Feature Article

Xbox One S Review

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The Xbox One is smaller, sexier, and more capable than ever, but is it enough?

Update: This is our review of the Xbox One S. Click here for more information on Microsoft's upcoming Xbox One X console.

When Microsoft first released its Xbox One console back in 2013, it had a rocky start. Since then, the company ditched its Kinect camera in a controversial move and has steadily been making software improvements to the system. The Xbox One S represents another move in bolstering the Xbox ecosystem with a smaller, more refined design that adds some new features. But in 2016, is it enough? Is the Xbox One S right for you? Find out in my in-depth review below.

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Now Playing: Xbox One S - Video Review

What’s in the Box?

Before I dive into the design and specs of the new system, let’s take a look at what comes in the box. While the S will come in 500GB and 1TB variants, which retail for $299 and $349 respectively, I’m reviewing the $399 2TB version. Included with this version is the console, vertical stand, controller, HDMI cable, and power cable along with a code for a 14-day Xbox Live Gold trial.

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You’ll notice that my configuration does not include a Kinect. While Microsoft says the Xbox One S does support the Kinect, you’ll have to connect it using a separate USB adapter. Those who already have an Xbox One with a Kinect are eligible to get the adapter for free by visiting the Xbox website, but it will also be sold separately for $39.99. Update: Microsoft recently sent us a Kinect adapter and it works just as well as it did on the Xbox One. We made a Skype call on it and the sound and video quality performed as expected.

Design

The original Xbox One was black and bulky, measuring 13.1x10.8x3.2 inches. Let’s be frank, it looked a lot like a big VCR. It wasn’t offensive-looking, but it wasn’t particularly sexy either. The new S model, on the other hand, is 40 percent smaller, measuring just 11.6x8.9x2.5 inches. It's also 1.4 pounds lighter, weighing 6.4 pounds.

The Xbox One S is 40 percent smaller than the original.
The Xbox One S is 40 percent smaller than the original.

Instead of opting for the glossy black aesthetic this time around, Microsoft decided to employ a mixture of matte black with what the company is calling robot white. The console also features a bunch of small circular textures spread across the chassis, which gives the console a little pizazz and no doubt helps hide the large circular exhaust at the top. Overall, the new Xbox One S looks quite clean.

Overall, the new Xbox One S looks quite clean

With the smaller frame, I was concerned that the S might overheat or have its fan rev extra loudly to make up for the fact that it has less room to dissipate heat. Fortunately, however, the S was near whisper quiet, even while playing a game. From what I could tell from putting my hand above its exhaust, it never got obscenely hot either. Even the optical drive sounded quieter, with the original Xbox One sounding like you had a tiny car wash when you were installing games from a disc.

Perhaps more impressive is the fact that Microsoft managed to do all this while integrating the power brick into the chassis. This is a small engineering marvel as far as I’m concerned, especially when you consider that the Xbox One’s power brick measured a massive 6.6x1.8x2.9 inches. To go along with the integrated power brick is a thinner two-prong power cable, but not only is the cable thinner, but it's considerably shorter as well. I measured the original power cable at 95 inches, whereas the new cable came in around 60.

The Xbox One S power cable is over a third shorter than the original cable, but is a standard off-the-shelf two prong one.
The Xbox One S power cable is over a third shorter than the original cable, but is a standard off-the-shelf two prong one.

Aside from the omission of the Kinect port, the ports on the S remain largely the same. The back of the S features ports for power, HDMI out, HDMI in, two USB 3.0 ports, IR out, S/PDIF, gigabit Ethernet, and a lock port. While the S features many of the same buttons as the original, some things have been moved around a bit. Whereas the original model featured a USB and controller pairing button on the left, the S moves them to the front. In cramped spaces, this can make pairing controllers easier and can give you more room to plug in USB drives. It’s certainly a welcome change. Another welcome change is the move from the capacitive power button to a discrete physical one. While the capacitive button on the original model looks pretty sexy, it was often easy to accidentally trigger.

