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Xenosaga Episode I: Der Wille zur Macht Walkthrough

This comprehensive guide includes lists of unique attacks, status effects, skills, and items, as well as a full databank with stats on all the enemies in the game, a step-by-step walkthrough, card listings and tips for the mini-games, and more.

Comments

By William Van Hecke with Walk-Through by Matthew Copson
Design by James Cheung

Xenosaga Episode I: Der Wille Zur Macht is an epic role-playing game that follows the adventures of a young woman, Shion Uzuki, and her companions as they battle mysterious beings known as the Gnosis. This GameSpot Complete Game Guide gives players everything they need to know to complete Xenosaga Episode I.

The guide includes:

  • Gameplay basics and lists of each character's unique attacks
  • Lists of status effects, skills, and items
  • a full databank with stats on all the enemies in the game
  • a detailed, step-by-step walk-through
  • Card listings and tips for the mini-games

Chapter 1: Game Basics

Movement
Walk around with the left analog stick, unless you are old-school and you like the directional pad. Using the analog stick affords you more options, though. Pushing the stick further and further in one direction makes your character walk faster, then jog, then run. Holding the R2 button will put you in walk-only mode, which is useful for sneaking around enemies. Coming into contact with an enemy will put you into a battle.

The circle button
Hit circle to open doors, talk to people, open boxes, take items, hit big red switches, read maps, activate cranes, or do pretty much anything else that involves interaction with the environment around your character.

Save points
The big rotating yellow things are save points, and you can save your game at them by hitting O. You may also recover your characters' stats at one by using a Bio Sphere. If the save point has a blue plate attached to the top of it, then it has few additional features: you can play Xenocard, play AGWS battling, visit the casino, or use the E.V.S.

Shopping
The big rotating silver things are shops. You can buy or sell items and equipment there.

Blowing stuff up
You can use the U.M.N. to blow stuff up. If your character passes by an object that can be blown up, a blue indicator will appear and a sound will play. Hit square to blow that object up. You may open up new areas, discover items, or encounter enemies when blowing stuff up. Some stuff, when blown up, will release some kind of temporary ill effect for your enemies on the field (lightning, fire, etc.). If you can lure an enemy into one of these, then the effect will be displayed. If you then fight the enemy, it will be at an appropriate disadvantage.

Radar
In the lower right corner, there is a blue radar screen. Your character's location and facing are indicated by a red triangle. Enemies are indicated by yellow triangles. Non-hostile characters are indicated by green triangles.

Chapter 2: Battle Basics

Attacking
Basically, you have two kinds of attacks: short range and long range. When it is your character's turn in battle, you can choose a target and then hit triangle to execute a long range attack, or square to execute a short range attack. You can keep attacking as long as you have AP (Action Points), which is indicated in the blue meter near your character's portrait. You may stop attacking by hitting X. Each turn you get 4 AP (Unless you're under the influence of certain items or effects). If you do not use all of your AP in one turn, it will carry over to the next turn. Regular attacks take 2 AP each. Sometimes you may score a critical hit, which does more damage than usual. In a typical turn, you might hit triangle and then square, thus doing two attacks and using all of your 4 AP for that turn. KOS-MOS and Ziggy both have special weapons that can be used by hitting circle when you have 6 AP.

Tech Attacks
If you have enough AP, you can execute a tech attack by doing a regular attack and then hitting O. Check out your tech attack menu to view and edit which attack combinations are associated with which tech attacks. As an example, on one turn you might hit triangle to do a regular, long-range attack, then hit X to stop attacking and let your AP carry over. On the next turn, you might hit square, square, circle, using all
of your 6 AP to unleash a LW Speed Tech attack. If you upgrade a Tech attack to high speed, then it can be used on a turn in which you only have 4 AP, because it can be set to be used after only one regular attack.

Menu
Instead of attacking on your turn, you can hit X to call up the menu. Hit X again to return to the attacks. The battle menu contains the following options:

ETHER
These are your character's "spells". Choose an Ether, then choose a target, if required. This uses 4 AP.

ITEM
This lets you use an item. Choose an item, then choose a target. This uses 3 AP. You can also choose a "W" item with triangle in order to use it on all characters, using up 6 AP and two of the item.

MOVE
You can move to another location on the battlefield. This affects your attack and defense. Characters in the back row will not be able to use, or be hit by, physical attacks. This costs 2 AP.

AGWS
Use this to board your AGWS. You will be prompted for a location where you would like to deploy.

GUARD
This makes your character guard until her next turn. It costs 2 AP.

Boost
The Boost gauge is the red gauge near a character's AP gauge. It fills up as you attack, and once full, it increments the number next to it and empties again. Boost allows you to slip a character's turn into the round pre-emptively. When a character has at least one boost gauge filled, and is not already present in the turn queue at the bottom right, you can hold down R2 and a Boost icon will show up. Eligible characters will show up around it, and you then hit the appropriate button(square is left, triangle is up, circle is right). That character's icon will then be inserted into the queue immediately after the current turn.

Counter-Boost
Some enemies have the ability to counter-boost. This means that they have a chance to automatically boost when attacked. The enemy's portrait will appear in a pink boost circle rather than a yellow one, and whether the enemy is already in the turn queue does not affect this ability. This means that one enemy can go twice in a row. The nice thing is that your characters can gain this ability as well. The items Samurai Heart and Revenge Power are both counter-boost items, and the corresponding skills can be drawn from them. Neat!

G.T.W.
At the bottom right of the screen is a blue field called the G.T.W., or Group Turn Window. It shows a diagram of the battlefield, including all allies and enemies. The currently targeted ally or enemy will be indicated by a line, and by having its portrait slightly offset in the queue. Enemies are indicated as type B (biological), M (mechanical), or G (Gnosis). If you are able to see enemies' hit points, they will be displayed here as well. The queue of portraits in the middle indicates in what order characters will act during this round of battle. At the beginning of a round, icons are put into the queue according to one's speed attribute. As turns are taken, the icons file out the left side of the queue. Keep an eye on who will be taking the next turn, as you might be able to kill a monster right before it attacks, or you might find reassurance in knowing that your healing character will have the next turn. Also keep in mind that the queue can be altered by the use of Boosts, by both you and your enemies.

Event Slot
Next to the G.T.W. is a little slot machine-like window that rolls over each turn. It has four possible settings, each of which affects in a different way the combat that takes place during that turn. The little orange burst increases the effectiveness of critical hits. The gold ring increases the rate at which your Boost gauge fills. The coin-like item gives you extra tech, ether, and skill points with each kill made on that turn. The amount of points received varies, with a high chance of getting double points, sometimes quadruple points, and rarely ten times normal point values. The blank one does nothing.

Chapter 3: Attacks and Tech Attacks

This section lists normal attacks and tech attacks for each of the playable characters in Xenosaga.

Shion

Normal Attacks
square: Knuckle
triangle: Firecracker (far)
square, square: Break Kick
square, triangle: Stun Shock (lightning)
triangle, square: Spin Kick
triangle, triangle: Cherry Bomb (far, fire)

Tech attacks
Lightning Blast (lightning attack, targets one enemy)
Spell Ray (ether attack, targets one enemy)
Shock Blade (targets one enemy, changing cartridges imparts different status effects - see below)
Thermal Blast (an intense fire attack, targets one enemy)
Ether Amp (a single targeted Bio or Gnosis enemy will now take double damage from ether attacks)
Gravity Well (slows Bio and Gnosis enemies, targets one enemy)
Lunar Blade (slashing/beam damage on one enemy)
Rain Blade (a rain of beams on all enemies)

Shock Blade cartridge types
BXS001V - imparts slow on mechanical enemies
BXS002V - imparts power loss on mechanical enemies
BXS003V - imparts armor failure on mechanical enemies
BXS004V - reduces physical attack of biological and gnosis enemies
BXS005V - reduces physical defense of biological and gnosis enemies

KOS-MOS

Normal Attacks
square: Punch
triangle: Blaster (far, beam)
square, square: S-Sault
square, triangle: Sword
triangle, square: Needle
triangle, triangle: Blaster (far, beam)

Sub-Weapons
F-MSHOT (limited to 12 shots per battle, requires 0 EP)
F-GSHOT (limited to 2 shots per battle, requires 0 EP)
F-BSHOT (limited to 8 shots per battle; requires 2 EP)
F-RSHOT (limited to 8 shots per battle requires 0 EP)
F-SCYTHE (limited to 1 shot per battle; requires 8 EP)

Tech attacks
R- BLADE (physical attack, targets one enemy)
R- CANNON (ether attack, targets one enemy)
R- DRILL (physical attack, targets one enemy)
X- BUSTER (ether attack, targets all enemies)
S- CHAIN (causes a random status effect on enemies, targets one enemy)
R- HAMMER (physical attack, targets one enemy)
R- DRAGON (physical attack, targets one enemy)

Ziggurat8 (Ziggy)


Normal Attacks
square: High Kick
triangle: Laser Blade (far)
square, square: Jack Knife
square, triangle: Ignition (fire)
triangle, square: Jack Blade
triangle, triangle: Laser Swing (far)

Sub-Weapons
BMP55SX (limited to 2 shots per battle, requires 4 EP, attacks all enemies)
MSP89SX (limited to 2 shots per battle, requires 0 EP, attacks all enemies)

Tech attacks
Cyber Kick (physical and fire attack, targets one enemy)
Lightning Fist (ether and lightning attack, targets one enemy)
Meteor Shot (ether and fire attack, targets all enemies)
Cyclone (physical attack, targets one enemy)
Cross Lancer (physical attack, targets one enemy)
Executioner (ether and lightning attack, targets all enemies)
Hell Fire (physical and fire attack, targets one enemy)

M.O.M.O.

