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Xbox One's Eventual Recovery Paints Hopeful Future For Xbox Series X|S

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With the launch of the Xbox Series X|S, let's look back at the Xbox One and how Microsoft managed the Xbox brand in the previous console generation.

The Xbox Series X|S is now out, officially transitioning Microsoft into the next console generation. Granted, Microsoft plans to support cross-gen for the first few years of the Xbox Series X|S lifecycle, but we're likely not going to suddenly get a brand-new iteration of the Xbox One--that chapter of Xbox has come to a close. So with that in mind, we figured it's time to take a look back at the Xbox One and dig into how Microsoft handled its third console, from its bumbling beginnings to its more assured end.

There are plenty of fond memories when it comes to Xbox: late-night sessions of SWAT on Halo: Reach's Sword Base, lunchtime conversations about the latest indie darling to be promoted on Xbox Live Arcade, and lazy summers spent unlocking Achievements. But even we were left bewildered by how Microsoft tried to initially pitch the Xbox One as an entertainment hub. Plenty of us still bought one, of course (I mean, c'mon, did you see that Titanfall reveal trailer? Freakin' dope is what it was), but Microsoft's initial pitch led to a rather poor start for the Xbox One. It's a mishap that we're still not wholly convinced the Xbox brand has completely recovered from--going into next gen, it still feels like Xbox has work to do in order to become truly competitive with PlayStation again.

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Now Playing: Remember When Xbox One ALMOST Lost the Console War?

Despite that poor start (or perhaps, because of it), Microsoft pursued new ways to put games into players' hands and made several excellent strides with the Xbox One in the final few years of the console's lifespan. Ultimately, the Xbox One still trailed behind Sony's PS4 and the Nintendo Switch in terms of popularity for the entire console generation, but the Xbox brand has grown in favor in recent years. There have been missteps, the biggest being the continued overall lack of noteworthy first-party titles and console exclusives in comparison to PlayStation and Nintendo, but Xbox has at least made an effort to address these concerns going into next gen.

New Iterations, But Little Choice

Beyond the standard Xbox One that launched in 2013, Microsoft released three other versions of the console. 2016's Xbox One S is a smaller version of the original console that supports 4K video playback, sees a minor improvement in game performance (though not for all games), and upscales games from 1080p to 4K. It isn't true 4K, though. That would come the following year with 2017's Xbox One X, which does support true 4K and buffs the overall hardware of the Xbox for a more substantial improvement in game performance. In 2019, Microsoft launched the Xbox One S All-Digital Edition, which is basically a standard One S without a disc drive.

New iterations of the Xbox One produced mixed results. Releasing the relatively cheap Xbox One S All-Digital Edition was a nice step forward in terms of affordability, though the console came out way too late in the Xbox One's lifecycle for it to be an inclusive option for low-income households that may struggle to buy next-gen consoles within the first year.

Additionally, though having claim to the most powerful console on the market (Xbox One X) is a nice position for advertising--and games do look really good on One X--Microsoft didn't have many first-party titles to show off just how powerful the console is. It's also a bit unfortunate that Xbox One X seemingly became the new standard for the Xbox One console, instead of acting as a higher-end option for those looking to take advantage of their 4K televisions. Though the original Xbox One and One S can run most games just fine--just at a much lower pixel count and frame rate than the Xbox One X--there's still a noticeable drop-off in performance for certain titles. Somewhat recent examples are 2017's Prey and 2019's Control, which, on an original Xbox One, will usually stutter when there's a hectic fight or a lot of debris is being thrown around, but performance is much improved on Xbox One X. Similar to the situation we see with PS4 and PS4 Pro, it often feels as if the lower-powered consoles are not up to snuff, leaving only those with the more expensive hardware to have something approaching an ideal experience.

As a result, several of the larger games from the past few years have rendered the original Xbox One outdated. This practice screws over early adopters who can't afford to upgrade multiple times in a generation--a practice that is more common on PC (though, admittedly, becoming more common in the console space). Consoles have traditionally been the affordable and approachable option for people looking to get into gaming. This console generation was a shift in that line of thinking for Xbox, as upgrading to the Xbox One X felt like the only way to play certain Xbox One games and have an ideal experience. Whether this becomes a new trend for Microsoft remains to be seen. It pushed out two next-gen consoles at once, one of which is more powerful than the other, but we won't know for a while whether the weaker Xbox Series S fails to keep pace with new games. And Microsoft might handle console upgrades differently in this console generation anyway.

