Nuts and Bolts somehow manages to make Banjo-Kazooie relevant again after an 8 year absence.

User Rating: 9.5 | Banjo-Kazooie: Nuts & Bolts X360
To start off with, the origional Banjo-Kazooie was the one game that MADE me buy an N64. It's sequel only further validated the purchase. However, they, along with all other platformers (save mario) went the way of the dinosaur, and i was sad to see them go. But Rare is not willing to let it go into that game over screen in the sky.

And I, for one, am grateful.

Nuts & Bolts is an example of extreme self-parody. The game cant seem to get over how lousy it thinks it is. Almost made me want to slap the TV and tell it to snap out of it. Nuts & Bolts firmly believes in "out with the old, in with the new," bringing one of the best vehicle creators in the buisness with it.

The game begins with a pretty rocky start, with the vehicle creator being extremely limited at the start. Building good and fun vehicles is impossible at first, and i often found myself frustrated that i couldn't build a fun and/or good vehicle relatively quickly.

But i ended up with having alot of fun building my ultimate vehicle. One bit marred my fun. I spent as much of my time wishing i had a certain part with a certain function as i did building fun vehicles.

But still, going through the game and watching it beat itself up was an absolute blast. I ended up usually using bought blueprints for the special challenges than making my own custom vehicle. i still havn't finished it yet, but i'm sure it will be just as much a blast to finish as it was to begin.