No Caption Provided

While the PlayStation 4 can be positioned vertically, the original Xbox One was designed to lay flat. This time around, however, Microsoft has redesigned the console’s cooling system to use one large 12cm fan up at the top of the unit. This allows you to prop it vertically with the included stand. One thing that I didn’t like about the stand, however, is that once you pop it in, it’s a pain to take off. There’s no latch to disconnect the thing; rather, I had to resort to small karate chops to remove it. So do be mindful of this before you slide it on.

Specs

Inside the systems, the main ingredients are largely the same. It still features an 8-core CPU from AMD with 8GB of DDR3 RAM coupled with 32MB of eSRAM for the GPU. Speaking of the GPU, the Xbox One S’ GPU frequency is actually seven percent faster this time around, going from 853MHz to 914MHz. While this could make games perform slightly faster in theory, you aren’t likely to notice the difference, especially if the games feature locked frame rates. Rather, the extra performance nudge is simply to ensure that the system has enough computing headway to support high dynamic range (HDR) and 4K (2160p) video streaming.

ComponentSpecifications
CPU1.75GHz AMD 8-core custom CPU
RAM8GB DDR3 clocked at 2133MHz
GPUIntegrated AMD clocked at 914 MHz
Storage500GB/1TB/2TB options
Optical Drive4K and HDR-capable Blu-ray player/DVD
NetworkingGigabit Ethernet, WiFi A/B/G/N/AC 2.4GHz and 5GHz
PortsPower, HDMI 2.0a out, HDMI 2.0a in, 2x USB 3.0, IR out, S/PDIF, Gigabit Ethernet, lock port

What is HDR? HDR provides a much higher contrast ratio between black and whites and displays a much wider visible color gamut. Essentially, colors look much brighter and more vibrant, whereas blacks will look much darker, like the pixels aren't even lit. Like 4K, it’s poised to be “the next big thing” in the panel space. And like 4K, you’ll need a TV that can support HDR. You’ll also need movies and games that support it, too. Gears of War 4 and Forza Horizon 3 are examples of upcoming games that will support HDR. Unfortunately, we don’t yet have a 4K/HDR TV in the office just yet, though we do plan to get one soon. I’ll update this review here once we get it in.

The Xbox One S it outfitted with HDMI 2.0a ports to allow for HDR and 4K.
The Xbox One S it outfitted with HDMI 2.0a ports to allow for HDR and 4K.

While 2TB of space should be more than enough for most people, I wanted to see how much free space the console would have after immediately installing its various updates out of the box. I saw that it had 1.6TB of usable space, which means the OS and its updates essentially takes up a whopping 400GB of storage, which is pretty crazy. Another disappointing aspect of the hard drive is that it retains the slow 5,400rpm speed found in the original Xbox One. Sadly, you still can’t upgrade the drive for better speed or more storage. Despite the upgrades in other areas, boot and game installation times remain unchanged. For instance, both the S and original Xbox One took 34 minutes to install Battlefield 4.

Another disappointing aspect of the hard drive is that it retains the slow 5,400rpm speed found in the original Xbox One. Sadly, you still can’t upgrade the drive for better speed or more storage.

Controller

While there are some small changes this time around, if you didn’t like the Xbox One controller before, you still won’t like it now.

the new Xbox One S controller uses a little less plastic at the top for a cleaner look.
the new Xbox One S controller uses a little less plastic at the top for a cleaner look.

Other than the fact that it comes in white to match the S, one noticeable difference that you’ll find about the controller is that it features a new textured grip, which has a gentle sandpaper feel to it. I’m not really sure that the original controllers needed this, but it doesn’t detract from the experience.

The controller now also supports Bluetooth, so you can pair it with Windows 10 PCs, if you wanted to as well.

Microsoft also says that the thumbstick has been redesigned to withstand more wear and tear. From an experiential point of view, I couldn’t feel a difference.

