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Xbox Series X Exclusive Details: Meet Microsoft's Next-Gen Console

Next-gen consoles are almost here, and we just got our first look at the future of Xbox.

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While preparing for my meeting with Phil Spencer, head of Xbox, to check out the design of Project Scarlett, claims of the next-gen console having four times the CPU power relative to Xbox One X floated in my head, orbited by specs like 8K and 120Hz. Could a system with those capabilities fit in an Xbox One X-sized console, or would Microsoft need to break convention and do something unpredictably big? And what would the price and name be? Spencer was joined by Partner Director of Program Management for Team Xbox, Jason Ronald, and together, they lifted the curtain on the console and laid out their plans a few days prior to the big reveal at The Game Awards.

Now I (and you) know: the next-gen Xbox previously known as Project Scarlett is officially called Xbox Series X, and it is, in no uncertain terms, a monolith. "We wanted to design a console where the form was driven by the function," said Spencer. "And the function--as I said--was to really play the highest power, most immersive games possible." Series X is a very different-looking console than what we're used to, and for my tastes, it's a beautiful-looking machine that commands attention. Looks aren't everything, but when they're this bold and refined, they're certainly hard to ignore.

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The Xbox Series X Console Design

Series X's square footprint is roughly as wide as an Xbox One controller and (again, roughly) three times as tall. There's an illuminated Xbox-logo serving as the power button, a slot for inserting discs, and very little else to speak of on the front. It's simple and elegant overall, and a far cry from the more elaborate Xbox designs of old. Modern Microsoft consoles like the Xbox One S and Xbox One X lean into similarly refined looks, but Series X's stark aesthetics are unparalleled in the console space. It's also capable of standing horizontally or vertically.

To Spencer's point, the Series X design makes sense from an engineering standpoint. In an effort to make the console "disappear" into your entertainment center, Microsoft designed it to be as quiet as possible: with a single, large fan pushing high volumes of air out of the top. Spencer and Ronald confidently told me that the Series X systems in their homes are no louder than Xbox One X, which is to say, not noticeably audible when sitting couch-distance away from your TV. "There's always this tension between design and the kind of acoustics and cooling and function of the console," Spencer explained, "and we were not going to compromise on function. I'm just incredibly impressed with the design that they came back with."

The Xbox Series X Name

There's bound to be a lot of folks tripping over the similarities between the names Xbox One X and the new Xbox Series X. That, in all likelihood, will ease up over time, but the fact remains it's a surprising move on Microsoft's part. Who knows, "Scarlett" may stick around for a while yet, at least in the minds of players.

Certainly, the name Series X also indicates that there might be other series of next-gen Xboxes in the future, and there are plenty of rumors and unconfirmed reports to that effect. Spencer didn't open up to discuss anything in particular on that front, apart from confirming that the potential is there, and the naming convention is, in some way, designed with other potential iterations in mind. "Obviously," Spencer said, "in the name 'Series X', it gives us freedom to do other things with that name so that we can create descriptors when we need to."

The New Xbox Series X Controller

Not everything has been given a dramatic makeover, however. The new Xbox controller shipping with Series X consoles looks a lot like the old one. The biggest difference, from a distance, is the addition of a share button in the middle, implemented to help you quickly share your gaming moments with friends. I was also told that the transition from the face of the controller to the top and over to the back is more rounded than before, which is likely more of an aesthetic feature than an ergonomic one--we'll have to wait and see.

Getting down to the details, Spencer had the following to say about the controller's new features: "There were certain things that we've learned through doing the Elite controller and just listening to fans. One of them is on the d-pad we have a new hybrid d-pad that we've been working on that we think is important, so you'll get a sense of that in the new Xbox wireless controller. We do have a share button. We've heard the feedback. We're not the first ones to do a share button, so we're not going to say that we invented that, but we've heard feedback that sharing is such a part of a gaming experience now for many of our players that I wanted a dedicated hardware button to share, so you'll see that. We'll still have all the rumble triggers and haptic feedback that you've had in the console before."