Normal Attacks
square: Stardust
triangle: Melody Ray (far)
square, square: Dream Whirl
square, triangle: Ignition (fire)
triangle, square: Cosmic Flip
triangle, triangle: Flower Storm (far)

Tech attacks
Star Strike (physical attack, targets one enemy)
Floral Tempest (ether attack, targets one enemy)
Meteor Storm (ether attack, targets one enemy)
Star Cannon (physical attack, targets all enemies)
Angel Arrow (ether attack, targets all enemies)
Magic Caster (no attack; chance to steal rare item, can only perform after transformation)
MOMO's Kiss (ether attack; can only perform after transformation, targets one enemy)
Dark Scepter (physical attack; Gnosis will be turned into an item, targets one enemy)

chaos

Normal Attacks
square: Tornado Slash
triangle: Arrow (far)
square, square: Seraphim Rush
square, triangle: Electro Upper
triangle, square: Star Thrust
triangle, triangle: Angel Shot (far)

Angel Wings (physical attack, targets one enemy)
Lunar Seal (ether attack, targets one enemy)
Heaven's Wrath (physical and lightning attack, targets one enemy)
Angel Blow (ether attack, targets all enemies)
Chained Blast (ether attack; cause machine-type's pilot to faint)
Arctic Blast (ether and ice attack, targets all enemies)
Demon Banisher (Gnosis may leave battle, targets one enemy)
Divine Spear (physical attack, targets one enemy, only available when one ally is knocked out)

Jr.

Normal Attacks
square: Cross Shot (far)
triangle: Southpaw (far)
square, square: Trick Shot (far)
square, triangle: Coin Snap (far)
triangle, square: Hip Shot (far)
triangle, triangle: Cross Fire (far)

Tech attacks
Prelude to Battle (physical attack, targets one enemy)
Moonlit Serenade (ether attack, targets one enemy)
Storm Waltz (physical attack, targets all enemies)
Last Symphony (physical attack, targets one enemies)
Mystique Nocturne (ether attack, targets all enemies)
Angelic Requiem (physical attack, targets all enemies)
Soul Rhapsody (ether attack, absorbs Gnosis, targets one enemy)

Chapter 4: Status Effects

While a character or enemy is experiencing a status effect, a cloud will appear
above their head. In the case of characters, an icon will also appear in their
status window at the top of the screen.

Negative Status Name / The Effect

Unconscious / Unable to perform any action
Stop / Unable to perform any action
Sleep / Unable to perform any action
Confusion / A confused person might attack friends
Poison / Every turn 20% of max HP will be reduced
Ether Bomb / Ether damage will be doubled
Reverse / Recovery and Damage are reversed (instead of damage hurting you it heals you)

HP Half / HP recovery amounts will be halved
Admonish / receive the damage of one's own attack
EP Half / EP recovery amounts will be halved
EP Over / All Ether costs twice the normal amount
Slow / next turn comes 50% slower
Accuracy Down / accuracy down 50%
Evasion Down / evasion down by 50%
Physical Strength Down / Physical Strength Down 25%
Physical Defense Down / Physical Defense Down 25%
AP Half / Each turn the AP received will be half normal amount
Ether Power Down / Ether Power Down 25%
Lost / Ether can't be used
Boost Seal / Boost can't be used
Taking damage will cause recovery
Taking damage gives a 15% chance of recovery

Chapter 5: Character Profiles

Shion Uzuki

Sex: Female
Height: 163cm
Weight: 48kg
Age: 22
Bio: Shion is the head engineer of the "KOS-MOS" project inside Vector, the number one development agency. In the beginning of the story, Shion is dispatched to outer space by Vector, to be in charge of the investigation of a planet which has disappeared, and to test the KOS-MOS project. The project is being conducted jointly by the government and the private sector. From early on, since her birth, there has been a long history of many wars around and in her hometown. Both of her parents are dead, and also two years ago she lost her first love in an accident. It has been a very tough experience for her. However, she hasn't been troubled by it very much and she has never revealed her hurt feelings to anyone else. She does everything with a positive attitude, and this tends to be taken just as simple optimism. But it is her positive attitude is really the strongest resistance to all the experiences she's had in the past. It's also the proof that she is not restrained by the ghosts of her past, and the reason for her sheer will to live for today first and then worry about tomorrow. Shion is a woman with "strong and mighty" personality, who tends to push her coworkers to move ahead aggressively. Although this quality is also kind of an attraction, she denies it about herself. However, as being the KOS-MOS project's head engineer, she is thought of as just a Muse. The fact is that she is a pretty woman. Because of this many of her male coworkers take a fancy to her.

KOS-MOS

Sex: Female
Height: 167 cm
Weight: 92kg
Age: Appearance of approximately 18 years.
Bio: Key girl throughout the Xenosaga series. A female-type battle android developed by the galactic conglomerate "Vector". Created without the artificial-human Realien technique, she is a unique being composed entirely of mechanical parts. Created as a battle system for use against the Gnosis by the pilgrimage fleet, "KOS-MOS" is a general project title rather than a name. She is devoted to the three priorities of logic, the establishment, and duty, and to guarding her creator Shion unconditionally. In order to facilitate communication with others, she implements a "personality imitation OS". Her name means "order".

Ziggy

Sex: Male
Height: 191cm
Age: 98 years have passed since he donated his body to science. (Appears to be 30 years old) A battle cyborg charged with the task of escorting 100-Type Observational Realien "M.O.M.O.". In the year 4667 T.C., at the age of 30, after donating his body to science, he was deployed to the contact subcommittee for use as a battle cyborg. While alive, his last rank held was "Commander, Federation Police 1875th Special Operations Force Headquarters Detachment". Ziggy becomes commissioned by the federal subcommittee to personally rescue M.O.M.O.

MOMO

Sex: Female
Height: 141cm
Weight: 36kg
Age: Appearance of about 12 years.
Bio: The only way to capture a Gnosis is to use a "special observer". To capture the Gnosis, an observation-type Realien prototype was developed. Joachim Mizrahi and Juli Mizrahi created the UTIC, a mechanics organization. Through this they created M.O.M.O. (Multiple Observative Mimetic Organicus), which is modeled after the appearance of Sakura Mizrahi, their deceased daughter. By accumulating good deeds, she hopes to fulfill her dream of meeting her father Joachim in heaven.

chaos

Sex: Male
Height: 169 cm
Weight: 53kg
Age: Appearance of approximately 18 years.
Bio: A key person throughout the Xenosaga Series. Chaos is slender, and always wears a gloomy expression. He seems to have some kind of quality that sees through everything. His philosophical style of speech is hard for others to understand. He has the appearance of a 16 year old, but his age is unknown. His
amber colored eyes and silver hair make him very special. Choas never talks about his past in detail. So no one knows his background, including himself because of some memory blackouts. This is why everything about him is wrapped with mystery.

Jr.

Sex: Male
Height: 140cm
Weight: 38kg
Age: Looks about 12 years old
Jr. represents the board of directors for the Kukai Foundation. The Kukai Foundation is a financial group rooted within the independent state of Miltia, a member of the Galaxy Federation. Jr. appears to be 12 years old. However no one knows his real age. Despite his child-like appearance, inside he is just the opposite. He's filled with very extensive knowledge. But sometimes he asks very child-like questions, at the same time making remarks about the true nature of things. Collecting old books and rare guns (from our period) is Jr.'s hobby.

Chapter 6: Emails

Throughout the course of the game, Shion will receive a number of emails on her U.M.N. Some of these emails can be replied to, and if you reply correctly, you can procure some nice items and a good amount of cash. Here is a quick list of all emails that can get you something.

The email list follows this pattern:

Subject
(Location and time received in game)
Effect of this email
-O- Right reply
-X- Wrong reply

EVS MAILS

Database Service Start
(Woglinde, on the way to the bridge)
Allows you to use the U.M.N. Database.

EVS Plugin
(Elsa Kitchen, on the way to bring curry to Andrew)
Allows you to use the EVS. Starting maps are KOS-MOS Simulator, Woglinde, and Asteroid Pleroma.

(1) / New Map Supplement (1)
(Dock Colony, spending the night)
Adds the U-TIC headquarters map to your EVS.

(2) / New Map Supplement (2)
(Durandal, looking for MOMO)
Adds the Gnosis Mothership map to your EVS.

(3) / New Map Supplement (3)
(Shion's Room on Durandal, going to see Allen)
Adds the Encephalon map to your EVS.

(4) / New Map Supplement (4)
(Durandal Bridge, going to ride the Elsa to Proto Merkabah)
Adds the Song of Nephilim map to your EVS.