Ditching Bad Gimmicks

Players weren't afforded many opportunities to use Xbox One's Kinect all that much. Personally, I think the only time I regularly used it was for yelling at the Netflix app that, yes, I was indeed still using it to watch She-Ra and the Princesses of Power even though it had been three hours--quit judging me, Netflix. However, with most games forgoing any Kinect support, pretty much the only reason to keep the accessory connected to your Xbox One was to scan in DLC expansions and digital games--it was far easier to just hold up a QR code to a camera than type in a bunch of random letters and numbers. But that's really it; the Kinect was abandoned after only a few years. It was an expensive add-on with little purpose, despite Microsoft making it mandatory to include the Kinect with every Xbox One. Gosh, do you remember that? How, once upon a time, you couldn't even buy an Xbox One without getting a Kinect too?

Which is our long way of saying that Microsoft did well to ditch the Kinect in the end. Though it was packaged with all original Xbox One consoles, the Kinect was dropped when it came to the Xbox One S, One X, and One S All-Digital Edition. The camera seemed to be primarily tied to Microsoft's early message for Xbox One: that the machine was a media center for the family as opposed to a gaming console. The non-gamers in the family could use hand movements or just talk to the Xbox One to watch movies and TV, navigate the console's UI, and turn the machine on and off. And gamers could easily talk to their in-game party without the need for a headset. Sony has since run with the idea by putting a mic directly into the PS5's DualSense controller, which could inspire Microsoft to do something similar and bring back elements of the Kinect with future Xbox Series X|S controllers.

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In the years since the Kinect was dropped, Microsoft did a much better job in terms of accessories. The focus realigned on traditional console gaming, but providing players with more options of how to play. Adding mouse/keyboard support and developing the Xbox Adaptive controller were promising means of improving accessibility, while the Elite and Elite Series 2 controllers are ideal for players looking for that competitive edge, especially in shooters.

All of those accessories are solid, long-term investments--especially since Xbox Series X|S will support all of them--whereas the Kinect felt like Microsoft chasing the trends of voice activation and motion controls. It all adds up to a Microsoft that feels more confident in doing what it knows it's good at, instead of chasing a pipe dream at the expense of what should have been the foundation of a gaming console all along.

Struggling To Deliver A System Seller

Despite having the most powerful console, Microsoft never really delivered on a powerhouse library of first-party console exclusives to sell it. True, I bought the Xbox One to play Titanfall, and the Xbox One has a killer console exclusive in Sunset Overdrive, but both of those games were released in 2014. What seemed like a promising start was never maintained throughout the Xbox One's lifecycle.

Since 2014, there haven't been many first-party games or console exclusives for Xbox One, and very few of them stack up to what Sony was exclusively putting out on PS4 or Nintendo on Switch. Games like Halo: The Master Chief Collection, Sea of Thieves, Ori and the Blind Forest, Forza Horizon 4, and Gears 5 are good, but they're not prestige quality--it didn't seem like any were inspiring people to go out and buy an Xbox One if they didn't already have it. If anything, they all seem like Xbox Game Pass sellers (which we'll get into in a bit), not console sellers.

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Granted, in August 2020, Xbox head Phil Spencer said that selling consoles is no longer the company's main concern. Instead, Microsoft is aiming to permeate as many devices as it can, getting players invested into the Xbox brand with Xbox Game Pass and xCloud. But that doesn't change how much it feels like Xbox has dropped the ball in comparison to Nintendo and PlayStation when it comes to curating a library of first-party exclusives this generation. Where PlayStation and Nintendo have reaffirmed their roles in the gaming industry (single-player blockbuster movie-like games for PlayStation, and enjoyably approachable and elegantly designed games for Nintendo), Xbox has meandered through this console generation with little in terms of an identity.