Spencer also noted that while the current Xbox One controller fits the majority of hands, according to Microsoft's research, the new design is ever-so-slightly smaller in subtle ways to increase that coverage from 95% to 98%. And in terms of cross-compatibility, not only will Xbox One controllers work on Series X, but its new controller will also function on Xbox One consoles and on PCs.

Ergonomics and inputs aside, under the hood, Microsoft is also working to improve the already excellently low input latency of Xbox controllers, which rely on a proprietary radio, rather than Bluetooth--though some Xbox One controllers have Bluetooth support for added compatibility across non-Xbox devices. Ronald explained that one tool developers have, "dynamic latency input," allows inputs to directly sync up with a game's rendering path. And in Spencer's opinion, reducing the disconnect between button presses and actions on screen is one step down the path to greater immersion. "So when we talk about things like refresh rate," he added, "and we talk about input latency, this is all about the most immersive experience game designers can create, where the visuals are stunning, my ability to get into the experience [is] very timely, it's as great as it's ever been with the I/O speeds and the load times we're going to see, and the input and the ability for just my control and activation of my character or of the game itself becomes a subconscious thing and not something that I think about."

Streamlining Gameplay

The console, controller, and name reveals were the primary focus of our meeting, but Spencer and Ronald were able to dive into their broad objectives for Series X. They want it to be the most powerful console on the market, but they also hope to ensure that it's a console that meets the wants and needs of developers and customers alike. Based on what we know at the moment, high-end performance is part of the equation, but so too is streamlining the process of getting into a game and enjoying it.

It's no secret that both Microsoft and Sony are pursuing next-gen consoles made to offer a near seamless experience, with faster storage and memory, and cloud streaming helping to cut through some of the tedium of downloading, loading, and updating games that we've grown accustomed to. Series X will feature a NVMe SSD and use super-fast GDDR6 memory as RAM. Not only will these components help cut down on the aforementioned gaming pit stops, but they will also help you instantly pick up games from where you left off. Xbox One already does this, but Series X takes it a step farther.

As Ronald explained, "Today, we have the capability of instantly resuming the last game that you were playing. Why can't you do that for multiple games? Many players choose to play multiple games at the same time, being able to instantly jump right back where I was, those are things that we can do with the platform level to make the gaming experience better. It's really about ensuring there's less waiting and more time playing because that's ultimately what we all want to do with a with the consoles and with the services that we have."

Next-Gen Xbox Games

Much of what Spencer and Ronald told me about Series X has to be taken at face value, with no way to currently verify the claims and features being discussed. All things considered, if Series X is the most powerful next-gen console at launch, and it is as streamlined and convenient as discussed in our meeting, I'm more or less convinced I want one. The big question: What about the games?

We already knew about Halo Infinite prior to this week, and we now know a little bit about Senua's Saga: Hellblade 2, from Ninja Theory--now a first-party Microsoft Studio. By now, the trailer they showed me (above) is out in the wild. Perhaps, like me, you also watched it and thought it looked like pre-rendered CG, but everything in Hellblade 2's trailer is said to be done in engine, in real time, and that's really raised the bar for me in terms of expectations for flagship next-gen games. The Halo Infinite reveal trailer from E3 was beautiful too, but the technical flair and artistry showcased in the Hellblade 2 trailer feel like more pronounced statements: Xbox Series X games can look almost unbelievably good when they take full advantage of the hardware. I was told the trailer represents the full power of Series X, and while the video doesn't showcase average gameplay moments, it still exhibits new levels of detail, lighting, and rendering techniques than we've yet to see on consoles before, at least running in real time.

There is currently no release date for Hellblade 2, but I felt it worth asking about the current state of its development. All I was told is that the game was on Ninja Theory's roadmap by the time Microsoft approached the studio regarding partnership opportunities.

What About The Cloud?

During the recent X019 event in London, it was announced that xCloud services for consumers would be included as part of Game Pass Ultimate subscriptions at some point in 2020. There's a lot to love about Game Pass already, chiefly being able to access hundreds of games for a low monthly price, and that value only seems to be increasing when things like xCloud start entering the conversation.