KOS-MOS Tech attack Mails

(1) / Tech attack Use Approval (1)
(Elsa, going to look for Ziggy)
Gives KOS-MOS tech attack "R-DRILL"

(2) / Tech attack Use Approval (2)
(Durandal Residence Area, going to see Allen)
Gives KOS-MOS tech attack "X-BUSTER" and weapon "F-RSHOT"

(3) / Tech attack Use Approval (3)
(Durandal, getting on Elsa to enter Song of Nephilim)
Gives KOS-MOS tech attack "S-CHAIN" and "R-HAMMER"

(4) / Tech attack Use Approval (4)
(Durandal, getting on Elsa to enter Neo Merkabah)
Gives KOS-MOS tech attack "R-DRAGON"

KOS-MOS Weapon Mails

Secret Mail
(Woglinde, on the way to the bridge)
Reply before the story event on the Bridge.
-O- I read the Secret Mail
-X- Tsk Tsk!

I'm sending Sprinkle
(Woglinde, after the story event on the Bridge)
Gives Sprinkle.

New Weapon Complete!
(Durandal, getting on Elsa to enter Song of Nephilim)
Gives KOS-MOS weapon "F-SCYTHE".

Investment Mails

For the IT and Construction investments, you need to talk to the worker on the Woglinde near the Zohar to get these emails. For the others, it's the worker or the old guy downstairs at the Dock Colony. Give them your address and then you'll start getting emails about investing. In order to get F-BSHOT, you should
invest in Vector for Medical Supplies, and then Venture Link for Industry. If you miss one of them but get the other, then you can then invest in Vector for IT and Alchemia for Construction to get it later

Investment Firm Guide - Medical Supplies
(Woglinde, after the story event on the Bridge)
Reply before leaving the Woglinde.
-X- Invest in Hasegawa
-O- Invest in Vector
-X- Invest in Dawson

Results from investing in Hasegawa
(Elsa elevator, bringing curry to Andrew)
Gives 5x med kit S and 10% discount on healing items

Results from investing in Vector
(Elsa elevator, bringing curry to Andrew)
Gives 5x ether pack S and 10% discount on healing items; required to get KOS-
MOS's F-BSHOT weapon

Results from investing in Dawson
(Elsa elevator, bringing curry to Andrew)
Gives 5x revives and 10% discount on healing items

Investment Firm Guide - Industry
(Elsa, before the save point, going to check on the hatch)
Reply before the Elsa performs gate jump.
-O- Invest in Venture Link
-X- Invest in Tesla Instruments
-X- Invest in Chemical Union Distribution Center

Results from Venture Link
(Elsa B2, with Ziggy and MOMO)
Gives 4000G and 10% discount on AGWS weapons; required to get KOS-MOS's F-
BSHOT weapon

Results from Tesla Instruments
(Elsa B2, with Ziggy and MOMO)
Gives 6000G

Results from Chemical Union Distribution Center
(Elsa B2, with Ziggy and MOMO)
Gives 2x Speed Star

Investment Firm Guide - IT
(Elsa B3 Catapult, with Ziggy and MOMO)
Reply before Andrew freaks out.
-X- Invest in Advanced Cluster Machines
-X- Invest in Mercedes Technologies
-O- Invest in Vector Com

Results from Advanced Cluster Machines
(Durandal, looking for MOMO)
Gives 4000G and 10% discount on AGWS weapons

Results from Mercedes
(Durandal, looking for MOMO)
Gives 8000G

Results from Vector
(Durandal, looking for MOMO)
Gives Code Key Plugin and 10% discount on AGWS Accessories; required to get
KOS-MOS's F-BSHOT weapon

Investment Firm Guide - Construction
(Durandal, looking for MOMO)
Reply before finding MOMO in the Park.
-O- Invest in Alchemia
-X- Invest in Hamilton
-X- Invest in Shijima

Results from Alchemia
(Durandal, back at your room after finding MOMO)
Gives 24000G; required to get KOS-MOS's F-BSHOT weapon

Results from Hamilton
(Durandal, back at your room after finding MOMO)
Gives 48000G

Results from Shijima
(Durandal, back at your room after finding MOMO)
Gives 72000G

F-BSHOT Supply
(Elsa B1, staying at the Dock Colony OR Durandal, going from Residential
Area to Dock Area)
Gives KOS-MOS' F-BSHOT weapon.
This email will come only if you have either:
*invested in Vector for Medical Supplies and VL for Industry
OR
*invested in either of the above two, plus Vector for IT and Alchemia for
Construction

Chapter 7: Segment Addresses

There are eighteen red doors scattered throughout the game. Some of the best items in the game are in these doors, so try to get them all. Early in the game you'll get a Segment F item that lets you keep track of the doors and keys you've found so far.

Segment Addresses (Red Doors)

1: At the Foundation, on the roof of the inn to the right (accessible after Gnosis attack). Contains "Robot Head Part"

2: At the Dry dock colony, the basement of the "Talk to me" AGWS store. Contains "Robot Body Part"

3: At the Foundation, in the laundry store on the 1st floor the area surrounded by clothes (accessible after attack). Contains "Robot Right Leg Part".

4: At U-TIC headquarters, the wall of the passage on the 2nd floor and the 2nd map between the saintly hall on the stairway. Contains "Thief's Ring"

5: At the Encephalon Area, in the park, before the statues area. Contains "Double Buster"

6: In Heaven's Vehicle, in the astronomical observation room. Contains "Trauma plate"

7: On the Woglinde, beside the sergeant who gave you the key. "Robot Right Arm Part"

8: In the Elsa, the passage of B2F. Contains "Robot Left Leg Part"

9: In the Gnosis Mothership, at the research building 3rd floor. Contains "Robot Left Arm"

10: At the KOS-MOS simulation site, in the 1st floor of a deserted house. Contains two booster packs

11: In the U-TIC Battleship, the room of the soldier. Contains "Ice Coat"

12: At the Song of Nephilim, the 3rd floor of the 2nd tower. Contains "W Hammer Rod"

13: In the Gnosis Hive, at the first floor of the warehouse inside the department store. Contains "Samurai Heart"

14: In the Elsa, at the catapult deck. Contains "Speed Shoes"

15: At the Encephalon Area, near the subway ticket window. Contains "Angel Ring"

16: On the Woglinde, the passage before Andrew's office and lab. Contains "Stim DX"

17: In Proto Merkabah, at the research building 43rd floor. Contains "BLOOD9"

18: On the Woglinde, the passage near Shion's room. Contains "Lightning Coat"

Decoders (Keys)

1. First talk to the little boy at the Dock Colony shop "Talk to Me!!". At the Foundation, in the first floor of the warehouse, destroy the crates and ask the pink thing for some hints (make sure you talk to the pink thing about every hint that it gives). Then it can be found on the Durandal inside the park to your first right (the very first little section that breaks off from the main park area (still inside the park)). The key will be sparkling on the southern bit of the walkway to that small area. Make sure you talk to the pink thing about every hint that it gives.

2. At the Song of Nephilim, the 2nd tower, destroying one of the boxes the enemy that comes out carries it.

3. At the Encephalon Area, the bunny's house. Use carrot juice on the log to trick him and beat him back to his house.

4. At U-TIC headquarters, destroy the AGWS that you had avoided using the crane earlier.

5. At the Durandal, in the Waiting area in the locked room. Get the key from one of the closets in the Residential area.

6. In Heaven's Vehicle, defeat the boss on the satellite dish.

7. On the Woglinde, the master sergeant gives it to you to remember him by.

8. At the Foundation, in the bar is a woman who dumped her engagement ring and her boyfriend. After getting the fishing rod from the upstairs of the laundry mat go fishing until you find the ring. Than give the ring to the woman in the bar. She will give you the key for her ring.

9. In the Gnosis Hive, in the department store a Gnosis protects the box that contains the key.

10. In the Elsa, use the slide deck key to move the sliding deck. The slide deck key is in the 2nd cabin on a seat in the center of the room on the main floor (note: you can't see the key on the seat), yes the rooms between the bridge and the restaurant.

11. At U-TIC headquarters, the passage to right side or the central image which the soldier goes around.

12. At the Encephalon Area, a treasure box in the sewer.

13. At the Foundation, the bakery roof get there from the left side of the Inn's roof.

14. At the Song of Nephilim, 1st tower, 5th floor.

15. In the Gnosis Mothership, department stores 2nd floor protected by a flower gnosis.

16. In the U-TIC Battleship, using the guards key to enter his room. It's in his room.

17. At the Song of Nephelim, the 3rd tower center, go above the closed room on the left side and fall thru the hole.

18. On the Woglinde, Break the glass to Andrews office, which is a small lab or operating room.

Chapter 8: Ether

Ether are the spell-like abilities of your characters. Ethers marked with a * cannot be transferred from character to character

Shion

Medica (02 Ep , heals a small amount of hp, targets one ally or enemy)
Analyze (02 Ep, find out the current hp of an enemy)
Goodbye (01 Ep, leave normal battles, doesn't work for special events or bosses)
Medica All (08 Ep, heals a medium amount of hp, targets all allies)
Refresh (02 Ep, cures all status ailments, targets one ally)
Boost One (04 Ep, puts the boost gauge up 1 level, targets one ally)
Jamming (04 Ep, mechanical enemy's dexterity goes down for 5 turns, targets one M-enemy)
Medica Rest (08 Ep, heals a large amount of hp, targets one enemy or ally)
Revert (12 Ep, wake up a ko'd friend with a medium amount of hp, targets one ally)
Safety Level (12 Ep, if you die, reset to hp of one)
Quick (06 Ep, speed up character 25% for 5 turns, targets one ally)
*Queen Kiss (08 Ep, steal an item and a slight chance of an instant death, targets one enemy)
*Seraphim Bird (12 Ep, hurts all enemies, can only be used once per battle)
*Thrones Blade (08 Ep, hurts enemies, can only be used once per battle)
*Dominion Tank (10 Ep, ultra offensive strike, can only be used once per battle, targets all enemies)
*Erde Kaiser (30 Ep, the ultimate attack, can only be used once per battle, targets all enemies)

To get Shion's last 4 Ethers:
You have to find all the robot parts (all are found in the red doors), and give them to Hakase at Kukai Foundation's AGWS Garage. He is in the basement to the far left. In your journey to create Erde Kaiser you will also get 3 other ethers, they are Thrones Blade, Seraphim Bird, and Dominion Tank. Now once you have all the parts, Hakase will try to create Erde Kaiser and there will be a small accident. Now go to the Bar and find Scott. Finally they will make Erde Kaiser together.