Some may be disappointed to hear that you’ll have to plop a pair of AA batteries into the thing and it still isn’t rechargeable like the PlayStation 4 controllers. It’s also a little disappointing to see that there are no battery indicators on the controller itself.

While I really like the controller overall, I do have some personal minor gripes with the shoulder buttons, which I wish were positioned a little further back, so my index fingers don’t feel like they have to “lean” forward as much. I also wish they were more satisfying to click.

Conclusion

With Microsoft announcing that its new console Project Scorpio will be coming out next year, that leaves the Xbox One S in a weird spot. Do you get the S now or wait for the more powerful console? Who exactly is this for?

No Caption Provided

Well, if you don’t already have an Xbox One and want an HDR/4K/Blu-ray player, then this console is a must-buy as far as I’m concerned. It’s even a little cheaper than standalone HDR/4K/Blu-ray players. It’s not the cheapest HDR/4K video streamer, however. Nvidia’s Shield Android TV console costs a third less than the cheapest S SKU at $200, but it doesn’t have a 4K HDR Blu-ray drive.

If you don’t already have an Xbox One and want an HDR/4K/Blu-ray player, then this console is a must-buy as far as I’m concerned.

If you already own an Xbox One, I’d advise against upgrading here unless you really want the 4K/HDR support right now.

If you’ve been on the fence about the Xbox One or have been waiting for the bugs to be ironed out and the library to mature, the Xbox One S makes it a great time to jump on board. It’s slim, is the only model that can be outfitted with a 2TB HDD, is priced fairly, and offers the aforementioned video features. If you don’t care about all that, and just want to play Xbox One games, then I’d actually recommend the original Xbox One over the S. Its 500GB SKU retails for $250, which is $50 less than the comparable S model.

The Xbox One S might not be a huge overhaul--you’ll want to wait for Project Scorpio if that’s what you seek--but it’s undoubtedly the sleekest, most feature-rich Xbox yet.

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jimmythang

Jimmy Thang

Hi! I'm Jimmy Thang and I'm GameSpot's Tech Editor!

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greenbasilisk

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How could you recommend the original Xbox One over the S to save 50 bucks?? ..if you don't have an Xbox, buy this one...this guy is freaking cheap ass!!!

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runstalker

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Edited By runstalker

@greenbasiliskIf the 4K media features are not important to you, it's honestly not a bad recommendation. Why? Take a few minutes today to shop around on websites for vanilla Xbox One deals.

Because they're all clearing out their stock as the XB1 S comes in to replace the original, there are some amazing package deals being offered right now. Like, really good prices with 3, 4, sometimes 5 games packed in.:

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xCael

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@greenbasilisk: he is an idiot, look at his comment about the hard drive.

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lostn

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Edited By lostn

If you don’t already have an Xbox One and want an HDR/4K/Blu-ray player, then this console is a must-buy as far as I’m concerned.

Unless you actually have a 4K TV and want your console to support 4K.. in which case, you should wait for the Scorpio.

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YoYoma4093

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Games look much better with the new 4K upscaler and faster GPU. Add the UHD HDR Blu Ray and it was an easy decision to sell my original Xbox and pick up the S model. The new controller's bumpers and triggers feel much more refined. The Anniversary update has made the UI easier to use and snappier.

With GameStop offering immediate trade in value of $150 towards a new S would save you some money. Even better would be one of the new upcoming bundles at the end of this month with extra games and a lower price point.

eBay had the 2TB model with Halo 5, Doom, and Quantum Break. Currently there is another bundle with Sunset Overdrive and 12 months of Live.

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DEVILTAZ35

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Edited By DEVILTAZ35

@YoYoma4093:

The faster GPU would have stuff all to do with anything. It's not that much faster. Plus alot of people could already upscale to 4k through their tv. High end tv's would have a better scaler.

Still it is very cheap for all that it offers now. It is just with Scorpio just next year it is a pointless machine really.

Scorpio will be 4k native not upscaled.

