Average Replay, endlessly Different from the animated trailers On some bosses, places, dodging works very rarely

User Rating: 1 | Black Myth: Wukong PC

How to buy games? I'm honestly asking. Replay, endlessly. And everything average. Freezes.. Plot only in the beginning. Skills meaningless. This is real stealing, because the game can be returned before two hours of play, and half an hour is just the launch of the game. Another half hour is the introduction, the first bosses are simple and when this stupidity with replaying begins, you can't return the game. How is a person supposed to buy a game honestly? Why does neither the store nor the authorities monitor this?? And why does the developer do this? You, developer, want to sell the game, then why do you make it so difficult??? Why is there no normal difficulty??? Why deceive people? How to buy games? How are you, a developer, so stupid and cruel? If there is a normal difficulty, the game will not sell or what? Are you an idiot??? Do you value such difficulty? Then write in your ad and store - souls - is an idiotic difficulty based on replaying, why lie?????????? Those who want to sell the game, on the contrary, will make it accessible to all people, add normal difficulty. And this despite the fact that I play well. I am an experienced player, I have completed the maximum difficulties in RE4, 7 and 8, God of War's bosses, I have completed all the bosses in Remnant 1 and 2 on the first difficulty, etc. and I constantly replay this game for hours. And people write some kind of crap instead of writing about what happens during the game - replaying, stupid losers, you even not finished half of the game, only 15%, with the help of paid cheats, liars why do you recommend this game? Last 2 bosses are impossible, the main and the secret, broken.

Graphics - Those who played Shadow of the Tomb Raider or The Last of Us will be disappointed by the graphics, the game does not justify the price, but clear and not blurry. I don't know which game you played but this game looks very cheap, like poorly made scenery, not a real world. That is, even as a scenery it is poorly made. 10-20 minutes shader compilation, it's a big minus. The world is static, empty. Ugly hair. Very different from the animated trailers.

Plot, character - absolutely incomprehensible rave.

Gameplay - The combat is meticulous, dodging works sometimes, the number of skills is moderate. Movements plausible, fast. That is, the game is a game, not a boring scripted movie. The character does not feel smooth in jumps, although 60 fps, the camera is from afar and the walk, fight, acrobatics do not look epic. There are various interesting items. Direction, cutscenes are at a high level. The facial animation seemed a bit weak to me for such an emotional character. On some bosses, places, dodging works very rarely. It's not interesting - a big minus. And also places based on replaying and studying timings should be separately on a separate difficulty and honestly called. The game should be fair, understandable and respect the time of the player who has a real life and responsibilities. Dodge must work on easy too, so that there is tactics, and not just pressing on the attack. And not make an idiot out of the player as if he does not know how to play, although in fact on this boss dodging does not work and works very rarely - randomly. The game should be based on human dexterity, ordinary dexterity, and not studying timings. There is no interest in playing when your button presses are meaningless. This stupidity is repeated in almost all games and I do not understand who started it and why. Can you name at least one game in which you could relax and not take damage, play calmly with pleasure?! The game should be interesting and on dexterity, and not on replaying. Damage should be plausible, especially in shooters this is very important, otherwise it is nonsense for small children who do not have brains yet. It's very annoying how long it takes him to get up after a hit, and if you get up quickly, he doesn't just get up, he starts spinning like an idiot and you have no control over him. When you press the attack button multiple times, he continues to do the entire series of attacks and it doesn't cancel. And you can't press it a couple of times because it doesn't work for some illogical reasons due to delays. In short, there are a lot of stupidities. A powerful attack is very slow, some important hits, in a normal state or under some skill are very slow, instead of hitting when you press it, he spins his stick like a ram. Very unfair play. It's hard to endure because the boss fight is very fast and seconds turn into eternity. And a powerful attack takes about 3 seconds - during a crazy boss fight - 3 seconds! Taking a drink from a bottle to have a heal - is very long! And due to the inertia of multiple clicks, he drinks several times and the liquid runs out. There are a lot of stupid implausible restrictions that break the interest and plausibility. It's boring and there's nowhere to level up a character, the world is empty, a few mobs here and there. And I repeat that during the purchase, during the reading of reviews, no one tells you that this is Souls and there is no normal and plausible difficulty, that there are no saves, that DLSS and the other varieties do not give anything, only spoil the image, although it is already average. When slowness, replays is justified, plausible, sometimes it takes place, it does not disturb, but when it is obvious, literally just evil to the player, it is unacceptable. The brain rejects it, it's irritating, it's unfair, it's not interesting.

No map, compass.

No option to change the light of the screen after start.

One more minus - monkey. I don't want to play this game again in the future.

No voice translation.

Technical part - Good without ray tracing, there are freezes, but the Dlss etc doesn't work, not real.

Returning to the price, the fact that the game was released this year does not mean that it should be more expensive than the above listed ones that are better quality and demand more from the PC. Such a game should not exceed 35$. For the replay 0$, return my money crazy haters of players. Overpriced except the replay, it feels in graphics, gameplay, control.

Regarding reviews - people do not know how to write reviews, even those who think they are experienced. Therefore, there should be a table to fill in, and not just the free scribbling of amateurs. People are forgetful, subjective, etc. Therefore, you need to write based on the facts, how many times you replayed the bosses, how much the controls are 60 fps, cinematic or the camera is far away, what graphics are compared to the standard, optimization, how many crashes and freezes, etc. Does the game match the description in the store?! But the most important things are the extreme things, the replay, the freezes, the quality, the price, what in the gameplay, for what you write your review, what it tell to people? You must describe what you see in the game and write after passing, not after hour of play.

The store should have this information even before the reviews, otherwise it is theft by deception advertising and insufficient information. It was in Stellar Blade on the PS, it was in Battlefield 6 where there is no campaign and it says co-op and not only co-op, because in the 5th part there was a campaign. It was in Monster Hunter World in which it is impossible to turn on the DLC even after many side quests and completing the plot. This is just theft, I'm tired of it, no one monitors it. Manipulations from publishers, like, games are expensive to make. Publishers and developers, your words are refuted by single developers who release very interesting indie games, so stop lying and stealing money. I'm not even talking about what these rich Pinocchios do with this money.

Damage in games not plausible like playing in the 90s, it's impossible to avoid it, especially on high difficulty, in addition to the replays.

There are players that want high difficulty but they can't find something satisfied because it's not difficult, it's stupid - not plausible, based on visual lie timing not plausible and not on your reaction, normal reaction, meticulous control, not plausible - fast like in real life (delays, slowness by the game - not plausible).

In west, Europe talking about inclusive and not about the gameplay, controls, graphics. On what you put your rate? It's have to be based not only on that if it important to you, why this need to be explained at all? You only prove that you are crazy, not inclusive. And inclusivity should not be something strange, to put it mildly, otherwise it is not inclusivity, but a perversion.

Data collection - What kind of nonsense is this? It will only confuse you, play the game yourself and read real reviews, it will be more useful. The game should be accessible to everyone, learn from Last of Us 1 settings, it is the standard. Secondly, this is already beyond the limits of what is acceptable. It's very simple, it's common sense, why do you need to collect data? If you're that stupid, collecting data won't help you, it will only confuse you. I don't want to waste time reading a stack of papers that I can't even refuse if I want to play a game, who's going to read that? And turn off the microphone and camera in the settings so that no one can eavesdrop on me.