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You Can Now Sell Skyrim Mods on Steam

Users now able to list their wares and set prices for whatever they want to make--mods, items, or maps.

737 Comments

Valve on Thursday rolled out a new Steam Workshop feature that lets people charge for their Elder Scrolls V: Skyrim mods. The program launches today with Bethesda's popular role-playing game while other supported titles will be announced in the coming weeks.

As part of the new program, anyone now has the opportunity to list their creations--mods, items, or maps--at whatever price they want (they can even change prices after release), or they can offer them for free just like before. And per the terms of Valve's user agreement, anyone not satisfied with their purchase can get a full refund, provided they file their refund request within 24 hours.

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Steam users have had the ability to sell their items through the Steam Workshop for years now--creators have even earned $57 million since 2011 doing so--but this was limited to Valve games like Team Fortress 2 and DOTA 2, among others. Only in January this year did Valve announce plans to open this up to third-party games.

The difference here that Skyrim is the first game with an open market--neither Bethesda nor Valve will have a hand in determining pricing or curation.

In its own statement, Valve's Tom Bui said: "User-generated content is an increasingly significant component of many games, and opening new avenues to help financially support those contributors via Steam Workshop will help drive the level of UGC to new heights."

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As for why Valve is launching the new program with Skyrim, it might have something to do with the enduring popularity of the game and its devoted (and creative) players. There are currently more than 24,000 free Skyrim mods available in the game's Steam Workshop page, and these have seen more than 170 million downloads to date, Valve said. It will be up to the creators of these mods to determine if they want to keep them available for free or set a price for them.

"Modding has been important to all our games for such a long time," Bethesda wrote on its website. "We try to create worlds that come alive and you can make your own, but it's in modding where it truly does. Thanks again for all your incredible support over the years. We hope steps like this breathe new life into Skyrim for everyone."

You can see all the available paid (and free) Skyim mods here. More information about the new Steam Workshop paid mod functionality, including a comprehensive FAQ, is available on Steam's website.

In conjunction with this news, Bethesda has announced that it's updated the Skyrim Creation Kit--the game's free mod tools--with new features aimed at supporting the new paid mods. This includes things like the ability to upload master files, the removal of filesize limit restrictions, and more.

Not all Skyrim players are jumping for joy at the news that people can now charge for mods, however. One Steam user writes in the Skyrim forums, "Charging for a mod is wrong and should not be done." Someone else added: "Beyond ****ed up, Gaben has reached a new low."

For its part, Valve says: "By paying for mods and supporting the people that made them, you enable those artists and creators to continue working on their mods and inspire new modders to try their hand in creating new, higher quality items and experiences."

What do you think about paid mods on Steam? Let us know in the comments below!

Got a news tip or want to contact us directly? Email news@gamespot.com

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zeca04

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Valve and bethesda, just download a mod to remind you. It's called "give me money for no reason". There is a rich and welathy girl there that asks you money. Her name is Beth. Just to remind me of you, biggest disapointment of gaming

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ExoticCharm

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Won't be long before every mod becomes DLC. Not only that, but think of all the ramifications and difficulties. Most mods don't have extensive reviews like actual games, which will make purchasing them a difficult choice. Practically all mods have insane amounts of glitches that never get fixed (the main reason I typically don't bother with them), which makes it foolish to justify any price. And what happens if someone wants a refund?

I've been done with buying anything new on Steam for awhile and I stick to GOG and consoles nowadays, but news stories like this just make me happier about my decision.

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Avatar image for dingdongding
dingdongding

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Well looks like I won't be modding my games for much longer .

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Navardo95

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Steam's going down.

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Avatar image for BigFeef
BigFeef

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I used to release mods I made for games (mostly for Morrowind and Rome Total War) until someone took a couple of my Morrowind mods that were on TES Source (now Nexus), claimed them as his own, and uploaded them to a paid website. The hassles I had to go through to get those mods removed from that site was ridiculous; and made more so because they contained material that was owned by the game company I worked for at the time and used by me with their permission. I still mod games today: but I only ever release them to my close friends who I know will never make them public.


Be prepared to have tons of incidents where mods are 'stolen' just so they can be sold or people including someone else's free work without permission for paid mods, and the resulting fallout that will begin to tear modding teams and communities apart. There's a reason very few modding communities go the paid route with their mods; it just doesn't last long before the whole thing begins to collapse...

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Avatar image for Cloud_imperium
Cloud_imperium

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@BigFeef: It has already begun my friend. There are quite a few mods on Steam Workshop already, stolen from Nexus.

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maanmkd

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this could be bad. the idea is noble but not all mods deserve to be put behind money wall. sometimes mods dont work at all and crash so this could cause trouble. i don't understand why valve is becoming so greedy. i think the donation is better because the community can rate a user for his mods and reward him. its better than this where it could be abused by a lot of people. bad move valve.

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aiat_gamer

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<< LINK REMOVED >>


Yep, this will do it!

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Avatar image for Cloud_imperium
Cloud_imperium

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This is a terrible idea. Even if Valve's intentions are right, this will end up like Steam Early Access, a lot of broken overpriced junk. Donation is much better idea. First devs used to milk people through DLCs made by 2 or 3 devs within few hours. Now they'll just take their 75% cut through mods that are fixing their broken/unfinished/feature less games and they won't even have to do anything. Basically, this system is rewarding devs for releasing broken games. This is the first time when I'm going to sign a petition.

<< LINK REMOVED >>

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Prometheus

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This is the worst development in gaming since Anita Sarkeesian.

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The-Neon-Seal

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Valve, turning a hobby into a capitalist cash-grab. Not everything should be about money! :(

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Avatar image for The-Neon-Seal
The-Neon-Seal

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Well, this is crap. How do I not know I'm wasting X amount of money on something I find game-breaking and need to uninstall after? Meh, who cares? Nexus has more mods anyway.