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YoYoma4093

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@deviltaz35: If you already have an Xbox or UHD player then yes, it might be pointless. If you don't have either, and even better want both, then it's a very easy purchase.

Using the internal upscaler on the Xbox is superior to TVs so far in my experience (read below), albeit it is minor, every bit helps because of the non native resolution the Xbox uses. I sure welcome the upgrade and will enjoy both improved visuals and 4K Blu Ray for the year and a half until the next console comes out. At that time I will sell or trade in the XB1S and move to the bigger brother.

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runstalker

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@YoYoma4093: @YoYoma4093: "Games look much better with the new 4K upscaler and faster GPU"

Nonsense.

Besides, most reviews are saying the S upscaler is actually inferior to their 4KTV's built-in 1080-4K upscale, ranging from Panasonic to Sony models.

As-in, you would choose not to use that feature of the Xbox One S if you're a 4K TV owner. The 4K upscale for games is inferior to most 4KTV's built-in scaler.

And games obviously don't "look" any better (image quality) because of a miniscule 914mhz vs. 853mhz change to the GPU. In some cases, with a handful of games, in certain areas of the game, we see a 2% - 7% increase to frame rate.

The small GPU overclock is designed to account for the extra overhead associated with HDR, to negate any performance impact. Yes, it's a welcome fluke that certain games are seeing little 5fps increases here and there.

Now, games *will* "look much better" with HDR on supported 4K displays, but there are only two (2) games announced with HDR support so far. So the HDR feature is more applicable to supported UHD media content for now.

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DEVILTAZ35

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@runstalker: The issue is most games are locked at 30 fps anyway so 25-30 is no big deal when the standard should be 60 at the very least.

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YoYoma4093

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Edited By YoYoma4093

@runstalker:

You must be trying to convince yourself of reasons to not purchase one or you must not be able to afford one, because you have no idea what you are talking about and you are using the Internet to make your choices for you rather than your own independent testing.

I own both a Samsung HU8550 with the Evolution Kit (SEK-3500u) and Sony X810C 4K TVs and I also own the Xbox One S and can tell you definitively that having the source, in this case the Xbox One S, set to output 4K instead of 1080p produces a much sharper image both for UI and games. Aliasing has been reduced, pixel crawl has been reduced, and there is less texture shimmering. I'm not sure what equipment you used, but as a user I noticed a significant enough difference in image scaling and reproduction, not the engine itself because the coding has not changed so it's using the same assests which is maybe what the authors are speaking of and you are trying to convince yourself of. The scaling and reproduction of a lower resolution image to a higher resolution display is what has improved.

Second, every site has claimed a performance boost in FPS because of the GPU overclock, either helping maintain a locked FPS and more consistent frame times or increase frame rate in unlocked titles or games that have dynamic resolution where it will maintain a higher resolution for much long before affecting the fps. Now, that 7-10% is more noticeable on Multi-player games that have the cap raised to 60 as the percentage will increase fps linearly. Meaning 10% at 30 fps is 3 extra frames, and at 60 fps is 6 extra frames. You may not notice the extra 3 but you may notice double that. What you are attempting to pass off as fluke is tangible results, just as if you were overclocking the GPU in a PC.

Combine both of these upgrades and I can tell you, at least on my televisions, the improvements are noticeable. I'm not going to bother with the obvious tremendous upgrade to 4K Blu Ray movies is, but I will say Batman Vs Superman in 4K was amazing! Now go back to reading articles that tell you what you want to hear. Everyone else who has the new Xbox will enjoy the improved quality of games and media. :)

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runstalker

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@YoYoma4093: I believe you, that selecting the 4K output option instead of 1080p in the Xbox One S settings, does produce a better image on your 4K displays straight off in the UIs, etc. It's immediately compelling with Home and menus in proper 4K, etc. The question is, in games, how does it compare to your display's own upscaler, when you feed the display a stock 1080 output and use the display's own 1080>4K upscale mode.