But Microsoft managed to make big changes in this regard in the final years of the Xbox One's lifecycle. Because of numerous acquisitions, the Xbox Series X|S is launching with triple the number of Microsoft first-party studios in comparison to what the Xbox One had upon release. Between inXile Entertainment, Obsidian Entertainment, and Bethesda Games Studios, Microsoft can reclaim the Xbox's identity as the go-to console for RPGs--a nice change of pace given that Microsoft's only true attempt to recapture that identity on Xbox One, Scalebound, ultimately ended up getting canceled. And ID@Xbox has already helped Microsoft recover its platform in the indie game scene since the removal of Xbox Live Arcade from the Xbox marketplace. All good stuff, though admittedly a bit too late to act as system sellers for Xbox One. We'll have a much better idea as to whether these acquisitions and push to promote indie titles ultimately comes through for Microsoft after we get a few years into the Xbox Series X|S's lifecycle.

The Best Deal In Gaming

Xbox Game Pass Ultimate is the best deal in gaming--it's a monthly subscription that provides access to over 100 Xbox and PC titles for a fraction of their total retail cost. The subscription also includes Xbox Live Gold, allowing you to play Xbox games online and get a couple of free games each month via Games with Gold, as well as Microsoft's cloud-based game streaming service, xCloud. Xbox Game Pass Ultimate also nets you EA Play at no extra charge, giving you early access and discounts on select games published by Electronic Arts, as well as its Game Pass-style Vault of older games. Plus, all Microsoft first-party games appear on the service the day they release. The subscription also gets you a month of Disney+ and two months of Funimation.

Simply put, neither Sony nor Nintendo have anything close to Xbox Game Pass Ultimate. Sony has at least announced that it intends to compete with Game Pass, but has given no indication as to how. So, for now anyway, Microsoft is the only major player in the console space with a deal like this. And it's worth repeating: Xbox Game Pass is a really, really, really good deal--it's the biggest selling point for having an Xbox One or Xbox Series X|S at this point. Plus, it makes gaming more accessible (people with disabilities can more easily try games without worrying about paying for something they ultimately find out they can't play) and affordable, both of which are always a good thing.

Looking Back While Moving Forward

The Xbox One was the only family of consoles to offer true backwards compatibility this past console generation, with all Xbox One consoles being able to play a ton of Xbox 360 and original Xbox games. Select Xbox and Xbox 360 games are also enhanced on Xbox One X, which means they get improved performance and faster loading times, and the console both recognizes and upscales the game's resolution to a higher quality image (sometimes up to 4K) for an improved visual experience.

Funnily enough, Microsoft began the console generation with a similar stance to Sony and Nintendo in regards to backwards compatibility--originally, the Xbox One was a clean cut from the Xbox 360 and did not support backwards compatibility. But Microsoft backpedaled on this stance during its rebranding of Xbox One, when it was transitioning the machine away from an entertainment hub towards a more traditional gaming console.

It was a smart move too, as backwards compatibility is now one of Xbox's biggest selling points for both the Xbox One and Xbox Series X|S. The Xbox One's success in backwards compatibility seemingly informed Microsoft's plan for the future--backwards compatibility is one of the core pillars of the Xbox Series X|S, transforming Xbox into an evolving ecosystem that's both easy and relatively affordable to join, and (more importantly for Microsoft) hard to leave.

Next Gen: Xbox Series X & Xbox Series S

We've already touched on this a bit in the previous sections, but it's worth diving into all the ways that Microsoft spent this past console generation preparing for the current one. All things considered, the platform holder is in a decent place, but it could be a lot better.

Though preorders for Xbox Series X|S went a bit more smoothly than PS5, securing a console for launch was still a pretty rough process. And yes, this isn't really Microsoft's fault--the company has no control over how retailers handle preorders. But at what point does Microsoft decide to try and work with partnered retailers to find a better solution, or at least ensure a smoother process on its own online store?

There are also just a few things about the Xbox Series X|S that we just don't know, despite both consoles already having launched. For instance, will Xbox's next-gen games continue to cost $60 USD or will the price for certain ones rise, as they have for several PS5 launch titles? And with the only Xbox Series X|S console exclusive scheduled for 2020, The Medium, being delayed to 2021, how else does Microsoft plan on garnering excitement for its new consoles in the early months of its release?

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Despite certain aspects of the Xbox Series X|S's future remaining unclear, Microsoft has already made some pretty good moves with its new hardware. Payment plan options through Xbox All Access has been a welcome sight. For too long, gaming has been an expensive hobby--implementing a payment plan welcomes in a new demographic of gamers to jump into the new gen at launch. It's a far better form of accessibility and affordability than releasing a cheaper disc-less version of the console nearly six years after the new gen has started.