KOS-MOS

Mode A7 (02 Ep, lowers physical attack and raises defense for 5 turns, targets self)
Dex Down (04 Ep, lowers dexterity of Bio and Gnosis by a medium amount, targets one enemy)
Force Down (04 Ep, lowers physical attack of Bio and Gnosis, targets one enemy)
Spell Down (04 Ep, lowers ether attacks of Bio and Gnosis, targets one enemy)
Gate (08 Ep, takes 1/4 of Hp but a slight chance of death against Bio and Gnosis, targets one enemy)
Ether Limit (16 Ep, ether damage and cost 2x, targets self)
*Satellite (16 Ep, Beam attack, limit once per battle, targets all enemies)
Dex Spell Ra (12Ep, Ice/ether attack, targets all enemies)
Dex Spell Fa (12Ep, Fire/ether attack, targets all enemies)
Dex Spell La (12Ep, lightning/ether attack, targets all enemies)

Ziggy

(all of Ziggy's ethers except Red Mark target himself)
My Guard (02 Ep, physical defense up and attack down for 5 turns)
* Body Guard (02 Ep, with MOMO in the back row, defense and strength go up)
Recharge (04 Ep, Hp up a medium amount)
Ether Shift A (04 Ep, ether defense up and attack down for 5 turns)
Ether Shift B (04 Ep, ether attack up and defense down for 5 turns)
Charge X (04 Ep, some Hp and Ep restored, limit once per battle)
Red Mark (04 Ep, 80% chance of critical hits on Machines, targets one enemy, limit once per battle)
Speed Boost (10 Ep, speed up 50% for 5 turns)

M.O.M.O.

Life Shot (02 Ep, Heals for about 120 at start, targets one enemy or ally)
Miracle Star (04 Ep, ether attack, targets one enemy)
Sheep Beam (04 Ep, machine pilots fall asleep, targets one enemy)
Prayer (06 Ep, get an item from heaven, targets self)
Refine (06 Ep, revive a ko'd character with low hp, targets one ally)
Junk Beam (06 Ep, a 50% chance machines will lose a turn, for next 5 turns, targets one enemy)
*Star Wind (10 Ep, strength up, can only use once per battle, targets self, used to transform)
*Star Veil (04 Ep, all ether effects down 25% for 5 turns, targets all allies, can only be used during Star Wind transformation)
*Star Action (06 Ep, Fills a characters AP points, targets one ally, can only be used during Star Wind transformation, )
*Starlight (10 Ep, strength up, can only use once per battle, used to transform)
*Star Bell (04 Ep, ether attack, targets one enemy, can only be used during Starlight transformation)
*Star Bunny (08 Ep, ether attack, targets all enemies, can only be used during Starlight transformation)

To get MOMO's two transformation Ethers and extra Tech attacks, you need to use MOMO as the lead character and inspect the glittering bookcase in the Gnosis hive (up the stairs, in the area with the falling bridge). Doing this you will get the Ether "Star Wind" and the Tech attack "Magic Caster". Also use MOMO as the lead character and inspect the glittering "wall" in the Song of Nephilim, the second tower 6th floor. Doing this you will get the Ether "Star Light" and the Tech attack "Lovely Ray". Again use MOMO as the lead character and enter the upstairs open window of Kukai Foundation bar and defeat Mintia, (get there by going upstairs at the hotel, outside and across the canopy). Doing this you will get the Tech attack "Dark Scepter"

chaos

Protective Armor (04 Ep, Ether attacks are 25% down for 5 turns, targets one enemy)
Healing Dew (06 Ep, everyone recovers a small amount of Hp, targets all allies)
Ice Wings (04 Ep, ice/ether attack, targets one enemy)
Purifying Storm (06 Ep, clears all status affects, targets all allies)
Fire Wings (04 Ep, fire/ether attack, targets one enemy)
Lighting Wings (04 Ep, lightning/ether attack, targets one enemy)
*Best Ally (50 Ep, completely revives and restores full health ko'd characters, can only be used once per battle, targets all allies)
Supreme Judgement (8 Ep, the amount an enemy can heal itself will now be halved, targets one enemy)
Cataclysm (12 Ep, all enemies lose a turn)
Light and Wings (12 Ep, attacks and clears all status affects, targets all enemies)

Jr.

Psycho Arm (04 Ep, physical attack up, targets self)
Ether Flare (04 Ep, ether effect up 25%, targets one enemy or ally)
*Dandyism (08 Ep, if a girl is in the back row and Jr. is in front, when KO'd you'll be auto revived, targets self)
Psycho Pocket (04 Ep, steal an item, targets one enemy)
Chain (04 Ep, Bio and Gnosis evasion down, targets one enemy)
Misty (10 Ep, block bio and gnosis spells, targets one enemy)
Coin Lock (08 Ep, immune to all status ailments for 5 turns, targets one ally)
Speed Machine (06 Ep, speed up 25% for 5 turns, targets one ally)
*Magnum Joe (summons Great Joe, targets one enemy)
*Buster Joe (summons Great Joe, targets all enemies)

To get Jr.'s last 2 Ethers:
Use Jr. as your lead character, destroy one of the closet doors and defeat Great Joe, (in the Residence Area of the Durandal, the bedroom with the shiny silver spinning thing that sells basic items). Doing this you will get the summon "Magnum Joe", after that you can buy the next summon "Buster Joe".

Chapter 9: Skills

Skills can be extracted from certain items in the game. The items in the game with an extractable skill effect are listed here. Note that Hats and Armors and Accessories with the same skill worn at the same time the effects will be cumulative. For example a hat that has E. Pt's up 25% worn also with an accessory that has E. Pt's up 25% will equal E. Pt's up 50%.

Also note there are other hats, armors, and accessories that just don't have a skill these are not listed here.

HATS

Skill Name / Item / Necessary Skill Level / Necessary Skill Points / Effects and remarks

Sleep Guard / Night Walker / Lv2 / 200 / Sleep prevention
Lost Guard / Magical Hat / Lv2 / 220 / "Lost" prevention
Ether P+25 / Star Hat / Lv5 / 1000 /E.Pt up 25%

ARMOR

Skill Name / Item / Necessary Skill Level / Necessary Skill Points / Effects and remarks

PDEF+4 / Neo Armor A / Lv3 / 300 / Physical defense +4
EDEF+4 / Neo Armor B / Lv3 / 300 / Ether defense +4
All Guard / Shield armor / Lv4 / 500 / protection from all status effects
Lonely EDUP / Spirit / Lv3 / 300 / Each time a person is KO'd, ether defense rises
Lonely PDUP / Soul / Lv3 / 300 / Each time a person is KO'd, physical defense rises
Tech P+25 / Swimsuit / Lv5 / 1000 / Tech Points earned up 25%

The swimsuit is a very nice item, and there are three total in the game. One is behind the counter at Our Treasure in the Kukai Foundation while you are saving the 13 people, one is procured by beating Great Joe, and one is won in the drill game. Collect all three!

