman1

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@Barighm: I've been shilling Xbox and gamepass so long, everything I say about it sounds like an ad

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firedrakes

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@Barighm : a good product sells itself.

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nintendians

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Edited By nintendians

got to make sacrifices, even if it turns out to be a bad thing in the long run.

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OddShroom

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The only games on Game Pass that get their sales cannibalized are the games that people would have regretted paying for and whose sales stagnate after the veil is lifted on it's true worth. Like how that recent free play weekend on Saints Row no doubt cannibalized that games sales. Free sample of a horribly buggy turd sandwich. Plus that's the whole point of them calculating an estimated platform performance based payment for being there. It'll cut into sales on games with underestimated worth and popularity, but not much if the games worth it.

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PCPS4XB

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@oddshroom: I own all the halos, gears and Forza horizon except for the last 2 entries of each because of Gamepass. It definitely hurts great AAA game sales also.

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OddShroom

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@pcps4xb: I dunno about Forza, but Halo Infinite was one of those that made people glad they didn't pay. It wasn't terrible but too many bugs and obvious lack of developer care it seems it's just Crackdown 3 all over again.

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thehawk3986

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We have always knew this... lol This is one of the reasons why I turned off Game Pass and stopped supporting it in any way shape or form a couple of year ago. Gamers you don't need access to some mediocre buffet of games that you don't really own. Take your time and just buy games that you think are worth your time and money and fully support game devs that prove their worth. If we pay attention to the entertainment industry right now... there is a serious problem happening with streaming services. Many of the biggest companies are losing money now left and right.. Netflix and Disney+ both have had to lay off tons of people recently due to subscriber fall off. Not to mention the fact that these same streaming services have helped completely destroy box office industry, so much so that theaters in the US are about to adopt a tier system.

Sorry for the rant.. lol just saying there are no free lunches out there. carry on gamers

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theduckofdeath

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@thehawk3986: There have been 100+ years of delivery mechanisms for music and other entertainment. New ones rise up and others fall away. The near demise of theaters was exacerbated by COVID lockdowns and $10 Cokes. One day there will be tech to stream it all directly in our heads and it will be a wrap. 😄

The selection on Game Pass is great, btw. Over the next two weeks, the service will see Atomic Heart, Yakuza: Ishin, and Wo Long.

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thehawk3986

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@theduckofdeath: The selection on GamePass is meh.. lol all those games you mentioned besides Wo Long have very little buzz in the gaming industry. Yakuza has a a mid size loyal fan base.. they buy just about every entry, but lets face it most gamers haven't played a Yakuza game before. Atomic Heart is an unproven IP.... and no one is talking about it.

When I say the selection is mediocre.. I mostly mean that most of the games that release on GamePass outside of 1st party xbox titles are games that most gamers wouldn't buy if it weren't on a service to begin with. The other bigger IPs usually don't release day 1 anyway.. So months later everyone that truly wanted to play the game has already done so.. Every one else is just curious at that point. The service is cool to use for people that aren't going to buy many games per year. So for an affordable price they get a chance to play something they would almost never purchase day 1. If you get value out of gamepass.. enjoy.. I'm just not surprised that sub models like this one are doing more harm than people think.

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theduckofdeath

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Edited By theduckofdeath

@thehawk3986: Just because people make a lot of noise online about a game doesn't mean it is good, or that smaller games are mediocre. Games that appeal to the lowest common denominator will garner a lot of hype. Looks over gameplay. There have been Indie games that are great experiences that I would have skipped otherwise, and a few I've tried and decided not to continue. Well regarded or not.

Media is making ungodly hype about BoTW2 right now. Is it deserving, I don't know. Seeing if it lives up to the hype is more of draw to play than any direct interest.

Years ago, I would buy many games day one. As a result, there are hundreds in cardboard boxes or in Steam/Origin/Uplay libraries. I don't usually have the time to start new games when they release anymore, so I don't waste money buying them early.

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deactivated-64efdf49333c4

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@thehawk3986: Okay, I wouldn't call the games mediocre...that's just silly

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gotgames

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Subscription services will ruin the quality of games.

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Pyrosa

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@gotgames: EA, ATVI, and Ubi beat them to that punch years ago.

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jenovaschilld

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Edited By jenovaschilld

There is very little fear with game publishers regarding sales, they have teams of accountants carefully weighing the benefits or pitfalls of an all DDS future. They also have plenty of roadmaps to follow as other mass consumer media has went to a subscription service and or digital. (music, tv, movies, books, etc)

There is no doubt that the gaming industry prizes the (tie in ratio) software per hardware - beyond anything else. So for this generation and probably the next - selling games is far more important in their eyes. If a DDS service like gamepass and ps+ does cannibalize sales, they will just incorporates those numbers into what the price the publisher license its IPs out. After all these services track everything we do and the hours we play, very carefully. (metadata sales is also hugely profitable)

As long as any DDS pays the publisher the right price, the publishers could care less. Even if that platform loses money, because the publisher just wants to get paid. The PS5 and nin have the highest tie in ratio, even post pandemic. If gamepass is ... somehow making xbox money, good for them and also, good for gamers. Same for PS+.

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molinars

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It's predatory nature was always obvious to anyone that wanted to see beneath the "free games!" facade.

Mid-to-long term I'm more worried about the effect it has on studios themselves, they either die off or become slaves to subscription services?

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