Smart Delivery has also proven to be a surprisingly wonderful feature. Both Xbox Series X|S and PS5 upgrade certain games, but Smart Delivery has ensured that players on Xbox are always playing their games in an ideal way. Players have expressed difficulty in making sure that their PS5 is, in fact, playing the PS5 version of a game and not the PS4 version. No such confusion has popped up on Xbox Series X|S--the console just knows you probably want to play the best version of a game, automatically upgrading your Xbox One games to their next-gen versions. It's quick and easy.

What's quick but not always easy is Quick Resume, a feature for Xbox Series X|S that keeps your games suspended so that you can switch between multiple games without having to go through a title screen. But it's not immediately clear which games support Quick Resume, and Xbox Series X|S doesn't tell you whether a suspended game is going to be kicked from your Quick Resume queue because you have too many other games open.

Though a smaller complaint, there's also the issue with Xbox Series X|S launching with the same UI and a similar controller to its predecessor. On one hand, it's nice because there's no learning curve from jumping from Xbox One to Xbox Series X|S. But it mostly just makes the Xbox Series X|S feel very same-y to what's come before and less next-gen in comparison to PS5, which is entirely different from the PS4 in terms of shape, color, UI, and controller. The PS5 feels new, while the Xbox Series X|S feel like a better variation to what we've already had.

As far as the lack of console exclusives and first-party games at launch go, Microsoft's new studios and ID@Xbox should help going into 2021 and beyond. We are a bit concerned that Microsoft may be trying to fix the complaint a little too literally and is aiming for sheer quantity--acquiring numerous studios and churning out games to increase chances that more hit big--but Microsoft is buying studios known for excellent games, so our worries may be unfounded.

Other Matters In Brief

  • User Interface: The Xbox One UI wasn't all that great for much of the console's lifecycle and Microsoft didn't implement a popular fix for it until the final year of the generation, 2020, with the current one (which is also being used for Xbox Series X|S). Having a bad UI isn't a huge issue, but it did make navigating the online console store and finding new games to play more difficult than it had to be, and seeing all those ads pop up on the home screen when booting up the Xbox One wasn't a popular sight. The first UI tied into Xbox One's original role as an entertainment hub (snapping multiple pages, navigating via hand motions, etc) while the current UI is something you'd expect of a more traditional gaming console, putting what you've been playing, what's new in the store, and what's new to Xbox Game Pass front and center.
  • xCloud: Cloud-based game streaming is beginning to take off, with several other corporate giants like Google even getting in on the fray. Pairing xCloud with Xbox Game Pass Ultimate is a smart move on Microsoft's part, as it fixes the two biggest problems cloud platforms face: cultivating a fleshed-out game library and convincing players to buy in. Xbox Game Pass Ultimate already has a huge library of games and the addition of xCloud is free.
  • ID@Xbox: Microsoft lost its prominent position as a spotlight in the indie game scene going into the Xbox One. However, the ID@Xbox program has helped reestablish Microsoft as a good partner for indie games, especially since many of those partnerships lead to indie games getting prominent spots on Xbox Game Pass.
  • Big Phil: Xbox has flourished under Phil Spencer's leadership. Obviously, the success of a company is never the result of one person, but Microsoft's decision to afford Spencer a great deal of agency in how to shape the Xbox brand and focus the company message around backwards compatibility, affordability, and accessibility is a big contributing factor to the growing success of Xbox One in the latter half of the previous console generation.

Verdict

If the Xbox One proves anything, it's that coming off of a popular console does not guarantee your next one will be similarly received. As much as players' opinions have turned around on Xbox One, Microsoft cannot afford to simply ride out on the good will it has managed to attract.

To that end, the Xbox Series X|S's lack of first-party games and console exclusives at launch is a bit worrisome, as it feels like a repeat in history, one where Microsoft's new hardware doesn't have many noteworthy games in the first few years after its release. Microsoft needs to address that gap in its next console generation plan as soon as possible--even if it's something as simple as providing players with more insight into what they can expect in the next year. Sure, Xbox Game Pass Ultimate is the best deal in gaming, but Microsoft will likely still end up pulling up the rear in this console race if customers think that Xbox's new hardware doesn't have games that can compete with what PlayStation and Nintendo are offering.

