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Zelda Boss Hints That Traditional Linear Zelda Games Aren't Coming Back Any Time Soon

You'll have to play games like Link To The Past to find your link to the past.

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With The Legend Of Zelda: Tears Of The Kingdom selling millions of copies and raking in awards, questions have been raised about what's next for the Zelda series, and whether or not the future may include blasts from the past. Franchise head Eiji Aonuma is here to pump the brakes, as he says the traditional linear Zelda adventures of old won't be coming back any time soon.

Speaking with IGN, Aonuma expresses his belief that those views come from a "grass is greener" mentality--where people have a tendency to want the things they don't currently have. He continues by stating that the current Zelda format does have a "set" path; however, that path is chosen by the player rather than the designers.

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Now Playing: Zelda: Tears of the Kingdom High Level Combat Explained

"It's interesting when I hear people say [they prefer the older games] because I am wondering, 'Why do you want to go back to a type of game where you're more limited or more restricted in the types of things or ways you can play?'" Aonuma says in the interview. "I do understand that desire that we have for nostalgia, and so I can also understand it from that aspect."

Other topics covered in the interview include whether or not Link and Zelda are in a romantic relationship, the team's reactions to the various videos shared on social media after the game's launch, and the approach to dungeon design in TOTK. One question also deals with a massive spoiler for the game, however, so proceed with caution.

The Legend Of Zelda: Tears Of The Kingdom is available now exclusively on Nintendo Switch. It was one of GameSpot's top 10 games of 2023.

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RedLotusX

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Lol they lost me when they said that traditional zelda ain't coming back.

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KanaKID

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wityh the classic Zelda mechanics so loved I would outsource a classic Zelda game to a talented external developer (like what they did with Oracle and Minish Cap developed by Capcom). There are so many fans interested in a classic Zelda and this could be a great chance for a good partnership. It's such a shame though, they had the most perfect game mechanics and they just left it behind. I know it is good to innovate, but maybe still keep a foot in the "classic" is not a bad idea either.

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Boodger

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Pretty wild to see a developer as experienced as Aonuma be as naive as that.

You'd think someone like him would have more perspective than "hur dur nostalgia" as the reason why many people want games similar to the old ones. Wanting a more focused game instead of a big sandbox has nothing to do with nostalgia. TotK was an exhausting grind, and was a narrative disaster, all in the name of player freedom.

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naryanrobinson

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Every time we think Nintendo has developed themselves into a corner,
they put in even more effort and polish and charm and knock it out of the park,
but while they're not stuck yet,
the walls are undeniably closing in.
You can't keep doing it like this forever.

They're thinking it's marketing suicide to create a linear AAA Zelda at this point.
But man there's a lot to be said for how tight / charming those linear titles were.
For basically every fan, it was playing a linear Zelda that made them fall in love with the series.
Majora's Mask remains to this day my favourite game ever,
and I have over 1,100 games in my Steam account.

A lot of players were pining for that tight cohesion,
even around the end of the Breath of the Wild life cycle,
and Tears of the Kingdom only hammered home that, yes,
we definitely want something fresh next time.
Perhaps something more focused, less nebulous, with more plot,
a tighter arc, more involved characters, more friendship, more warmth.
Basically something a little less lonely feeling.

For all its amazing, intertwined gameplay systems,
Breath of the Wild felt —and by design—
kinda like showing up to the house party after everyone has already left.
It felt like wandering around the world of a Zelda game
someone else had already completed and rolled credits on.

Majora's Mask made me feel things no other game had before.
It felt like it was trying to teach me something profound about life.
In that regard Breath of the Wild is a one-trick pony by comparison.
Breath of the Wild does quiet wistful melancholy, but that's about it.
You feel something, but it's not new; it doesn't challenge you or change you.

I'm worried that as we leave the low-fi era of gaming behind us,
as the invisible hand of the market dictates,
we're forever losing something precious, something subtle.

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epic_poke8

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I hate how linear is the "traditional" Zelda while the first 2 games were practically open-world and the third one still had a ton of its memorable secrets and unlockables hidden off the beaten path

OOT fanboys were a mistake

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tbird7586

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Edited By tbird7586

Okay then bring back real dungeons, hidden heart peices, charming mini games, bottles etc. the new formula is excellent but That's some of what's missing and their inclusion would be where to start. Start at a link to the past and work through up to twilight princess and see what makes each one so damn special

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epic_poke8

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@tbird7586: You're right, any Zelda game without bottles in it that require I have 2 items to use a consumable instead of just 1 is awful

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