Stupendous air heights, aggresive artificial intelligence, improvement + some pleasent familiarity.
The trick system does not seem to have an improvement in respect to the variety of tricks although it definitely polished the mechanics of the stunts and how smooth they look. Instead of robots executing these tricks (previous titles) the riders look much more realistic. The physics of the vehicles have also been upgraded for a more realistic feel, which is felt almost immediately. The storyline is nonexistent, which is neither a surprise nor a disappointment. One can only wait and expect a storyline for a different (or better) feel of the game. Customization is, again, one of the significant improvements of the game. The tires can be altered for each terrain, as some are more suitable for certain locations. The exhausts can be replaced with ones that accelerate faster or have a better speed (there is usually a compromise requirement). And, of course, all the equipment necessary for the rider is available in profusion. There are also several videos that can be unlocked by achieving the necessary amount of points and swapping them for the desired items. The sound tracks are well suited for the racing and will motivate those who lack the required amount of vim and vigor for the game. An aspect that most fans will enjoy still remains here. That is the maelstrom that is caused by the racing in close proximity to other riders. And although the rivals will not evade all attacks and can hardly prevent a bang on the head from the temporarily overhanging alternate terrain vehicle, the artificial intelligence is improved. If this has been a game series of choice for a fair while, then the difference in the AI will not be excessively conspicuous but rather subtle. Length-wise: a wise length.