A destrucable blast fest you shouldn't miss.

User Rating: 8.5 | Battlefield: Bad Company 2 PC
Battlefield Bad Company 2 sets a new standard for interactive i.e. destructible environments. A prominent feature of both it's short but entertaining single player campaign and multiplayer mayhem filled modes. This game features good, though not state of the art GFX, and several modes of sound rendering, including the awesome "War Tapes" mode. Which when played over medium to high end home theater or other surround sound systems should thoroughly irritate all other household members and cause nervous pets to soil the carpet! Either as a deliberate design omission, or because it was developed for consoles then ported to PC, the game controls do not feature lean, or prone positions, and require the player to keep a key depressed to remain in a crouch. This feature, or lack thereof, has become depressingly common on FPSs as of late. While GFX are good, the game seems to feature an unusually high default gamma/brightness on most of the winter and desert maps (both SP & MP). This can be compensated for by dialing down the brightness in "settings"; there is no gamma adjustment provided.

The SP campaign is entertaining, featuring fairly lengthy (overly lengthy to many) cut scenes that connect the individual SP missions together. The cut scenes and missions themselves feature the four main characters of BC 2, as well as a number of supporting characters. The BC 2 fire team, engages in trivial and humorous banter throughout the cut scenes and missions. You'll probably want to watch all the cut scenes on the first play through, and you may skip most of them by hitting the space bar after that. The SP missions also serve as fair training for any MP efforts you might wish to try. While I enjoyed the SP campaign, I felt the ending was a little weak, and not too surprisingly it set up the series for the next release.

Multiplayer? There are four modes available, Rush, Squad Rush, Conquest, and Squad Death Match. Conquest is basically a team capture the flag/spawn/control point type of game play that will be familiar to most MP FPS players. Rush is an attack/defend mode with a series of 2 M Com stations on a series of map sections, that sequentially unlock as the M Coms in each section are destroyed. If the defenders possess any functioning M Coms at the expiration at the end of the game time limit the defenders win. If the attackers destroy all the M Coms in each map section prior to game end…..they win. This reviewer has not played Squad Rush or Squad Death Match.

As with any MP game, there's been a fair bit of bickering and carping in numerous BC 2 forums, as well as in game. There are only four MP character classes, that feature the usual baseline set of weapons and gear. As the player accumulates points for innumerable accomplishments or achievements……….they'll unlock additional weapons and equipment with which to viciously harass their fellow gamers. That's where the bickering and carping come in. You may hate on assaulters (all assault rifles have under barrel grenade launchers) with their ammo box and endless nade spamming, or medics with their over powered M 60 machinegun, engineers with the sniper like/huge splash damage Carl Gustav (aka Carl Johnson) AT weapon, or Recon's with their spotting /mortar strike capability and general tendency to "hang back". A number of changes to rectify at least some of these issues are currently rumored to be included in the first upcoming patch for BC 2. EAs BC 2 server browser has some serious issues, including frequent disconnects from servers, frequent inability to detect any ping from servers, and frequent inability to add servers to your favorites or to track your server history.

If you want a blast fest with the usual minor (or what should be minor) annoyances, and a unique destructible environment……………..this is YOUR game.