As for the performance boost, I still don't think 5 fps (in select games) is a compelling selling point to justify a $300 to $400 purchase for an existing Xbox One owner (the person who already has a library, I.e., is aware of game X's performance already, where a 5fps increase has some comparative basis).

For the brand new Xbox One player, an occasional 5fps boost is great, especially if it means 25fps moments become the intended 30fps, and less tearing with adaptive vsync, etc.

Of course it's better if the crux of the issue is fixed: the developer should patch the game and improve the performance that way.

Ultimately it's the 4K media features and nicer form factor that people should be buying an Xbox One S for.

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YoYoma4093

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Edited By YoYoma4093

@runstalker: After reading your assessment I would have to agree. It would only be a worth while upgrade if they were able to sell or trade in the previous Xbox AND you wanted to watch 4K movies, as well as purchasing the base model, or if you owned neither an Xbox or UHD player and wanted one or the other.

If you plan to keep your current Xbox and it is going to collect dust, then the cost may seem prohibitive for the minor GPU boost and minor upgrade in scaling, especially if you don't have a 4K TV. In my case I already had credit with GameStop, did the trade, and also wanted to begin using the 4K media player.

Per your request I switched the XB1S to 1080p output and tested in the UI and text is smoother at 4K output. The 1080 upscale was "choppier". I took close up photos of the screen to be able to compare individual pixels. Unfortunately, I no longer have the original Xbox to see if it were to produce the same image though I would image it to be similar. The reduction in aliasing must be because of the smoother image as it is truer to it's rendering output.

I will do more testing on both my TVs in the future to see if there is a difference within the games themselves other than text and UI elements.

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asiel_code_7

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So we all knew before it was released, that the only reason to buy it was because it had a UHD drive in it and supported HDR. However, you reviewed it and did not play any 4K Blue rays? Really?

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DEVILTAZ35

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Edited By DEVILTAZ35

@asiel_code_7: lol how would they when they don't have a 4k tv yet which they explained?

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asiel_code_7

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@deviltaz35: Exactly! It's unbelievable they don't have a 4k TV at GameSpot. 4k TVS are cheap now. You figure "Hey, we are going to review the Xbox 1 S, where the only reason to own it is for the 4k HDR video, maybe we should run down to Costco and grab one first".

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DEVILTAZ35

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Edited By DEVILTAZ35

@asiel_code_7: True , i don't have one but that is by choice. Just love my Panasonic Plasma. If there was a 4k plasma i would get one though. Unfortunately that will never happen and i am certainly not paying for the high end 4k ones that have better blacks than plasma. I may pick one up when 8k become mainstream and prices fall on the high end 4k models.

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YoYoma4093

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Edited By YoYoma4093

@deviltaz35: How about OLED? Should have a better picture than plasma. Check them out at Best Buy if you have one i the area. They look amazing.

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lostn

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Edited By lostn

@deviltaz35: Well he recommended it to people with a 4K TV looking for UHD Bluray and HDR. The least he could have done is tested those features in his review. He basically did not see it do anything that the old model couldn't also do.

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me3639

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If you pay 400 you might as well go do another 200 and get a good PC to do 1080/60 for most games. Just saying.

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stewart24

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@me3639: oh and don't forget to add that 400 buck 4K blue ray player to the PC....

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YoYoma4093

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@me3639: if you are going to spend $600, might as well spend $1200 and game at 4K. Just saying.

Or you could spend $300 and not worry about building anything.

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kutulu1

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Looks good, but there's nothing on xbox that i want to play. My 360 is collecting dust, don't need another dust collector. If they had better exclusives...was looking forward to Scalebound but that E3 demo looked like trash.

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stewart24

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@kutulu1: I don't know why you mentioned 360. I think the majority of people's 360s are collecting dust now. New flash my N64 is also collecting dust lol

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kutulu1

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Edited By kutulu1

@stewart24: How do you know?

