Creed: Leap of Blind Faith
It helps that the game is able to stream easily between cutscene moments & the "normal" free roam view. I liked that it didn't appear to change the setting when you were eavesdropping. The only time this happened was with assassinations & that added an element of closeness between the characters.
Story was a bit slow to start, but it picked up as I kept at it and I came away from it generally liking it. I'm always fickle with endings so I'll just focus on the main arc & I thought it kept moving at a good pace overall. IMO, the ending was both great & meh at the same time.
I really enjoyed the action tho from climbing to fighting to jump assassinations. The fun factor of this alone makes for great replay value.
Tediousness & small misc gripes: drowning, freezing loading screens, the fog loading screen wasn't a favorite of mine before it froze tho, the same basic type of tasks for conducting research, & so little interaction in "other" portion of the story.
I liked the pedestrians in the cities (including & except) poor beggars who were annoying & not for the reasons they should have been, but because they didn't have enough unique lines for as prevalent as they were. I know they're suppose to annoy me to create that effect of how bad things could be in that time period, but I shouldn't want to punch them for saying the same thing that the last beggar said. Being shoved around by the mentally handicapped was annoying as well. Why am I the only person they were shoving? or that beggars were begging?
I thought this was a great game overall & I don't think the "flaws" should force it any lower than a 9 - twists & all.