Got a news tip or want to contact us directly? Email news@gamespot.com


jordanramee

Jordan Ramée

Jordan Ramée has been covering video games since 2016 and tabletop games since 2020, using his unhealthy obsessions to write what he'd argue is compelling content (we won't tell him if you don't). Do not let him know that you're playing Hollow Knight--he will take that as a sign that you wish to talk about the lore for the next five hours.

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GalvatronType_R

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Posted before, posting again. Microsoft has no interest in being a video game company. Like with Azure, Office 365, Teams, OneDrive, etc., Microsoft wants to be a software/services/recurring revenue company.

Video game hardware is a thankless, low margin bidness. Microsoft knows that they have never and will never beat Sony on units sold (they also might not beat Nintendo). What they can beat Sony in is services. That is why they are boosting Game Pass and xCloud now. Unlike Microsoft, Sony doesn’t have its own cloud computing bidness and will fall further behind Microsoft if gaming moves to an end to end hosted environment.

I think Microsoft eventually wants to get out of the hardware bidness and license Game Pass and other gaming offerings to hardware manufacturers like Samsung, LG, Roku, TCL, Visio, etc. That way, they can make a double profit stream on licenses to OEMs and subscriptions to end users (maybe triple profit if they license and subscribe xCloud separately).

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p0tent

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@GalvatronType_R: That's exactly where gaming is headed. Some people struggle to understand that though. Xbox is ahead of the game in this area.

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rogue81

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Is anyone Else worried about Microsoft’s quality control? I went through three 360s (the rare red checkered screen of death) and until I get up the nerve to replace the thermal paste, my third Xbox One is sitting useless on my shelf. I’ll likely buy the new Xbox before I get to that, but I’m not in any rush to get one.

Has Microsoft made improvements to their hardware and manufacturing process?

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Blade_Runner_07

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@rogue81: What are you doing to your consoles? I knew a few people who went though a few origonal Xbox 360 models, but quality control has been way up for the last ten years.

My Xbox One S runs at least six hours a day and hasnt had a single problem in almost five years. My Xbox 360 S is still going strong and that machine has been turned on at least once a month for over a decade now.

I would question your consoles orientation, level of ventelation, and maybe even who you are buying them from if you have gone through three Xbox One consoles in the last seven years.

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santinegrete

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After what D Matrick did, they could only improve or kill the brand. Good for everyone they improved, with only 2 more brand of gaming consoles and Nintendo clearly not competing with PS4 or Xbox One. The competition that brings excellence still exists.

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PsychoMantisIII

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@santinegrete: I honestly don't like Phil all that much either

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santinegrete

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@psychomantisiii: me neither, but he did a better job than it's predecessor. Don't question him too much tough, there's fans here that swallow everything he says and ask more.

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kevy619

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They have the studios and upcoming games, gamers will need to see some software actually come to be fully convinced.

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robertbyronz

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Edited By robertbyronz

HOW many games for both Sony and Microsoft have been delayed due to COVID? Did Jordan just forget this??? There have been multiple delays, for both camps. Even if Halo Infinite was delayed for OTHER reasons.. there are games that have been delayed just due to COVID. Was Deathloop's delay Sony's fault? Of course not.. so why be "concerned" over delayed games for Xbox. It's flat out wrong to write something like that.

That being said.. I've mentioned to friends that both of these consoles should have just been released in 2021.. with multiple game delays and bugs in both consoles.. it would have only been a stronger release for both consoles. Everyone is being affected by COVID.. how about mentioning it in your article.

4K UI.. I really don't care about that. Sony's 4K UI has it's own problems as well. If it works, and works well, and Xbox's UI does work well.. that's enough for me. If they can come out with something amazing great.. but how long did it take Sony to replace it's UI? An eternity. It's not a pain point.

The games are coming in 2021 and beyond. how many games have been scheduled for 2021. how many Studios does Microsoft have now? Why is that still even a discussion. Games take longer then a year to make. Also, saying "sheer quantity" is basically insulting these studios that have ALOT of talent. There are tons of games coming to Xbox in the future. Spencer orchestrated the purchase of all these studios for that very reason. If you read up on the history, the Management for Xbox before Spencer wanted to take the Xbox in the entertainment route and history shows the result of that. Spencer has been playing out his plan for Xbox since he took the reigns and now you see the results coming. That's all it is.. plain and simple. The future is very bright indeed.