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mirage_so3

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This is Microsoft's attempt to turn consoles into PCs. "With Microsoft announcing that its new console Project Scorpio will be coming out next year" They're just going to keep releasing slightly upgraded versions of consoles like they do with PC. "Your xbox game will run better on this, more expensive, xbox. At least until we make the next one." Consoles are great because they're guaranteed to play whatever game you buy for it. But Microsoft is trying to make them more like PCs to reach the non PC gamers and essentially make them into PC gamers.

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stewart24

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@mirage_so3: I wouldn't call Scorpio a slight upgrade. More less a new console generation with how much beefier it is then the original One.

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Kezzy123

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@mirage_so3: Gamers are basically begging for Sony and MS to fight over specs like PC gamers.

Its pathetic how stupid people are. All the fanboi war between consoles in which has better specs and so on just begged to eventually have console makers try to outdo eachother with hardware...and now they do.

So enjoy, console gamers, your prayers have come to life. You now can jump into the PC world by having to buy upgraded console every so and so year to keep playing the games you want except you are completely gimped witht hat console and unable to do other things like you would on a PC. BUT hey! at least its "simple"

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kicks67

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@mirage_so3: I agree but it's the complete opposite plan it had for the 360 & the one. It's what the people want though & what the "master race" revels in. The question is, will it be lucrative? It seems to be working for the smartphone market.

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Richardthe3rd

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@mirage_so3: Microsoft wanted to make the original Xbox like a PC, the original designer was very candid about it.

When Sony handed them the market during the 360 era they realized how much money they could make by dominating the console space using a traditional walled garden console model, and they moved towards that.

With the shift and decline of consoles, likely due to the extremely poor and underpowered X1 and PS4 and the relatively low adoption rate and software development issues for consoles, it makes sense for them to slowly move back to their original plan. Adopting a more universally used architecture and attaching to a larger ecosystem is to everyone's benefit and is the first step towards the end of the console model.

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stewart24

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Edited By stewart24

@Richardthe3rd: really decline of consoles? You know both consoles are selling more units then they ever had before right. Doesn't sound like a decline at all.

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Edited By Richardthe3rd

@stewart24: really? By the figures I've seen, consoles in the 7th gen sold around 270 million units through their lifetime.

4 years into this gen and they haven't even sold through a third of that (around 70 million consoles).

So please tell me how that's not a massive slowdown. Even if they doubled the sale rate through the next 4 years, which is extremely unlikely even including the stunts they're pulling with the scorpio/neo/S, they won't surpass that mark.

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stewart24

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Edited By stewart24

@Richardthe3rd: correction. We are 3 years into the consoles life not 4. Plus the Xbox one and PS4 are ahead in sales compared to where the PS3 and 360 were after 3 years. So the market if anything has grown.

The wii sold over 100 million consoles, mostly for wii sports, so your parents could play. The market died fast and I wouldn't really call that the gamer market. Just like the people that play candy crush aren't really the gaming market. So 270 consoles sold minus the wii would be 170 that ps4 and One would have to beat. If this console gen lasted (cause it won't) a little over 8 years like last gen did is still has 5 years to sell 100 million consoles to pass the mark which at this rate they will.

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Richardthe3rd

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Edited By Richardthe3rd

@stewart24: if you're going to take the Wii out of gen 7 then at least be consistent and remove the 12 million out of gen 8, which takes you down to a measly 50 million (I was rounding up when I gave you 70, it was actually 62.5 million shipped as of April 2016).

So, 50 million PS4s and X1s over 3 years is about 16.6 million per year when the products likely have their peak demand, and if they continue that trend for the rest of this 8 year period, theyll sell 133 million by the end of that period.

164ps3+x360s -133ps4+X1 =million less sold, which is about a 19% constriction.

That's not even considering the 100 million Wii drop off to what would be 32 million WiiU S, which you so conveniently dropped.

Whatever helps you sleep at night. Console sales are declining and their existence is, and should be, hotly contested and requires validation.