ACCESSORIES

Skill Name Item Necessary
Skill
Level
Necessary
Skill
Points
Effects and remarks
Fire-20 Flame Coat Lv3 300 Fire damage reduced by 20%
Lightning-20 Lightning Coat Lv3 300 Lightning damage reduced by 20%
Ice-20 Ice Coat Lv3 300 Ice attributed damage reduced by 20%
Beam-20 Beam Coat Lv3 300 Beam damage reduced by 20%
Sword-20 Sword Coat Lv3 300 Pierce and Slashing damage reduced by 20%
CRTC Guard Trauma Plate Lv4 500 Enemies are prevented from getting Critical hits against you
A-Poison Guard Venom Block Lv3 300 Attack poison prevention (note: this is different from just poison prevention)
Bind Guard Wooden Idol Lv3 320 Bind prevention
EP Double Guard Rune Crystal Lv3 300 EP overconsumption prevention
DEX Guard Sniper Goggles Lv1 40 Prevention of Dexterity down
PATK Guard Power Brace Lv1 30 Prevention of physical attack power down
PDEF Guard Guard Pendant Lv1 60 Prevention of physical defense power down
EATK Guard Spirit Pendant Lv1 60 Prevention of ether attack down
EP Guard Chakra Shield Lv3 300 You defend the EP damage
Slow Guard Clock Shield Lv1 100 Slow prevention
Poison Guard Snake Hunter Lv1 60 Poison prevention
KO Guard Defibrillator Vest Lv3 300 Prevention of instantaneous death
Special Guard Soldier's Honor Lv3 240 Prevention of Tech Attack block
Confusion Guard Blade Soul Lv3 300 Prevention of confusion
Stop Guard Field ring Lv3 300 Prevention of stop
PATK+2 Red ring Lv2 150 Power +2
PDEF+2 Green ring Lv2 150 Physical strength +2
DEX+2 Blue ring Lv1 50 Dexterity +2
EVA+2 Cobalt ring Lv1 50 Evasion +2
AGL+1 White ring Lv4 500 Agility +1
EATK+2 Purple ring Lv2 180 Ether attack power +2
EDFE+2 Orange ring Lv2 180 Ether defense +2
CRTC+5 Hunter Goggle Lv3 300 Critical hit ratio +5%
Rare+10 Thief Ring Lv2 200 +10% chance of getting a rare item
Counter+10 Samurai heart Lv3 300 Counter ratio +10%
Damage-10 Cross Lv3 300 Damage -10%
HPMAX+15 Yamato Belt Lv3 300 HP MAX+15%
EPMAX+15 Silver Crown Lv3 300 EPMAX +15%
AP+1 Commander's Crest Lv4 300 Every turn AP+1
Speed+25 Speed Shoes Lv4 500 Speed +25%
Skill Pt+25 Craft Apron Lv5 1000 S.Pt + 25%
EP Half Angel ring Lv5 1000 EP consumption half
ST Double Gemini Clocks Lv4 500 Status effect time doubled
ExperienceP+25 Master's Pendant Lv5 1000 Experience value + 25%
Ether Power D Blue topaz Lv3 300 ether defense effect
Ether power U Red topaz Lv3 300 anti defense effect
Damage UD Golden Lv3 300 It increases and decreases the damage which is received according to current HP
HP Strong Bravesoul Lv4 500 STR goes up when HP goes down
Tech attack AC Battle Mask Lv3 300 Tech attacks critical hits up
Recovery Double Life stone Lv4 500 All hp recovery doubled
W Special Double Buster Lv4 500 square circle circle or triangle circle circle - double Tech attack attack is possible
Search Eye Scope Lv1 60 It indicates the HP information of the enemy
CB on Revenge Power Lv3 300 When being attacked, auto boost, Note: The skill "counter +10%"' is needed
Battle BC+1 Boost Pack Lv4 500 Start fights with boost +1

Chapter 10: Items and Equipment

This section lists consumable items, their effects, and also some of the wearable equipment, their sale value, and where to find them. For the rare items, you'll want to use MOMO's Magic Caster tech attack to get them from the enemies. She needs to be in transformed mode to use this tech attack; set it to high speed so that you won't have to waste a turn building up AP.

W = If you select this item with Triangle when your AP is at 6, it will be used
on the whole party.

Consumable ITEMS

NAME TARGET EFFECT
Med kit Enemy or Single Ally; W Small HP recovery (50hp)
Med kit S Enemy or Single Ally; W Medium HP recovery (150hp)
Med kit DX Enemy or Single Ally; W Large HP recovery (300hp)
Ether pack Single Ally; W Small EP recovery (10ep)
Ether pack S Single Ally; W Medium Ep recovery (20ep)
Ether pack DX Single Ally; W Large Ep recovery (50ep)
Rejuvenator Single Ally; W HP and EP full recovery
Revive Single Ally; W Revives fallen ally and gives life (25%hp?)
Revive DX Single Ally; W Revives fallen ally to max hp
Cure-All Single Ally; W Clears all status changes
Antidote Single Ally; W Clears all physical disorders
Neuro stim Single Ally; W Clears all mental disorders
Booster pack Single Ally Boost meter + 1
Escape pack Ally Side Run from battle
Stim Single Ally; W Physical attack power up 25%
Hemlock Single Ally Reduces HP to 1hp (useful with
Brave Heart item and Safety Level ether)
Speed stim Single Ally; W Action speed up 25%
Defense shield Single Ally; W Physical Defense up
Veil Enemy or Single Ally; W Ether effectiveness down 25%
Bio sphere All Ally; Save Point only HP and EP full recovery
Frame Repair A Single AGWS Restores HP, 25% of max
Frame Repair Z Single AGWS Restores HP, 50% of max
Tech upgrade A Single Ally Tech Points + 10
Tech upgrade S Single Ally Tech Points + 50
Tech upgrade Z Single Ally Tech Points + 100
Ether upgrade A Single Ally Ether Points + 10
Ether upgrade S Single Ally Ether Points + 50
Ether upgrade Z Single Ally Ether Points + 100
Skill upgrade A Single Ally Skill Points + 10
Skill upgrade S Single Ally Skill Points + 50
Skill upgrade Z Single Ally Skill Points + 100
Unicorn's Horn Sellable Item Sell for money (500 G)
Colbalt Knife Sellable Item Sell for money (200 G)
Garnet Sellable Item Sell for money (500 G)
Scrap Iron Sellable Item Sell for money (100 G)
Junk Circuit A Sellable Item Sell for money (400 G)
Junk Circuit B Sellable Item Sell for money (800 G)
Sapphire Sellable Item Sell for money (500 G)
Ruby Sellable Item Sell for money (1000 G)
Emerald Sellable Item Sell for money (1500 G)
Diamond Sellable Item Sell for money (2000 G)

ACCESSORIES

NAME SELL
PRICE
DEF UP LEARNABLE SKILL SKILL
LEVEL
SKILL
POINTS
LOCATION
Protector 80 2 na na na shops
Sniper Goggles 200 0 DEX guard 1 40 shops
Power Brace 300 0 PATK guard 1 30 shops
Guard Pendant 300 0 PDEF guard 1 30 shops
Spirit Pendant 400 0 EATK guard 1 60 shops
Clock Shield 600 0 Slow guard 1 100 Gnosis Mothership dept. store
Snake Hunter 500 0 Poison guard 1 60 shops
Blue ring 200 0 DEX+2 1 50 shops
Cobalt ring 200 0 EVA+2 1 50 shops
Scope 400 0 Search Eye 1 60 shops
Red ring 600 0 PATK+2 2 150 shops
Green ring 400 0 PDEF+2 2 150 shops
Orange ring 300 0 EDEF+2 2 180 shops
Fire Coat 1000 2 Fire -20% 3 300 Gnosis Mothership,
top of first slope
Lightning Coat 1000 2 Lightning-20% 3 300 Segment Address 18
Ice Coat 1000 2 Ice -20% 3 300 Segment Address 11
Beam Coat 1200 2 Beam -20% 3 300 Elsa 2nd time AGWS hangar
Sword Coat 1400 2 Sword -20% 3 300 Encephalon battlefield
Venom Block 1200 0 Poison guard 3 300 Encephalon subway line
Wooden Idol 0 0 Bind (admonish)guard 3 320 Kukai Area 26
Rune Crystal 0 0 EP double guard 3 300 Kukai Foundation
Defibrillator Vest 0 0 instant death guard 3 300 Song of Nephilim 2nd tower
Solider's Honor 0 0 Tech attack guard 3 240 Song of Nephilim 2nd tower
Samurai Heart 0 0 Counter +10% (during
counter bg raises by half)
3 300 Segment Address 13
Blue Topaz 1200 0 Ether Down 3 300 Encephalon Forest
Red Topaz 1200 0 Ether Up 3 300 Encephalon subway platform
Blade Soul 1600 0 confusion guard 3 300 Encephalon outdoors
Field Ring 0 0 Sleep guard 3 300 Song of Nephilim 3rd tower
Trauma Plate 0 0 CRTC guard 4 500 Segment Address 6
White Ring 1800 0 AGL+1 4 500 Ziggy
Commander's Crest 3000 0 AP+1 4 300 Gargoyle's rare item
Speed Shoes 0 0 Speed up 25% 4 500 Segment Address 14
Gemini Clocks 0 0 ,r,s double 4 500 Doppeluugel's rare item
Boost Pack 0 0 Boost Gauge +1 4 500 Rianon Se's normal item
Master's Pendant 0 0 Experence +25% 5 1000 Einrugal's rare item
Bravesoul 0 0 HP Stronger 4 500 Casino
Revenge Power 0 0 CB on 3 300 Tiamat's rare item
Silver Crown 0 0 EPMAX + 15 3 300 Gargoyle's normal item
Craft Apron 2 0 Skill Pt +25% - - Mintia's rare item
Double Buster 0 0 W Tech attack 4 500 Segment Address 5

Chapter 11: Basic AGWS Strategies

General Tips

-Level up! While AGWS have their own set of stats, their ether power, ether defense, hit rate and evade rate are equal to their pilot. So, don't ignore your character's stats. (The VX series AGWS also have a anti-ether armor coat which gives an extra 4 or 8 EARM.)

