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Zelda: The Wind Waker Is An Unfinished Masterpiece That Predicted The Series' Future

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Twenty years after its original release, Wind Waker remains one of the most important Zelda games ever, as much for its strengths as for its flaws.

The Legend of Zelda: The Wind Waker is celebrating its 20-year anniversary today, March 24, 2022. Below, we examine how some of its rough edges served as an unexpected precursor to Breath of the Wild.

The Legend of Zelda: The Wind Waker is usually ranked among the most beloved entries in the series, alongside era-defining classics like Ocarina of Time and Link to the Past. That said, when viewed from a more distant perspective, Wind Waker is perhaps the most obviously unfinished game to ever wear the legendary name. That's not necessarily a bad thing, as its flaws--most notably its infamous Triforce hunt--prefigured many of the same qualities that would define later entries, especially Breath of the Wild.

From the very start, Zelda games have always featured exploration as a key element--even finding the dungeons in the original '86 entry can prove challenging for newcomers. However, while delving into every corner of the overworld can grant you many useful goodies (like Pieces of Heart) in '90s Zeldas such as Link to the Past, you rarely have to wander around to figure out where to go next. Modern Zelda games often signpost you from location to location in a fairly clear fashion. The same is true of Wind Waker, but there's very much a point where that guiding line fades away.

Generally considered one of the easier Zelda games, Wind Waker makes a special point of holding the player's hand through its first few dungeons, arguably right up to its halfway mark. Once you beat the Tower of the Gods and collect the Master Sword, the game world fully opens up, allowing you to traverse the waters of the Great Sea for loot and Pieces of Heart. However, if you're the kind of player who beelines from dungeon to dungeon without much regard for upgrades, you're in for a rude awakening at the end of Wind Waker's last traditional dungeon, the Wind Temple. You need the Triforce of Courage to enter Hyrule to face Ganon once and for all, and it's been split up into eight shards, scattered all across the islands.

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I first played Wind Waker when I was 10 years old. As a dumb kid with limited patience, I really struggled with the Triforce hunt--I simply couldn't figure out where to go or what to do to progress. In Wind Waker's defense, the game mails you a map marked with all of the Triforce chart locations--though if you're anything like me, you likely forgot about the red mailboxes entirely. The process of getting these charts isn't always obvious--shout-out to those who remember the elusive Ghost Ship--and once you collect them all, you have to return to Tingle and pay a hefty fee of 3184 rupees to translate them. With these steps completed, you still have to sail around to find the shards out in the world.

Regardless of how you feel about Wind Waker's Triforce hunt, I think it's fair to say that there was room for improvement in the GameCube original. Nintendo would seem to agree with this, as the developer reduced Tingle's translation fee, as well as the number of Triforce Charts from eight to three, in the Wii U remaster in an attempt to reduce the quest's tedium. This revision was largely successful. (The other five chart locations became the shards themselves.) There were certainly problems with the execution, but the design impetus behind the Triforce quest was ultimately a good one--Nintendo wanted to give you a reason to explore Wind Waker's islands beyond just the usual power-ups, which is why it costs so much money to translate the charts in the first place.

But there's another reason that the Triforce hunt became such an important part of Wind Waker's back half: Nintendo cut two dungeons from the game, perhaps due to limited development time. Longtime Zelda producer Eiji Aonuma acknowledged the cuts an interview with Eurogamer in 2013, where he also confirmed that those dungeon concepts were used in later Zelda games. The details of what form these dungeons were planned to take are disputed by many, but when you read about Wind Waker's cut content, it becomes clear that the game was intended to be far closer to Ocarina of Time than the final product.

For example, Link obtains Nayru's Pearl after a conversation with the whale Jabun, unlike the other two pearls, which require the player to complete dungeons before you can obtain them. Jabun himself is an obvious reference to the fishy wonder Jabu-Jabu from Ocarina of Time, who serves as the third dungeon in that game, so it would logically follow that there was a plan for a dungeon at Greatfish Island before it was cut. That's just speculation, of course.

Though we'll probably never know the exact nature of Wind Waker's cut dungeons, it forced Nintendo to double down on the game's impressive array of islands to carry its hour-count. The double-work of finding charts to find shards was not the ideal implementation, but it did force players to engage with every facet of a Zelda world like no entry since the 1986 original. And this focus on world design over pure dungeoneering presaged the approach that Breath of the Wild would take years later.

