Adventure through Colombia Adds to the Lore of Bioshock
Spoliers are tough to avoid, so I'll say this about the story, the characters were well rounded. When you first meet some of the supporting characters, it would be easy to say they felt inauthentic, as the game progressed, the story resolved the issue, doling out morsel of information through the audio logs that are found throughout the world. The title characters, Booker DeWitt and Elizabeth grab your attention and make you emotionally invested in the game almost instantly. The supporting characters reveal themselves in turn, the back story is well worth discovering.
The voice acting was brilliant. The characters come to life through dialogue, and as the viewpoint of the game is first person, being unable to see Booker's expressions, his voice has to relay everything he's feeling, and it does so well. The graphics of the game were flawless. I never suffered from any screen tearing or other visual inconsistencies. The background and items you interact with are highly detailed.
The game play is a similar to previous Bioshock games. Luckily the game follows the second one in the series, allowing you to use the left and right hands almost at the same time. The weapons were varied, I ended up sticking with the shotgun, carbine and sniper rifle through most of the game, using Possession and Shock Jockey the most from the choice of vigors. The variety with both types of weapons were fun to experiment with.
The story was not as mind blowing as I may have hoped, but it was well worth the investment of time to play. The hype around the game was well earned and executed. Every little piece of the game contributed to the overall experience, including the haunting soundtrack that played through the credits. Bioshock is one of those rare games that, entry after entry, has improved the story, adapted to evolving game play and gamer intelligence. The game keeps you engaged, keeps you challenged and keeps you guessing. This is a game you absolutely do not want to miss.