Based on the recent Google Stadia launch, it's clear that cloud gaming has a long way to go before it's suitable as a primary mode of gaming. Having used xCloud on and off during its current pre-launch phase, I can attest to the fact that it works very well, but it's still a runner-up compared to the real thing, something that even Spencer will freely admit. "We're not trying to tell people that xCloud is going to replace their console or xCloud is going to replace gaming on a PC," he said. "But we do think that ability for me to take my gaming experience with me, so that when I log in all my friends are there all my games are there, my saved games are there, I get my Achievements, my library is with me, is pretty critical."

Spencer and Ronald also made it clear that the xCloud streaming service will continue to be a big part of the Xbox portfolio in the future, and that, on the game development side, enabling cloud support won't require any extra effort. "We literally show up to third-party publishers and we hand them a phone [with] their games running in xCloud," said Spencer. "They didn't have to do any work to make that happen."

"We started at the beginning saying there's a world where we might actually put as many of these in the Cloud as we do in people's homes," he added. "And how do you think about your silicon design and your platform design knowing that that's the design point that you're trying to get to. And as I said from a developer standpoint, it means you don't have to port to a new platform. You can build the games that you want to build on Project Scarlett and know that we can enable the deployment of those games to so many screens."

Next Steps

Seeing Project Scarlett take shape and get its final name are big steps for Microsoft. The console is more than a codename, and by the sound of things it's going to be powerful, quiet, and perhaps most importantly of all, additive, rather than disruptive, for current Xbox players. We still have a lot to learn, including the release date, exact hardware specs, and of course, the price. Likewise, we only know of two games, and only one of them, Halo Infinite, is confirmed to be ready for the Holiday 2020 launch.

In just a few months' time, E3 2020 will kick off, and Spencer promises, "It will be a big beat for us, and we expect that to be really important." It sort of goes without saying given that we're headed into the console's launch year, but with the system largely out of the way, all eyes will be on what games people can play, when they will be able to play them, and how much money it will cost to get started.

Spencer and Ronald seem to be saying all the right things. There isn't much I can fault with their plans, insomuch as I'm aware of them. It's been days since our meeting, and I can't shake how impressive-looking Senua's Saga is, the bold console design, nor the confidence with which it was unveiled. It's also telling how straightforward the messaging is compared to the Xbox One reveal, which was plagued with cross-media bloat and unnecessary DRM-laden policies. In their place, there's an emphasis on streamlining the gameplay experience we know today, and bolstering it with new technology that not only makes games look better, but easier to play at home or on the go. With the next generation of console hardware around the corner, Microsoft appears primed to redefine how we think about playing games.

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silv3rst0rm

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That name...

Didn't they took any notes about nintendo's Wii U experience?

Casual/family gamers might not quite get it that it'll be a whole new generation, just like people tought the Wii U was "Just another Wii..."

Such dumbness!

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Bread_or_Decide

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@silv3rst0rm said:

That name...

Didn't they took any notes about nintendo's Wii U experience?

Casual/family gamers might not quite get it that it'll be a whole new generation, just like people tought the Wii U was "Just another Wii..."

Such dumbness!

They shoulda named it the Xbox U.

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silv3rst0rm

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@Bread_or_Decide: Hahahaha!

That would've been epic!

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jsprunk

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@silv3rst0rm: Now that you mention, I wholeheartedly agree. The sad thing is, MS probably paid millions for this naming decision.

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silv3rst0rm

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Microsoft would need something big to take back console crown off of Sony!

I'm thinking about something like manageing to sign an exclusivity agreement with a big game publisher company like Squaresoft, Capcom, Bandai or whoever else.

I'm thinking back at the early PlayStation days...
I was on Nintendo side and I remember square deciding to go exclusively with Sony.
From there on, every great RPG was PlayStation exclusive!
It made me sell my N64 and switch to Sony's camp!

If MS could make one or a couple of game publishers commit to become MS exclusives, it would add a lot of reasons for players to switch to MS's side!

Until then, Sony's 1st party exclusives are soooooooooo much better and worth it than MS's, there's no way I'd switch my "main" console to MS.

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MigGui

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@silv3rst0rm: they acquired a dozen studios which are just starting to unveil their exclusives. They’re heading to that direction

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Thanatos2k

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@MigGui: Except they're not actually exclusives. As long as I have my PC I don't need an Xbox.