Wind Waker's key mapping mechanic, which requires players to feed a talkative fish in exchange for a filled-out map square, anticipated the Ubisoft tower-climbs that would serve as the backbone of the open-world genre for decades to come. And though modern players might find the game's world to be a bit small and sparse by today's standards, I would argue that the game lacks much of the filler that can sink today's open worlds at times. Like Breath of the Wild after it, each of Wind Waker's islands has a fun puzzle to solve or challenge to tackle, and it rarely (if ever) feels like a waste of time to fully explore each map square.

While Wind Waker will always remain just a tiny bit outside the true top echelon of Zelda games, it deserves more recognition as one of the most important games in the series. Its renewed focus on exploration would lead to the more vibrant areas of Twilight Princess and Skyward Sword, and ultimately the true open-world experimentation of Breath of the Wild. The Triforce quest may remain one of the more maligned aspects of any game in the series, even after the Wii U changes. Still, something great came out of Wind Waker's biggest flaw, and that's ultimately what matters.

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steventwright

Steven T. Wright

Freelance writer and and reporter based in the Twin Cities. I tried to name my novel after a city in Final Fantasy, but my friends talked me out of it.

Twitter: https://twitter.com/MadCathedral

The Legend of Zelda: The Wind Waker

The Legend of Zelda: The Wind Waker

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wolfpup7

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Kind of an interesting take.

I liked the game a lot when it came out, although I like both star fox adventures and beyond good and evil better, and basically the same genre.

Playing in the second time on Wii U, even with the tweaks, I definitely didn’t love it as much.

In retrospect, now that we have versions of twilight, princess, without the motion controls, I think that’s the vastly superior game. The dungeon design, and that is some of the best of the entire series, even if the overworld doesn’t amount to much, and the combat edit is some of the best of the series also, and noticeably vastly superior to wind Waker, partially because of the controls, partially because your reach in wind Waker, so absurdly short, it just doesn’t work as well.

I liked both of those games and ocarina of time, but like with some of the other more recent ones, they just are disappointing, compared to the first two games, which were actually open world.

Breath of the wild is the first one that feels like it’s getting back to the first two games, I’ll be at with some oddities like not really having dungeons in the same way, and breakable weapons.

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deactivated-64a860a062bda

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Easily my favorite Zelda game, and the Triforce hunt was fun AF. Then again, every 3D Zelda game has been my favorite, I'm just a true Zelda fan who understands each game is supposed to be different and won't bitch about that.

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naryanrobinson

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@reznik00: I'm just going to point out that,
a) “every 3D Zelda game has been my favorite” doesn't make sense logically or grammatically.
b) No one believes that you like every single Zelda game exactly the same.
c) There's nothing “true” about buying whatever you're told to regardless of how bad it is.
d) No one dislikes Wind Waker “because it's different”. There's plenty of legitimate reasons to dislike that game.

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Midna

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Switch port please!

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Cherub1000

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@midna: it'll happen.... maybe.... someday..... perhaps?!?!

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Midna

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@cherub1000: Hopefully Twilight Princess and all the 3DS games as well!!

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rohanrocks88

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Not sure what you mean by unfinished, the game was plenty long had a plot with an ending

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soulmuncher666

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I am a huge LoZ fan and I hated this goddamm game. Easily my least favorite of the series.

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Dushness

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i'm surprised they didn't release it for Switch

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TreeChopper88

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I recently finished it entirely in VR.

Honestly thought there was "too much water" but the main problem was youre sailing for a long time, then some annoying enemies that you either have to sail all the way around, playing the song to change wind direction multiple times which is incredibly annoying, or you fight the enemies and take just as much time.

For a game with so much water to traverse, having the long fights in the water suuuucked.

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blankfaced

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Definitely one of the better Zelda games. Probably on my top 5 with Majora's Mask and the Oracle series.

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nintendians

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it's a great game.

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Crazy_sahara

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Zelda windwaker is Mario 64 in its own universe.

What's so captivating about windwaker is you never really have to leave the island.

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ID0ntKn0w7

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@Crazy_sahara: what did I tell you about smoking and posting?

In every game, you don't really have to leave the starting location. That is, unless you want to play the game, enjoy the story, acquire the powerups etc.

And I'm not sure what you're trying to say about Mario 64. The ocean is the castle, and the islands are the paintings? Are the triforce shards slices of the cake that Peach baked for you? Who is Tingle? Is he the giant Bob-omb on top of the mountain? He's the annoying penguin, isn't he? Shit, let's keep going. The fueding brother who teaches you how to swordfight is Lakitu, and Ganon is Yoshi because he only shows up at the end. I guess the giant fish is the Bob-omb guy. OK, so who is the SPLISSSSHHH guy who you play battleship with? Is he Luigi?