-Upgrade! If you have the cash (which is no problem if you're good at poker), it goes without saying that you should keep all your AGWS's as updated as possible. Revisit the Dock Colony and Foundation parts shops as much as possible, since they get new wares after story events. However, if you know you won't be using a certain AGWS for a while (or ever...) you can forgo upgrades and save some money.

-Mini-maximize! The attack power of all non-ether weapons is related to the AGWS's DPOW. So, equipping a pair of axes will increase the damage done by your missile launcher too. Ether weapons depend entirely on the pilot. So, it's best to equip either all physical attack weapons or all ether weapons to minimize efficiency and maximize power.

-Metagame! Think about what enemies you'll be facing and equip your mechs accordingly. Fighting large groups of annoying soldiers? Put on some missile launchers. Up against a boss with strong defense? Try beam rifles.

-W-ACT! Having two weapons with the W-Act ability is often your best bet. Because a double attack combines the damage of the two weapons before figuring the enemy's defense, you'll end up doing more damage than with two regular attacks (especially if you get a critical hit). Plus, double attacks use only one ammo point and no EP.

-Speed! One of the biggest weaknesses of AGWS is their speed is lower than most characters. Speed boosting accessories should be a major priority, as well as keeping the weight down by going easy on the heavy weapons. AGWS also can't boost either, unless you equip the B-MAX gear, and even then your AGWS boost gauge still won't increase when attacking.

-Heal! Repair at shops when you get the chance (including after every frame upgrade); it's only 100G. Repair kits are available later in the game if you know the right shops, but be sure to get a Guard Recover for each AWGS you use. These repair 10% of your mech's max HP every time you Guard. Guarding then
becomes a viable strategy, since you're healing, taking less damage, and saving up AP for a double attack the next round!

Battles where AGWS are particularly useful

-Straight physical attackers. If you're keeping your AGWS upgraded, their defense will be much higher than your characters. Feel free to laugh as the soldiers or cobolts plink your mechs for 0 damage.

-Status attackers. If you're up against enemies who use poison or some other nasty affliction every round and you don't have protection, get in your AGWS first turn. You'll be immune to almost all normal status effects. There are a few statuses that can affect your AGWS, but hardly any enemies actually use them.

-Boss inside the Giant Gnosis. Once you take care of his two little buddies, the Gargoyle powers up and launches some nasty attacks, and at this point your characters probably aren't strong enough to survive very long. Hop in your AGWS, and assuming you've upgraded them, the fight is a cinch.

-The church boss in Encephalon. Tiamat is the trickiest fight in the game, bar none. You're stuck with three characters who can use AGWS, so you might as well take advantage of that. First, equip their AGWS with a Guard Recover and a Guard Cleaner, and have everyone board their bots as soon as the battle begins. Have Chaos do most of the attacking at first because he won't be counterattacked. Finally, just kill him with both Shion and Jr.; it still counts if they're in their AGWS.

-The boss in Nephilim's Song. Shimeon has very high attack and defense power, so you'll probably want to use your AGWS at some point. It doesn't do any status attacks, but it has a very nasty beam weapon you may be familiar with, so equip accordingly.

Chapter 12: AGWS Listing

VX SERIES

VX-4000
Height: 4.12m
Weight: 2.63t
Transfer Generator: 19.7
DSSS rating: 4.8ms
Description: Buy at the Dock Colony for 50000G (available as soon as you get to explore the Kukai Foundation). It cannot equip heavy weapons like rifles, but has 7 AGL and good ether defense.
Equipment: Starts with a pair of ER-VX electron shooters which only it can use. They're useful against mechanical enemies, so you may opt to keep them. Also comes with a ECM (electronic countermeasures) pod ECM1-VX, which is useful for inflicting status effects on machines.
Optimal equipment: Your options are a bit limited. After Nephilim's Song appears,
you'll be able to buy an ECM pod which affects all enemies (ECM2-VX) and the
DEF-VX Ether Shield. Equipping either one deprives you of a potential weapon, so
choose wisely.

VX-7000
Height: 4.98m
Weight: 3.24t
Transfer Generator: 24.4
DSSS rating: 4.3ms
Description: Jr.'s AGWS. One of Vector's military mechs, customized with a Logical Drive. Usually has the most HP of the 3 default AGWS.
Equipment: Starts with a pair of HG45VX handguns. They have plenty of ammo and allow a W-Act every 3rd round. Obviously, get the upgraded HG75VX handguns at the Foundation shop when you first arrive.
Optimal equipment: The spread lancer (LW-VX2) is exclusive to this AGWS and its strongest weapon, but it has disadvantages as well. If your pilot has weak ether you're better off with something else. A pair of grenade launchers (GRD20AG) has the same AGL penalty and might suit your fancy.

VX-9000
Height: 4.95m
Weight: 3.01t
Transmit Generator: 21.0
DSSS rating: 4.0ms
Description: Used by a solider from the Durandal (NPC). Accompanies Mary and Jr. on their raid of an enemy battleship.
Equipment: Has a pair of SWD32VX swords. Equipment cannot be changed.

VX-10000
Height: 4.95m
Weight: 3.11t
Transmit Generator: 22.5
DSSS rating: 3.8ms
Description: Shion's AGWS. Supposedly built as a multi-purpose mech for the common market. Slightly lower HP than the other default AGWS, and average in its abilities.
Equipment: Starts with a SWD21AG and an SMG99AG. I recommend selling the machine gun and getting a second sword, but as long as you equip them in pairs, any weapon should do fine. If your driver has high ether power, I recommend a pair of beam arms later.
Optimal equipment: Personally I prefer a pair of beam swords, but since this mech doesn't have an "ultimate weapon" to work with it's up to you. Be sure to add a chaff launcher (CB85VX) as well.

VX-20000
Height: 5.22m
Weight: 4.25t
Transmit Generator: 27.1
DSSS rating: 5.2ms
Description: Mary's AGWS (NPC). Big and mean. Has 1200HP and high defense.
Equipment: A pair of LG24VX beam rifles. Equipment cannot be changed.

AG series

AG-01
Height: 4.40m
Weight: 3.80t
Transmit Generator: 18.63
DSSS rating: 6.8ms
Desciption: Simple all-purpose mech. Used by soldiers on the Woglinde. Non-playable (which is good, since they get trashed so easily).

AG-02
Height: 4.48m
Weight: 3.97t
Transmit Generator: 20.11
DSSS rating: 6.8ms
Description: Chaos's AGWS. Variant of the AG-01. Also used by Virgil. Well-rounded and seems best suited for rifles and beam weapons.
Equipment: Starts with a pair of LG10AG rifles. These are OK, but if you have the cash, upgrade to a pair of SMG32VX. Be sure to get a pair of LG24VX rifles when you can; they're good weapons and you'll never see them later.
Optimal equipment: This is the only AGWS that can use the SHB67AG shield rifle, so you might want to try it. It's not that powerful, but it seems to add significantly to defense when guarding. I also recommend a BL24AG beam launcher or LG100VX long beam rifle. After Nephilim's Song appears, you'll be able to buy the ultimate fan-service weapon: AIRD-AG2 Aerods. They're powerful, but limit your AGWS in speed and other equipment.

AG-04
Height: 4.20m
Weight: 3.56t
Transmit Generator: 16.0
DSSS rating: 6.8ms
Description: Buy at the Dock Colony for 80000G (available as soon as Nephilim's Song appears). Though it looks a bit odd, it has very high HP and attack power as well as 7 AGL.
Equipment: Starts with "hands" (it punches enemies). Obviously you want to upgrade to those gyrosaucers (WCT02AG4) ASAP. It can only use a few different weapons though.
Optimal Equipment: You don't have much selection here, so get the pair of drill claws (DLCOAG4). You also might want to throw on a missile pod (SMP53AG) since this bot can take the AGL hit easily and needs the versatility.

AG-05
Height: 4.80m
Weight: 5.69t
Transmit Generator: 22.8
DSSS rating: 6.8ms
Description: Buy at the Dock Colony for a whopping 300000G (available when Proto Merkabah appears). Huge and evil, with 6000HP and the best offense and defense, but has only 5 AGL.

Optimal equipment: There are a ton of weapons exclusive to this monster, but it can only equip 1 weapon in most of these cases.

-A pair of vulcan cannons (HGG-AG5). They do around 700-900 damage on a normal hit against the final boss, and can W-Act. Highly recommended.
-A warhammer (HMP-AG5). It adds a lot to your power and does even more damage than the vulcans. Good for long battles, but lacks versatility.
-An artillery cannon (LC-AG5). Probably the most powerful AGWS weapon available. Expect a few thousand damage per hit. However, it only has a couple of shots per battle, gives -1 AGL, and needs 6AP to use.
-A massive beam cannon (BBC-AG5). If your driver has very high Ether and EP, it is potentially even stronger than the artillery cannon. Also takes 6AP to use and a -1 AGL penalty, and eats up EP like other beam weapons.
-Missile launchers. The arm-mounted ones (HMP-AG5) have 2 shots each, and no W-act. The back-mounted pod (BMP-AG5) has only 1 shot but that one shot will likely kill any normal enemy group you're fighting. For both power and versatility, your best bet is to equip the BMP and either a HMP or a HGG.