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MigGui

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Edited By MigGui

@Thanatos2k: they’re MS exclusives and you’d need a $2000 PC to run the games as you run in XSX. They lose money with each box sold anyway, so keep buying MS games for PC and making MS happy

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Thanatos2k

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@MigGui: LOL that tired misinformation again.

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G-Corleone

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@Thanatos2k: H0RSE got pretty nervous :)

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H0RSE

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Edited By H0RSE

@G-Corleone:

It's not nerves, I just call people out on posts when I see obvious holes in their argument(s) and lack of context. It's my contrarian nature.

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BattlingNut

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@Thanatos2k: Same with playstation lolololol

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Thanatos2k

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@battlingnut: No, I own a Playstation 4 because there are numerous quality games available there I cannot play on the PC. Same reason I have a Switch.

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H0RSE

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Edited By H0RSE

@Thanatos2k:

That's such a situational, low-hanging fruit argument, that actually misses the point. The context of the comment you responded to was "xbox vs playstation" in terms of why to choose one over the other and in particular, on the topic of exclusive games. Having a PC and being able to play xbox exclusives on PC, still doesn't allow you to play them on PlayStation, which is the crux of the argument.

That being said, your reasoning only applies to Xbox exclusives. What if somebody has friends that all play on xbox and they want to play multi-plat games, the games that make up 95%+ of all games played, with them? That person is also going to need an xbox, as they can't play a game like Borderlands 3 on PC, with friends on xbox.

In addition, in order to play these upcoming next-gen games on PC, you would 1.) need to be a console gamer that also plays PC games. 2.) have a high-end PC capable of running them. And 3.) prefer playing console games on PC. All three of these caveats would place you as either an outlier among the console gaming community or not really a console gamer at all, which, as stated, is what the discussion is ultimately focused on.

Hell, even among PC gamers, most do not have high-end rigs capable of playing at 4K, let alone 4K/60fps, which the next consoles will be doing. According to Steam stats, nearly 65% of users play at 1080p, with less that 2% playing at 4K and less than 1% at 2k.

So when context is applied, being able to play Xbox exclusives on PC has no bearing at all on which console is better, and ironically, actually serves as one more feature xbox has over PS. The only time this argument is relevant is when PC gamers are deciding on which, if any, console they want to buy, and even then, doesn't make owning both an xbox and a PC irrational or redundant.

For context, I have been playing PC games for over 20 years and played them exclusively for over 10, which is about as long as I have also been building PC's, so I'm no console/xbox fanboy.

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Thanatos2k

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Edited By Thanatos2k

@H0RSE: It's not Xbox vs Playstation. Only people intentionally trying to obfuscate the point try to pretend it is. It's Xbox vs Playstation vs PC vs Switch vs Phone vs Mac vs Who Knows What.

All platforms are always available, and PC is more viable than ever. I have mine connected to my 65 inch 4k TV via HDMI. And I can connect a PS4 controller to my PC. It plays better than a console ever would.

I repeat, as long as Microsoft continues to not have exclusives on a platform that does not play games the best, there is no reason to own an Xbox. I say this as someone who owned and Xbox and Xbox360 - because there were games on there I wanted to play that required them. Now there are not - so no reason for the Xbox to exist.

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H0RSE

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Edited By H0RSE

@Thanatos2k:

"It's not Xbox vs Playstation. Only people intentionally trying to obfuscate the point try to pretend it is."

- the OP absolutely was talking specifically about xbox vs playstation. That is where the context lies and I pointed this out already. Maybe you are focusing on some generalized argument, but that is not the case here, and frankly, not the case the majority of time when speaking about which console has which exclusives.

"All platforms are always available, and PC is more viable than ever. I have mine connected to my 65 inch 4k TV via HDMI. And I can connect a PS4 controller to my PC. It plays better than a console ever would."

- Of course it plays better, but that's neither here nor there. PC are open-ended, where the only liming factor to what you can achieve is essentially your wallet. How much did your rig cost, because I guarantee it cost substantially more than what the next-gen consoles will cost, and they will be offering comparable if not better results.