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Crazy_sahara

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@id0ntkn0w7: but you may have ADHD.

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ID0ntKn0w7

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@Crazy_sahara: ha. Ha ha. Ha ha ha ha ha!

Bwaaaaaah. Haha ha ha hahaha! Wilford Brimley laugh. Bowser laugh. Jabba laugh. Ha.

Whew!

"May"

Now answer the question, Claire!

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Crazy_sahara

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@id0ntkn0w7: hmm.

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ID0ntKn0w7

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@Crazy_sahara: well, was it good shit?

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illegal_peanut

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Edited By illegal_peanut

It's funny how the most disappointing Zelda game EVER. Became one of the most iconic Zelda's ever.

For those who don't know what I'm talking about. This video right here, was supposed to be the teaser for Wind Waker. Along with putting Ganon in Smash Bros. Now imagine seeing all of that and getting a cartoony and very zany Zelda. Especially in the early 2000s when everything serious was praised as being utter genius, and anything zany was seen as dumb and for kids.

You would be utterly pissed.

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rohanrocks88

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@illegal_peanut: i was pissed as a teenager, but it became my favorite Zelda until botw

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Edited By aaronlav

@illegal_peanut: I remember the uproar vividly- people lost their minds over it! Myself included- that initial Space World tech demo had me so totally hyped and then when they finally showed off Wind Waker I was like a little 11 year old deflated balloon lol.

Equally insane is how fast that narrative dissipated once everyone got their hands on it. Ended up being one of my favorite Zelda games

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Abdulrahman1981

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That’s why is was GOTY for 2003

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Tiwill44

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Edited By Tiwill44

I played the HD version on a real Wii U the day it came out (there are dozens of us) and I found it to be the least irritating Zelda game I had played yet. It's a more relaxing Zelda game for people who aren't the most hardcore fans of the series but still want to play a full Zelda-type action adventure game. Plus it doesn't have a boring Goron segment with bad music that you wish you could skip entirely, which is a problem most other Zelda games have.

I did go back and finish Ocarina of Time and Majora's Mask on N64 afterwards. They both have high highs and low lows. I prefer OoT as it's a more well-rounded game, but MM is a total fever dream and Nintendo will never make a game like it again, sadly. I almost finished TP many years ago, but whenever I try to play it again, I lose interest faster than the last time. Maybe the pacing is too slow. A Link to the Past grew on me a lot recently and I finished it, it's an amazing game.

Breath of the Wild may be even more accessible than Wind Waker, but it's a different formula entirely. It may as well be a spin-off.

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ID0ntKn0w7

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@Tiwill44: I'm just here to praise you for the Tobias reference.

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naryanrobinson

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I played Wind Waker really late in the series,
several years after I played Twilight Princess.
And to be honest I wasn't that impressed by it.
I was emulating the HD version for Wii U,
and my general impression was that
while it was put together well, and solid, and colourful/charming,
it wasn't particualrly deep. It didn't make me feel anything,
there were no real connections with any of the characters,
and the story was a very obvious and predictable remix of the same old thing.
On top of that it was really easy, even for a Zelda game,
and there was nothing about the combat that made you feel even remotely badass.
(Although it's hard to look badass when your head is bigger than your body.)
My order for the 3D (non-handheld) games from best to worst is:
Majora's Mask, Ocarina of Time, Breath of the Wild, Twilight Princess, Wind Waker, Skyward Sword.

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drod0756

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@naryanrobinson: this is a pretty standard assessment of the game. In reality Wind Waker is probably the most polarizing Zelda game in the series with reviewers always ranking it very high while the general gamer is much more lukewarm on it. Common complaints include the childish graphics, long stretches of empty sailing, and uninteresting easy combat.

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naryanrobinson

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@drod0756: I'd agree with aaronlav and say Skyward Sword was more polarising than Wind Waker.
I think because a lot of people —myself included— really wanted to like Skyward Sword, and could see that there was something good under there,
but just the game itself was determined not to let them.
The HD Switch re-release alleviated it to some degree though.

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aaronlav

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@drod0756: I've definitely heard mixed reactions to Skyward Sword (at least on Wii) but I can't recall there ever being a large number of vocal Wind Waker dissenters. At least after the game launched

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