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Merwanor

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@The-Neon-Seal: Sure it has more mods, but this will just make a lot of modders run from Nexus. Wet and Cold, a mod I have been using for a long time, is now released with a new version only on steam. The version on nexus is not updated.

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Warlord_Irochi

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I dislike this. DLC is not enough? now mods will also be monetized?

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punksterdaddy

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I'm all for supporting Modders but with Valve taking 75% to themselves (does not say if they pay Bethesda or not) then I don't see how this is supporting them.

Most of the profit going to Valve, what for? Hosting it on their site/workshop? It's not even their game but yet they get the largest slice? GREEDY!

I think they are trying to push people away from modding Skyrim on their platform. Intentionally or otherwise, that's what will happen.

Donations or larger sums go to those who actually do the work, this is a joke if done this way.

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Samus12345

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@punksterdaddy: Supposedly it's 45% Bethesda, 30% Valve, 25% modder.

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Gamer_4_Fun

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System should be around donation, not paywall.

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AlokTheDemon

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looks like we'll be pirating mods

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dylandr

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@alokthedemon: or just use Skyrim Nexus like usual

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deactivated-58a78a043e9d4

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@dylandr@alokthedemon: That's possibly the only saving grace, hardly anyone uses Steam Workshop anyway so modders will probably find it hard to make any money. Steam doesn't even give you the money until it's gone over $100 anyway.

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neowarrior793

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whats going to happen to top 5 skyrim mods of the WEEK!!! i love that show, dont let it die because of money.

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The-Neon-Seal

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@neowarrior793: They use Nexus. This system is so pointless.

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dylandr

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@neowarrior793: it's useless anyways as 9/10 mods are quite mediocre on the steam workshop

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DrYnot

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RRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

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dylandr

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really... mods that cost money while they are free on nexsus?

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The_Absurd_Man

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So will steam have sex mods now? Who's asking the real questions here people?

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Rapanbub

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Does anyone know how much the creators earn from their mods? 25%? 50%? 75%? No way that they earn 100% of the revenue. Valve and Bethesda has to take a little piece of it due to Bethesda supplying the tools/game and Valve owning Steam n sh!t.

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punksterdaddy

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@raptor1998:

It has been confirmed that Valve are taking 75% of the revenue. That has nothing to do with Bethesda's share but I assume that Valve will be paying them behind the scenes.

I'm all for modders being paid, just not like this.

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SoulScribe

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@raptor1998: Steam and Bethesda earn 75%, content creators get 25% granted you must make $100 in sales before they give you what you're owed because they "don't deal with small transactions."

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The_Absurd_Man

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@raptor1998: I heard modders make 25%, devs probably make 60% while Steam takes 15%

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The_Absurd_Man

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I see so many problems in this. People copying other mods and passing them as their own to make a buck. People over promising what a will do to get support a la Early Access. Developers making a buck from modders, while leaving more work unfinished on their end (looking at you Bethesda). I would also expect steam refund policy changing, because I'm sure there will a be deluge of requests from users.

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nurnberg

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What can you expect from Steam, a company that encourages incomplete crappy games to be sold on their site?

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shiel44

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While I don't disagree with you, it's up to the end user to do his or her research before purchasing. Did you ever blame EB(Game Stop) for selling buggy incomplete games? That's happened since day one. Personally I love steam, without it there are a ton of games I simply never would have gotten the chance to play... not to mention sites like GOG would never exist. You gotta take the bad with the good.

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nurnberg

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The more I read about this, the more I see how wrong of an idea this is.

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SoulScribe

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@nurnberg: You are correct sir.

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Rapanbub

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Honestly don't know what to think about this. Paid mods aren't something new but I like that we can support the mod creators but I'd rather do so through donations than be forced to it and I don't think they're gonna support full versions on Nexus anymore because of this.


Though I guess this could create jobs for people and maybe even get signed up by Bethesda due to skill/creativity and sh!t.

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shiel44

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Mods can result in amazing games (killing floor, counter strike) but without the initial free mod would the popularity (and therefore the sales) have ever been there? This is a slippery slope they are on and I can't say I agree with it.

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shiel44

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I feel like this is a terrible blow for the average player and the mod community in general.

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Prats93

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Mod pirating will be a new thing now.

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Prats93

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Don't content creators have a right to make money off their work?

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Otek

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@prats93: They ain't, they are stupid if they think so. If you read carefully 25% goes to mod creators and probably 50 to valve and 25 to skyrim devs.

If you buy these mods you aint supporting modders, you are supporting a totally *****d up Valve's greedy policy.

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SoulScribe

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Lol, turns out the "premium fishing mini-game" got force taken down by Fore for using his FNIS as part of the mod and profiting off his free work. Steam was forced to remove the bundle as well because it contain the fishing mini game as a a main seller. This is what I mean about having to use outside scripts and tools such as SKSE. A lot of mods uses pre-built framework created by other modders and when users have to make their own script vs a community built and tested script, expect in the quality of mods to worsen.

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daniel79

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Worst news of the year. F U Valve.

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Weaponn_X

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ill stick with << LINK REMOVED >>

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chasecarnevale

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I don't mind modders selling their work, but I do think Valve made a mistake by removing donation options as well. On the steam workshop, all links to donation sites have been removes. Plenty of modders support themselves with donations from fans, but right now on Steam, they HAVE to put their mod behind a paywall, or get nothing at all. I expect several modders will create "Donation Versions" of their mods to circumvent this, but I hope that soon Valve will offer a "pay what you want" model as well.

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Nazgoroth

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Fortunately, "the nexus" community is vast.

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