AGWS stats after final upgrade
(completely unequipped and driverless)

Name FHP DPOW PARM EARM AGL
VX-10000 2320 70 104 4 6
VX-7000 2700 76 110 4 6
VX-4000 2100 68 98 8 7
AG-02 2400 73 106 0 6
AG-04 2920 84 109 0 7
AG-05 6000 130 120 0 5

Chapter 13: AGWS Equipment

Type abbreviations: SE = single enemy, AE = all enemies, AA = all allies. M = melee, P = projectile (can hit flying enemies), F = flying (can hit enemies in the back row)
User abbreviations: V10 = VX-10000, V7 = VX-7000, V4 = VX-4000, A2 = AG-02, A4 = AG-04, A5 = AG-05

POW shows how much strength the equipment adds to drive power, or in the case of beam weapons, shows their ether attack modifier. Note that increasing the AGWS's power increases the damage of all non-beam weapons equipped. Location tells where the weapon can be equipped. If there is a number after it, it refers to how much space the weapon takes up.

Name Type POWWAGL APEPAmmoLocation
Description Rating User

HAND SE/M/strike 0 0 3 - - arm
Hand for punching enemies. Lame. 1A4

AXE11AG SE/M/cut/WACT 20 0 4 - - arm
Axe. Not a bad mid-game weapon, High POW bonus 3A2 A5 V4 V7 V10

SWD21AG SE/M/cut/WACT 9 0 3 - - arm
Sword. Decent at the beginning if paired up. 2A2 A5 V4 V7 V10

SWD34VX SE/M/cut/WACT 10 0 3 - - arm
Sword. Only 1 point stronger than the 21AG. 2A2 A5 V4 V7 V10

HG-45VX SE/P/pierce/WACT12 0 3 - 20 arm
Handgun. Fairly strong, low AP, plenty of ammo. 3A2 A5 V4 V7 V10

HG-75VX SE/P/pierce/WACT25 0 3 - 20 arm
Handgun. Like HG45 but stronger. Excellent midgame. 4 A2 A5 V4 V7 V10

HMR55AG SE/M/strike/WACT40 1 4 - - arm
Hammer. Not worth the WAGL penalty. 2A2 A5 V4 V7 V10

BSW13AG SE/M/cut/beam/WACT 50 0 4 - - arm
Beam sword. One of the best weapons available. 5A2 A5 V7 V10

WCT02AG4 SE/M/pierce/WACT40 0 4 - - arm
Gyrosaucer. Decent attack power. 3A4

DLC02AG4 SE/M/pierce/WACT54 0 4 - - arm
Drill claws. The best weapon for the AG-04. 4A4

ER-VXSE/M/cut/WACT 0 0 4 - - arm
Electron shooters. Cause electrical damage? 4V4

SMG99AG SE/P/pierce/WACT6 0 4 - 16 arm
Sub machine gun. Not very powerful. 1A2 A5 V4 V7 V10

SMG32VX SE/P/pierce/WACT 16 0 4 - 16 arm
Sub machine gun. Decent weapon for midgame. 3A2 A5 V4 V7 V10

LG10AG SE/P/pierce/WACT 12 0 4 - 12 arm
Rifle. Better off with something else. 2A2 A5 V7 V10

LG24VX SE/P/beam 120% 0 4 - 12 arm
Beam rifle. Takes no EP and has decent ammo. 4A2 A5 V7 V10

LG100VX SE/P/beam 300% 1 4 4 4 arm (2)
Long beam rifle. Powerful, but not enough ammo. 3A2 A5 V7 V10

BA15VX SE/P/beam/WACT 185% 0 4 3 6 arm
Beam arm. One of only ether weapons with W-ACT. 4A5 V7 V10

LM11VX SE/M/cut/WACT 46 0 4 - - arm
Lance arm. not bad until you get beam swords.3A2 A5 V7 V10

PB55AG SE/M/pierce30 1 4 - - arm
Pile banger. Not worth it. 1A2 A5 V7 V10

FLM64AG SE/P/fire/WACT 150% 1 4 2 8 arm
Flame thrower. Great against certain enemies.4A2 A5 V7 V10

GRD20AG SE/P/strk/fir/WACT 40 1 4 - arm
Grenade launcher. One of best projectile weaps. 4A2 A5 V7 V10

GLG76AG SE/P/pierce/WACT 30 1 4 - arm
Gatling gun. Heavy but fairly powerful. 3A2 A5 V7 V10

HMP33AG AE/F/strike16 1 4 - arm
Missile pod. Decent against large groups.3A2 A5 V7 V10

SMP53AG AE/P/pierce10 1 4 - 1 Rshoulder
Missile pod. Decent against large groups.3A2 A4 A5 V7 V10

BL24AG SE/P/beam 200% 0 4 2 8 Rshoulder+arm
Beam launcher. Excellent beam weap for midgame. 4A2 V7 V10

BMP45VX AE/F/beam 130% 1 6 4 2 Rshoulder
Beam pod. Decent if your ether power is high.3A2 A4 A5 V7 V10

SHB45VX SE/F/beam/defense 130% 0 4 4 8 Lshoulder+arm
Shield beam rifle. Really unique and useful. 4A2

AIRD-AG2 AE/F/beam 250% 2 6 6 2 back (2)
Aerods. Nasty if you don't mind WAGL penalty.4A2

LW-VX2 AE/F/beam 300% 2 6 8 2 back (2)
Spread lance. Very similar to the Aerods.4V7

ECM1-VX SE/P/status00 4 - 2 Rshoulder
ECM pod. Inflicts status on an enemy.4V4

ECM2-VX AE/F/status01 6 - 2 back (2)
ECM pod. Status on all but takes up space. 3V4

DEF-VX AA/ethershield 02 6 2 back (2)
Defenser. All characters in Hyperveil status.4V4

CB85VX AE/P/status00 4 - Rshoulder
Chaff pod. Status on mechanical enemies. 4A2 A4 A5 V7 V10

HMR-AG5 SE/M/strike160 0 4 - - arm (3)
Warhammer. Great attack power. 4A5

HGG-AG5 SE/P/pierce/WACT 60 0 4 - 8 arm (1.5)
Heavy gatling gun. High attack power; WACT. 5A5

HMP-AG5 AE/F/strike40 0 4 - 2 arm (1.5)
Missile pod. Fairly strong but short on ammo.4A5

BMP-AG5 AE/F/strike80 1 6 - 1 back (2)
Missile pod. Just one shot but that's enough.4A5

LC-AG5 SE/P/pierce350 1 6 - 3 back (3)
Insane attack power but limited by AP and ammo. 3A5

BBC-AG5 SE/P/beam 600% 1 6 8 3 back (3)
Insane, but limited by AP, ammo, and EP. 3A5

AGWS Accessories

Name / Effect

Fast drive circut 25 / Increases movement speed by 25%

Fast drive circut 50 / Increases movement speed by 50%

B-MAX circut / Enables Boost

Armor defense unit / Prevents "armor loss"

Engine shield / Prevents "stall"

Gear shield / Prevents "slow"

M-chip guard / Prevents "ponk"

AP shield / Prevents "AP down"

W-circut protective gear / Prevents "attack block"

Cockpit guard / Prevents pilot "sleep" and "confusion"

Guard cleaner / Removes status effects when guarding

Guard recover / Recovers HP while guarding (10% of HP max)

Tune circuit / AGL +1

Auxilliary armor A / Physical defense +2

Auxilliary armor B / Physical defense +4

EF enhancer circut A / Ether defense +2

EF enhancer circut B / Ether defense +4

Fireproof armor plate / Fire damage -25%

Coldproof armor plate / Cold damage -25%

Elecproof armor plate / Electric damage -25%

Beamproof armor plate / Beam damage -25%

Chapter 14: Enemy Databank

This chapter contains statistics for all enemies in Xenosaga Episode I, including boss characters. Here you'll find out how many experience and bonus points are awarded for defeating specific enemies, what items enemies will drop, as well as which attacks to use and which not to use against certain monsters. Enemies are listed in roughly the order they appear in the game.