"I repeat, as long as Microsoft continues to not have exclusives on a platform that does not play games the best, there is no reason to own an Xbox."

- but they already do this... They have the most powerful console available AND they play on PC, so they play games on the most powerful platform, regardless how you look at it. And as I previously stated, I gave context as to the relevance of having MS exclsuives on both xbox and PC, and how it ultimately is not going to have any substantial negative impact on xbox sales and/or tip the console gaming demographic against them. I also gave valid reasons to own both a PC and an xbox for gaming.

You seem to be taking your personal situation/opinion and applying it as a response to a global argument, ignoring variables that do not apply to you. It doesn't work that way... Your reasoning does not apply to majority, which ultimately is all that matters in sales.

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Thanatos2k

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Edited By Thanatos2k

@H0RSE: "OP absolutely was talking specifically about xbox vs playstation."

Actually, the OP was talking about exclusives. Playstation exclusives are actually exclusive. Microsoft has none anymore. Because of the PC, which is obviously relevant in any such conversation about exclusives, namely Microsoft's lack of them. Try and keep up.

"Of course it plays better, but that's neither here nor there."

It's obviously relevant when talking about which platform to purchase, especially when looking at a platform that has no exclusives.

"They have the most powerful console available"

Sales numbers showed having the most powerful console is irrelevant if you're not the most powerful platform - because the PC is an even more powerful platform and thus the people that actually care about performance will be playing their multiplatform games there.

So weird you're talking about sales as if it's only a person opinion that Microsoft failed utterly with their console strategy this gen and not a fact, which it is. Arguing further would simply be attempting to take your personal situation/opinion and dispute reality.

But I bet you'll still try to.

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G-Corleone

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Edited By G-Corleone

@Thanatos2k: well, not to get in the middle of this, but let it be :) there is no point anymore.

*not a troll*

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Thanatos2k

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Edited By Thanatos2k

@G-Corleone: Yeah guy's a Microsoft warrior to the max. Just writes more and more and thinks that means he made better points because he wrote more.

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G-Corleone

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Edited By G-Corleone

@Thanatos2k: exactly XD

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H0RSE

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@Thanatos2k:
"Actually, the OP was talking about exclusives. Playstation exclusives are actually exclusive. Microsoft has none anymore. Because of the PC, which is obviously relevant in any such conversation about exclusives, namely Microsoft's lack of them. Try and keep up."

- Yes, OP is talking about exclusives, and he is talking about MS and Sony, with a quick anecdote about Nintendo in the old days. PC is never even mentioned, so stop trying to twist the narrative like OP was talking about exclusives as a whole across all platforms.

oh, and I'm keeping up just fine, and you just contradicted yourself in the above statement. You say Microsoft no longer has any exclusives due to offering their games on both xbox and PC, yet this simply changes the exclusivity from "xbox exclusive" to "Microsoft exclusive," since those playing on PC will be playing on Windows, which MS owns...

Sure, you can get into things like running Windows games on Linux with programs like Wine, but if you want to take the argument there, we might as well just bring up torrents or modded consoles, since now you would be discussing accessing things in ways they aren't designed to be accessed.
============

"It's obviously relevant when talking about which platform to purchase, especially when looking at a platform that has no exclusives."

- again, no, it is not relevant to the OP, since PC was never a part of the equation. I also deconstructed your reasoning of "xbox is useless if you have PC," but you consistently seem to ignore that and the context it brings.

"Sales numbers showed having the most powerful console is irrelevant if you're not the most powerful platform - because the PC is an even more powerful platform and thus the people that actually care about performance will be playing their multiplatform games there."
===========

- And what exactly do you mean by "most powerful platform?" What standard(s) are you measuring on, because you give no context as to what you're actually talking about. If you aren't talking about power specs-wise, then what are you talking about? I can tell you that the xbox ecosystem is plenty "powerful," due to all the features it offers. Game Pass alone brought in over 1 million subscribers, and that's before it went to PC. It's all largely irrelevant anyway, because as I I already stated, whether their exclusives are on the most powerful console (which they are) or the most powerful platform (which they also are) MS wins in either case....