I have my Series X and it's an amazing console. The One X was an amazing console. The Series X, like the One X, plays 3rd party, and present exclusives better then anything before that. There's no reason NOT to upgrade as it's such a strong upgrade. If you CAN get one.. get one. You won't be disappointed in the hardware, or the games currently provided.

Microsoft has done alot for gamers this generation in ways that count, such as backward compatibility with games, but also with hardware. This is important with alot of this hardware being expensive, and the fact that the games we buy should be ours. It should have always been this way. They've done great turning it all around and if I had to give them a grade I'd give them a B because they can't instantly have new games.. game development is hard and it takes time. Everyone's situation with COVID is unique, and Microsoft shouldn't have the state of the world held against them.

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PsychoMantisIII

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@robertbyronz: I'm not going to reply to all of your comment but just the first two sections.

Covid happened this year. There have been games in development far longer than that, so Covid can't really be blamed for every delay. It's not as good of an excuse when you don't have to be in an office to work, when you can easily complete the project at home. Nothing really changes with game development from home. Even communicating is made easy with today's technology. Quality over quantity. It doesn't matter how many studios Microsoft buys or games they have coming up, if they aren't great.

The amount of bugs these systems have is far less than working systems. Releasing next year would not have changed anything about that. They made the right call.

Your comment sounds like your downplaying Sony because the article makes good points on what Xbox is lacking.

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robertbyronz

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@psychomantisiii: you do realize that 343 wasn't the only studio stating COVID as a cause for the delay in their game, right? Deathloop, which I used as an example, was also delayed due to COVID. Was this somehow Microsoft's fault too. Homes are homes.. when COVID hit, many studios had to move all their equipment, get set up again, and hope to be as productive. It ISN'T the same and why there were delays. It's why these studios are delaying their games. 2020 is just a bad year. my point is not to blame microsoft for things happening this year. Halo Infinite wasn't done.. that's for sure.. but COVID hitting also didn't allow 343 to finish their game on-time. I'm a big fan of Halo, and I would rather it have that quality and polish then be rushed out the door. Blizzard developed this strategy many years ago.. simply stating a game will be released, "when it's done." I personally think that's the right way to go about it Microsoft didn't want Infinite delayed. It was a HUGE blow to them.. just look how their launch line up faired as a result. No one wants game delays.. from any studio. It was just bad form to not even mention COVID in the article because it is a real thing, and it HAS affected everyone. Sorry but it has. Here's an article, by Gamespot themselves:

https://www.gamespot.com/articles/all-the-games-delayed-due-to-coronavirus/1100-6475674/

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CBTDesigner

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My Xbox One will be in use, at least until Microsoft Flight Simulator 2020 is released for the XSX...Maybe I'll also wait for more great ORIGINAL titles too. You can only polish a turd, with great loading times and flashy graphics, for so long.

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tsunami2311

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Edited By tsunami2311

Remeber when Halo was gona be on on PC and Mac long before it actual was? original Halo was PC/Mac game and it would look so much nicer then didnt on xbox 5+ years after the xbox verison we got PC verion if what Halo was MENT to look like even if the port was HORRIBLE DONE

Halo was one those PC game I look forward to LONG before it be came xbox, and was rather miffed that by that cause it was graphicly downgraded on xbox. but after I borrowed xbox and rent the game and played it i was less, it wasnt really that good atlest on the xbox and frankly halo marked the start of my hatred of FPS game, cause they all started to use "regen" health behind cover crap halo really only did that for it "shield"

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Blade_Runner_07

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@tsunami2311: Well we got Halo Wars and a bunch of other RTS games since then, that might have been better than whatever Halo would have been had it stayed on PC as an RTS.

Halo also popularized dedicated melee, and grenade buttons, as well as checkpoints. Kinda hard to play anything thats come out in the last 15 years that hasn't taken some inspiration.

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ssdd_again

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Small correction, Jordan; It was possible to buy an original XB1 without kinect, though perhaps only starting when the 1TB version was released?

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DeadlyMustard

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@ssdd_again: Pretty sure the initial release was only bundled with kinect. One of the reasons I waited until they offered it without.