Key
* - denotes Boss
HP - Hit Points, the enemy's life
STR - Strength, the enemy's overall physical attack power
VIT - Vitality, the enemy's resistance to physical attacks
EATK - Ether Attack, the enemy's ether attack power
EDEF - Ether Defense, the enemy's resistance to ether attacks
DEX - Dexterity, the enemy's ability to successfully attack
EVA - Evasion, the enemy's ability to successfully evade attacks
AGL - Agility, the enemy's speed and amount of turns during battle
Weakness - Types of attacks the enemy is especially vulnerable to
Resists - Types of attacks the enemy has partial immunity to
Location - Area where the enemy can be found
EXP - Experience Points, the amount given after the enemy's defeat
Money - G's, the amount given after the enemy's defeat
T.PT - Tech Points, the amount given after the enemy's defeat
E.PT - Ether Points, the amount given after the enemy's defeat
S.PT - Skill Points, the amount given after the enemy's defeat
Normal - Item commonly dropped by the enemy
Rare Item - Item rarely dropped by the enemy
Group - Other enemies that the enemy may be grouped with

Drone M - Biological

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
50 13 2 2 3 10 6 6 Fire - Simulator
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
7 10 2 2 2 - Med kit Drone F/AttackDrone

Drone F - Biological

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
68 13 2 2 3 10 6 4 Fire - Simulator
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
8 10 2 2 2 - Med kit Drone M/AttackDrone

Attack Drone - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
80 14 4 9 1 4 2 5 Lightning - Simulator
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
13 0 4 2 4 - - Drone M/Drone F

Drone SPX - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
280 20 9 12 5 10 8 5 Lightning - Simulator
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
40 0 18 0 16 Med kit S - -

Drone G1 - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
82 4 6 12 11 22 8 7 Slash - Simulator
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
10 0 2 2 0 - Ether pack -

Drone G2 - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
60 4 5 12 5 24 12 8 Beam - Simulator
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
8 0 2 4 0 - Ether pack Drone G3

Drone G3 - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
130 18 8 8 2 8 4 5 - - Simulator
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
20 0 4 0 0 - Med kit Drone G2

*Drone GX - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
420 19 6 16 13 10 12 6 Slash - Simulator
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
100 0 24 12 8 Ether pack S - -

Goblin - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
180 22 10 6 6 4 4 5 Air - Woglinde
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
40 0 6 0 0 Escape pack - Manticore

Gremlin - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
100 6 4 16 11 24 12 6 Puncture 50% Ice Woglinde
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
50 0 3 3 3 Revive Med kit S -

Golem - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
240 23 8 18 12 26 20 8 Slash - Woglinde
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
110 0 8 8 4 Ether pack S - -

Manticore - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
90 19 4 18 9 20 10 6 Slash - Woglinde
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
30 0 3 4 0 - Ether Upgrade A Goblin

*Cyclops - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
560 20 11 21 12 20 8 6 Lightning - Woglinde
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
560 800 30 16 24 SMG99AG - -

*Minotaur - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
920 20 12 20 15 26 8 6 Beam - Woglinde
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
720 0 42 30 12 Skill upgrade S Skill Upgrade Z Sky Fish

*Sky Fish - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
240 25 11 18 11 18 18 7 Puncture - Woglinde
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
150 0 3 6 2 Escape pack - Minotaur

U-TIC Soldier A - Biological

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
90 24 12 20 8 20 10 7 Fire - Pleroma/U-TIC ship
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
30 40 2 2 2 Med kit Med kit S U-Tic Soldier B & D

U-TIC Soldier B - Biological

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
120 23 12 20 8 20 10 4 Fire - Pleroma
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
40 80 2 2 2 Med kit Med kit S U-TIC Soldier A/Cyber Crab

Ishu Hariot - Biological

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
100 30 11 12 12 20 12 8 Fire - Pleroma
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
10 0 1 1 1 Med kit Med kit S -

Cyber Crab - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
160 25 15 22 6 12 4 6 Lightning - Pleroma
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
50 0 4 0 4 Scrap Iron - U-TIC Soldier B

*Mercurio-A - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
540 45 24 10 17 10 4 6 - - Pleroma
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
150 200 10 4 6 Med kit S - Mercurio B/Zolfo A

*Mercurio B - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
640 40 18 10 4 16 8 6 - - Pleroma
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
150 200 8 10 6 - - Mercurio A/Zolfo A

*Zolfo A - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
820 42 19 10 6 20 10 6 - - Pleroma
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
200 200 22 50 16 - - Mercurio A/Mercurio B

Gardis M1 - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
450 12 18 20 5 28 14 6 Lightning - Pleroma/U-TIC ship
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
350 0 10 0 8 Med kit S - -

Gardis F10 - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
60 4 12 19 6 24 15 6 Lightning - Pleroma
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
5 0 1 0 1 - - -

*Margulis - Biological

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
820 40 27 30 20 16 18 11 Changes - Pleroma
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
2400 3000 58 60 26 Purple ring Red ring -

DOMO-A - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
150 5 15 24 8 20 20 7 Lightning - Elsa
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
80 0 8 2 4 Scrap iron - DOMO-B

DOMO B - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
150 5 12 28 10 30 20 7 Lightning - Elsa
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
90 0 8 2 4 Scrap iron - DOMO-A

DOMO Carrier - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
1800 44 27 30 18 15 6 8 Lightning - Elsa
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
4500 0 80 20 40 Beamproof Armor - -

U-TIC Soldier D - Biological

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
120 38 10 6 10 10 12 5 Fire - U-TIC ship
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
50 100 6 2 6 - Med kit S U-TIC Soldier A

Zolfo B - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
800 46 24 10 14 30 15 8 - - U-TIC ship
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
200 0 18 4 12 Frame Repair A Frame Repair Z -

*Ambix - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
1200 42 28 40 8 20 8 8 - - U-TIC ship
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
1800 0 62 16 50 Frame Repair Z B-MAX Circuit -

Cerberus - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
500 48 18 30 14 24 20 6 Lightning, Beam 50% Fire, Lightning Cathedral
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
320 0 8 8 2 Med kit S - Fairy/Ogre/Unicorn

Fairy - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
180 8 6 30 22 30 30 7 Lightning - Pleroma
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
100 0 3 4 2 Ether pack Ether pack S Cerberus/Ogre

Ogre - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
800 75 22 6 10 18 6 5 Air - Cathedral
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
380 0 12 0 0 Antidote Skill Upgrade A Cerberus/Fairy/Unicorn

Hydra - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
380 46 24 32 14 30 20 6 Fire - Cathedral
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
200 0 5 6 2 - Cure-All -

Unicorn - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
1200 64 18 40 30 30 24 6 Puncture 50%beam, lightning Gnosis
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
600 0 16 16 4 Unicorn's Horn - Cerberus/Ogre

Lizard Man - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
420 50 18 8 8 22 4 7 Ice/Slash - Cathedral
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
260 0 10 3 2 - Hemlock -

Svarozic - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
1500 60 20 34 25 20 20 11 Ice/Slash 50% Fire Cathedral
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
800 0 30 16 6 Tech upgrade S Tech upgrade Z -

Perun - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
1500 60 20 34 25 20 20 11 Air/Slash 50%Beam, Lightning Cathedral
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
800 0 12 10 24 Ether upgrade S Ether upgrade Z -

Stribog - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
1500 60 20 34 25 20 20 11 Fire/Slash 50% Ice Cathedral
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
800 0 16 30 6 Skill upgrade S Skill upgrade Z -

*Gargoyle - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
3600 60 15 40 15 23 30 5 Ice/Slash - Cathedral
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
7400 0 140 120 60 Silver Crown Commander's Crest Oudgogue

*Oudgogue - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
1000 5 10 40 26 40 30 8 Slash - Cathedral
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
800 0 50 50 10 Frame Repair A Frame Repair Z Gargoyle

Federation Soldier A - Biological

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
320 56 14 28 25 60 8 8 Fire/Slash - Durandal
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
180 200 6 6 6 Escape pack - Federation Soldier B /Gertzog FE

Federation Soldier B - Biological

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
360 54 14 28 25 60 8 8 Fire/Slash - Durandal
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
250 300 10 6 8 Escape pack - Federation Soldier B /Gertzog FE

Gertzog FE - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
580 60 40 20 18 30 8 6 Air - Durandal
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
360 400 18 4 16 Med kit DX - Federation Soldier A/B

Dirlewanger - Biological

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
380 56 15 37 26 30 10 7 Fire - Encephalon
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
220 400 12 6 10 Med kit S Ether pack S Kubel

Kubel - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
800 58 26 20 10 24 8 4 Lightning - Encephalon
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
420 0 18 6 20 Junk circuit A - Dirlewanger

Bugbear - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
980 75 28 40 12 20 10 6 Air - Encephalon / Kukai
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
480 0 24 2 6 Med kit S Tech upgrade A Kobold/Basilisk

Kobold - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
280 57 12 10 24 36 50 7 Lightning/ Slash - Encephalon / Kukai
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
260 0 12 4 10 Kobold's Knife - Bugbear/Basilisk

Troll - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
1200 90 30 10 12 10 2 6 Air - Encephalon / Kukai
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
560 0 30 2 6 Med kit S Med kit DX -

Larva Doll - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
300 20 12 36 28 40 20 7 - - Encephalon / Kukai
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
380 0 16 20 8 Neuro stim Cure-All -

Gremlin - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
420 20 14 40 4 40 20 7 Puncture 50% Ice Encephalon
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
320 0 10 6 2 Revive Med kit S Sky fish

Sky Fish - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
560 48 12 38 20 40 20 6 Puncture - Encephalon
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
380 0 13 10 4 Escape pack - -

Gertzog UT - Mechanical

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
640 65 26 20 12 30 12 6 Air - Encephalon
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
380 600 22 6 20 Med kit S Med kit DX -

Basilisk - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
480 30 10 38 22 30 10 7 Slash - Encephalon
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
300 0 14 10 4 Ether pack S Ether upgrade A Bugbear/Kobold

*Tiamat - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
6400 100 20 50 24 32 40 10 Beam / Puncture - Encephalon
EXP MONEY T.PT E.PT S.PT NORMAL RARE ITEM GROUP
15600 0 180 160 120 B-MAX Circuit Revenge Power -

Gel Fish - Gnosis

HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTS LOCATION
800 58 26 20 10