Xbox also tends to be the console of choice for multiplatform gaming among those who own both PS4 and xbox. Why did Xbox One X sell so well? I mean, it' was a $500 mid-gen upgrade for the system that "has no exclusives," right? Because a lot of people bought one to do the majority of their gaming on xbox, again, because it is the most powerful console (and because of the value they can get through Game Pass,) and use their PS4 (if they have one) as essentially an "exclusive box."

Also, as I addressed in the details of my orginal post which you continue to ignore, multiplat gaming is more than just playing on the "most powerful platform" (again, wtf does that mean?...) there is a social aspect, such as playing with friends, where you will need the same platform to play together.

So please, could you actually elaborate on what "most powerful platform" actually means?
=========

"So weird you're talking about sales as if it's only a person opinion that Microsoft failed utterly with their console strategy this gen and not a fact, which it is."

- actually, it's not that all... I brought up sales, because it relates directly to what you are implying- that no one will buy a system with "no exclusives." Buying or not buying things relates to sales, and your argument of why "xbox is useless because PC," or in other words "why there is no reason to buy xbox," simply does not apply to the majority of the consumerbase. It all comes down to sales - that's why exclusives even exist in the first place, however, they are not the be-all-end all of who buys what and how many. I have attempted to add context as to why it is completely valid and rational to own both an xbox and a PC, despite the exclusives, but you just resort back to exclusives again. Your argument is situational, not commonplace.

The majority of the demographic that is in the market to purchase the next Xbox console, is going into it with the mindset of either:

1. buying an xbox day one
2. deciding whether to purchase an xbox or a PS5.
3. going to buy both, with maybe deciding which to purchase first.

PC doesn't even enter the arena, because most console gamers are just that - console gamers, and they have no interest in playing PC games, which begins to illustrate how your "xbox is useless because their exclusives are on PC argument," isn't the "nail in the coffin "or the "financial suicide on MS's part" that you think it is.

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Thanatos2k

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Edited By Thanatos2k

@H0RSE: "this simply changes the exclusivity from "xbox exclusive" to "Microsoft exclusive,""

No one except the most DESPERATE Xbox fanboy calls games that are clearly not exclusive to a platform exclusives. There is no such thing as a "Microsoft exclusive." They're multiplatform games.

A seriously dishonest attempt to twist the narrative after falsely accusing me of it. Hilarious.

"- And what exactly do you mean by "most powerful platform?""

The PC is the most powerful platform. It has the best hardware, runs the software the best, has the most peripheral options, the most backwards compatibility, the most freedom to modify, and the largest library. It wins in every category. What failed definition are you trying to substitute instead?

"Why did Xbox One X sell so well?"

It didn't. Microsoft won't even say how much it sold to protect the brand.

"I have attempted to add context as to why it is completely valid and rational to own both an xbox and a PC"

Yes, you attempted, and failed. Consumers chose otherwise for better valid and rational reasons

"since now you would be discussing accessing things in ways they aren't designed to be accessed."

Steam, Bootcamp and Wine are illegal now???? Wow, no one told me! When did this pass? Was it Trump?

You really need to stop attempting to put words in the OP's mouth and then use that as a facade to pretend you're making a point. And stop accusing me of "ignoring your post" when your posts are getting larger and larger and more bloated with pointless rambling. I'm ignoring a good two thirds of it on purpose. No one wants to read those walls of text. I'm guessing you can't control it though, but I can and don't want people suffering any more, so that'll do it for me. Get that last post in.

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NelsonLord

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@silv3rst0rm:How about Hellblade Senua´s sacrifice 2, the first one was freaking amazing.

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G-Corleone

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@nelsonlord: well said. Just a tech demo for now, but still a nice exclusive if they pull it off right.

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OldDadGamer

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@nelsonlord: True but niche. People on game sites know it well, but it's not a console mover with Joe Average. Halo is, and they'll need to deliver on that.

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NelsonLord

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Edited By NelsonLord

@olddadgamer: They already started delivering by moving Halo franchises series (Reach) to PC, thats a bold move to make, until the end of 2020 all the halos will be on PC, when Infinite launches (first on Xbox i guess) it will be no brainer to buy it for pc and xbox gamers.