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mirage_so3

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@Richardthe3rd: It's hardly to everyone's benefit. Computer's already exist. I for one don't want my console to be a PC. I don't want to have to have the latest upgrade of console. I don't want to have to tweak graphic settings just to make it run smooth. I want to be able to buy a game, put it in, and have it run like it's designed to.

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Richardthe3rd

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Edited By Richardthe3rd

@mirage_so3: you completely missed my point about them joining a larger more universal platform that's easier to develop on, has greater trans-generational software potential and is just generally easier to develop for with more modular hardware. You'd have to ignore that to disagree with that point I suppose.

But switching directions to what you said, I still don't agree with that mentality at all. Hamstringing the industry because you want to preserve an artificial feeling that you've got the latest and greatest stifles progress, we've already seen that with the previous 2 gens.

If you want to keep a console for 8 years that's your prerogative, but I don't see why you should reasonably expect to maintain the best experience throughout simply because you dropped $300 on a console. Developers shouldn't have to throw the baby out with the bathwater for you.

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runstalker

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Edited By runstalker

@mirage_so3 So if the PC version (or Scorpio, or Neo) is able to use the highest image quality presets, featuring the artist's intended highest caliber texture art, lighting, and effects, is that closer to "running like it's designed to"?

Compared to an older console's version that is using middling quality presets, downgraded textures, lighting and effects, at a lesser refresh.

Of course I'm just nitpicking, but sometimes I wonder if people realize that developers often have a higher quality internal test build with higher level assets, effects and performance, which ultimately translates into a truer vision of their art, design, and gameplay.

Developers enjoy technical progress too.

And obviously certain devices/configurations bring you, the player, closer to that intended vision than other configurations can provide. This hobby of ours is the perfect union of art, technology, and interaction, after all.:

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IggNight

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I was real surprised when I was listening to the Lobby and you said that the 2TB model only has 1.6 TB of usable space. You said this must mean that it uses 400GB for the OS. Hasn't anyone at GameSpot ever noticed that hard drives never have as much space as they are listed as having? This is because hard drive manufacturers calculate size in steps of 1000 but software like windows calculates this space in steps of 1024. My 2TB hard drive in my PC has 2,000,396,742,656 bytes of capacity but that is only 1.819 TB of storage if you divide the bytes by 1024 4 times. The first part of this article explains this.

http://www.howtogeek.com/123268/windows-hard-drive-wrong-capacity/

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TristanPR77

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Is better of you just get a PC and PS4. On PC you don't have to pay for Xbox live and can play Xbox games a d the on PS4 you can play all their amazing exclusives.

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YoYoma4093

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@TristanPR77: or just get an Xbox and play the wonderful games on Microsofts platform along with Live and have the best network service, free games, and Gold membership discounts.

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DEVILTAZ35

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Edited By DEVILTAZ35

@YoYoma4093: I have 2 Xbox's , PC , PS4 and just about sick of all of them. There is far too much marketing these days and not enough decent games.

I wish they would would spend more time on quality games and less time on talking about what is coming out next.

This is the problem with our throw away society these days. Consoles used to be good for 8-10 years.

PC you would also get away with upgrading every 4-5 years if you bought right to begin with.

I think this is my last year of gaming , just had enough of the lot of them.

It's far cheaper and just as enjoyable streaming tv shows.

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ALightningBoldt

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Edited By ALightningBoldt

@deviltaz35: "This is the problem with our throw away society these days. Consoles used to be good for 8-10 years."

Last generation lasted 8 years and it was the longest generation in console history. Generations historically last five or six years.

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deactivated-5f26ed7cf0697

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@TristanPR77:

Many of us don't game on PCs. Try sinking that into your head.

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DEVILTAZ35

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Edited By DEVILTAZ35

@VERTIGO47: Plus not all xbox games will come to PC which is why i use both. Though to be honest i don't game much at all anymore not even on PS4. Usually use consoles to stream tv.

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deactivated-617422934ef91

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@TristanPR77: I rather get a PC/Nintendo combo.

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