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SwampDonkeyz

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Edited By SwampDonkeyz

I think MS has a lot to prove before I think of going Xbox again. For the later part of the 360 era and the whole current generation MS has been nothing but promises and disappointments. Almost every E3 we had phil saying how that year Xbox would have the best line up in history and in the end they always fail to deliver.

Sure, Series X is a great piece of kit, they've bought a lot of studios and yes, Bethesda is a big deal. But what have they shown that is supposed to get me excited for next gen and makes me want to own their new console? Their whole strategy seems to be revolve around selling a new console to play old games on gamepass. If they were serious about pleasing their Xbox fans, then why haven't they at least shown a next gen Gears, Forza? And why is nobody wondering why they just turned Halo, their flagship franchise, into a GAAS title?

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Blade_Runner_07

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@swampdonkeyz: Right. It was strange to buy Bethesda right now, in the middle of a pandemic where they are going to have to sit on big announcements until they know they can actually make good on them. Hard to get excited for the very promising future of Xbox when the developers are working at half capacity from home.

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SwampDonkeyz

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@Blade_Runner_07: I'm more worried what their entire focus on game pass will mean for their 1st party output. We already got a GAAS Halo and now they are saying the Initiative is working on an episodic game... The whole game pass model doesn't seem to work with AAA blockbusters. It works with AA, GAAS and episodic stuff that keeps people engaged with the service. It wouldn't surprise me one bit if MS will do this with most of their big IPs. Play the first 3 levels of the next Doom and then another 3 levels 4 months later.

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Bassam

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People become more and more hardcores , even children have PCs

and PS4-5 is more like that

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bentleyj10

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God this website has died. I don't get why they call it a report card but don't give a GRADE. Makes no sense.

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Wahsobe

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@bentleyj10: What's the point in a grade if no-one's keeping score.

Honestly they should have just called it - Xbox One: Final thoughts

The gradeless grade thing just pisses me off.

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santinegrete

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Ah yeah, a console that was doing so bad that it just came up after a string of good decisions. It's funny how the gamepass feature did big time on that rescue, it's something that anyone could have tought and implement before, like, well, EA :D

Still, we'll never forget what they tried, and believe me when I found users here in total denial about that.

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Blade_Runner_07

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@santinegrete: Oh yeah. Never forget what they tried, but in all fairness, give credit where it's due. Xbox does have games, just not a ton of 10/10 high profile exclusives. Gamepass really helps people see what is on offer without having to feel nickel and dimed by increasing game prices.

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johnny0779

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"If the Xbox One proves anything, it's that coming off of a popular console does not guarantee your next one will be similarly received. "

Hey Sony are you reading this???

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PeteBonion

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Edited By PeteBonion

My verdict with the Xbox 1 console is that MS created a good console that runs the game correctly and without any real issues but failed at having an identity till the end of the generation.

Sure the games are running well on Xbox 1 but they are running the same on PS4 and sometimes better and you don't get PSVR nor the 1st party flair that Sony brings to the table. In this regard, the best analogy would be like comparing the house brand (Good value) vs the # 1 brand of a product.

The saving grace for the Xbox1 was Gamepass but coming late in the life of the console does not really help the fate of the Xbox1. Now MS does need to Market Gamepass as the true reasons to own an Xbox console (they should ditch Xbox live gold and go straight to Gamepass).

Quickly pros and cons from MS during the Xbox 1 Era.

Pros:

- Phil Spencer.

- Backward Compatibility.

- Listening to the userbase.

- Gamepass.

- PC and Xbox integration (play anywhere).

Cons:

- Everything related to the Xbox 1 launch.

- Overhype product and low delivering (The CLOUDSSSSSSSS!, Crackdown3, Scalebound).

- numerous buggy launch ( State of Decay, Halo, Sea of Thieves, etc.).

- Name confusion.

So in conclusion, the Xbox1 was a good and robust console for the average consumer but the fact that it was quite vanilla compared to Sony and Nintendo prevent it from being great or a must-own product.

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Terminator95

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Xbox: Endgame

Sony: Future

Nintendo: Past

PC: sigh....peasants

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Blade_Runner_07

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@Terminator95: Oh but the split screen is garbage on PC. I like playing with my closest friends on the same couch.

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