Reach is already on top 5 most played on PC steam.

MS strategy is Xbox/PC and not only Xbox, not mentioning the new gaming studios and services like game pass ultimate which is a steal for what it offers. Xcloud is another service that will be launched.

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OldDadGamer

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@nelsonlord: All true. They're going to need Halo on the box, though.

Cuz remember, this is an Xmas launch, which means not only will people be buying it for themselves, people will be buying it for other people. Or, people who don't know a thing about games will be buying it for people that do. People who don't know about games are likely to recognize Halo. Certainly more so than Hellblade, or even Xcloud (which most grandmothers will think is pornographic for heaven's sakes).

I still remember being in Best Buy the year the X1 came out and seeing an older woman who was obviously buying a present repeatedly accusing the employee of trying to trick her into buying the "worse" console when she wanted the new one. She INSISTED the 360 was the newer, better one. Her reason?

360 is more than 1.

The employee gave up. She bought a 360.

Sony and MS have to sell to these people, too. These people ain't gonna recognize ANYTHING but Halo.

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TrueLink

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@olddadgamer: Your anecdote just enforces my fear of people buying Xbox One Xs for children who wanted the new "Xbox X."

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OldDadGamer

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@TrueLink: Oh dude, your fear is a near certainty. A frequent certainty.

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NelsonLord

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Edited By NelsonLord

@olddadgamer: Lol, i agree.

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thenephariouson

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Its also just occured to me that i'd better get on with completing Hellblade ready for Hellblade 2 : )

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santinegrete

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@thenephariouson: you're stuck putting the blade togheter right?

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wightlighter

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I like everything except the name. I'm hoping the monolith is just part of Xbox Series X and will have an actual name eventually. It would make even more sense if the Xbox One X became the entry level version within Xbox Series X.

I'm personally excited to find out if we are going to get any sort of digital entitlement for boxed copies of games next gen. A digital license has become valuable enough on Xbox (Game Streaming, Family Sharing, Play Anywhere) that I don't want to buy physical games for it anymore. Cross-media features and Digital Rights Management are actually things lots of us wanted and still want - they just need to be implemented and messaged better.

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NelsonLord

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Edited By NelsonLord

The design is so simple and modern, X series is way way better looking than the PS5 leaked images, lets be honest.

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thenephariouson

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@nelsonlord: The PS5 'Leaked Images' are only that of the 'Development Kit' and will definitely not reflect the final release design, which i reckon will also look pretty modern and cool.

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NelsonLord

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Edited By NelsonLord

@thenephariouson: I know, though i heard somewhere that they will be similar to the development kit, anyways, i really hope they look better than that, no wonder MS shows now its design because Sony cant go back now with their own design.

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deactivated-5ed679841254d

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Let me guess and it stars Cortana as the midnight creeper? Just like Amazon’s creeper? Yikes. I hope I’m wrong.

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jsprunk

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I'll probably only buy one of these if the FPS and RTS games support mouse and keyboard.

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phili878

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The box part finally lives up to its name

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cejay0813

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@phili878: Haven't all Xboxi been some form of a box...? lol

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deactivated-5ed679841254d

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@phili878: lol!

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hellsdark

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Maybe not enough "gamer style" for some, but I, for once, love its minimalist look.

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xantufrog

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@hellsdark: yeah I'm not a fan of flashy

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navyguy21

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navyguy21  Online

Xbox One S

Xbox One X

Xbox Series S

Xbox Series X

Kind of makes sense when you think about it

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Thanatos2k

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@navyguy21: If your goal is confusing consumers, yeah, maybe.

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deactivated-67913f01c3174

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Best looking console ever! Love it!

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TxuZai

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Edited By TxuZai

Ugliest console ever made, of all time! Heck it looks like a pc.

Also the dumbest name ever next too the Wii/U

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BeantownSean

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@txuzai:

Classic PC cases are rectangular, not elongated cubes.

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sealionact

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@txuzai: Shhh.... Don't be calling PC's ugly, you'll upset all the PC devotees....

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bfeinberg

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@sealionact: ... and yet 3 hours later and not one "PC devotee" cares about your silly console site comments. Hmm.

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